
| System: X360, PS3, PC | Review Rating Legend | |
| Dev: Danger Close/DICE | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Electronic Arts | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Oct. 12, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-24 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Mature | 3.5 - 3.9 = Good | |
by Steve Haske
Lets not mince words: EA is in no uncertain terms going after Activisions Call of Duty series with their reboot of Medal of Honor, the decade-plus strong series (historically set in WWII) that began life with the backing of Steven Spielberg.

Now that its 2010 and trending in the game industry has led to a preference of modern military-styled shooters over period games (Treyarchs upcoming cold war-era CoD entry, Black Ops notwithstanding), the developers decided it was time to move on and do something new. But between the legacy of Infinity Wards Modern Warfare series and EAs own Battlefield: Bad Company games, is there enough room for more post-9/11 inspired warfare? Well, that depends on how much you are interested in that setting.
Medal of Honor probably wont be a game that holds many surprises for most players familiar with modern war-set FPSes. Much like other modern war shooters, MoH revolves around the ongoing war on terror the U.S. and its allies have been doggedly pursuing for nearly a decade. However, unlike past titles dealing with the idea of contemporary warfare, Medal of Honor actually uses real locations and scenarios relating to post-9/11 military conflictsin this case Afghanistanrather than the vague, unnamed Middle Eastern locales typically seen in the past. Needless to say, this is something for which EA and Danger Close should be recognized. EAs hardline stance about the game making you play as the Taliban (admittedly only during multiplayer) has also drawn some controversy, even leading the game to be banned on U.S. military bases. However, the commitment the developers have to MoHs theoretically hot-button, topical subject matter is also a step in the right direction for the industry, particularly after Infinity Wards botched execution of Modern Warfare 2s infamous airport scene. But after spending some time with both MoHs single player campaign as well as multiplayer, I wonder if a real-life setting and some potentially ideologically-charged content is going to be enough.
That isnt to say that I think MoH is shaping up to be a bad game, or even just an average one. Its pretty clear that Danger Close have worked hard on the title, which is apparent from the quality of the gameplay. But the particulars of Iraq, Afghanistan, and the anonymous Middle East stand-in seen in most video games to date are probably going to be lost on most gamers, particularly CoD fanboys that just want to shoot each other in the facewhich means that right out of the gate, MoH runs the risk of getting lost in the modern war-set shuffle. After all, you can only raid so many terrorist hideouts or run through so many sandy environments before you have to wonder if youve done this before elsewhere. Modern war shooters, at least those that loosely take notions based somewhat in our politically-charged reality, have to really do something different to stand out. Infinity Ward have proven their godlike prowess at weapons balancing and visceral gameplay; DICE, who created the games multiplayer, has its own Bad Company series with (sort-of) destructible environments and vehicles. MoH, following the Tier 1 operators and other military teams stationed in Afghanistan, may be much less Michael Bay than the alternate history bombast of Modern Warfare 2, but can it stand up to all the competition?

All generalizations aside, the game does have some tricks up its sleeve, though they somewhat bafflingly differ between single player and multiplayer. From a mechanics standpoint, the single-player campaign, running on the heavily modified version of the Unreal engine looks great and plays well, if a little slower than DICEs frantic multiplayer. There are two major advantages MoH has over its rivals here: leaning kills and a slide maneuver that lets you dive for cover with ease. Peeking out to take a leaning shot from the relatively safety of cover in an FPS is nothing new, though surprisingly few console titles use it; being able to adjust your position both horizontally and vertically while, say, ducking behind a rock is a little hard to get used to at first (if you want to use iron sights while leaning, you have hold down both the left shoulder buttons) but once you do it becomes second nature to duck behind something, lean at a slant, and pop off a few well-placed shots. The mechanic may seem minor in the grand scheme of things, but its value quickly becomes apparent. The slide is just as important, particularly when sprinting between places to hide in the games firefights. Battles may not have the complete sense of panicked immediacy that Modern Warfare has become known for, but Danger Close has done a great job capturing the confusion and overwhelming feeling that being surrounded by a large group of armed targets that, say, hide among the sandy cliffs of the desert, making them tough to hit. Much like the vicious gun battles in Kane and Lynch 2, I often had a hard time figuring out what direction I was supposed to be running for cover, or where a hail of bullets was actually coming froma nice dose of what I imagine would be realistic chaos thats balanced well within the games linear track. Also adding to MoHs sense of realism is the inclusion of dust, which can often obscure enemies to the point of near invisibility. Its something so nuanced you might not even notice it, but its an environmental element that is largely absent from almost every other modern FPS with any kind of sandy environments.
Taking another cue from Modern Warfares arcade elements, MoH also has sections that are relatively on-rails. During the ninety minutes or so I played of the single player campaign, two of the three levels utilized this type of design, including a long segment blowing targets up with a military chopper as well as some sniping using an extremely high-powered sniper rifle alongside Dusty, the heavily-bearded T1 operator featured on the games cover. Both missions played as well as the more traditional shooting segments, though how much switching off there is the full game remains to be seen.

Perhaps the oddest thing about MoH is the drastic differentiation between the single-player and multiplayer modes. Single-player looks to run at about 30 FPS and uses an engine Danger Close tweaked just for this game; multiplayer on the other hand uses DICEs own Frostbite engine, which runs at a much faster clip and feels, well, like any other DICE multiplayer game. What puzzled me the most was that the mechanics you will likely come to rely on in single-playerthe lean and slideare both noticeably absent from MoHs multiplayer. The faster speed compensates for this to some degree, but its still a kind of jarring difference that leaves the two game modes feeling like night and day. Regardless, the class-based Modern Warfare-style matches are a blast to play and have a variety of standard modes that should keep most players busy until their next FPS fix.
The jurys still out on whether or not Medal of Honor can overcome its familiar trappings to do something truly unique, although the decision to seemingly not make a topical statement about current military dealings seems like taking a disappointingly safe approach to an ethically interesting issue. But with a more realistic storyline and pretty solid game mechanics, hopefully Danger Close and DICE can at least make an entertaining or dramatic experience, if one that probably isnt as relevant as it could be. In any case, well find out when the game launches October 12.
By
Steve Haske
CCC Freelance Writer
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