|System: X360, PS3, PC||Review Rating Legend|
|Dev: Spark Unlimited||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Codemasters||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Feb. 26, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-8||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
by Adam Brown
It seems like game developers are finally starting to abandon the completely overused WWII shooter genre of games. Call of Duty 4 wisely changed their series to a more futuristic setting, meeting with great critical acclaim. It seems that the only way to create attention for a WWII shooter now is to put an interesting twist on the established formula and storyline. A good example of this is the PS3 launch title Resistance: Fall of Man. It was still based in the WWII universe but with invading aliens and some futuristic weaponry. This is fairly similar to the approach that was taken by Turning Point: Fall of Liberty.
The crux of the storyline in Turning Point is based on an alternate version of a real historical event. On December 13, 1931, Winston Churchill was struck by a taxicab. In reality, Churchill survived this unfortunate mishap and went on to play a very important role in WWII's outcome. This game explores what could have happened if this crash had instead been a fatal one. With Churchill dead, Nazi Germany continued its domination and expansion, eventually winning WWII. In the 1950s, with Europe firmly under the control of the Nazis, they decide to set their sites on invading the United States of America.
While this may be an interesting variant on the standard WWII storyline, complete with a satisfying climax, Turning Point is still basically just a mediocre WWII shooter. The only real difference is that you are now fighting Nazis in the U.S. instead of in Europe. For the most part, weapons are slightly advanced versions of what you would expect from weapons in that era. There are some nice additions like a Tommy gun to spice things up a bit, but there isn't much in the way of interesting and unique weaponry.
Another problem that I have with this game's weapons comes when you try to utilize them. You can fire them normally with limited accuracy or you can use the game's "iron sight" to focus your aiming. When you use the "iron sight," you will lose most of your screen to the weapon. It is incredibly difficult to battle a barrage of Nazis if your gun is obscuring three quarters of your screen. I know this is most likely an accurate representation of these weapons, but it makes accurate aiming a very painful experience.