|System: X360, PS3, Wii, PS2, PSP, DS||Review Rating Legend|
|Dev: Eurocom||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Disney Interactive||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: July 21, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
by Amanda L. Kondolojy
Like any industry, the gaming world goes through several "seasons." Fall is high season, winter is low season, and summer is movie tie-in season. It seems like every week during the summer, another movie tie-in is released. While this may make the hardcore gaming crowd cringe, it is certainly a boon for kids and those who enjoy simpler titles based on blockbuster movie releases. G-Force is the latest title to make the screen-to-console jump, and for my part, I must say I was surprised by the game.
In the interest of full disclosure, let me admit that I have not seen the G-Force movie upon which this game is based, as it was not released at the time of this writing. And if you have not seen the movie, the game is not likely to make much sense. From what I can gather, the story involves an evil corporation that has embedded chips in their home electronics devices that make them trick out Decepticon-style at the press of a button. When these home electronics turn into evil robots, they attack anything they see, and it's all quite terrifying.
Luckily, the G-Force is here to help. As an elite force made of specially trained Guinea Pigs, they can gain access to even the most restricted corporate areas through the cunning use of air vents. Assisting them is a team of trained soldiers with AK-47s. But of course, the team with the guns is easily taken down by toaster and waffle-maker robots (no, I am not kidding), so it is up to the Guinea Pigs to finish the job. But fortunately, they have their own guns.
One thing that really surprised me about this game was the emphasis on shooting. While other movie tie-ins like Ice Age: Dawn of the Dinosaurs, Monsters vs. Aliens, and Up all focused on running and jumping, G-Force was all about the running and gunning. Each level gives you several onscreen goals to reach, and each goal will be visible on your HUD. Moving through the game is very easy with this direct approach, and you never really have to worry about being lost, as there is always a white target telling you where to go.
However, in between points A and B (which are generally one or two rooms) there will be plenty of enemies for you to shoot. The game uses a pretty standard shooting system, and you will be able to aim with the left analog and shoot with the right bumper. It felt a little weird shooting in a kid's game, but the change of pace was at least entertaining, and I definitely appreciate G-Force doing something different with the kid movie tie-in genre.
Although most of the gameplay does involve shooting, the game does have some variation in the form of level-based puzzles. While the puzzles are very simple and generally involve using a specialized gadget or hitting some switches, the puzzle areas were a nice reprieve from the run-and-gun levels. There are also some vehicle-based levels that allow you to take control of the G-Force's wacky Rapid Deployment Vehicle to scoot around busy environments.