|System: X360, PS3||Review Rating Legend|
|Dev: Capcom||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Capcom||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Apr. 7, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
However, the controls were not as much of a hindrance in Versus Mode as I had originally anticipated, and it actually enhances the gameplay by forcing you to think strategically instead of just running and gunning. Instead of just running around looking for people/Majini to shoot, the controls force you to stake out a place that is open enough you can reach targets, but shielded enough enemies can't just run up on you and attack.
Sound and visuals are essentially the same as they were in the Resident Evil 5 story mode, mainly because Versus Mode uses many of the same assets. All of the locations are the same, and even though there are some new characters, most of the visuals in the Versus Mode have been seen before. The audio has a few new elements, mainly in the form of dialog that tells you what to do and reminds you of time deadlines. One thing that I definitely did appreciate about the sound in this game was the lack of constant character talking. Anyone who has played Left 4 Dead knows how annoying it can be when you are playing an online match and the various characters keep telling you every time they reload or need help. This is why, in this case, lack of voiceover is actually a good thing.
The decision to release the Versus Mode separately as DLC may never be very popular, but these extra modes still manage to be a lot of fun. Despite the criticism over when and how it was released, Versus Mode for Resident Evil 5 is a worthwhile investment for fans of competitive multiplayer gameplay who can see themselves playing online for hours to come. But, if you have already beaten Resident Evil 5 and put it on the proverbial shelf with all of your other conquests, I don't think Versus Mode is really worth pulling Resident Evil 5 out again, not to mention the $4.99 it costs to download.
Amanda L. Kondolojy
CCC Staff Contributor