
| System: PS3 | Review Rating Legend | |
| Dev: Idol Minds | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: SCEA (SONY) | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Sept. 11, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
The second multiplayer mode is Call da Shot, and consists of one player creating a list of two to four targets that the other player has to hit in one shot. This mode can be fun until, of course, the other player picks targets on opposite sides of the park. Then it can get a little frustrating. This is probably the most forgettable of all the new modes, and I found myself skipping this mode more often than not.

The best feature in the Amusement Park expansion pack has to be the new PAINLabs mode. This mode actually has nothing to do with the new stage and allows you to experience a brand new experimental PAIN stage every week. During launch week, the stage was comprised of three cinderblock towers with a few pedestrians and signs punctuating the barren landscape. Watching the ragdoll character physics interact with the cinderblock physics is definitely more fun then you might initially expect. These new "beta" levels will allow you to test out what the PAIN development team is working on for future releases and are a huge incentive to play this game beyond its usual two to three week play life.
In the technical department, PAIN does not really do anything to improve on the original game. The graphics and control are all exactly the same as they were in the original. The sound is basically the same as well, except for a few ambient sound additions around the park.
The Amusement Park expansion pack for PAIN feels more like a sequel than an expansion, as it somehow manages to include more content than the original game. The Amusement Park expansion is a must for those who already have the original PAIN, and, if you were vaguely interested in the title before, the Amusement Park expansion definitely makes it worthwhile. That is, if you can stand all the insane wipeouts!
By
Amanda L. Kondolojy
CCC Staff Contributor
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