|Dev: Insomniac Games|
|Pub: Sony Computer Entertainment|
|Release: October 18, 2011|
|Screen Resolution: 480p-1080p||Crude Humor, Fantasy Violence, Language|
Another distinctly cooperative feature emerges during the puzzle-solving portions of the game: most of these events are impossible to complete without your partner. Now, this might make you think that the single-player campaign is pointless, and you would be partially correct. In single-player, whenever you need a partner to pull a lever or toss a ball, Clank shows up. But the puzzles are far less difficult because Clank already seems to have a handle on how to complete them.
However, I must admit that this mechanic is actually quite refreshing. Most co-op games are simply single-player campaigns with the co-op tacked on, but All 4 One was designed from the ground up as a co-op title. So the roles have essentially been reversed; the single-player seems a bit tacked on.
Sadly, even with all of the newfangled co-op features, All 4 One often seems like a humdrum imitation of the previous Ratchet titles. The boss battles are incredible and the rotating gameplay mechanics add interest, but there's often an underlying current of tediousness that creeps up during the standard grind.
What's strange is that even as I write this, I'm not actually disappointed by any of the things that I've mentioned above. I'm just hoping that Insomniac uses Ratchet & Clank: All 4 One as a prototype for future games that are focused on cooperative play. Because, truthfully, Ratchet & Clank aren't far off from being the quintessential co-op duo. They just need a few of the wrinkles ironed out.
CCC Contributing Writer