______________________________________________________________________________ Blitz Knight Stunt and Cheat Code Central Present: _________________________ _@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ .@@@@@' ZZZZZZZZZZZZZZZ^@@@@ @@@ .@@@@@@@@@@@@@. @@@@@ @@ @@@@@@@@@@@@@@@@@@ @@@@& .@@ @@@@@@@@ @@@@@@@@@@ @@@@ @@ .&@@@@@@& @@@@@@@@@ %@@@ @@ @@@@@@@@& @@@@@@@@ @@@ @@ &@@@@@@@@@@ '@@@@@@ @@& @@ __.@@@@@@@@@@@@@@@@__ &@@@@ @@ ___.@@@@@@@@@@@@@@@@@@@@@@@@____&@@@@@@@ @@___.@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@& @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@. .@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@'"'@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"' @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"' @@ ___@@@@@@@@@@@@@@@@@@@&"""'' _@@ _@@@@@@@@@@@&""' ..&&@@@@@@@@@@@@@@@@@#@@@"' .@@ZZZZZZZZZZZ ..&&@@@@@@@@@@"'ZZZZZZZZZZZ'"@@@"' @' @@@@"" ..&&@@@@@@@%%""'' @@@ ..&&@@@@@@@@@@%%'' @@@@@@@@@@@@@@@@@@@@@""'' "@@@@@@@@@@%""'' _______________________________________________________________________________ ############################################################################### ## ############' '########## ### ###' '### ## ### ## ## ############ ########## ## ##' '## ## ## ## ## ############ ########## ## ## ]#[ ## ## ### ## ###### ## ###########' '######### # ## ]#[ ## ## ### ## ###### ## ########### ######### ## ]#[ ## ## ### ### ## ########### # ######### # ## ]#[ ## ## #### ###### ## ##########' # '######## ## ## ]#[ ## ## '### ###### ## ## ## ## ### ## ##. .## ## ## '## ## ## ## ## ### ## ### ### ###. .### ## ### ## ## ############################################################################### ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - ASCII art by my friend Zylicyde - FAQ/WALKTHROUGH VERSION 1.4 Authored by: BkStunt_31 ( Gregorio31 @ gmail . com ) ============= INTRODUCTIONS ============= Hey guys, Bkstunt here with a walkthrough on L.A. Noire, one of the MOST anticipated titles of 2011! Developed by Team Bondi and published by video game juggarnauts Rockstar, L.A. Noire puts YOU in the role of Cole Phellps. With a fantastic setting (1940's Los Angeles) and a great theme (a gritty detective story), you can't HELP but want to play this game! L.A. Noire comes pre-packaged with the ability to make the game HARDER or EASIER on you, as you can turn off various game play cues and aids for a more realistic experience. However, that being said, you can totally use this guide to flesh-out your experience as much or as little as you want to! Questions? Comments? Additions? It's HARD for a single person to find everything there is to know about a game (especially a game with SO MANY choices), so feel free to drop me a line at my email above! ========= COPYRIGHT ========= This guide is the sole property and work of Gregory Wright, Š 2011. This guide is to be solely used for personal use and is not to be sold or distributed in any way. FAQ writers get little enough credit as it is, so please respect my work. This guide is to be found EXCLUSIVELY at CheatCC.com. If you wish, you can send them an email to thank them for making this guide possible (It probably wouldn't exsist if not for them. It's not like I can afford to keep making top-quality NEW guides by myself!) and it would help them know that gamers REALLY DO CARE about QUALITY CONTENT! If you find this guide at any other site, please contact me and let me know. With that out of the way, I hope you enjoy the guide! ============================================================================== \/ \/ \/ Table Of Contents \/ \/ \/ ======================================================================== Note: Press Ctrl+F and enter in the code on the right to skip to that section. Introductions Copyright Version History: (LA 1.0) CONTROLS GENERAL TIPS/HINTS/INFO Walkthrough: .:| MAIN CASES! |:. | (LA 2.0) / ŻŻŻŻŻŻŻŻŻŻ .:| PATROL CASES! |:. Upon Reflection .....................................................(LA 2.01) Armed and Dangerous .................................................(LA 2.02) Warrants Outstanding ................................................(LA 2.03) Buyer Beware ........................................................(LA 2.04) .:| TRAFFIC CASES! |:. The Driver's Seat ...................................................(LA 2.05) A Marriage Made in Heaven ...........................................(LA 2.06) The Fallen Idol .....................................................(LA 2.07) .:| HOMICIDE CASES! |:. The Red Lipstick Murder .............................................(LA 2.08) The Golden Butterfly ................................................(LA 2.09) The Silk Stocking Murder ............................................(LA 2.10) The White Shoe Slaying ..............................................(LA 2.11) The Studio Secretary Murder .........................................(LA 2.12) The Quarter Moon Murders ............................................(LA 2.13) .:| VICE CASES! |:. The Black Caesar ....................................................(LA 2.14) The Set Up ..........................................................(LA 2.15) Manifest Destiny ....................................................(LA 2.16) .:| ARSON CASES! |:. The Gas Man .........................................................(LA 2.17) A Walk in Elysian Fields ............................................(LA 2.18) House of Sticks .....................................................(LA 2.19) A Polite Invitation .................................................(LA 2.20) A Different Kind of War .............................................(LA 2.21) .:| DLC CASES! |:. The Consul's Car ....................................................(LA 2.22) The Naked City ......................................................(LA 2.23) A Slip of the Tongue ................................................(LA 2.24) Reefer Madness ......................................................(LA 2.25) Nicholson Electroplating ............................................(LA 2.26) .:| THE "BADGE PURSUIT" CHALLENGE |:. | (LA 2.27) / ŻŻŻŻŻŻŻŻŻŻŻ .:| STREET CRIMES! |:. | (LA 3.0) / ŻŻŻŻŻŻŻŻŻŻ Shoo-Shoo Bandits ...................................................(LA 3.01) Pawnshop Holdup .....................................................(LA 3.02) Hotel Bandits .......................................................(LA 3.03) Gangfight ...........................................................(LA 3.04) Cosmic Rays .........................................................(LA 3.05) Masked Gunman .......................................................(LA 3.06) Death from Above ....................................................(LA 3.07) Theatre Robbery .....................................................(LA 3.08) Amateur Hour ........................................................(LA 3.09) Hung out to Dry .....................................................(LA 3.10) Army Surplus ........................................................(LA 3.11) Boxing Clever .......................................................(LA 3.12) Death Plunge ........................................................(LA 3.13) Cop Killer Shot .....................................................(LA 3.14) Bank Job ............................................................(LA 3.15) Running Battle ......................................................(LA 3.16) Vengeful Ex .........................................................(LA 3.17) Would be Robber .....................................................(LA 3.18) Unsuccessful Holdup .................................................(LA 3.19) Thicker Than Water ..................................................(LA 3.20) Misunderstanding ....................................................(LA 3.21) Honey Boy ...........................................................(LA 3.22) Killer Bandits ......................................................(LA 3.23) Bowling Lane Robbery ................................................(LA 3.24) The Blue Line .......................................................(LA 3.25) Against the Odds ....................................................(LA 3.26) Daylight Robbery ....................................................(LA 3.27) Fatal Plunge ........................................................(LA 3.28) Commies .............................................................(LA 3.29) The Badger Game .....................................................(LA 3.30) Secret Keepers ......................................................(LA 3.31) Cafe Holdup .........................................................(LA 3.32) Bus Stop Shooting ...................................................(LA 3.33) Paper Sack Holdup ...................................................(LA 3.34) Hot Property ........................................................(LA 3.35) Accident Prone ......................................................(LA 3.36) Camera Obscura ......................................................(LA 3.37) Zoot Suit Riot ......................................................(LA 3.38) Bad Date ............................................................(LA 3.39) Canned Fish .........................................................(LA 3.40) .:| OUTFITS! |:. | (LA 4.0) / ŻŻŻŻŻŻŻŻŻŻ .:| LANDMARKS! |:. | (LA 5.0) / ŻŻŻŻŻŻŻŻŻŻ .:| NEWSPAPERS! |:. | (LA 6.0) / ŻŻŻŻŻŻŻŻŻŻ .:| VEHICLES! |:. | (LA 7.0) / ŻŻŻŻŻŻŻŻŻŻ .:| FILM REELS! |:. | (LA 8.0) / ŻŻŻŻŻŻŻŻŻŻ .:| TROPHIES! |:. | (LA 9.0) / ŻŻŻŻŻŻŻŻŻŻ .:| CREDITS! |:. | (LA 10.0) / ŻŻŻŻŻŻŻŻŻŻŻ ============================================================================== \/ (LA 1.0) \/ \/ Version History \/ \/ \/ ======================================================================== Version 0.5: May 17th-May 19th, 2011 May 17th: Literally JUST picked up the game at gamestop. Got through all of the patrol cases so far and learning just how the game works. I can tell right now that finding all the golden film reels will be a challenge. May 18th: Placing the first version on CheatCC. Far from complete, but got all the Traffic Cases done at least. Just going to include the cases and street crimes I have for now, as the rest needs a LOT of formatting. May 19th: Done with some more Homicide Cases. Played through a lot of them twice. Also found all of the landmarks, got about 60 cars, 6 newspapers, half the street crimes, and 20-ish film reels. Version .8: May 20th-27th Completely done with the STORY cases and all of the street crimes. Will now focus on filling out the lists, as I have several cars and film reels to find myself. Version 1.0: May 28-29th Finished up the lists and now the guide is complete. Still no sign of the PlayStation store opening up, though, so DLC is still delayed... Version 1.2: Jun 5th-6th Well, the PSN store is back up, so I've added in the DLC CASES that came with MY game. Keep in mind that there's multiple DLC packages out there. This update contains the "The Consul's Car" case, "The Naked City", "A Slip of the Tongue", and the badge pursuit challenge. I'll get to more DLC when it comes out/when I can. Version 1.4: Jul 16-17th Adding in TWO new DLC packs: Reefer Madness and Nicholson Electroplating. Can't wait for more DLC! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= CONTROLS +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Here are the controls for playing L.A. Noire: _,.--.,_ _,.--.,_ | _____ | | _____ | |-' `'.__________________________,'` `-| ,' __ `. ,' .,. `. / | | \ SONY / (/_\) \ ! __ \/ __ | ! ,-. `-' ,-. | | |__ > < __| !__SELECT START__| ([ ]) ( O ) ! ! /\ ___`-. ,-' `-' ,-. `-' | |\ |__| ,' `. \ / ,' `. ( X ) /| | `. / \ | | / \ `-' ,' | | `-.____,-. \ / |____| \ / ,-.____,-' | | ,'\ `.___,' / \ `.___,' /`. | | / `-.___,-' `-.___,-' \ | \ / \ / \ / \ / `.__,-' `-.__,' *Note: This control list is taken directly from the game's manual. ======= ON FOOT ======= Left Stick: Movement/Manipulate Clue Right Stick: Rotate Camera Triangle Button: Enter/Exit Vehicle/Hold to Make Partner Drive Circle Button: Leave Clues Analysis/Reload 'X' Button: Interact/Investigate Clue Square Button: Talk/Interrogate/Ask Partner for Help R1 Button: Enter/Exit Cover R2 Button: Run/Shoot (with weapon drawn) R3 Button: Look Behind L1 Button: Discard Found Weapon L2 Button: Aim Weapon SELECT: Bring up Notebook/Exit Notebook Directional Buttons: Navigate Notebook Options Right Button: Call Partner Down Button: Zoom Out Mini Map START: Pause ======= DRIVING ======= Left Stick: Stering Right Stick: Rotate Camera Up Button: Change Camera 'X' Button: Respond to Dispatch Call R1 Button: Handbrake R2 Button: Accelerate R3 Button: Look Behind L2 Button: Brake L3 Button: Siren/Horn ============= INTERROGATION ============= 'X' Button: Select Truth Square Button: Select Doubt Triangle Button: Select Lie SELECT: View Notebook L1 Button: Use Intuition Point ================= FIGHTING CONTROLS ================= 'X' Button: Punch Square Button: Dodge (hold to block) Triangle Button: Grapple Moves L2 Button: Lock onto Target Circle Button: Finishing Moves +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= GENERAL TIPS/HINTS/INFO +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= After playing L.A. Noire for a period of time now, I have some general pointers and hints I'd like to share, and what better place to share them then here? First of all, L.A. Noire *IS FAIRLY LINEAR*. For example, the game tells you right away if you get your interview questions right or not. However, you CAN choose to investigate things in a different order than I do, and you'll sometimes get different dialog because of it, so if you're not following the guide word by word, don't be surprised by this. Since the interview questions have a RIGHT and a WRONG answer, I'll always go down the RIGHT path. If you want to hear the 'wrong' dialog, go for it. No one's stopping you, you just won't get as many experience points afterwards. Choosing the 'wrong' dialog also DOESN'T close the case off to you, just FYI. Each case has a certain amount of CLUES and QUESTIONS in it, and at the END of