|System: PS3*, Xbox 360|
|Dev: EA Tiburon|
|Release: March 26, 2013|
|Screen Resolution: 480p-1080p|
But, if I were to critique Tiger 14 in a vacuum, which would be idiotic, I probably wouldn't find many drawbacks.
Golf lovers will undoubtedly enjoy the fact that, for the first time in video game history, all four Majors are finally playable. The Masters Tournament, the U.S. Open, the Open Championship, and the PGA Championship are all represented, so you won't have to play any more of those generic tournaments whose titles were just different enough to dissuade a lawsuit.
Also, female players will finally be able to customize an appropriately gendered character and fly through the ranks of an LPGA tour. Though, I should warn you, the LPGA is essentially a light version of the standard campaign. It almost feels sexist, actually. All of the mechanics are the exactly same, but everything is significantly easier.
The multiplayer modes have been beefed up as well. EA has increased the country club sizes, implemented a club-based chat function, and flushed out the game's online tournaments. As you progress through the single-player or multiplayer modes, you'll gain access to experience points and boost pins. Experience points translate into levels, which will allow you to unlock better equipment. Boost pins, on the other hand, work like skill points. They'll allow you to increase your skill level in any given area. So, as you progress, you'll become a more gifted golfer with better equipment, which will mitigate the bogey slot machine effect that I was complaining about earlier.
As a rule, we're typically supposed to applaud the collapse of big name publishers like EA, but Tiger Woods PGA Tour 14 proves that they're still capable of producing games that are worth playing. It also proves that sports games don't have to feel like a Coldplay record, which is commendable by anyone's metric.
Date: March 27, 2013