
| System: PS3, Xbox 360, 3DS, PC | ![]() |
| Dev: SEGA/Sonic Team | |
| Pub: SEGA | |
| Release: November 1, 2011 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Mild Cartoon Violence |
The gameplay is definitely what makes the Sonic Generations feel like a real return to greatness for our favorite blue hero. However, the game is bolstered by a metric ton of unlockable content. As you play through the game you can unlock collectibles, upgrade Sonic's abilities, and gain access to new Sonic friends in-game. Unlocking everything definitely takes some effort, providing plenty of incentive to replay levels over and over.

Unfortunately, Sonic Generations has a few issues that hold it back from being the true blockbuster it deserves to be. One of my main problems with the game is the lackluster visual design. Repetitive elements, simplistic enemy design, and poor animation contribute to an overall look that's not quite up to par. Frame rate drops and poorly implemented motion blur also add to this game's visual woes.
Audio is a different story, however, and the game does a great job of mixing old Sonic tunes with new music and sound effects. And if you are as big a fan of the music, the soundtrack is unlockable, so you can listen to all the memorable tunes from the game any time you want.
Sonic Generations was the game Sonic fans have wanted since the beginning of this generation. As fans, we've had to deal with quite a bit of disappointment from the Sonic series in the past decade, and there's been a lot of resentment building up over the years. I never thought I would ever recommend a Sonic game again, but here we are. Sonic Generations is a great game, and it deserves your attention this holiday season. Let's just hope that the development team keeps up this level of quality so that in the future, Sonic games like Generations become the rule rather than the exception.
By
Amanda L. Kondolojy
CCC Senior Contributing Writer
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