each case (with the exception of the 'Patrol' desk) you will be graded on a scale of 1 ( * ) to 5 ( * * * * * ) stars. Things that are taken into consideration when the game grades you are: Number of CLUES you found. Number of QUESTIONS you got RIGHT. VEHICLE damage incurred while on the case. INJURIES sustained while on the case. CITY DAMAGE incurred while on the case. So in other words, keep these things in mind while you're playing. If you follow this guide, you're bound to find all the clues and questions, while the other three things reflect how you play. Just don't drive around like a maniac and fight using cover and you'll be OK. [FUN FACT: The case reports you'll see me put up at the end of each case are what *I* got on it. See if you can do better than me!] Also note that if you're having problems with the city/vehicle damage's bringing down your star rating, have your partner drive. He won't rack up any charges ever (as far as I'm aware). Also, remember that this game AUTOSAVES, and has NO MANUAL SAVE FEATURE. You can also opt to RESTART a case if you wish, or QUIT and make the game load your last auto-save. While driving around L.A. is FANTASTIC, sometimes you just want to get somewhere without a long drive. Set a marker on the map and when you're about ready to get into your car, press and HOLD TRIANGLE. This will MAKE your partner drive instead of you, taking you to your destination INSTANTLY! Looking to complete the car list? BE SURE TO JACK, er... BORROW CARS. See something that doesn't look like you have it yet? Grab it! Do whatever you have to do to fill out that car list! ============================================================================== \/ \/ \/ Walkthrough \/ \/ \/ ======================================================================== Pop in your disk and let the game initialize. There's some GREAT jazz music on the title screen, by the way! Your choices upon playing for the first time are pretty limited, including "New" for a new game and "Extras" where you can look at the vehichle showcase (there are 95 cars to "collect" that are showcased here) and credits. You can also access the Playstation Store and the "Social Club" from this menu. The store houses all your DLC of course, and the "Social Club" offers you unlock rewards if you sign up. For example, once I signed up, I was able to obtain the .:CHICAGO LIGHTNING OUTFIT:.. You DO have to sign up with Rockstar though. Let's get to the game! .:| MAIN CASES! |:. | (LA 2.0) / ŻŻŻŻŻŻŻŻŻŻ As you can see, or deduce (you ARE a detective, right?) from the table of contents, the cases in this walkthrough are broken up by type, based on how Cole's career progresses! .:| PATROL CASES! |:. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Upon Reflection .....................................................(LA 2.01) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to the City of Angels! We are given a very brief monologue by Cole, our protaganist, and then we are immediately paged by the dispatch desk. Seems like we are needed to help investigate a crime scene. These first few missions we will be a regular police officer, thus the title above that says "PATROL CASES". As you work your way up in L.A. Noire, you'll be assigned to different desks in the department, but we have to earn it first! ====================================== NEW OBJECTIVE: Investigate Crime Scene ====================================== We are then given control. As you're in a patrol car, you'll immediately also get your first car collected, the .:Ford Police Special:.. +++++++++++++++++++++ IMPORTANT! TAKE NOTE! +++++++++++++++++++++ I recommend taking THIS TIME now to adjust the game to your choosing. In the game play menu, you can find several important choices under the "Options" menu. Important choices here include audio and case clue settings that let you choose whether on not you want the game to help you find clues. Other important things to note are the "aim assist" settings (which you can obviously set to help out in gun fights; its default is "low") and the "action skip" setting (which will actually SKIP ENTIRE GAME PLAY SEGMENTS for you if you continuously fail them). Ok, let's continue. Get used to the driving (the game will give you instructions) and head to the yellow marker nearby. Here the detectives will tell you what happened: some poor stiff got shot in the head. It's your job to recover the weapon. Walk down the alleyway with your partner (who is quite the jabber-mouth) and you'll be given even more instructions on just how to search a crime scene. As the game says, audio clues and vibrations will clue you in on WHEN a clue is near. Music will also die down once you've found all the clues. Of course you can change these settings at any time. Walk down the alleyway and check out the right side. You'll soon see a newspaper and a bottle. You can interact with both of them: the newspaper is a collectible .:NEWSPAPER: The Mind is the Final Frontier:., and will give you a little background story when you pick it up. The bottle is what the call a "red herring", and the game will remind you that NOT EVERYTHING is related to the investigation. Speaking of herrings, there's another past the red truck, by the knocked over garbage can, and a cigarette butt past that. Go over and interact with your partner to look at the murder scene. What a way to die. At least they moved the body! The game will then explian Cole's notebook to you. This book is the HUB of all your info, and can't be ignored. In it you can review POI (Persons of Intrest), check out the clue's you've found so far (red herring's don't count), and review other facts. --------------------- NEW CLUE!: Bloodstain --------------------- You can also check your "Intuition", which is basically a reward you recieve as you rank up, and can be used to help your investigations. Intuition points can be used to, among other things, ask the community for advice, remove a wrong questioning answer, and reveal all the clues at a crime scene. Go directly to the left of the bloody door and check out the area under the window. Here you will see the reflection of a weapon in the glass, quite possibly our murder weapon lying on the roof. Follow your partner Ralph as he leads you to a drainpipe you can climb. Up here you can finally find your first real clue. ---------------------------------- NEW CLUE!: Smith & Wesson Revolver ---------------------------------- And look at that! Two shots fired. Each new clue you get will be cataloged in Cole's notebook. Handy! Come back down to ask Ralph about any nearby gun stores you can visit. ==================================== NEW OBJECTIVE: Investigate Gun Store ==================================== You can use your notebook to set the gunstore as your next destination. It's a further drive away, but if you set your siren on (L3) you can book it with little trouble. As you approch the gun store another scene will start, and the game will tell you that you can enter any door with a golden handlebar. Enter the gun store and talk to the owner, who will give you a bit of history on the gun and let you look at his ledger. --------------------------- NEW CLUE!: Gun Store Ledger --------------------------- What you're looking for is a model 27 with pearl grips. Fortunately, there's only one gun like that in the book, belonging to a Errol Schroeder. Put your finger by his name and tap it. This will also give you a new objective. ================================================ NEW OBJECTIVE: Investigate Schroeder's Apartment ================================================ You can make the apartment your next destination now, as Ralph is pretty much letting you lead instead of calling it in. Once again, as you get close to Errol's apartment a scene will pop up. Enter the complex and investigate the mailboxes to learn "schroeder" lives in Apt. #2. Head on up there where Cole will tell Errol is gun was used in a murder. Errol immediately goes on the defensive though, knocking out Ralph and putting you in your first fist-fight. This is pretty easy, just follow the onscreen prompts to put Errol out. Ralph will come to and subdue him. You can now inspect the apartment. There's a LOT here to pick up and inspect, but the great majority of it is useless... Check out the dresser where Errol said his gun was to find a small little green book. The book is full of names, dates, and what appears to be dollar amounts. Seems like Errol is a bookie. Cole will check out the names, noticing that Rose's name is in the book. How suspicious! However that's all the digging you'll get to do, as Ralph insists you call this in, effectively ending the case. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Armed and Dangerous .................................................(LA 2.02) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the last case, you'll get even more backstory on Cole, from the time before the war when he was signing up. I'm a veteran and I can tell you, those drill instructors ARE that mean. Cole and Ralph will be on patrol again and accept another dispatch for a 211: shots fired at Westlake Savings and Loan. Time to rack up some bad guys. As you get close to the destination, the well-dressed robbers will start shooting at you. Let the scene run as Cole picks up a shotgun from the trunk and takes cover (note that the trunk is where your weapons will be stored). ====================================== NEW OBJECTIVE: Subdue Robbery Suspects ====================================== Ok, time to take out the robbers. There's only two for now, one straight in front of you inside the building trying to take cover behind the broken window pane, and a second behind the car to the left. Ralph pretty much has the second robber pinned down, so focus on the first guy. I prefer to drop the shotgun and nail him with my pistol as a headshot is pretty easy, then pick up the shotgun and flank the second robber. Upon replaying the case, I've also seen it where there are two shooters behind the cars, and not one in the building. I took the first one out behind the truck with the shotgun though, as it has decent range for a shotty, and handled the second one the same way. You'll be at the bank's exit by now, as Ralph will tell you to take it easy as backup will be here soon. Meh, I vote we kill the rest of them. It may appear that there's no more robbers, but you just haven't seen them yet. Take cover outside the building as Cole demands they surrender, only to be answered by a shotgun blast from a robber behind the middle pillar on the left. Once he goes back into cover, go inside and take cover behind the close right pillar and take out the shotgunner when he reappears. Reload (always reload when you can) and advance. There will be a robber behind the counter straight ahead (he doesn't stand a chance against your gun) and one above you straight ahead (shoot him through the railings). After the last guy is dead, you'll get to see more of Cole's past. Quite interesting, so far. You'll also be done with this case. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Warrants Outstanding ................................................(LA 2.03) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You'll be on patrol again with Ralph after the scenes. Ralph will see a man he knows walking down the street, a Wendell Bowers, who jumped parole. He'll drop you off to chase him as he tries and heads him off in the car. ============================= NEW OBJECTIVE: Pursue Suspect ============================= Be sure and hold R2 to chase him! Chasing him gives the game a chance to explain a few things to you, including to scale a fence just run towards it, and to climb ladders and fire escapes just hold up (be sure to HOLD up as you climb, even on the fire escape, as if you try to manually move on them you'll end up wasting time). You'll now have to chase Wendell across the rooftops, climbing more drainpipes and ladders as you go. You can also sprint off of rooftops and grab ledges. As you close in on him, you'll have to fight him (he even gets the drop on you with a nasty forearm). This fight is even easier than the first brawl fight though. You'll send him spilling off of the roof, finishing up the case by sending him off in an ambulance. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Buyer Beware ........................................................