
| System: PS3, PC | Review Rating Legend | |
| Dev: Telltale Games | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Telltale Games | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: June 22, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
This doesnt make They Stole Maxs Brain! a bad episode, though. The puzzles are as worthwhile as in past episodes (for the most part), though perhaps not quite as head-scratching as in episode two.

The development of the seasons storyline is really the vehicle for They Stole Maxs Brain!, in fact. Like any good middle-parter, the plot thickens, previously established actions and characters roles are more firmly cemented and earlier plotlines (expect to see more of Sammun-Mak, Paperwaite and other familiar faces) begin to converge, making sense of whats been seen thus far.
There are even a couple of new characters are introduced, most notably a Patrick Warburton-esque cockroach named Sal. As has been characteristic of the rest of The Devils Playhouse, They Stole Maxs Brain! is also more entertaining that laugh-out-loud funny, though it has its moments.
Ulimately, They Stole Maxs Brain! is an important episode of The Devils Playhouse, but it also suffers somewhat from middle-child syndrome. The noir opening is by far the highlight of the episode, and while there are some strong points in the remainder, it remains a good-but-not-great outing with the freelance police. With any luck, episode four, Beyond the Alley of the Dolls, will re-up Telltales game (the closing shot of this episodea creepy horde of silent, soulless Samsis certainly one that raises eyebrows). Lets hope theres some fresh twists on the games tried-and-true design, or at least some new toys of power to play with, when it hits next month.
By
Steve Haske
CCC Freelance Writer
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