|Pub: Square Enix|
|Release: March 29, 2011|
|Screen Resolution: 480p-1080p||Fantasy Violence|
Use of the platforming sections to encourage combos between jumping and slicing up enemies would have made for better gameplay. But since they don't reach their potential, they feel tacked-on. The game as a whole feels like it was a shell of a much larger idea, as if it were rushed to meet an internal deadline, which is a shame because the concept is great. Since it is never realized, it becomes a victim of weak gameplay.
The game's boring feel is enhanced by the art direction: as you'd expect from any game based on an anime series, things look bland, environments are dark, and character models look severely dated. Closer inspection, however, reveals surprisingly crisp models and environments. There's great artwork done here, but there's a dirty filter applied over everything.
As one might expect, Moon Diver has an electronic soundtrack, featuring a synth musical score. Sadly, none of the songs are able to stand out on their own merit. While occasionally you'll hum along with the tune or bob your head as you play in rhythm, it doesn't add anything to the gameplay.
Moon Diver has no personality to call its own. Every aspect of the game merely comes in, does their job, and leaves without leaving any memorable mark. You'll have some fun with Moon Diver, but don't expect it to last forever. Try the demo, and if you think you will enjoy playing the same style of game for a good couple of hours, then you'll enjoy Moon Diver. Chances are, however, that you won't. Before long, the game will likely become lost in the crowd of online marketplace offerings.
CCC Freelance Writer