(LA 2.04) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the last case is complete, you'll get even more history on Cole's Marine Corps days, showing the animosity between him and Kelso. After that, Cole will be on a foot patrol when he hears shots ring out. He runs to the location only to find a crowd of people and a dead man on the sidewalk. Looks like we got some work to do. ================================= NEW OBJECTIVE: Search Crime Scene ================================= ------------------------------ NEW LOCATION!: Nunn Bush Shoes ------------------------------ Examine the dead man to have Cole flip him over. You can now examine him more closely, including rotating body parts and patting down his pockets. Start with the lower right body area as Cole will check inside of his pockets to find a layaway reciept. Apparently this guy is named "C Galletta" and was paying down on a pair of pearl earrings from the Bank of Arcadia. -------------------------- NEW CLUE!: Layaway Voucher -------------------------- After getting the voucher you can inspect the man's limbs if you wish, but that's all you're going to find. Get off of the guy and check out the nearby trashcan, where you will find a new clue (as well as the location of a gun store from the nearby cop). It may lead somewhere, as the gun does have a serial number after all. ------------------------------ NEW CLUE!: FN Browning Handgun ------------------------------ ----------------------------------- NEW LOCATION!: Eagleson's Gun Store ----------------------------------- Note that between the trashcan and the stiff, there's another clue on the ground: 5 shell casings, coming from a .32, all grouped together. No doubt another clue. ---------------------------- NEW CLUE!: .32 Shell Casings ---------------------------- Coincidentally, if you take too long out here, you will get a few pointers from Ralph, as well as a witness in the crowd who will tell you that he saw a girl run into the shoe store (this also adds two new objectives and a new person of interest, which I will add below). ================================ NEW OBJECTIVE: Interview Witness ================================ -------------------------------- NEW PERSON OF INTEREST!: Witness -------------------------------- ============================================ NEW OBJECTIVE: Interview Incident Eyewitness ============================================ ALTERNATIVELY!!! You can also use this time to go look into EAGLESON'S GUN STORE, although it's entirely unneccesary. I'll also note that you can find out about the murder suspect this way as an alternative to talking to the shoe clerk (which I do in the next paragraph). There's also a UNIQUE clue you can nab by going to the gun store. --------------------------------- NEW CLUE!: Murder Weapon Serviced --------------------------------- Enter into the shoe store and talk to the clerk. This will incidentally be your FIRST interview. She states that the man was Everrett Gage, her boss. Her name is Clovis Galletta. You'll then get a quick explanation on how to interview people. Basically you use the notebook to ask questions from as well as to review evidence. Also note that while you automatically look down at your notebook, you can use the "R" stick to look at the person you're interviewing... +++++++++++++++++++++ IMPORTANT! TAKE NOTE! +++++++++++++++++++++ Looking at the person or person's your questioning is IMPORTANT! L.A. Noire makes full use of facial technology, and therefore simulates a person's emotional response. As you probably know, people often have "tell's" when they are lying, or their body language/how they act can often betray them when they are trully guilty and trying to be innocent. Keep this in mind! Go ahead and have the clerk tell her eyewitness account. The game will more or less explain what I just told you up above as she tells her story. The game also tells you that you have to choose how to react to a person's story: Press X if you think a person is telling the TRUTH. Press [] if you DOUBT the person is telling the truth. Press /\ if you think a person is telling a LIE. Note that you will need to present EVIDENCE of the person's LIE if you accuse them of lying, as the game will instruct you to do. Even without the game's tips, if you examine the layaway voucher and notice how the clerk refuses to make direct eye contact you can pretty much smell the lie out. Do as the game says and accuse her of lying. Present the voucher as evidence afterwards. * Note the chime that you get when you get a question CORRECT! Clovis will THEN tell you more of the story, and exactly what occured before she saw Mr. Gage get gunned down. This obviously adds new leads for us to follow: ------------------------------------ NEW PERSON OF INTEREST!: Edgar Kalou ------------------------------------ ---------------------------- NEW LOCATION!: Jewelry Store ---------------------------- You'll also get a few new questions to ask. Choose the next question, "Possible Murder Suspect" to follow up on any leads. Surprisingly, Clovis says that it was indeed Mr. Kalou who killed Mr. Gage, that he fired multiple times and then threw his gun into a nearby garbage can. The game will then prompt you to call her statement into doubt. Go ahead and follow the game's prompts. I did find it odd right away that such a little argument could, BY ITSELF, envoke a murderous response, but you'll see soon enough that there is possibly more to it than just an argument. ---------------------------------------- NEW CLUE!: Suspect Positively Identified ---------------------------------------- ------------------------------------ NEW CLUE!: Possible Religious Motive ------------------------------------ Go ahead and ask Clovis the last question, "Details of shooting". As you've probably guessed, this is the "TRUTH" response. Press her on the truth as the game prompts to learn that there were five shots in total. For 3/3 Questions answered correctly, you will gain +15 EXPERIENCE POINTS, which is more than enough to raise you to RANK 2! Congrats! As you exit the shoe store, you'll talk to Ralph about the murder suspect that Clovis claims to have eye-witnessed. This will add a new objective to your notebook: ============================================== NEW OBJECTIVE: Investigate Hartfield's Jewelry ============================================== Time to go check out this Kalou guy. Set your destination for the jewelry store and get into the police car with Ralph. As soon as you get close to the store, a scene will take over, along with a new objective. =================================== NEW OBJECTIVE: Question Edgar Kalou =================================== Go into the store and talk to the clerk, who will claim that Edgar is in the back as he had to lie down, but he will go get him... yeah, not so much. In fact, that WAS Edgar and now you need to chase him down. Vault the counter and chase after him. ==================================== NEW OBJECTIVE: Apprehend Edgar Kalou ==================================== The game will now teach you about AIMING at a person WHILE RUNNING. Notice I put AIMING in capitals, friend. What you need to do here is KEEP YOUR RETICLE ON THE PERSON FLEEING until the little circle fills up all the way. Doing this will make Cole fire a warning shot, effectively telling the person that you could kill them if you wanted to and halting their running. This isn't too hard to pull off with Edgar, the best time to do it is RIGHT after the park, while he's running in the road. Once you do it, the game will continue. You'll now FINALLY be in your precinct and meet your captain, Captain James Donelly. He'll praise you for catching Edgar, and give you the oppurtunity to conduct the interview, charging you with bringing him a confession. ========================================= NEW OBJECTIVE: Obtain a Murder Conviction ========================================= Enter the room. This interview will be like your first one, review your evidence from your notebook to get your bearings and facts straight and then ask the first (and only) question: "Argument with Gage". Edgar will admit that Gage had that coming to him, 'He was a Bastard', but that it had NOTHING to do with him! Oh really!? Notice how he looks away concerned from time to time. Well, that and remember that Clovis mad a statement saying that HE did it. Call out his lie and present the "positively identified" evidence. Question correct! You are now given another question, "Possible religious motive". Cole will question Edgar on Yom Kippur (I laughed at the baseball comment), bringing up the fact that he's a Jew, and that Mr. Gage hated Jews, which Edgar denies any knowledge of. You don't really have any evidence of this (if you try and press it as a "LIE", Cole will end up having to try and prove that Mr. Gage owed Mr. Kalou money...). So press DOUBT instead. This will lead to the end of the case as Edgar starts spouting off his motivations. Yikes! Well, at least you made your captain happy, who tells you to get ready for re-assignment. A status screen will now pop up telling you that the "Patrol" section of your career is complete. Congrats! .:| TRAFFIC CASES! |:. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Driver's Seat ...................................................(LA 2.05) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ok, we are not in "TRAFFIC". Watch the scene as Cole get's a new desk along with a new partner: Stefan Kekowsky. We also get a case right away: "The Driver's Seat". The game will additionally notify you that you can now access any outfits you may have in the start menu (you merely have to select the outfit you want to wear and Cole puts it on right then and there!). As you have a new case, you'll also get a new objective. ---------------------------- NEW CLUE!: Abandoned Vehicle ---------------------------- ============================================= NEW OBJECTIVE: Investigate P.E. Freight Depot ============================================= Head on over to the crime scene where Stefan will offer to help you out. Seems like a nice guy. You'll also get a new location. --------------------------------- NEW LOCATION!: P.E. Freight Depot --------------------------------- Go into the crime scene (hear the music start?) and go talk to the large black man that the officer was talking to. His name is Nate Wilkey and is the person who phoned in finding the car (making him a person of interest). You'll be able to ask him what his "Purpose at the Scene" is. He'll tell you he works for the railroad (which it sure LOOKS like he does) and he was on his way to a switch. Select the "TRUTH" option, as we have absolutely no reason to doubt Nate. Plus you can tell by his body language that he's just stating what he found. ------------------------------------ NEW PERSON OF INTEREST!: Nate Wilkey ------------------------------------ Talk to the officer next to Nate (Officer Clyde Hart), who will give you info on the blood splashes in the car and who the car is registered to: one Adrian Black. ------------------------- NEW CLUE!: Blood Splashes ------------------------- ------------------------------------- NEW PERSON OF INTEREST!: Adrian Black ------------------------------------- Check out the car if you wish (you're just going to see a lot of blood) and talk with the coroner. Oddly enough, despite the massive amount of blood here there is no body. Check out the trunk of the car when you can to get another clue and a person of interest. ------------------------------- NEW CLUE!: Receipt for Live Hog ------------------------------- ---------------------------------- NEW PERSON OF INTEREST!: F. Morgan ---------------------------------- Also, be sure to go check the "B" tag by all the gawkers to the left of the car to find a bloody pipe. The murder weapon, perhaps? Investigate it for a clue. ---------------------- NEW CLUE!: Bloody Pipe ---------------------- Also be sure to go check the "A" tag in front of the car. Here you'll find two important items that I'm sure Adrian is missing: his wallet and his glasses. You'll also discover that he is married and that his thumbprint is on his driver's license. ----------------- NEW CLUE!: Wallet ----------------- ----------------------------------- NEW PERSON OF INTEREST!: Mrs. Black ----------------------------------- ------------------ NEW CLUE!: Glasses ------------------ This also gives you a new lead to follow: =================================== NEW OBJECTIVE: Interview Mrs. Black =================================== As you can hear, we've found all the clues in this crime scene. However, we now have several more questions we can pose to Nate. Ask about "Knowledge of Adrian Black" and he'll tell you he has no idea who he is. Reply with TRUTH, as we have nothing to the contrary (and it's correct). Ask about the pipe next, and again reply with TRUTH. However, on the last question (whether or not he checked the wallet), reply with DOUBT, as Nate obviously has something to hide. This will give you 4/4 questions CORRECT and the maximum number of experience points. Now all that's left to do is go inform the wife. Head back to the car with your partner and head to the Black residence. As you arrive at the Black residence, Stefan will let you take point. Go knock on the door. Cole will talk his way into the house, as Mrs. Black seems genuinely concerned about her husband since he didn't come home last night. Cole will also bring up the pipe's brand name (InstaHeat) and Mrs. Black will mention they had a new water heater installed outside the kitchen. Time to search the house for clues. ========================================== NEW OBJECTIVE: Investigate Black Residence ========================================== Just to note, there are six (6!) red herrings in the living room: all of the decorations on the shelfs. Go across to the dining room and pick up the newspaper for one of the rarer collectibles: .:NEWSPAPER: Alienist Fontaine:.. Next to the newspaper is a book of matches from Cavanagh's. Investigate it closer to learn it was a bar. Cole will think to himself that Adrian may have been a patron and the game teaches you about the "Records and Investigation" branch of the precinct and tells you to call them to learn the bar's address. Handy! ========================================== NEW OBJECTIVE: Trace address of Cavanagh's ========================================== ------------------------------- NEW CLUE!: Cavanagh's Matchbook ------------------------------- *Note: You will also get the "One for the File" trophy right about now. Before we do that, however, let's check out the kitchen. There's some red herrings here, but there's two clues on the small table, mainly related to the InstaHeat system the Black's just put in. The warrenty really caught my eye for some reason. ---------------------------- NEW CLUE!: InstaHeat Receipt ---------------------------- -------------------------- NEW CLUE!: InstaHeat Flyer -------------------------- Now head into the bedroom area (the one next to the kitchen). You'll find some more clues on the dresser, including Adrian's glasses case (which confirms they are his glasses) and a rather telling message in the picture. There's also a train ticket in the closet along with a suitcase missing. ----------------------- NEW CLUE!: Glasses Case ----------------------- ---------------------------- NEW CLUE!: Concealed Message ---------------------------- ----------------------- NEW CLUE!: Train Ticket ----------------------- You can go check out the last room at the end of the hall: another bedroom. Apparently the two aren't sleeping together at least. Could very well have something to do with that 'Nichole' person. Anyway, head outside now and check out the water heater under the kitchen window. There will be four pipes on the ground and Cole will take it upon himself to finish the