|Dev: Media Molecule|
|Release: December 14, 2010|
|Screen Resolution: 480p-1080p|
by Andrew Groen
Since Sony launched the PlayStation Move in September, some fairly impressive games have been released. I was adequately impressed by The Shoot and Sports Champions. However, a gaping hole in the lineup has been that there are no marquis franchises included. As much fun as I had with Time Crisis: Razing Storm, it's hardly the kind of series that people will run out and buy the system for.
Since the release, I've longed for Sony to break out God of War, Killzone, or Ratchet and Clank to prove the Move's capabilities. Now we finally have that game, and I'm not impressed with the effort. However, at its tiny price, the unique innovations here are probably worth your time and money.
Sackboy's Prehistoric Moves seems to have sprouted up to fulfill a promise Sony made to its fan base. After they delayed LittleBigPlanet 2, the company promised their fans that they would deliver some additional Sackboy action ahead of the mid-January release date. The game just barely made it in time for Sony to keep their word.
In short: it's short. Like, really short. Unless you're intent on collecting every little piece of avatar clothing, then you're likely to charge through this in about one hour. Now, before you stomp off to complain about this being a ripoff, let's take stock of the fact that it only costs a mere six dollars. I don't know any Sackboy-fans who wouldn't pony up that paltry sum for an extra hour with his-sackness.
There are a few good bits to this meager experience, and fans of Sackboy's previous romp will feel right at home with the new content. As you may have guessed from the title, this experience takes Sackboy back to the Stone Age! Well, not the actual Stone Age where humans were either starving or freezing. This is more like the Flintstones' Stone Age, with all manner of dinosaurs and cool stuff.
Each level is populated with lots of dinosaur-themed puzzles, bosses, enemies, and other gameplay devices. However, this is still Little Big Planet 1. Don't go into this expecting a sneak peek at the upcoming title. This is merely a spin-off of the previous game that happened to arrive in close proximity to the sequel. In that vein, I suppose some people will find the game lacking in new gameplay ideas outside of the game's fun new innovation.
Any innovation at all is wonderful to find in a six-dollar video game. That price is usually populated only by Bejeweled ripoffs and shovelware iPhone games. This is actually fun too! The game is essentially a two-player only experience, but you play with only one character. What? That's right. One player controls the motions of Sackboy, while the other player uses the Move controller to manipulate things in the environment. I suppose it's conceivable that a person could play this game by themselves, but I don't think it would be a very good time. You'd need to frantically switch between controllers, and often need to be using both at the same time.