
| System: PS3 | Review Rating Legend | |
| Dev: Psyonix | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: SouthPeak | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Aug. 5, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 (16 online) | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
In addition to online and campaign play, there is a mini-game section that has been expanded to include 25 challenges. Most games have players obliterating monsters in a time limit, but others mix things up by having you sail a raft down a raging river or dispose of bombs before they explode. I had a lot more fun with the mini-game mode than I thought I would, as many of the challenges are very addictive and quite difficult. This is especially so because players are graded for their performances after each round, and besting your own scores proved to be quite a treat.

The presentation in Grave Danger has seen no visual upgrade over that of the 360, and the voice acting is still quite campy. The graphics in Grave Danger are very rudimentary; they truly look like last generation fare. This was definitely disappointing, as visuals in many arcade titles far exceed those proffered by this much more expensive offering. Although the sounds, music, and voice acting get the job done, they are particularly intriguing. Nonetheless, the comic-style cutscenes are really quite nice. I truly enjoyed the look and feel they provided and wished the game took better advantage of their polish and the style they lend the title. Alas, other in-engine cutscenes are rather poor.
Monster Madness: Grave Danger for the PS3 is an improvement over Battle for Suburbia for the 360. Unfortunately, there's not enough to make it that much better, and the overall tired concept and stale gameplay is simply not much fun. There are enough hidden goodies, online modes, and mini-games to help the replay value, but I think most gamers will find this title to be an unsophisticated and disappointing experience. Players would do far better by saving the $40 and turning it into three or four downloadable titles via the PSN.
By
Jonathan Marx
CCC Editor / News Director
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