|System: X360, PS3||Review Rating Legend|
|Dev: Cauldron||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Activision||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 19, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
Weapons are powerful and plentiful. The game features just about any kind of gun you can imagine with the exception of a water pistol. Shotguns, assault rifles, machine guns, and grenade launchers come standard in this game. Ammo isn't unlimited, and when it's not easy to find, it's impossible. That means you'll come across some really interesting weapons only to find that you can't use them to your heart's content simply because you'll have nothing to shoot out of them. Not to worry.
You won't find yourself without some kind of weapon since you can always scavenge them from the fallen A.I. All of the weapons that I tried were responsive and accurate. Position the reticle, and fire away.
Online multiplayer mode accommodates up to 12 players, though you can play it with as few as two people. It features the run-of-the-mill fare such as Deathmatch, Team Deathmatch, and Capture the Flag. We've all been there and done that. These online modes are typical and don't even incorporate the single-player's mode most prominent feature. There is a total lack of gore, the one outstanding characteristic of the single-player mode. Further to my picky, precious tirade, I did experience some latency. It didn't make the modes unplayable, but it was annoying nonetheless.
Stock animation generates the same A.I. moves over and over again. This redundant theme is further exacerbated by the gameplay which, despite changing environments, doesn't differ from mission to mission. It's a matter of taking out the bad guys and moving on. The entire game can be played in a day. I don't recommend this game for the multiplayer component, but simply for the fun of the tasteless violence. To that end, I can only recommend Payback as a rental.
CCC Senior Writer