Time and Eternity Review
Time and Eternity Box Art
System: PS3
Dev: Imageepoch
Pub: NIS America
Release: June 16, 2013
Players: 1
Screen Resolution: 480p-1080p Blood, Fantasy Violence, Mild Language, Partial Nudity, Suggestive Themes

To throw salt on the wound, Time and Eternity’s story doesn’t really do much, either. Characters are all such blatant and hollow archetypes that there’s no point in sympathizing with them since it’s obvious how they’re going to interact and behave. The plot progression is completely nonsensical, and this is still a title designed with the mindset that sexual assault is okay as long as the guy is either a buffoon or suave as all hell about it. It’s one extreme or the other. Because, remember, extremes are funny, and that can make oversexed, disloyal perverts funny. (Not saying they can’t be funny, but it isn’t inherent. You have to work for it).

Time and Eternity Screenshot

The game drives this home with the occasional cheesecake shot, usually tied to a “heartfelt” interaction between Toki/Towa and her fiancé. Speaking of such interactions, the relationship between Towa and Toki’s fiancé (since he didn’t know about the second “soul” beforehand) is one of the initial points of potential drama in the game. This is defused fairly quickly and anticlimactically.

I was shocked when I discovered that Kei Hirono was behind this game. His other major project, Dark Souls, is a stellar confluence of atmosphere, challenge, and tight gameplay. Time and Eternity lacks all of these, and when the novelty of its visuals wears off, it’s left with absolutely nothing. Why pour three years into putting together just the art when it constricts the game to a format that is patently unenjoyable? Why spend three years creating such a small amount of art relative to the amount necessary to carry a title of this length in a way that doesn’t look lackadaisical at best and phoned in at worst?


There are great techniques out there for giving 3D visuals the illusion of hand-drawn clarity. The upcoming Guilty Gear Xrd looks to be the pinnacle of this, allowing for full 3D camera movement around characters who look true to their classic, 2D predecessors. Maybe Imageepoch just wanted to experiment. I can’t fault them for that, and they certainly had guts in putting this game together. NIS America, too, for bringing it overseas. I’m only sorry that the concept and effort didn’t come together into a cohesive whole.

Shelby Reiches
Contributing Writer
Date: July 16, 2013

Certainly above average 2D art, but it lacks variety in both design and animation, while a lot of the interface elements are cluttered and illegible.
They work, and combat is enjoyable, though I wish movement on the map wasn’t so clunky.
Music / Sound FX / Voice Acting
There isn’t enough music, and what’s there doesn’t match the action. The voice acting is usually passable, but, again, doesn’t gel with the animations. The battle theme is pretty awesome, though.
Play Value
Playing this game can quickly turn into a chore, especially when its visuals start forcing you to squint for long stretches of time.
Overall Rating - Avoid
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • A New Class of Hi-Def Animation RPG: From the world to the battles to the enemies--everything is hand-drawn with beautiful CG backgrounds. Experience RPGs like you never have before.
  • Action-Packed Battles: Prepare for lightning-quick, real-time battle. Each heroine has her specialties, so use them wisely to blaze a path to victory. Take hold of swords, guns, and even time itself. Tailor your gear and skills to suit your play style, and unleash your fury.
  • Time is on Your Side: You hold the key to your own fate. Go back in time, prevent your own murder, and save your marriage. And help all the citizens of Kamza along the way.

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