
| System: PS3, Xbox 360 | ![]() |
| Dev: Capcom | |
| Pub: Capcom | |
| Release: September 27, 2011 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Animated Blood and Gore, Animated Violence |
That's right, the awkwardly placed cameras feel like they were thrown in just to make the game more challenging. In a select few cases, they can assist toward building the tension—they can hide an enemy from view so you have to rely on the sounds they make in order to know where they are. A vast majority of the time, though, they make this a painful experience. Getting Claire around the environment while dodging enemies is hard enough, but add a few inappropriately placed cameras and this becomes a nearly impossible task. This factor alone manages to suck much of the joy right out of the game.

Also returning—and also not all that welcome—are the puzzles, which are some of the more challenging and oddly placed ones in the series. Even though I've played through the game a couple times across a few different versions, I still had to look up the solutions to a few of the harder ones. Something Resident Evil 4 and 5 managed to do successfully was taking their puzzles and integrating them into the game more seamlessly rather than violently throwing players into puzzles that make no real sense. I'm all for puzzles—they're one of the things Resident Evil is known for—but most of the time the ones in Code Veronica make it feel more like an endurance test than a game.
Code Veronica was an incredible game with stellar visuals, a tense atmosphere, and meaty campaign to keep you busy for a very long time. But now that it's been reanimated for the Xbox 360 and PS3, it's obvious how poorly the last eleven years have treated it. Resident Evil 4 HD, which came out last week, didn't need much tweaking in the gameplay and visuals departments, but with its tank-like controls and an only slightly updated look, Code Veronica feels like a relic from the past. For fans who remember the shambling undead enemies from Resident Evil's past, this might be worth checking out for nostalgia's sake. For everyone else, this probably isn't enough of an improvement to make it worth even the budget price.
By
Adam Dodd
CCC Contributing Writer
Game Features:



























