|System: PS4*, Xbox One, PS3, Xbox 360, PC|
|Release: March 3, 2015|
|Screen Resolution: 480p-1080p||Blood and Gore, Intense Violence, Strong Language|
Speaking of frustration, with the increased difficulty the sheer helplessness of “partner” characters comes even more into focus. Moira is still incredibly frustrating to use and barely has any strengths to brag about. Natalie, however, continues to be useful with her ability to see enemies through walls. She essentially becomes a spotter while Barry is your muscle, and it gives the game an almost military feel. But even with these strengths you will find your partners getting in trouble often now that enemies waves are harder to take on. As a result, partners really have to lag behind, which means main characters have to slowly drag them forward, making progression through the game’s stages slower than it was before.
At this point, episodes are coming in at 3-4 hours, about twice the length of a standard Telltale Games episode. That, oddly enough, is the thing I like about Resident Evil: Revelations 2 the most. Capcom knows exactly how long I want to play a Resident Evil game. Arguably, I would have liked Resident Evil 6 better if I were only exposed to 3-4 hour chunks at a time. An episode of Resident Evil Revelations 2 is enough to keep you busy for a day or two and not much longer. While this might not seem like a great value, it actually does a lot to extend the life of the game not only in length, but in interest. The episodes end just before you would start getting fatigued by all the samey enemy encounters and repetitive brown-grey environments, and they always end on a cliff hanger, making you wonder what is going to happen next week. This is as close as video games have gotten to serialized TV, and frankly it works.
In the end, Resident Evil Revelations 2: Episode 2 is another “of course” purchase. If you liked Episode 1, picking this episode up will be a no brainer, and frankly the game is only getting better. If you didn’t, Episode 2 isn’t going to turn heads and convert naysayers. It’s just more of the same with a welcome tweak to difficulty, and honestly, that’ s exactly what I wanted.
Angelo M. D'Argenio
Date: March 4, 2015