
| System: PS3 | ![]() |
| Dev: SCE Japan Studio | |
| Pub: Sony Computer Entertainment | |
| Release: September 25, 2012 | |
| Players: 1-2 | |
| Screen Resolution: 480p-1080p | Blood, Crude Humor, Suggestive Themes, Violence |
Technically, the game is very outdated. The graphics are comparable to those found on previous generation consoles, and even there wouldn't score well. The animal models are done well enough to distinguish each species, but the animations are stiff and the texture effects practically non-existent. The overgrown urban backdrop is rigid and lacking in color but, considering the story, is passable.

The music and sound effects also get a subpar rating. During gameplay there's a redundant light punk rock orchestration, which varies little throughout each zone. It's not overbearing, but it's certainly underwhelming. I would have actually preferred no music at all, just the sound of the wind and animal noises. However, the animal effects aren't any better. The various barks, howls, roars, and other animal utterances seem like they were pulled from a generic sound bite folder rather than being painstakingly acquired by the studio's audio department.
As indicated in the rating description below, the overall score is not an average. I can't give much for the graphics and sound, yet once you start playing Tokyo Jungle you likely won't care about the technical shortcomings. It's a quirky take on the post-apocalyptic survival genre, where beasts are the controlled characters and humans are nowhere to be seen. The premise of scavenging for food, marking territories, and creating offspring may sound like an odd gameplay mix, but for reasons you may not understand, you'll likely return for another round, and another, and continue so on without getting bored. There are dozens of animals to try out and level up, a deeper than expected strategy to maximize your end score, and a ton of replay value for only fifteen bucks.
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By Sean Engemann Contributing Writer Date: September 26, 2012 |
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