|System: X360, PS3||Review Rating Legend|
|Dev: Double Helix Games||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Konami||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Sept. 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Pending||3.5 - 3.9 = Good|
One of Silent Hill's aspects that I'm glad has remained virtually unchanged is its sound. I've always found it rather ironic that a franchise named Silent Hill is so well known for its excellent sound effects and music. This is mostly thanks to Akira Yamaoka, sound director of all of the previous Silent Hill games. Thankfully, Akira Yamaoka will once again be bringing his unique style of audible creepiness to the franchise in Homecoming. As always, we can expect to be just as frightened by what we hear as the horrors we are libel to witness while playing.
Speaking of horrific sights, Homecoming's terrors are already looking incredible. As the first Silent Hill on the current generation consoles, this game's visuals are noticeably improved when compared to the previous titles'. Human characters, such as Alex and Joshua, look fairly realistic, and the game's often faceless and shapeless enemies look even more frightening than before. Improved lighting effects also help to accentuate characters' details as well as creating a decidedly darker, scarier experience.
With Konami addressing the franchises shortcomings, namely the combat and camera, Silent Hill: Homecoming looks to be a more player-friendly experience. Since the game will also stay true to its roots, fans of the series will likely find themselves right at home amongst its hordes of killer nurses and fog covered backdrops. Add to this the improved graphics provided by the current generation consoles and we are left with a game that we can't wait to play in the dark with the surround sound turned up. Thankfully, the wait will be over shortly, as Homecoming looks to take us back to our favorite city of Silent Hill again sometime this September.
CCC Freelance Writer