job... Ok.... Grab the straight copper pipe and put in on the copper section leading up and down. Grab the only other copper pipe and put it on the only other copper pipe section. Good, now grab the "L" shapped pipe and put it in the lower-left section. Grab the last pipe and put in on the last up and down section. As you can see, you run out of pipe before connections (meaning that the pipe at the crime scene would likely fit the last section). *Note: The InstaHeat clues also give you a SKETCH of how the unit goes together. You can use that instead of my directions if you wish. *Note: You will also get the "The Plot Thickens" trophy right about now. Exit the pipe scene and you should here the 'Found all the clues' music. Now let's find a phone and get Cavanagh's address. Go back in the house from the front and the phone will be right there, so call R&I and get the address to the bar, adding a few things to your notebook: ----------------------------- NEW LOCATION!: Cavanagh's Bar ----------------------------- ========================================= NEW OBJECTIVE: Investigate Cavanagh's Bar ========================================= But of course we got some more questions to ask Mrs. Black before we go anywhere. Head back to the living room where Stefan will be and you'll be able to question her some more. Let's go down the list of questions one by one. *Note: For those of you looking for tells, be aware of her VOICE INFLECTIONS, and not her eye dart downwards. First, ask her about the "Slaughterhouse Reciept". She'll be completely surprised, as Adrian runs a tools business. Answer TRUTH here to get the question correct. Next, ask about Cavanagh's Bar, where she will state Adrian spent most of his free time there, after work. Well, that sounds about right, especially if he's not in a good marriage, so answer TRUTH again. Ask about the location of Adrian Black (a shot in the dark, I'd say), and here what she has to say. Sounds reasonable, answer TRUTH again. Next ask about the Stenzel glasses case. She'll state that he was wearing them, but he was wearing a NEW PAIR. Now, you and I know that the glasses at the scene were patched up, but does SHE know that. It doesn't seem like it, so answer TRUTH here as well. Next ask about the photograph of Adrian. All of a sudden she get's a tad on the emotional side. She claims it's a simple photograph. I bet she knows more. Tell her she is LYING, and when asked for evidence present the CONCEALED MESSAGE. Woman have a knack for knowing if their man is cheating. Finally, ask about Mrs. Black's alibi. She'll state that she was home all night waiting for Adrian. We have no evidence to the contrary, so answer TRUTH here as well, ending the interview and answering 6/6 questions correctly. With all of that done, pick Cavanagh's Bar as your next destination and head there. Go inside the bar (you can talk to the drunk outside for some banter) and head to the back to find Frank Morgan sitting alone at a table. ===================================== NEW OBJECTIVE: Interview Frank Morgan ===================================== Cole will sit down and talk to him. Bring up the link to the abandoned vehicle. Frank will feign ignorance, but call him out on his LIE and present the RECEIPT FOR LIVE HOG. Frank will confess that Adrian wanted to make it look like he was attacked, and has fallen for some dame in Seattle. Well, duh. We knew that. We'll get a new (but unconfirmed) location. --------------------------------------------- NEW LOCATION!: Adrian Black's Whereabouts (?) --------------------------------------------- Go ahead and ask about Adrian's current whereabouts. Frank will state that he probably left for Seattle, but he's being a dick about it, so choose DOUBT. Frank will then confess that he's holed up at his place, waiting on some money to come through. He'll also tell you his address. Looks like he just needed to throw some threats around. --------------------------------- NEW LOCATION!: Morgan's Apartment --------------------------------- ============================================= NEW OBJECTIVE: Investigate Morgan's Apartment ============================================= You can also choose whether or not to arrest Frank Morgan at this time or to just walk away and let him be. Personally, I care more about nabbing the guy who DID this, Adrian, so I let him be. As you leave towards Morgan's apartment, you'll get a message from the precinct saying that the blood in the car wasn't human: it's most likely swine's blood (but you've probably guesssed that by now). ---------------------- NEW CLUE!: Swine Blood ---------------------- When you get to Frank's aprtement, you can check out the mailboxes to see his name on number 2. Go upstairs and to the left and knock on the door. Adrian himself will answer, realizing he's been caught. He'll go to "gather his things" and start to run. Chase after him while Stefan runs back to the car. Surprisingly, Adrian is pretty fast, but don't use your gun and just keep on him. Once you get back to the ground, Stefan will cut him off and halt him in his tracks (it's good to see you have a competent partner). With Adrian hauled in and having confessed, you'll end up in the Captain's office. REPORT TIME: o---------o--, | REPORT! | | o---------o--' "The Driver's Seat" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 14/14 QUESTIONS CORRECT: 12/12 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $63 INJURIES: $0 CITY DAMAGE: $40 o-------------o--, | CASE NOTES! | | o-------------o--' "Adrian Black can look forward to his day in court, and a beating from the L.A. press." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A Marriage Made in Heaven ...........................................(LA 2.06) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ More back-story about Cole's, or rather Kelso's marine experience. We are then shown a hit-and-run late at night. Looks like the poor person was killed instantly too... this should be a heck of a case, given the lack of camera's monitoring the streets... Like the captain says, our best bet is to go see if anyone witnessed it. ------------------------------ NEW CLUE!: Hit-and-run Vehicle ------------------------------ ------------------------------------------- NEW PERSON OF INTEREST!: Hit-and-run Victim ------------------------------------------- ------------------------- NEW LOCATION!: Ray's Cafe ------------------------- ===================================== NEW OBJECTIVE: Investigate Ray's Cafe ===================================== Head down to the diner. You'll get a quick brief by the officer at the scene, which includes a new person of interest: the lady that lives above the bar. You'll also learn that the victim's name is Lester Pattison. -------------------------------------- NEW PERSON OF INTEREST!: Shannon Perry -------------------------------------- After that, go check out the dead body. Cole will flip him over, allowing you to check out his limbs (nothing useful), his face (nothing useful), and check out his pockets. Lester will have a wallet on him in his right coat pocket, as well as a life insurance policy in his left pocket stating that his insurance upon death just went up. Hmm, a motive perhaps! Very odd that it just went up and now he's dead, no? --------------------------- NEW CLUE!: Insurance Letter --------------------------- ----------------- NEW CLUE!: Wallet ----------------- --------------------------------- NEW LOCATION!: Pattison Residence --------------------------------- As soon as you stand up, you'll talk to the coroner, Malcolm Carruthers, about what he has. By all accounts the man was drunk, but Malcolm also thinks he died on impact and the chest wound was due to the car having a prominent hood ornament. --------------------------- NEW CLUE!: Coroner's Report --------------------------- Ok, now let's go talk to the girl. Go up and introduce yourself. You have two questions for her right now, so let's ask about the "Eyewitness Report" for now. She'll claim she came to the window as she heard an argument downstairs. She shows no signs of lying, so press the TRUTH. ----------------------------- NEW CLUE!: Argument Overheard ----------------------------- Next ask her about the "Suspect Vehicle", which she will say was a dark red Lincoln Continental. No reason for her to lie, so press the TRUTH again, where she will state she managed to see the first three numbers of the license plate: "3C8". ====================================== NEW OBJECTIVE: Call in Suspect Vehicle ====================================== Lastly, ask her about the "Argument Overheard". She'll claim it was a man and a woman and that's all she knows, however she looks fidgety about that story, so call it into DOUBT. She'll admit the argument was between the man and his wife, and she was trying to save that tidbit for the newspapers. -------------------------------------- NEW PERSON OF INTEREST!: Victim's Wife -------------------------------------- And we're done with Shannon, 3/3 question correct. Let's head into the bar now. Cole will handle the bartender while Stefan will handle everyone else. Go up and talk to the barkeep. The man is Dudley Lynch, who advises right away that the owner took Mrs. Pattison home. Interesting. ------------------------------------- NEW PERSON OF INTEREST!: Dudley Lynch ------------------------------------- Go ahead and ask Dudley about the "Hit-and-run Incident". He'll say that it was busy and all he heard was the impact... and then he'll start blinking an awful lot and looking around.. Well, it's not the truth, but we don't have any direct evidence, so call it into DOUBT. Dudly will admit the man and his wife were having a fight, so the owner made them take it outside. Next ask about the "Association with Victim". Dudley will tell you Lester was a regular. No tell this time, so take it as the TRUTH for more info. Next ask him about the "Argument overheard in Bar". He'll of course say it was Lester and Lorna, but his darting eyes suggest there is more to the story. Call that into DOUBT, and he'll mention that Leroy, the bar owner, and Lorna were close. ---------------------------- NEW CLUE!: Lynch's Statement ---------------------------- ----------------------------------- NEW PERSON OF INTEREST!: Leroy Sabo ----------------------------------- Interesting. Ask about the "Joint Business Venture". Lynch will say he doesn't know much, but he's obviously lying again, so call that into DOUBT. He'll then tell you what he knows and how Lester was making him and his wife bankrupt. You'll have answered 4/4 question correct. Nice. Stefan will come back and tell you what the bar patrons gave him (which isn't anything at all). Also, be sure to check out the newspaper: .:NEWSPAPER: SHRINK TO THE STARS:., which is chilling on the bar's counter. Go to the back of the bar as there is a phone there that you can call R&I on. Cole will give them the make of the car and the partial license plate number, leading to several new clues as only one person, a William Shelton, could own that car. ---------------------------------------- NEW PERSON OF INTEREST!: William Shelton ---------------------------------------- -------------------------------- NEW LOCATION!: Shelton Residence -------------------------------- ============================================ NEW OBJECTIVE: Investigate Shelton Residence ============================================ You can go in the back and check out the gambling room while your at it, but there's nothing there. However, be sure to check out the alley between the bar as there's a clue in one of the small trash bins out there: ----------------------- NEW CLUE!: Bloody Knife ----------------------- *Note: This will get you the "Stab-Rite" trophy later on. Stefan says it may be a steak knife, but it looks WAY too bloody for that in my book. Follow up with the coroner and officer if you wish, and then let's take this show on the road. Let's head to the Pattison Residence for now. Once you are at the house, Lorna will answer the door and invite you in. Go in and talk with Lorna, who will try to get rid of you the first time you say something she doesn't like, but Leroy will come out. You'll then each say what you have to say. It looks like Lorna was filing for divorce (Lester didn't know) and they are "good friends". (Stefan cracks me up, by the way). You'll have a chance to question Lorna now. Ask her about the "Hit and Run Incident". She'll merely say Lester walked into a car, but will glance around nervously after that. Call her into DOUBT to get the question right, where the argument will come up. Bring up the "Nature of Argument" next. She'll think nothing of it, but isn't giving us the full scoop, so call that into DOUBT as well. Next, ask about her partnership with Leroy. She'll say that she's been saving up money for the idea. Hmph, unlikely. Call out her LIE and present the INSURANCE PAPERWORK when given a chance. She'll say it was Leroy's idea, as Lester lived on the edge. Well, we have yet to get to the bottom of the hit and run, so while they both are extremely suspicious there's not much we can do to them now. You can check out the house if you wish, but it's full of red herrings. I did find it odd that you COULDN'T check out the knife collection OR enter the door in the hallway that was clearly marked with a gold handle. They do make it clear that Lester did love to gamble though. Head out of the house and check your mini-map. You'll see a new icon on it, which is the gamewell, a device that allows you to check and see if you have any messages. Go ahead and check it (it's down the street to the right and has a big blue light on it) to learn the coroner wants to see you ASAP. ----------------------------- NEW LOCATION!: Central Morgue ----------------------------- ======================================= NEW OBJECTIVE: Report to Central Morgue ======================================= May as well go see him, so make that your next destination. Once you reach the coroner's office, go ahead and enter. The coroner is on the right hand room, and has some shocking news: Lester was dead BEFORE the car hit him. Stabbed