|System: PS3, Xbox 360|
|Dev: Behaviour Interactive|
|Release: November 29, 2011|
|Screen Resolution: 480p-1080p||Fantasy Violence|
In contrast to the space levels, though, the relative scarcity of Voltron levels is a blessing in disguise. They start out alright, with the player and his lion of choice taking on a massive Robeast while support rains down from on high. Interestingly, this is probably where you'll experience most of your deaths, since Robeasts do a tremendous amount of damage and survivor mode doesn't exist during these boss battles. Once the boss' health is depleted, however, you form Voltron, watching the entire transformation sequence each time, pressing quick-time inputs for points throughout. These inputs have no impact on the transformation's success.
So, after you've transformed, you get to go full-on robot all over some Robeast's face, right? Not as such, no. Voltron is a game designed with multiplayer in mind and, since there can only be one Voltron, the battles instead play like a light RPG, with players selecting the robot's attack from four choices on a timer, then performing a short timing test to decide whether the attack hits. Defense is relegated to pressing the correct button when the enemy Robeast prepares to attack. It has exactly no depth and provides only passing visual entertainment. Once you have defeated your foe, you mash a button to form Voltron's sword and he gets to slash through the enemy, culminating in an anemic explosion.
And that's Voltron. Yes, there's multiplayer, but I wasn't able to try it because no one was online playing this game. Either that or the matchmaking is entirely broken. Either way, not good. Further, chosing "custom game" from the online menu works more like quick match, while what they call "quick match" actually tends to create a lobby, in which you wait for minutes with no sign of companionship on the horizon. I can confirm, however, that multiplayer in the Voltron segments boils down to taking turns picking attacks and adds additional little tasks for the other players to do to make each attack successful. This increases the difficulty of landing these attacks, and I imagine that, with a full party of players, it's almost impossible to actually pull off a successful attack.
Voltron: Defender of the Universe is a poorly designed cash-in on a franchise that hasn't been relevant in years. It's particularly telling when the announcer is your absolute best feature, stating "Voltron will return after these messages" when you pause, then "And now back to Voltron" when you resume play. That's right: the best part of the game only appears when you stop playing. I rest my case.
CCC Contributing Writer