
| System: X360, PS3, PC | Review Rating Legend | |
| Dev: Propaganda Games | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Touchstone | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Jan. 31, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-16 (online) | 3.0 - 3.4 = Fair | |
| ESRB Rating: Mature | 3.5 - 3.9 = Good | |
by Patrick Evans
July 4, 2006 - Back in the prior generation, the N64 launched with only two titles but was soon followed by the classic Turok, giving players of the new Nintendo system a mature title even before Goldeneye hit the scene. Although sequels were released and the series eventually hit the current gen consoles, it never grabbed the attention of the timeless original.

Originally an Acclaim property, Turok has found a new home with Buena Vista Games. Now taking place on a uncharted planet in the future, the protagonist will be searching for a war criminal named Kane and his pack of hooligans. These fugitives arent the only danger on this planet, of course, as dinosaurs quickly make a scene during the combat and complicate the situation awfully quickly.
The constant barrage of gunfire and giant lizards is alleviated slightly by the supporting commando squadron that accompanies you throughout the game, but the pure action of previous run-and-guns has been carried into this title. E3s preview showing provided some insight into just how much on-screen action will take place, what with the enemy trying to defend themselves, squad-mates supporting with independent AI, and dinosaurs popping in uninvited. Of course, going along with the current trend, all the different vegetation and make-shift buildings will be fully destructible.
As this is a Turok title, the dinosaurs will take center stage in many aspects of the game. Creatures of the uncharted jungle, these lizards act independently of the battlefield looking for a meal. Early in the game, encountering a raptor or bigger will not be a winnable battle. In these situations, the independent AI will usually attack indiscriminately, meaning you can try to hide and hope your enemies attract more attention. If that T-rex that has just crashed the shootout sees the enemy before you, waiting for it to smash up their position would be the best bet for survival.

Twitch-reaction
gameplay and run-and-gun strategy will be the order
of the day when Turok releases. While the bow-and-arrow
and knife will allow for silent kills, the only stealth
action is centered on speed and line-of-sight. Handguns,
shotguns, sniper rifles, and the other typical weapons
of FPSs will be here, along with some new futuristic
weapons that will offer plenty of new strategy to
deal with the human threat and to defend yourself
from the giant lizard trying to eat you. While the
details are short as of yet, the release date is far
enough from now that things could be changed by shipping
date. As of now, Turok is set to ship sometime next
year.
By
Patrick Evans
CCC
Staff Writer

































