
| System: PS3 | ![]() |
| Dev: HandCircus | |
| Pub: HandCircus | |
| Release: October 18, 2011 | |
| Players: 1-2 | |
| Screen Resolution: 480p-1080p | Mild Fantasy Violence |
However, that's really where the good news ends; the sound design in Okabu is extremely uneven. The background music is composed of a variety of African-inspired rhythms, but during story scenes and end-level scoring, the sound disappears completely. No music, no sound effects; just jarring, eerie silence. You never really know how important sound is until there is none at all. And trust me, the experience is a little creepy.

Okabu is a game that suffers from being a little too paint-by-numbers. It works sufficiently as a generic platform game, but when gamers have so many choices available, I doubt they would go with something that is as basic as Okabu. The level design is completely uninspired, the puzzles are obvious, and the game will present no challenge to even the most novice of gamers. An argument could be made that this title is trying to reach out to the younger sect (though I don't get much of a kiddie vibe from this title), but I think even youngsters who pick up Okabu will feel insulted by the game's poor level design and want something just a little more challenging.
Couple this with the game's bland story and poor sound design, and you've got a game that just barely manages to be average. I have to hand it to the visual design team, as the game really does look beautiful, but the sad fact is that playing the game just feels dull.
A game with a message doesn't have to be boring, but this one doesn't work very hard to break free from the stereotype. Okabu is just a little too generic to be worth your time, which is a shame, considering I would have liked to play a fun game about saving the planet. I guess I'll have to go back to crossing my fingers and hoping someone makes a halfway decent Captain Planet game.
By
Amanda L. Kondolojy
CCC Senior Contributing Writer
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