twice. THIS news, coupled with the knife you found earlier leads to a new objective: ======================================= NEW OBJECTIVE: Apprehend Lorna Pattison ======================================= To flesh out the story, I'm headed to the hit-and-run driver's place: the Shelton Residence. As soon as you pull up, you'll see the man packing up, trying to make a run for it... You'll have to chase him down as he drives like a maniac, trying to make a run for it. ======================================== NEW OBJECTIVE: Apprehend William Shelton ======================================== Stay on him and avoid hitting any pedestrians. Eventually he'll stop at a station and get out, running inside and trying to open a locked door. Run after him and get you gun on him to fire a warning shot (which is EASY as he's standing in one place trying to open a door), and you'll apprehend him. You and I both know there's little chance that he actually KILLED Lester, but the fact is it was still a hit and run couple with resisting arrest. Plus, who doesn't stop if they hit another human being? He got what was coming to him... Head over to the Pattison Residence once more. Time to end this. Knock on the door and tell Lorna about the coroner's report. She'll decide to come clean right then and there, saying it was all Leroy's idea, while he comes out with a gun. Well shit. Looks like Lorna's evil string-pulling is at an end, and we have a new person to apprehend. =================================== NEW OBJECTIVE: Apprehend Leroy Sabo =================================== Quickly run after him, through the door we couldn't pass through earlier. He's quite a fast runner, but keep up with him. He'll take potshots at you at times to do some zigzagging to avoid getting hit. Eventually he'll grab a woman and threaten to kill her, leading to another point in time where you must shoot him while he's leaning out (which you're getting a lot of practice at, if you've been doing the street crimes). Nail him when he leans out to end this. *Note: Alternatively, if you missed the BLOODY KNIFE evidence after searching Ray's the first time, you will have to apprehend Leroy at the bar. It's still a 'run after him' chase though, but with a different case note. Afterwards, the captain will meet up with you and Stefan at Ray's for a drink, praising your action. This will end the case. o---------o--, | REPORT! | | o---------o--' "A Marriage Made in Heaven" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 9/9 QUESTIONS CORRECT: 10/10 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "Another visit to Ray's and you would have seen what Leroy was prepared to do to avoid jail." [Note: This case note seems to pop up only IF you found the knife the FIRST time you cased Ray's.] "Assembling a brief of evidence sooner might have netted you Lorna as well as Leroy." [Note: This case note is what you get if you miss the knife the first time around and had to go back for it, confronting Leroy at his bar instead of at Lorna's.] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Fallen Idol .....................................................(LA 2.07) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Another case solved, another piece of Cole's backstory uncovered. After the war-time scene, you'll be in the briefing room. Looks like there was an "accident" across the street and some car is stuck behind a cola king sign. Looks like we've got a new assignment. Here's all you'll know about the incident initially: ===================================== NEW OBJECTIVE: Investigate Crash Site ===================================== -------------------------- NEW CLUE!: Chevy Styleline -------------------------- -------------------------- NEW CLUE!: Victims Drugged -------------------------- ------------------------- NEW LOCATION!: Crash Site ------------------------- -------------------------------------- NEW PERSON OF INTEREST!: Female Driver -------------------------------------- ----------------------------------------- NEW PERSON OF INTEREST!: Female Passenger ----------------------------------------- -------------------------------- NEW PERSON OF INTEREST!: Suspect -------------------------------- Head up to the crash site and Stefan will banter with the cop on duty (an ex-boxer named Enrique) who will stall the ambulance for us. Another cop, Officer Kelly, will tell us the coroner is down at the crash site. Go talk to "June Ballard" in the nearby hospital car (who shoots Stefan down QUICK). Ask her about the "Doping Allegation", where she'll say she has no idea who did it. You can tell she's fidgeting after saying that though, but we lack a LOT of evidence, so DOUBT that. That brings up the suspect, one Mark Bishop. Ask her about Mark Bishop, where she'll AGAIN try to tell you not to worry about it. Well, I'm certainly not going to let her take the law into her hands, so DOUBT that statement. That's really all we have for her for now, 2/2 questions correct. Time to go check out the car. Behind you is the pathway down to the crash site. Go down there and check out the items laid out on the trunk of the car, including a letter from the passenger's mother and a pair of torn-off panties. Looks like rape could be a factor, so the coroner will check for semen samples and get back with us. -------------------- NEW CLUE!: Underwear -------------------- ----------------------------- NEW CLUE!: Letter from Mother ----------------------------- You can also check out the license plate lying nearby as well as the inside of the car (although we don't get clues from either of those). When you're ready, speak to the coroner. He'll show you a shrunken head... not real, but a movie prop. Cole has some fun with it, but then the kicker comes in: they found that thing wedging the gas pedal down! ----------------------------- NEW CLUE!: Prop Shrunken Head ----------------------------- You should hear the 'all clear' music, and Stefan will want to go talk to Ballard again. Good idea. Head up the bank and go see her. Ask her about the passenger, Jessica. She'll confirm Jessica is trying to break into acting, but that's all... Hmm, the underwear say there's a deeper story, so tell June her LIE and present the UNDERWEAR to hear that Jessica and Mark have a connection as well. Ask her about the shrunken head, and she'll start looking around in doubt after her answer, so call her into DOUBT. She'll get very defensive and tell you to go talk to Mark Bishop (a good idea). 4/4 questions correct! Cole will tell June to stay with Enrique while Stefan says they should question the kid, giving us a new location and objective. ----------------------------------------- NEW LOCATION!: Central Receiving Hospital ----------------------------------------- ========================================= NEW OBJECTIVE: Interview Jessica Hamilton ========================================= Set the hospital as your destination and head there next. You'll hear about Jessica regaining conscienceness on the way. Perfect. Head into the hospital and ask the desk where Jessica is. You can talk to the doctor outside of the door too for some backgroud info. Go inside the room and scan it for clues. There's some red herrings, but an important clue on the bed, showing Jessica's condition and evidence of abuse when she was admitted (and she's only 15! that's statutory, folks!). ---------------------------- NEW CLUE!: Evidence of Abuse ---------------------------- Now talk to Jessica. Ask her about the crash. She admits it was fuzzy and she woke up in the hospital, oh, but NOTHING HAPPENED. Yeah right. Call out her obvious LIE and present the UNDERWEAR. Apparently 'Junie' knew about this as well. Bitch. Ask Jessica about her contact with her parents next. She'll blatently LIE about this as well, so call out her LIE and present the LETTER FROM HER MOM as proof. Jessica will say Junie took her to a strange place and that she was likely drugged via a drink. Next, ask about her relationship to Bishop. She'll of course say Junie is the tie there, which is probably true, but her eyes are telling us there's more, so call that into DOUBT to get more of the story. Lastly, ask her about the evidence of criminal abuse. She'll say she can't remember much, which is likely after she was drugged. Don't let her shifty glances throw you off here, you need to press the TRUTH option to get a new clue about a mermaid on a building. ------------------ NEW CLUE!: Mermaid ------------------ Well, that's 4/4 questions correct and about all we're going to get from Jessica. Exit the room now to see June and a man leaving the area. Stefan says we should follow her, so time for us to do a little snooping! After following on foot for a bit you'll be put into a car and given a new objective. ================================ NEW OBJECTIVE: Tail June Ballard ================================ Keep your distace from her car: the icon on the mini-map will start to blink if you're too close or too far away. This isn't a very long tail, to be honest, as June will stop at a coffee shop a few blocks away. You'll have to get out of the car and follow her in as well, taking cover by the door. Wait at the door until she gets ON THE PHONE, and then exit cover and walk in. The game will tell you to find a booth with a newspaper (it's on the left), so find it and sit down to listen in on her conversation. *Note: You should get "The Shadow" trophy right about now as well. Sounds like she's sending Mark some trouble, but we have his address now at least and we can pay him a visit. --------------------------------- NEW LOCATION!: Biship's Apartment --------------------------------- ============================================= NEW OBJECTIVE: Investigate Bishop's Apartment ============================================= Go back to the car and tell Stefan. He'll tell you to gun it to the apartment, so go! You'll hear the police radio in the car radio in for backup at that same address as well. *Note: IF you get to the apartment FAST ENOUGH, you will actually catch two of Guy's thugs there roughing the place up. You and Stefan will have to fight both of them, hand to hand. Once you're at the apartment, one of the employees will tell you that MRS. Bishop is pretty upset and tell us to use the nearby elevator. Hmm, so there is a MRS. Bishop. ------------------------------------ NEW PERSON OF INTEREST!: Mrs. Bishop ------------------------------------ Go up to the Bishop's apartment and Mrs. Bishop will answer the door. Turns out that June's husband works FAST, as the place is COMPLETELY roughed up, with Mark nowhere to be seen. She'll go sit down, giving us a chance to scan the apartment for clues. Note that there are a LOT of red herrings in the apartment, but I'll show you where are the good stuff is (feel free to explore, though!). First, check out the bedroom on the left. Past the bed you can find a check for $20,000! Now that's a lot of money back then! ------------------------ NEW CLUE!: $20,000 Check ------------------------ After that, go check the saddle outside of the bedroom door. ----------------- NEW CLUE!: Saddle ----------------- I'm unsure why Cole would care about it now, but there ya go. Next go check out the room on the left, right past the saddle. There's a lot of herrings on the ground as well as some clues on the counter. ------------------------------- NEW CLUE!: Movie Set Photograph ------------------------------- ---------------------------- NEW CLUE!: Movie Set Replica ---------------------------- After that go out to the living room where Mrs. Bishop is. On the counter to the left is another picture, this one of Mark and his friend Marlon Hopgood, and the strange thing is you'll spot the 'mermaid' from earlier in the background. Hmm, Marlon may have a part to play in this. Your mermaid clue will be updated as well. --------------------------------------- NEW PERSON OF INTEREST!: Marlon Hopgood --------------------------------------- You should here the 'all clear' music as well, telling you that you found all the clues. Time to question Mrs. Black. Go up to her and ask her about the domestic disturbance. She'll state that she doesn't know much, but looks far too smug. Press DOUBT on this first question to get a little more truth. Next ask about Mark's wherabouts. She'll say that he just told her he'd be on set. It looks like she's telling the TRUTH here, so say so. She further states that Hopgood might know where he'd go if he was in trouble. This gives us a new objective as well. ========================================== NEW OBJECTIVE: Trace Address of Prop Store ========================================== Next ask her about the $20,000 check. She'll say Lorna is Marlon's ex-wife, and then asks us if we're sure. Here she starts looking all smug again, so call out her LIE and present the CHECK once you can. Sure smells like blackmail, and that she knew about it, but will just say we need to ask Lorna about it. -------------------- NEW CLUE!: Blackmail -------------------- Next ask about Jessica Hamilton being drugged. She'll say that her husband was out looking at locations yesterday and the movie has been cast. She doesn't look smug, but her eye's darting around aren't telling the truth, so call her statement into DOUBT to get the full story. Seems like Mark likes them young. 