
| System: X360, PS3 | Review Rating Legend | |
| Dev: Double Helix | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Electronic Arts | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Aug. 4, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
The game also allows players to take advantage of a beefed up arsenal and the Accelerator Suits featured in the upcoming movie. Players will constantly gain up to three special combat actions. These simply make you more devastating for a few seconds, allowing you to rip through more challenging baddies. Further dumbing down the challenge is the inclusion of Accelerator Suits - talk about lame! By racking up kills and points, players will eventually fill a power meter that allows them to become invincible for a not-so-short period of time. By saving this ultimate powerup for ideal moments, there's nothing aligned against you that can stop you. Truly, the Accelerator Suit foiled most of the game's challenge, I've also got a feeling it's going to be even more detrimental to the appeal of the film.

Strewn throughout the game is a load of pickups that, while adding a meta-game component to the mix, are little more than inane fodder for OCD completionists. Sure, I like the idea of unlocking concept art, cinematics, and cartoon clips, but there's nothing substantial to make me want to waste my time. The only ones that felt rewarding were contact dog tags which allow you to unlock more playable characters. That being said, these collectibles are forced fed to you, requiring no investment in time other than advancing the plot.
Presentation in G.I. Joe: The Rise of Cobra was simply not where it needed to be. Visually, the game is polluted by fuzzy resolution, poor textures, featureless environments, stilted animations, and meager cinemas. The graphics are acceptable for facilitating gameplay, but they're certainly not up to snuff. On the aural side, the musical themes are of high quality, as they were created specifically for the game by Cris Velasco and Sascha Dikiciyan at Monarch Audio. Hopefully the movie boasts as good a score. Ironically, voice over work was supplied by the movie's cast, but it is some of the worst I've heard. Dennis Quaid's portrayal of Hawk is particularly grating.
G.I. Joe: The Rise of Cobra isn't exactly fan service, as it changes a lot of the conventions established through the cartoons and action figures. Still, it will likely appeal to youngsters craving to blast around the world of G.I. Joe. Too bad the Teen rating will frustrate the target audience's chances of getting their hands on the title. The co-op functionality and the vast array of collectibles are nice additions on the surface, but being unable to play with friends online and not unlocking anything substantial keeps the experience lackluster.
By
Jonathan Marx
CCC Editor / News Director
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