Skylanders: Giants Review
Xbox 360 | PS3 | Wii
Skylanders: Giants Box Art
System: PS3*, Xbox 360, Wii, 3DS, Wii U, PC
Dev: Toys for Bob
Pub: Activision
Release: October 21, 2012
Players: 1-2
Screen Resolution: 480p-1080p Cartoon Violence
With Giants Comes Huge Heart
by Matt Walker

"Got to hide my wallet from my son!"

That was the first thing I said when I heard the announcement of Skylanders: Giants, the sequel to last year's phenomenal Skylanders: Spyro's Adventure. Last year I was blindsided by how awesomely tiered the game was, and even more so by the collectability of the action figures and expansion packs that littered the calendar months. So blind, in fact, that I made a horrible parental mistake. "I promise we will get all of the Skylanders," I said. I've already secretly sworn not to do the same thing with this year's Skylanders: Giants, but I worry that this is a promise I won't be able to keep—they are just too cool.

Skylanders: Giants Screenshot

When I first opened the package, after the initial reaction was akin to someone winning a gold medal, my son and I looked over the figures and marveled at how sharply detailed they were. Of course, this sequel introduces the Giants as playable characters, but it also introduces the "Lightcore" figures too.

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The Giants, one for each element, are at least twice the size of the regular characters. The "Lightcore" are similar in size but with variations on their poses. Oh, and did I mention they light up too? Giants and "Lightcores" both have specific areas that light up whenever the figures are on the Portal of Power. This little feature alone adds a new level of excitement to the collecting of the figures. With a total of 48 new and Series Two variations on past characters, that idea of collectability is going to go a long way.

Skylanders: Giants Screenshot

Before going any further into the actual game though, it is important to mention that the original Skylanders with their upgrades, coins, levels, and even hats will play in the new Skylanders: Giants game. Even the Portal of Power works from the original game. One other thing I discovered is that the upgrades from the Series One and Series Two versions of the characters are the same with the exception a new "Wow Pow" upgrade, as well as the ability to choose a power path for the Series Two versions. Essentially, you could just play with the original action figures on this game. However, where's the fun in that? Especially when you can take your Series Two figures and play with them in the original adventure.

Without giving away too much of the story, Skylanders: Giants is all about the titular Giants. They are ancient beings from thousands of years ago that protected Skyland from the evils of that time. Now, that same evil has returned and it is up to you, the Portal Master, to utilize the power of the Giants, as well as new and returning Skylander friends, to save Skyland once again.

Skylanders: Giants Screenshot

Outside of the playable characters, several familiar faces will pop up in your adventure, including Flynn, Hugo, and even the upgrade fairy Persephone. All of these friends will have new residence as you traverse Skyland on Flynn's airship. It's because of this minor change to your in-between-missions resting area that Skylanders: Giants feels more like a grandiose adventure, without selling the scope of the first epic adventure short. This is just one example of how this game feels like a true upgrade instead of merely a mediocre sequel.

Normally, developers will make modifications to controls, graphics, and overall gameplay experiences merely for change's sake. Those changes are typically the first things that fans will notice and "complain" about. With Skylanders: Giants, this is the furthest thing from the truth. While there are some changes to the gameplay, as well as new activities, the adjustments don't hinder the game. For example, last year's Skylanders had you to move the right stick in various directions in order to open chests, unlock doors, or perform other traditionally easy tasks. Now replaced with button controls, it feels like Toys for Bob grasped the whole "this is for kids too" mindset here.

However, this brings to my only complaint for the gameplay, which deals with the child players. There's a new game this time around called Skystones, and it's been the root of all evil in my household for the last few days. Quite frankly, it seems far too complex and difficult for the target age group.


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