4/4 question correct, good! After the scene, use the nearby phone to call R&I about the prop store's address. This will give us a new objective and location to go to. No reason to stay here, let's go check out the prop store. ---------------------------------- NEW LOCATION!: Silver Screen Props ---------------------------------- ============================================== NEW OBJECTIVE: Investigate Silver Screen Props ============================================== Enter the store to meet Marlon. He'll advise he does do castings here in the back and then leads you inwards. Cole will have Stefan keep an eye on Marlon while he looks around. The room behind Marlon is a dressing/makeup room, but just has a bunch of red herrings in it. Check the stone slab to the left instead. Check out the mirror on the left hand wall. Yep, you guessed it, a one-way mirror. There's obviously a hidden room somewhere. There's also plenty of shrunken heads lying about. Check the right-side of the room to find a bottle of Chloral Hydrate. -------------------------- NEW CLUE!: Chloral Hydrate -------------------------- Those fiends! Stefan's got marlon wrapped up, so let's look for a way into the hidden room. Go outside using the hallway on the left. Check out the items on the tables out here to find one of those rare newspapers: .:NEWSPAPER: DOPE FLOODS STREETS:. as well as a shrunken head mold. ----------------------------------- NEW CLUE!: Prop Shrunken Head Molds ----------------------------------- Go to the corner by the big brown garbage bin to expose the fake wall. Ignore the beer bottle and enter the door, gaining access to the secret camera room. --------------------------------- NEW LOCATION!: Secret Camera Room --------------------------------- Check out the items in here to discover a film reel (and another location, giving us a clue to Mark's location) as well as an empty film reel. -------------------- NEW CLUE!: Film Reel -------------------- ------------------------------- NEW CLUE!: Bishop's Whereabouts ------------------------------- --------------------------------- NEW LOCATION!: 'Jungle Drums' Set --------------------------------- ------------------------------ NEW CLUE!: Empty Film Canister ------------------------------ Did you notice the pictures and mirror leading into the bathroom? Mark sure has a fetish going on, eh? You'll also hear the 'all clear' sound effect now. Go back to Stefan and talk to Marlon. First, ask him about his association with Bishop. He'll state that he works for the studio's and is helping Mark on his next film, but he hasn't seen him in awhile. Bullshit. Tell him he's LYING and present the EMPTY FILM CANISTER as proof. Next ask about Mark's whereabout's. Marlon will say that he would have told Mark to leave town. Well, he looks honest on this one, so press him further for the TRUTH. Marlon says the 'Jungle Drums' set is dangerous, but may be a good place to hide, giving us a new objective. ================================= NEW OBJECTIVE: Locate Mark Bishop ================================= Next ask him about his relationship with June Ballard. He'll say he doesn't meet the talent, but we know that's a lie! The empty film canister has the talent's name right on it! Select LIE and again pick the EMPTY FILM CANISTER as proof. He'll admit that he gets to sell the movies for profit, but for this one they filmed Mark's FACE... BIG blackmail... and he even tells us that June took the film as insurance. Sounds like a murder motive to me! Ask about the evidence of blackmail next, as Cole will ask how the money comes in if Ballard got what she wanted. Marlon will feign ignorance, so call out his LIE and use the $20,000 CHECK as evidence. Afterwards, Cole will try and take Marlon in, but a Vice detective, Roy Earle will claim that marlon is an informant, and clear of any charges. Sounds like someone is corrupt. Stefan will tell you to steer clear of it for now, as we have to focus on Bishop. Cole promises to report Roy to the captain. Head outside where you'll meet two of Guy's goons, who are pretty much doing the same thing as we are: trying to find Mark Bishop. They'll attempt to bribe Cole, but Cole is above that and brushes them off. Then Stefan will royally piss them off with one of the best 'get lost' talks I've ever heard. After the scene, you'll get into the police car with Stefan but the thugs won't be happy at all and will start shooting at you. Get out of the car and nail the guy on the right right away (he's out in the open and an easy kill). The left guy will use the truck to hide behind, but forget about him and go stand by the trunk of the car as a car with two baddies comes driving down the street shooting at you (they will even try and hit you if they can, but conversly you can also kill them through the front windshield if you're fast enough). Focus on the men in the car as they stop down the road and come out to play. One has an automatic weapon, so he's more dangerous, but with the heads-up I gave you they should be easy to kill in the open. Finally focus on the last guy behind the truck (you can shoot his legs if you wish) to be rid of the thugs. Make the movie set your next destination and head out. As soon as you get to the set, you'll see Bishop up the steps, initiating a chase sequence. He's got some distance on you, so sprint up the steps. He'll lead you throughout the set and will start going up a long flight of stairs that will slow you down, leading to some ramparts. Keep chasing him but be sure to stay running, as many of these ramparts will fall apart behind you and you have some jumps to make. Once you get to the top, LONG sections of the ramparts will fall down behind you, so keep running and stick to the left hand side for your jumps as the right-hand side is too big of a gap. On one of the long stretches, you'll be able to pull your gun out and stop Mark (right around the time Cole tells him to stop running or he'll shoot). Mark will give up, saying that McAffe's goons can probably find him too, and right on cue here they are. Mark will co-operate for protection, and lead you down the scaffolding another way. [*NOTE: You CAN'T stop Bishop before he gets all the way up the scaffolding as the game doesn't want you to!] =========================================== NEW OBJECTIVE: Get Bishop Off the Lot Alive =========================================== As soon as you can control Cole, go down the ladder with Bishop, but be careful as there's a thug in front of you with a rifle. Take him out and claim the gun. Go down the stairs and two more thugs will be in front of you, but unluckily for them there's some explosive barrels you can shoot to end them quickly. As you go on, there will be two thugs in the distance to the right, but with your rifle they are fairly easy kills (just focus on one at a time and shoot them when they pop out of cover). Keep going and there'll be a man way up above you in the distance; another easy kill for your rifle. Keep going forwards and two more red marks will pop up on the screen. Kill the man on your level as he comes in from the left, then blow up the man above you with the stack of red barrels. Follow Bishop down the ladder when you're done. Down here there are three thugs scattered around the empty lot and one by a bunch of red barrels to your right (up above by a column). Shoot the red barrels to kill the thug and make the column smash down on everyone else. [*Note: Shooting that ONE red barrel will kill ALL the bad guys around you, so be sure to aim for it!] Follow Stefan to the right and you'll have to take out two more thugs, one in front of you and one in the distance. Keep going and you'll be out in the open parking lot. There'll be even more thugs here, but several police officers and cars will show up to help you out. Help them take out the remaining thugs (I'd go to the right and try and pick off the thugs hiding behind the car). Once they are all dead, a scene will show with the captain coming out and telling you that you're being promoted (what about Stefan?!). Roy will then show up and tell the captain that he's taking you and Stefan out for drinks. Watch the rest of the scenes to see just how much of an asshole Roy really is. Afterwards you'll get your report and find out you've been reassigned to the Homicide Desk. o---------o--, | REPORT! | | o---------o--' "The Fallen Idol" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 18/18 QUESTIONS CORRECT: 16/16 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "Reaching the apartment earlier would have meant a chance to give McAfee's goons what for." [Note: This case note pops up if you don't get to the Bishop apartment soon enough.] "No charges will stick to Mr. and Mrs. McAfee, but Mark Bishop's film career is officially over." [Note: This case note pops up when you DO get to the Bishop apartment in time.] .:| HOMICIDE CASES! |:. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Red Lipstick Murder .............................................(LA 2.08) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Six months will pass until your next case, and you'll be under Captain Donelly's command. Your new partner will be a Rusty Galloway (and it turns out that Floyd Rose has taken early retirement). Our next case involves a murder, and gives us the following information to go on: -------------------------------------- NEW PERSON OF INTEREST!: Murder Victim -------------------------------------- --------------------------------------- NEW PERSON OF INTEREST!: Murder Suspect --------------------------------------- ================================================== NEW OBJECTIVE: Investigate 'The Moors' Crime Scene ================================================== Head out to the crime scene where you'll have to deal with the press, who are all too gleeful about the situation. Assholes. Go into the crime scene. On the way there you'll be greated by an officer who works the beat; not too much useful information. He'll go ask around the neighborhood. Go in and check out the footprints in the dirt. ----------------------------- NEW CLUE!: Size 8 Shoe Prints ----------------------------- Not too much to go on yet, but it's our first clue. The coroner, Malcolm, will compare them back at the lab later. You can aslo check out the victim's bag and hairbrush nearby for a clue about the lipstick you find. ------------------- NEW CLUE!: Lipstick ------------------- Go check out the body. Wow, the killer did a number on the poor girl, leaving her naked with lipstick writing on her body saying: "Fuck you, B.D. Tex". Inspect the girl's head to find the blunt force trauma wounds. ----------------------------- NEW CLUE!: Blunt Force Trauma ----------------------------- Malcolm will be able to give us more info on that later as well. You can also inspect the girl's arms/hands to find that it looks like something was removed from her finger (they assume it's a ring, most likely). They also assume that the "B.D." on the body probably stands for "Black Dahlia", but it may also be put there to throw us off the trail. -------------------------- NEW CLUE!: Missing Jewelry -------------------------- North of the body is a small globe object. Pick it up to find out it's a puzzle. Use the very bottom of the globe as a refrence: it's the bottom tip of South America. Go one row up and start moving the puzzle to the right past australia and the bottom part of africa to line up the south america piece. Now move the next row to the right to line it up further (the mexico/american portion). Now move the top row right to line america up and the glove will pop open, giving us our first lead: the Bamba Club. You'll also hear the 'all clear' music. [After playing this case again, just turn the bottom row 3 to the left, then the middle row 1 to the right, then the top row 3 to the left. Easy!] ----------------------------- NEW CLUE!: Bamba Club Lighter ----------------------------- ========================================= NEW OBJECTIVE: Investigate The Bamba Club ========================================= With the all clear music signaled, time to go to the Bamba Club. Drive there now. It's much smaller than I imagined (since it had such a fancy lighter) and is advertising "air-conditioned" on the sign. Oh, fancy. Go in and speak to the barman. He'll tell you the victim's name: Celine Henry. He also says the owner, Mr. McColl, serves her most nights. He's in the back of the bar, if we wish to speak with him. ------------------------------- NEW PERSON OF INTEREST!: McColl ------------------------------- Let's go speak to him, as Rusty starts helping himself to free licquer. Go talk to him and you'll learn that the victim has a husband: Jacob Henry, and McColl and the couple go way back. ------------------------------------ NEW PERSON OF INTEREST!: Jacob Henry ------------------------------------ Start off my asking McColl about if the suspect was with the victim or not last night. He'll say that there wasn't at first, but there was one guy in particular. Press him for the TRUTH as he doesn't appear to be lying. He doesn't know the name of the guy that left with Celine, but DID write down his license plate number: 2B8899. *Note: You'll get the "Round Heels" trophy at this time. ------------------------------- NEW CLUE!: License Plate 2B8899 ------------------------------- ========================================= NEW OBJECTIVE: Trace License Plate 2B8899 ========================================= What are the odds! Next, ask him about the ring that was stolen. He'll say it was a large garnet ring, but her husband never bought it. He'll look... thoughtful afterwards, so press the DOUBT button here. He'll admit that HE bought the ring for her, before she knew Jacob. Lastly, ask about his knowledge on her husband. He'll say he doesn't think he would kill her, but looks rather doubtful afterwards, so press the DOUBT button to learn that the husband refused to pick her up. -------------------------- NEW CLUE!: Husband's Alibi -------------------------- McColl also happens to have Celine's address memorized. Poor guy must have really cared for her. What a shame. =================================================== NEW OBJECTIVE: Investigate Celine Henry's Residence =================================================== Go get your worthless partner and use this time to call in the license plate number that McColl gave you with the nearby phone. Dispatch advises they will need time to contact the DMV and will relay the details via KGPL later. Time to go visit the Henry Residence... As you approach, you'll get no answer from a door knock. Rusty will go around back and find the window broken, and then let himself in, unlocking the front door as well. Looks like the place is vacant. Time to investigate. Head inside and find one of those ever-rare newspapers right in the doorway. This one is .:NEWSPAPER: FAMILY BURNT TO DEATH:.. I'm beginning to really dislike this doctor. This isn't a huge house, so