Ragnarok Odyssey ACE Review
Ragnarok Odyssey ACE Box Art
System: PS3
Dev: Game Arts
Pub: XSEED Games
Release: April 1, 2014
Players: 1-4
Screen Resolution: 480p-1080p Crude Humor, Fantasy Violence, Language, Mild Blood, Suggestive Themes, Use of Alcohol

Even more tedious are the conversations from the residents of the hub fortress. Sometimes you're forced to converse with a person or two before you can accept the next mission, which either translates into a boring tutorial lecture or a personal opinion about some nonsensical aspect of the game. Most of the NPCs are meaningless text filler, which makes me wonder why they're included in the first place. For a game that's designed for quick missions to play on the go, wadding through conversations is just plain annoying.

The lack of any real merit to your quest is likely the biggest oversight. Without a leveling system, revisiting missions to have a random chance for the weapon or card you're looking for becomes monotonous, not to mention the fact that you need to check a wiki online just to know where to look. The story is trimmed just to the essentials and the characters are not noteworthy, relieving you of any emotional attachment to the plight of the people.

Ragnarok Odyssey ACE Screenshot

Some of the visual elements are a hit and some are a miss, but overall I would still classify Ragnarok Odyssey ACE as one of the best looking games the PS Vita. The character models and vast customizations especially shine. All the vanity DLC content from the original title is available, with plenty of ways to personalize your hero. Dyeing outfits and purchasing accessories are interesting (albeit superfluous) ways to spend any extra cash you may have. The animations are fast and smooth, which is one the main reasons combat is such a substantial highlight of the game. However, the cramped environments have the bare minimum of detailing, and act more as simple barriers and alleyways for the various locales.

The music also underperforms, providing the same quirky yet inanely repetitive compositions we hear in almost every JRPG. Giggles, grunts, and combat shouts provide the extent of the voice acting. The only satisfying sounds are the effects during a heated battle when you, your allies, and the monsters are clashing in a cacophony of searing strikes. It sounds chaotic but makes combat all the more invigorating.

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Ragnarok Odyssey ACE provides almost double the content of the original and adds some successful new features, but fails to fix all the problems. Overall, it likely won't change the position of fans or critics. If you were wholly satisfied with the first title, then you'll want to purchase the upgrade. But if you were disappointed before, the new features aren't enough to incite a change of heart.

By
Sean Engemann
Contributing Writer
Date: April 1, 2014

RATING OUT OF 5
RATING DESCRIPTION
4.2
Graphics
Bland environments aside, these are some of the most colorful character models and smoothest animations I've seen in a PS Vita game.
2.9
Control
It doesn't try to integrate every alternate control on the PS Vita, but better use of touch screen and a simpler menu system are areas that still need improvement. Combat controls are fairly intuitive though.
3.0
Music / Sound FX / Voice Acting
The sound effects while in combat are great, but go to the Options menu and turn everything else off.
3.2
Play Value
In battle the new features are a big plus, and there's a ton more content to tackle, but only if you enjoyed it on the first go around.
3.3
Overall Rating - Fair
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Ragnarok Odyssey is back with tons of new content - With additional story elements, huge new bosses, uncharted areas, fresh weapons and much more, Ragnarok Odyssey ACE goes well beyond an extended edition as the game has evolved exponentially.
  • Enhanced battle mechanics for more customization and firepower - Weapons can be customized in both strength and appearance, and the addition of new job-specific ACE skills ensures that players have the tools necessary to take on the more powerful giants, dragons, and trickster spirits.
  • Create a battle party even in single-player mode - With the new mercenary system, players can hire their own mercenaries to help take on the toughest bosses without having to find players online for aid.
  • A constantly evolving experience, both online and off - The addition of the Tower of Yggdrasil creates a unique experience each time by featuring randomly generated levels, and post-launch updates will offer new online quests and other fresh content.

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