|System: PS3*, Xbox 360|
|Release: June 26, 2012|
|Screen Resolution: 480p-1080p||ESRB|
And this is The Amazing Spider-Man's biggest treat: It's fun, plain and simple. However, I need to explain that a bit more. Yes, you will have stupid amounts of fun in this game if you are a fan of Spider-Man. Web-slinging through the city with some of the best looking fluid motion I have ever seen in a Spider-Man game, combating the random thug here and there with upgradable spider powers, and collecting the pure fan service littered throughout the city—all of these have one thing in common; they are at their best in the open world of the city. This is not to say that the sewers or insides of random buildings don't offer their own style of fun; I just personally found more enjoyment while traversing the city than anywhere else. In fact, my oldest son exclaimed, "This is more fun, so I am only going to do this," when he discovered the game's collectable comic books. (He doesn't know that there are around 700 pages of "fun" waiting for him.)
To go along with the idea of fun, The Amazing Spider-Man has a new feature, "Web Rush." I admit that at first I wasn't impressed by it; it was just a new way to say "web-zipping," something that has been a staple of Spider-Man games for a while now, right? It was only after a few moments of playing around with it that I truly began understanding and loving this new feature. Instead of randomly thwipping a line out and speeding along, Web Rush allows you to control where Spidey will go in that scenario. For example, swinging through the city, you enter into Web Rush mode and see four different destinations: the side of a building, the top of a building peak, a flag pole, or just open air. In this slow-motion segment, you are able to choose where Spidey will go. Once you do this, you are treated to a little (albeit brief) cinematic of Spidey swinging to reach the chosen destination. After a series of games where the simplest of tasks—sitting against a flag pole like we've seen him do in so many iconic images throughout printed history—was unachievable, players are truly left with the feeling of "I am Spider-Man!"
This is the real draw of The Amazing Spider-Man. You are Spider-Man. You may not feel it completely (as you would with, say, a Mirror's Edge-styled Spider-Man game), but there is no doubt that the heart of the game is once again in the free roam. It is fun to beat up bad guys with that particular Spidey flair, but nothing will ever replace the feeling players get while soaring through the city.
As we await the impending movie reboot with skeptical anticipation, we can at least take comfort in that fact that Spider-Man's video game reboot has the fans at heart. In short, as redundant as this phrase may seem, The Amazing Spider-Man is amazing!
Editor In Chief
Date: June 26, 2012