this won't take long. There's a few red herrings here and there, but here's what you need to hit up to hear the 'all clear' music: Go check out the bedroom in the back on the right. It's got a ring box from Tiffany's on the dresser that updates the 'missing jewelry' clue. After that go check out the dining room. There's a women's shoe there you can get the shoe size from (It looks like she wore a size '9'). ---------------------- NEW CLUE!: Female Shoe ---------------------- Also check out the broken window that Rusty first found for a clue. ----------------------- NEW CLUE!: Forced Entry ----------------------- Finally, check out the note on the fridge. It looks like Jacob got tired of his wife being drunk all the time. Went and got himself an apartment. Looking at this gives us the 'all clear' music, and a new objective, but not a new location. ================================================== NEW OBJECTIVE: Investigate Jacob Henry's Apartment ================================================== Cole will ask Rusty to call in the burglary, which he does, while we get to go canvass the neighbors. ==================================== NEW OBJECTIVE: Canvass the Neighbors ==================================== To be honest, there's really only ONE NEIGHBOR that you can "canvass". Out behind the house is a blue dot. That is Jennifer Horgan, one of the neighbors. Go talk to her. She'll tell you that Celine has drinking problems and that the couple has had marital trouble, but needs to go sit down in shock when she learns Celine's been murdered. --------------------------- NEW CLUE!: Marital Problems --------------------------- That's all we're going to get from the many, many neighbors, so let's head over to Jacob's place, eh? Rusty will lead the way, bustin' down the door and getting securing Jacob, which gives us a chance to look around his place. There's not much to see in the living room, so head into the kitchen. On the counter is a piece of paper and a pencil. Cole will pick up the pencil while the game instructs you to trace the lead on the paper, revealing a hidden death threat note. I have NO idea how Cole would actually think to do that, but it's a clue! ---------------------------- NEW CLUE!: Death Threat Note ---------------------------- The only other clue in the house that means anything is in the bedroom, behind the gold-handeled door past the kitchen. In it you'll find Jacob's shoes in his suitcase: size 11's. Interesting. ------------------------ NEW CLUE!: Size 11 Shoes ------------------------ And with that you'll hear the 'all clear' music. Time to go questions the 'innocent' husband. Ask him about the movements of his wife first. He'll say that he has no idea where she went last night, but don't forget that the club CALLED him SEVERAL times telling him to pick up his wife. He MUST have known. Call out his LIE and present the 'Husband's Alibi' evidence. He'll admit that they called him and he ignored future calls after saying 'no'. Next ask about his last contact with his wife. He'll say he went to see her, things got a "little" out of hand, and he left. Well, he's pretty much downplaying their fight, but he's telling the TRUTH, so hit that button. Next ask about his motive for murder. He'll state that he never gave up on his wife. Well, that's not what the note by the phone says. Call out his LIE and use the DEATH THREAT NOTE on him. He'll state that he was TRYING to have her commited. Here Rusty will provoke him, making Jacob knock him out and starting a fist fight with Cole. He's pretty quick and may get in a quick punch or two while you're not expecting it, but be calm, remember to hold L2, and use square to dodge his punches, retaliating with your own. He doesn't take more than 3-4 punches before Cole cuffs him. Rusty will watch Jacob now while you phone in for a patrol car. You'll also have a report from the coroner, Malcolm, who says Celine actually died from the stomping, not the blows to the head, and that the killer was some sort of sex fiend, having raped her in the ass but no semen was found anywhere. You'll also check in with R&I, who gives you a lead on the license from earlier: it belongs to one Alonzo Mendez. The captain will also tell you to interrogate Jacob Henry. All of this gives you two new objectives. ====================================== NEW OBJECTIVE: Interrogate Jacob Henry ====================================== ============================================= NEW OBJECTIVE: Investigate Mendez's Residence ============================================= From here we have to choose which path to take. On my first playthrough I had my gut tell me to go to Mendez's place, so I did, but doing so WILL make it so you can't interrogate Jacob, so if you WANT TO DO BOTH, you need to go question Jacob FIRST! While it is optional, I put it down below before the Mendez path. *OPTIONAL JACOB HENRY PATH* Go down to the police station where the captain will tell you to extract a confession from Jacob, even though Cole tells him he doesn't think Jacob is guilty. Go into the interview room and you'll see just how the captain 'warmed him up' for you. First, ask him about his access to the murder weapon. He's a mechanic and of course has access to tools, but will say he's been home all night. Well, call out his LIE here and present the 'husband's alibi' as evidence, suggesting that he wasn't answering the phone since he was busy killing his wife. Next, ask him about the lipstick markings that were found on the body. He'll say that he has no idea what we're talking about. Looks like he's telling the TRUTH here, so hit that to here him go on about loving his wife. After that, ask about the deterioration of his marriage, about how it was over. He'll deny it, but call out his LIE and use the MARITAL PROBLEMS evidence to back it up. Lastly, ask him about the missing jewlery. Cole will ask why he broke in and took the ring. Jacob will claim he never knew that, which is the real TRUTH, so answer thusly. After the questioning, the captain will say you've failed him, but Cole will say that Mendez may very well be the murderer... *END OPTIONAL PATH* Well, what to do next? Let's head over to Mendez's place and see why his car was fingered by the bar... what exactly did he and Celine do before she died? Head over to his residence and check the mail boxes to see he lives in Apt. 16. Further into the place you can see that the apartment is up on the top floor. As you reach the room, Rusty will tell you to just kick the door in, so Cole does. It looks like Alonzo isn't here though. Investigation time. There's not much to go on here until you go visit the back room. Check out the bloody obvious box, where you'll find a bloody socket wrench and used lipstick. You can also check out the shoe nearby to see that it's a size 8, the SAME as the one at the crime scene. ------------------------ NEW CLUE!: Socket Wrench ------------------------ ------------------------ NEW CLUE!: Used Lipstick ------------------------ ----------------------- NEW CLUE!: Size 8 Shoes ----------------------- As soon as you get done looking at these though, Alonzo will come home. He won't stick around for long though. Rusty will go down to get the car while you have to chase Alonzo on the roof. Keep on him (he's fast) as he jumps across rooftops and down pipes and ladders. He'll eventually get into a car and start to drive off, but Rusty will be right there with our car. ====================================== NEW OBJECTIVE: Apprehend Alonzo Mendez ====================================== Keep on him and Rusty will start to shoot at Alonzo's tires. *Note: This is a GREAT place to get the "Traffic Stop" trophy, FYI. Keep on Alonzo's tale and try and keep the car stead so Rusty can nail his tires. It's more important to keep on him though, so make that your main goal and 'stability' your secondary goal. After 6-7 good shots, Rusty will disable his car and you can jump out and arrest Alonzo. This will actually end this case based on the last two pieces of damning evidence. The captain will congradulate you, and then won't share any of his precious alcohol! Bah! Case closed! o---------o--, | REPORT! | | o---------o--' "The Red Lipstick Murder" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 19/19 QUESTIONS CORRECT: 10/10 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $496 INJURIES: $0 CITY DAMAGE: $190 o-------------o--, | CASE NOTES! | | o-------------o--' "The suspect is in the bag, even if you did leave Jacob sweating in Central Lockup." [Note: This case note pops up if you go to the Mendez Apt. before you interrogate Jacob. Also, you'll only have 6 questions on this path.] "Jacob Henry is left to mourn, while Mendez waits in lockup for a visit from the DA." [Note: This case note pops up when you DO interrogate Jacob the first time around.] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Golden Butterfly ................................................(LA 2.09) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Watch the scenes at the start of the case. Cold-hearted son of a bitch! Galloway will get the call from the skipper on the murder, giving us this informations to start with: -------------------------------------- NEW PERSON OF INTEREST!: Murder Victim -------------------------------------- ====================================== NEW OBJECTIVE: Investigate Crime Scene ====================================== Head over to the crime scene to see the captain fending off the press. After that, head up to the crime scene with Enriquie, who was the first Officer on the scene. Check the footprints next to the body as the coroner tells you about the scene (it looks awfully familiar to the red lipstick murder). You'll see that there's a small man's footprints here. --------------------------------- NEW CLUE!: Small Men's Footprints --------------------------------- Turn out this woman was stomped as well. Jesus. Go ahead and examine the body now. Inspect her head and look at her neck as it has a strange pattern on it. ----------------------- NEW CLUE!: Rope Pattern ----------------------- Next check out both her arms. Her left arm will show a wound on her ring finger and her right wrist will show wounds as well (which Carruthers suspects is due to a watch being torn off vice binding wounds). -------------------------- NEW CLUE!: Missing Jewelry -------------------------- After you're done inspecting the body, go check the handbag next to the corpse. Pretty careless of the killer, if you ask me. Check inside and you'll find a name tag (turns out her name is Deidre Moller) and money... so we can rule out robbery as a motive at least. Cole will have Enrique give R&I a call to do a check on the name. They'll say that she lives at 130 North Bonnie Brae and was reported missing this morning by her husband Hugo Moller. ------------------------------- NEW LOCATION!: Moller Residence ------------------------------- ------------------------------------ NEW PERSON OF INTEREST!: Hugo Moller ------------------------------------ ==================================== NEW OBJECTIVE: Interview Hugo Moller ==================================== You'll also hear the 'all clear' signal now. Time to go check out the Moller residence. On the way Rusty and Cole will banter. Sounds like Cole is MARRIED AND has KIDS! Wow... Once you arrive at the Moller's, you'll be greeted at the door by a... kid? Young Michelle, their daughter. Rusty will sit with her and give us a chance to check the place out. ---------------------------------------- NEW PERSON OF INTEREST!: Michelle Moller ---------------------------------------- The kitchen is full of red herring's, as is the corner room of the house (but it's funny to see Cole inspect a lemon...). The other bedroom though has a few interesting things, including empty jewlery boxes and Mr. Moller's workboots (your jewlery clue will be updated). ---------------------------- NEW CLUE!: Size 8 Work Boots ---------------------------- Go back out and talk to Michelle. Cole will break the news to her (I would have waited for her dad to be home at least). Ask her about the missing jewelry. She'll say she doesn't really pay attention to that kind of stuff. Press her for the TRUTH and she'll describe them in more detail (updating your evidence). Next ask her about the last time she saw her mom. Turns out Michelle was at a dance at Belmont High and her mom was supposed to come pick her up. She looks a little shifty after saying that though, so call it into DOUBT. You'll get a couple of clues from this. -------------------------------------- NEW LOCATION!: Belmont High School (?) -------------------------------------- -------------------------- NEW CLUE!: Husband's Alibi -------------------------- Lastly, ask her about the state of her parent's marriage. She'll say it's fine, but her eyes are lying, so call that into DOUBT as well. She'll say that her dad hit her mom once, but bought her a golden butterly brooch to make up for it. --------------------------- NEW CLUE!: Butterfly Brooch --------------------------- When you're done with Michelle, Hugo will come home. He'll send Michelle to her room and start to get mad at us until Cole tells him his wife was found murdered. That'll shut him up. Time to question HIM. Start off asking about the footprints at the scene. He'll say that he wears a size nine, while we found a size eight, so call out the LIE and present the workboots to him. He'll counter with a very STUPID reason to lie at a time like this... Next ask about the missing persons report. Hugo is clearly not telling the whole truth, but you don't have anything to back up a lie, so call it into DOUBT. Next ask about his alibi. He'll say that he was at home while his wife went out to pick Michelle up, but we KNOW that's not true. Call out his LIE and present the 'Husband's Alibi'. He'll then say he was out driving around to relax. Why couldn't he PICK UP HIS DAUGHTER then?!?!? Lastly ask about the history of violence. He'll say that there is no violence, which is AGAIN a lie. Call out his LIE and present the BROOCH as evidence. Cole will than tell him to make arrangements for