|Dev: Game Arts|
|Pub: XSEED Games|
|Release: April 1, 2014|
|Screen Resolution: 480p-1080p||Crude Humor, Fantasy Violence, Language, Mild Blood, Suggestive Themes, Use of Alcohol|
Even more tedious are the conversations from the residents of the hub fortress. Sometimes you're forced to converse with a person or two before you can accept the next mission, which either translates into a boring tutorial lecture or a personal opinion about some nonsensical aspect of the game. Most of the NPCs are meaningless text filler, which makes me wonder why they're included in the first place. For a game that's designed for quick missions to play on the go, wadding through conversations is just plain annoying.
The lack of any real merit to your quest is likely the biggest oversight. Without a leveling system, revisiting missions to have a random chance for the weapon or card you're looking for becomes monotonous, not to mention the fact that you need to check a wiki online just to know where to look. The story is trimmed just to the essentials and the characters are not noteworthy, relieving you of any emotional attachment to the plight of the people.
Some of the visual elements are a hit and some are a miss, but overall I would still classify Ragnarok Odyssey ACE as one of the best looking games the PS Vita. The character models and vast customizations especially shine. All the vanity DLC content from the original title is available, with plenty of ways to personalize your hero. Dyeing outfits and purchasing accessories are interesting (albeit superfluous) ways to spend any extra cash you may have. The animations are fast and smooth, which is one the main reasons combat is such a substantial highlight of the game. However, the cramped environments have the bare minimum of detailing, and act more as simple barriers and alleyways for the various locales.
The music also underperforms, providing the same quirky yet inanely repetitive compositions we hear in almost every JRPG. Giggles, grunts, and combat shouts provide the extent of the voice acting. The only satisfying sounds are the effects during a heated battle when you, your allies, and the monsters are clashing in a cacophony of searing strikes. It sounds chaotic but makes combat all the more invigorating.
Ragnarok Odyssey ACE provides almost double the content of the original and adds some successful new features, but fails to fix all the problems. Overall, it likely won't change the position of fans or critics. If you were wholly satisfied with the first title, then you'll want to purchase the upgrade. But if you were disappointed before, the new features aren't enough to incite a change of heart.
Date: April 1, 2014