|Release: March 22, 2011|
|Screen Resolution: 480p-1080p||Fantasy Violence|
by Andrew Groen
I had a faint glimmer of hope for PlayStation Move Heroes when it was first announced. In the back of my mind I rationalized that there was no way Sony would cannibalize three of their biggest franchises by putting them all together in a crappy game. I figured that Sony would want to protect the names of those franchises (even though two of them are essentially dormant at this point). To be blunt: I was wrong. Very wrong.
PlayStation Move Heroes is not an especially bad game; they accomplished most of the goals they seem to have set out to achieve, but it's incredibly boring. If this is the product they were hoping to produce, then the developer/publisher (whoever pulled the trigger on this project) needs a serious injection of ambition. This game shoots as low as possible, and only manages to achieve successes already accomplished by the first batch of Nintendo Wii games.
While you may have been expecting some sort of grand adventure in which the dimensions housing the different heroes collide, you only get half that. The dimensions of the heroes do collide in a ridiculous, inconsequential story, but the game itself is far from a grand adventure. Rather, it's just a bland mini-game collection that features some great characters.
It's not just a little bit bland either, this is basically an amalgam of all of the junky tech demo games that were released at the Move's launch. Except without anything really good like Sports Champions. You'll whack a few things, you'll shoot a few things, and you'll steer things through the sky, but there is nothing (and I mean nothing) contained in this package that you haven't already done before. And what is here is merely mediocre.
You'll have to be very desperate for a new PlayStation Move title (and it would be hard to blame you for that considering the incredible dearth of games that have come out since launch) to lay down a full $40 for a minigame compilation that could have easily appeared on the iPhone for $2.99. Sony is clearly relying on the fading star power of their three former mascots to sell a game that has no business retailing for $40. The price isn't really the issue though. Time is the bigger issue. There are far better things to be spending your time on than this. It's hard to imagine this product meeting anybody's expectations.
The game stars Jak, Sly, Ratchet, and their respective sidekicks as they compete in a series of games and competitions that mostly revolve around saving tiny creatures or defeating some idiotic enemies. That's really about it. The challenges are simple, and the game is a breeze to beat.
There's very little to even talk about when reviewing this game because the content is so light. The only bright spot is that the Move system once again proves that it's a capable piece of hardware that is being woefully underused. There are levels where you fly a frisbee-like object around the level crashing into things by using the Move controller's gyroscope to aim and turn. The system works really well and is one of the only fun spots in the game. Similarly the shooting and slashing sections of the game are easily controlled. This is the story of the whole game: technically proficient, but woefully unimaginative.