
| System: PS3, PC, Xbox 360 | ![]() |
| Dev: Stainless Games | |
| Pub: Wizards of the Coast | |
| Release: June 15, 2011 | |
| Players: 1-4 | |
| Screen Resolution: 480p-1080p | Mild Blood, Mild Suggestive Themes, Violent References |
However, what might annoy those who are more experienced with Magic is the fact that there is no true deck editor. Part of what makes Magic such a compelling experience when played in person is the fact that advanced players can make decks that are completely suited to their strategic play styles. Unfortunately, you can't really do that in Magic 2012. Sure, you can add unlocked cards to your decks, but as far as controlling the number of lands or spells in your deck, you don't have any way to trim or add cards, which can be a little annoying. Of course, when you think about it, this decision was probably made to help protect poor newbies like me, but an "advanced" mode where only experienced players could gather and use custom decks would be a nice improvement in future releases.

On the technical side of things, Magic 2012 works extremely well. The game doesn't have extremely strong technical specs, but it really doesn't need too terribly much in the way of fancy visuals. In fact I really enjoy its minimalistic interface, as you'll be thinking more about the gameplay than about fancy animations. There are only two real weak points for this game on the technical side of things. First off, the music is extremely repetitive. No matter whether you are planning on sitting down to marathon the single-player mode or just want to play a couple rounds the music will get on your nerves at some point. The second complaint I have is about the controls, and I will say that this one is a bit nit-picky: you can't select cards with the d-pad. This only applies to the console versions of the game, but it is something that got on my nerves consistently. For me, the d-pad feels like a very precise control method, and the natural choice to select cards with. However, for whatever reason, you are locked into using the left stick instead, and that choice feels counter-intuitive and awkward.
Magic 2012 is a great downloadable game, and is certainly worth your $10, no matter whether you are a Magic fan or just a fan of strategic games. There is plenty of content to unlock, the single-player mode features plenty of depth, and the online modes give the game unlimited replayability. And in case that wasn't enough for you, Wizards of the Coast has announced that there is planned DLC for the game, which will give you even more excuses to jump back into the game when it releases later this year.
By
Amanda L. Kondolojy
CCC Senior Contributing Writer
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