
| System: PS3, Xbox 360, PC | ![]() |
| Dev: Cyanide | |
| Pub: Atlus (Console), Focus Home Interactive | |
| Release: May 15, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Blood and Gore, Intense Violence, Sexual Content, Strong Language |
The actual battle gameplay in Game of Thrones is a great idea, but is executed rather poorly. While in battle, enemies and allies will attack each other at a steady pace automatically. However, at any time you can choose to slow down time using the "active pause" system. While this doesn't stop the action outright, it does slow the action down to a crawl giving you time to make decisions, give your allies orders, and use special abilities. This keeps the tension in the battle high, as you never truly get a chance to rest from the action, while still giving you time to fight strategically. It's almost like Xenoblade's battle system, if it had a slow-down-time button.

Unfortunately, the battle system falls apart when you get down to the game's internal balance. Though the game allows you to multi-class your characters, allowing you to choose between several different skills and abilities, only a few are ever needed to get by even the biggest of battles. Combat very quickly boils down to simple flow charting strategies that rarely change. In this respect, I'd say that combat in A Game of Thrones feels more like combat in an MMO than a traditional RPG. There is a set of things you should be doing at any given point and time and as long as you stick to that pattern and keep your health high, you should be fine. It's workable, but boring.
In fact, that's the one word I would use to describe this game as a whole: boring. Everything about the game seems to be crafted in such a way to make the experience as un-engaging as possible. The graphics: poor. The voice acting: dry. The combat: repetitive. The story: uninteresting. In fact, the only thing this game has going for it is the Game of Thrones IP it is attached to, which is par for the course for licensed games. Frankly, there just isn't enough content here to satisfy even the most hardcore fan of the series. It's a shame, because A Game of Thrones truly has the potential to become an amazing console RPG. This just isn't it.
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By Angelo M. D'Argenio Contributing Writer Date: May 16, 2012 |
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