|System: PS3 (MOVE)|
|Dev: Coldwood Interactive|
|Pub: Sony Computer Entertainment|
|Release: November 16, 2010|
|Screen Resolution: 480p - 720p||Drug and Alcohol Reference|
To make it work even the meager amount that it does, the game forces you to constantly recalibrate. Many other releases in the Move library have also had this flaw. Before every single engagement you'll need to recalibrate the system. It was fine in Sports Champions, but at this point I'm beginning to grow weary of this kind of thing. If future Move games don't correct the need for constant calibration, then even fans of the system will lose interest. I'm not a developer, but it seems to me that it can't be that difficult for the camera to pick up the bright, shiny ball dancing in front of the screen.
The Fight employs a head tracking system that was aimed at tracking your head movements, allowing you to bob and weave during the battle. However, this system barely works at all. I was constantly told that the lighting situation was inadequate, while in truth I was in a well-lit room with more than enough lighting to play any other PlayStation Move or Kinect game. The system was constantly dropping out, so most of the game was played without it.
On the plus side, the visuals are neat. They're washed-out and gritty, which is truly the lazy man's route to making something look artistic and "realistic." However, they're still pretty good. And they're a sight better than the faux-hardcore attitudes of Fighters Uncaged. The Fight can be very cool to watch unfold, even if it's essentially all in black and white. This kind of style isn't something we're accustomed to in a motion control budget title. At least not since MadWorld.
The biggest issue with the game is that the play never evolves. Once you've finished your first fight, you've essentially seen everything there is to see in this game. From then on you'll keep fighting harder opponents, but the tactics you employ do not get demonstrably different from fight to fight. You can practically use the same moves over and over to achieve victory. This kind of play is anathema to a good fighting experience. A good fighting game consistently challenges you to grow your style. The best will even include fights that subtly force you to learn a specific style of play in order to overcome a particularly challenging foe.
Despite all of its problems, The Fight: Lights Out is one of the most complete fighting games yet to employ motion-control, although I should note that the competition hasn't exactly been fierce. If you've been craving this type of game then you'll enjoy some of the motion-controlled punching, and the dainty $40 price tag. However, if you're looking for a truly good fighting experience, then you're just going to have to hang on to your joystick for now, because developers show no signs of being able to remove that from the experience.
The Fight might give you a decent workout, but it won't be challenging your conceptions of what a fighting game can be. In fact, this game is another step in the wrong direction for motion-controlled fighters, even if the game itself isn't particularly horrible. Pick this game up if you're interested in experimenting with the Move hardware while shedding a few pounds. The price tag is low, but even for that paltry sum you probably won't get your money's worth.
CCC Freelance Writer