
System: PS3, X360, PC
Dev: Electronic Arts
Pub: Electronic Arts
Release: Nov. 19, 2007
Players: 1-12 (Multiplayer)
SRB Rating: Teen
Review by Cole Smith
As engaging as the enemy A.I. is, they aren't as smart as all hell. For the most part, they do take cover and are careful to peak around corners and send a hail of bullets in your direction. But there are times when they will run at you through an open field, opting for a totally inappropriate melee attack instead of taking cover and trying to pick you and your men off from a safe distance. By the same token, the friendly A.I. will also run at them to engage in hand-to-hand combat. It's something that you'll just learn to ignore. Sometimes the friendly A.I. will actually get in your way and block your shots. That's a little bit harder to ignore.

An average gamer can blast through this in a couple of days. Fortunately, the faux open-ended gameplay will allow you to replay the single-player mission a couple more times. The ability to start your mission where you want and change the order of objectives gives you a sense of freedom. You may want to try different techniques to achieve the same objectives. And once you've exhausted the single-player mode, there is a multiplayer component that features Deathmatch and Capture the Flag-style modes. The multiplayer modes are fun, but they aren't the reason to purchase this game. I did have a bit of trouble finding a game for the PS3 at times, although that may change after the holidays. While I did experience some slowdown online, it was momentary.
Medal of Honor: Airborne is a good-looking game, but it's not amazing. It doesn't push the next-next gen envelope. It looks like a good Xbox game. The character models are well animated and look great close up. From a distance, the characters can be difficult to discern. Things do tend to look a little frenetic and messy. The guns sound great. They are loud and aggressive. Crank it up.
Medal of Honor: Airborne is definitely worth a weekend rental. There are few games that you could tackle in such short time that are of comparable quality. I applaud the developers for not dragging the gameplay out. It's as long as it needs to be, and even if that means a little on the short side, so be it. It just leaves me wanting more.
By
Cole Smith
CCC Senior Writer
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