|Dev: LightBox Interactive|
|Release: May 8, 2012|
|Screen Resolution: 480p-1080p||Blood, Language, Violence|
And that's odd, because the controls while your character is on foot feel absolutely perfect. They're responsive, intuitive, and just plain feel good. There's just something about those vehicles, though… It's a shame, because you'll be spending a good deal of time in Starhawk's various vehicles if you don't want to be snuffed out quickly.
As I mentioned earlier, Starhawk is a Western set in space, and that means its backdrop has this barren-desert-meets-future-tech vibe. It almost feels like Tribes, or like a more serious Borderlands. (And, undoubtedly, many players will draw parallels to Firefly.) Needless to say, the environments you'll explore have a lot of personality.
And the audio has a lot of personality as well. The score does "Space Western" to a tee, and the voice acting is great for the most part. Even though there are a couple minor characters who feel a bit flat, Emmet rambles on in this voice that reminds me of a more gravely Morgan Freeman. And some of the vehicle sounds are just plain cool. Especially the Sidewinder sounds, though I think the sound team may have stolen a few cues from the podracers of Star Wars.
Starhawk is definitely worth checking out. The Build and Battle gameplay combines tower defense with third-person shooters in a way that brings out the best of both genres. And that makes for an incredibly addictive experience. I wouldn't recommend a purchase based on the campaign alone, but you'll definitely get your mileage out of the multiplayer. In fact, LightBox plans to keep supporting this multiplayer into the future, and they've even announced that the game's eventual map packs will be free as to not divide the player base. Thanks, LightBox!
Editor / News Director
Date: May 9, 2012