|System: PS3, X360, PC, PSP||Review Rating Legend|
|Dev: Sega Driving Studio||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: SEGA||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Oct. 9, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
However, there is one qualm I have with the Sixaxis configuration of the game. The Sixaxis simply does not translate well in most environments. Because you will be controlling differently depending on where you are, it is too difficult to manage using the tilt of the Sixaxis. Turns are also a little too much to negotiate with the Sixaxis functionality.
The sound area does its job pretty well, but I feel like there was room for improvement. The sound effects are all spectacularly done and feature very intricate environmental sounds as well as engine sounds. However, the accompanying music feels generic and could have benefited greatly from some diversity. Since most automotive games have left music choices in the hands of pop culture and generally outsource their audio content to various record companies, I can see where straying away from the pack might have been a good thing, simply for distinctive purposes. However, the result is mediocre-sounding music content.
Sega Rally Revo is a genuinely fun experience for the arcade lover in all of us. I know that I personally appreciate the resurrection of this classic series and its emphasis on it's best mode. However, I can't say I didn't expect a little tweaking of the formula, just for the sake of variety. But I won't knock this one too hard for its lack of alternative modes of play. I had a blast going rally racing again with Sega Rally Revo. Oh, and just because you knew it was coming, "Game over- YEAAAH!"
Amanda L. Kondolojy
CCC Freelance Writer