his daughter and present himself to central. Pretty nice, if you ask me (as Rusty will agree). Go outside and you'll see the neighbor wants to talk to you. ==================================== NEW OBJECTIVE: Question the Neighbor ==================================== First, go to the gamewell nearby and confirm the school's location with R&I. ---------------------------------- NEW LOCATION!: Belmont High School ---------------------------------- Now go up and talk to the neighbor. She'll tell you what she saw, including the fact that Hugo was burning something last night. Well, speak of the devil, Hugo comes out to check the burning. Time to nab him. ============================================ NEW OBJECTIVE: Take Hugo Moller into Custody ============================================ --------------------------------- NEW PERSON OF INTEREST!: Neighbor --------------------------------- Run after him, but hug the side of the house. He'll run down a ditch in the alley and take a sharp right, but you can actually nab him quickly if you can cut the cornters good. The game will instruct you to hit 'X' a lot while chasing near him to tackle him. *Note: This will also give you the "Asphalt Jungle" trophy as well. You'll take him back to the incinerator and given a new objective: ====================================== NEW OBJECTIVE: Inspect the Incinerator ====================================== Go ahead and check it to see that he's burning one shoe while another very bloody one is waiting to burn. Couple that with no alibi, he's ran from us, and his history of violence and it looks like he's our man. ----------------------- NEW CLUE!: Bloody Shoes ----------------------- Cole will ask Michelle to call her aunt while Rusty gets a clean up crew on the horn as well as someone from juevinille hall. The coroner will have a report for us as well. ======================================= NEW OBJECTIVE: Return to Central Morgue ======================================= Ok, let's go to the morgue now to see what Malcolm has uncovered. Cole and Rusty have some great banter on the way. At the morgue, go in and see the doctor. He'll show you some rope samples that you can pick up and investigate under a microscope with a picture of the victim's throat nearby. You'll only get a response from the doctor once you do the third one though (the bottom one) as well as a new objective. ============================================== NEW OBJECTIVE: Investigate Belmont High School ============================================== You can also check out the shoe prints nearby (the plasters lifted from the scene) to see that it WAS a size 8 shoe. Lastly, you can look at the body on the table. This will give you the 'all clear' music, ironically, even though we only just got a new objective and an updated shoe footprint clue. Time to head over to the High School. Go take a phone call in the adjacent room to learn the Moller's car is at the High School and the captain wants us to check it out and take the janitor's statement. As you get to the school, you'll say 'Hi!' to the officer and go to talk with the janitor. He'll say he didn't REALLLY see who put the car there (it was dark), but he's been keeping his eyes open lately due to a child molester in the area. In fact, you'll see the child molester now! --------------------------------------- NEW PERSON OF INTEREST!: Child Molester --------------------------------------- RUN! He's got a SUPER head start on you though, but keep him in sight and run constantly. Make some sharp cuts on the bleachers and through the track (No jumping the hurdles!) and chase him up the stairs. Keep on him as he jumps some fences in the residential area and you should be able to tackle him around this point. You'll have him turn his pockets out and holy shit... he has the frickin Golden Butterfly! Rusty is tempted to shoot him dead on the spot (I'm a dad and that would tempt me too) but Cole's set on sending him downtown. Afterwards, we'll be able to search the car. Open up the trunk and you'll find some pretty damning evidence: --------------- NEW CLUE!: Rope --------------- --------------------------- NEW CLUE!: Bloody Tire Iron --------------------------- ------------------- NEW CLUE!: Overalls ------------------- You'll get the 'all clear' music afterwards as well... It looks like the overalls even have Hugo's name on them! Cole will then wonder what Eli does for a living, before getting a new objective: =========================== NEW OBJECTIVE: Call Central =========================== Go ahead and follow Rusty to the car, using the gamewell nearby to set up interrogation booths for both suspects. New objective: =================================================== NEW OBJECTIVE: Return to Central for Interrogations =================================================== May as well go there now. Rusty will say we should try and pin the crime on Eli, and let Moller slide. "Take care of the greater evil", that kind of thing. In fact, when you do get to central, the objective will just say 'charge a suspect with murder'. Go into the station. Hugo will be in room 2 while Eli is in room 1. Now, I'm going to tell you right now that you need to pick one or the other out of these two men to CHARGE WITH MURDER. HOWEVER! You can question BOTH of them for more EXPERIENCE, so I recommend doing that before charging anybody. Also, you can only get the 5-star rating by charging ELI. Charging HUGO will net you a 3-star rating. ===== Hugo: ===== First, ask him about the disposal of evidence. He'll say he was burning his shoes because we'd never believe him. Well, it looks like he's telling the truth, so press the TRUTH button. Turns out it was rabbit's blood. Hmm... Ask him about ropes next. He'll get a bit shifty after this question, so call it into DOUBT. Well well, so the army taught him how to kill with a rope. Interesting. Ask him about the tire iron next. He'll say he knows nothing about any tire iron. Call out LIE here and present the BLOODY TIRE IRON. In fact, he'll even say that he drives a Chrysler Airflow. Cole will point out that the tire iron came from a Chrysler. Lastly ask about the vehicle. Cole will bring up the overalls. Hugo will claim that his overalls are stored at work. Bring that up as a LIE and use the OVERALLS as evidence. At the end of the interview, you can press 'X' to CHARGE the suspect, or press circle to leave. ==== Eli: ==== First, ask Eli about the footprints at the crime scene. He'll try to say he's size 11's but that's bullshit. Call it into DOUBT (you have no proof), and he'll come down to something more reasonable. After that, ask about where he works. He'll say he HAD a job but is looking now. He's got his lying face on, so call that into DOUBT. He'll confess the place was called "Hennesy Marine". Holy shit! AND they give him green coveralls to work in. Well shit! Ask about his access to braided rope next. He'll be rather non-chalant about it, but it looks like he's telling the TRUTH at least, so press that. Lastly ask about the murder motive. He'll say that he didn't do it, but looks like he's lying again, so call it into DOUBT to get HIS story. At the end of the interview, you can press 'X' to CHARGE the suspect, or press circle to leave. o---------o--, | REPORT! | | o---------o--' "The Golden Butterfly" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 12/12 QUESTIONS CORRECT: 15/15 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "Eli Rooney can expect a warm welcome from Captain Donelly and the District Attorney." [Note: This case note pops up if you charge ELI ROONEY instead of HUGO.] "While Hugo Moller stares down a murder charge, Michelle Moller contemplates life as an orphan." [Note: This case note pops up if you charge HUGO MOLLER instead of ELI.] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Silk Stocking Murder ............................................(LA 2.10) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Another case down, more of Cole's back-history reveiled. I rather liked this one. After that, you'll meet the captain at a diner, eating with Rusty. He'll tell the two of you that you have a new case: a hispanic women was found dead and naked in an alleyway. Here's what we've got to go on as of now: -------------------------------------- NEW PERSON OF INTEREST!: Murder Victim -------------------------------------- =============================================== NEW OBJECTIVE: Investigate Downtown Crime Scene =============================================== Well, let's get to investigating then, eh? Once you're on the scene an officer will take you to the body. You'll also get a new person of interest: ---------------------------------------- NEW PERSON OF INTEREST!: Murder Suspect? ---------------------------------------- Go ahead and check out the body. Malcolm will be nearby to provide commentary and point out the similar MO of previous cases: the victim is nakes, writing on the body from 'BD' with lipstick, small man's shoes. This is the most gruesome body yet though. Check out the body to see the cuts, strangling marks, and ring-finger mutilation. The body also says 'Kiss the Blood. B.D.'. There's also half of a library card in her hand... someone is delibratly leaving evidence behind... Check behind the body to find a bloodied stocking as well. There's also a pretty obvious trail of blood leading up to the body you can check: ---------------------- NEW CLUE!: Blood Trail ---------------------- ---------------------------- NEW CLUE!: Bloodied Stocking ---------------------------- Follow the blood trail to find a hat by the door. It, too, says the name 'Antonia', like the library card does. This adds a new clue, but we still don't really know who the victim is yet. --------------------- NEW CLUE!: Ladies Hat --------------------- The blood trail keeps on going though (get used to it) as it leads further on to a garbage can, where you will find a shoe (adding a clue). --------------------------- NEW CLUE!: Personal Effects --------------------------- Keep following the blood trail. It'll lead to a pipe with a key dangling from it. By now you've realized this sick S.O.B. is leading us on, giving us clue by clue. -------------- NEW CLUE!: Key -------------- Keep following the blood and you'll find a note that looks like some sort of code: --------------------------- NEW CLUE!: Dot Pattern Note --------------------------- You'll also get a clue past that showing you that the blood trail goes UP. Follow it up the fire escape nearby... you'll get to the roof where you'll find a ring hanging up (no doubt from her finger) and further on an empty envelope inside of a pigeon coop. Jump down to where Rusty is from there and find the next item: some sort of gold plated piece. Past that we need to go up the drainpipe where you'll find the paintbrush the killer was using as well as the victim's purse. And what do you know!? The OTHER half of the library card is in there: she is one Mrs. Antonia Maldonado. ----------------------- NEW CLUE!: Library Card ----------------------- ============================================== NEW OBJECTIVE: Investigate Antonia's Residence ============================================== You'll hear the 'all clear' music as well. At least we have a name and can continue our search at her residence. Let's head there now. Once you get there, you'll see it is a boarding house. Go in and tell the lady what has happened and you need to see Antonia's things; she'll tell you her room is upstairs and to the left. Head up there and you'll see that someone has turned the place over. ---------------------------------------- NEW PERSON OF INTEREST!: Barbara Lapenti ---------------------------------------- Check the window nearby and you'll see it's been smashed through. Cole will open it up and go through, giving you a chance to inspect the iron decoration that did the damage. ------------------------ NEW CLUE!: Broken Window ------------------------ ---------------------- NEW CLUE!: Iron Picket ---------------------- Head back inside after that and inspect the letter in the girl's suitcase. Hmpf, looks like she was getting ready to go to court. Go figure. It also lists her husbands residence too, lucky us. ---------------------------- NEW CLUE!: Attorney's Letter ---------------------------- ============================================== NEW OBJECTIVE: Investigate Maldonado Residence ============================================== After that, go check near the sink and you'll find a photograph, presumably of the husband and wife. Cole will notice that there's a charm bracelet there that plain wasn't at the scene of the crime. ------------------------------------ NEW CLUE!: Charm Bracelet Photograph ------------------------------------ After that you'll get the 'all clear' music. Go back down and speak to the owner now, as we can ask her some questions. Go ahead and ask her about possible suspects. She'll say that Antonia was serving her husband, Angel, divorce papers. Then she'll put Rusty in his place! I like her. She's telling the TRUTH here. She'll give a little history about the couple too. Next ask her about the movements of Antonia. Barbara will say she left about 9 last night... but she'll look like she's lying. We have no proof, so select DOUBT. That'll get some response out of her (Cole has balls, btw), and it'll get us a new location too! ---------------------------- NEW LOCATION!: El Dorado Bar ---------------------------- ======================================== NEW OBJECTIVE: Investigate El Dorado Bar ======================================== For a 'good girl', a bar probably isn't the best place to go. Rusty will also say that it's close to the crime scene. Next ask her about the break-in upstairs. She'll sound REALLY fake now, so press LIE and present the BROKEN WINDOW. Lying for a reputation... shame. Lastly ask about the breakdown of the marriage. That subject will turn to jewelry, as Barbara will say she only wore a wedding ring and a necklace. What about the charm bracelet? Call out the LIE and present the CHARM BRACELET PHOTO. She'll advise that Antonia NEVER wore that as her husband gave it to her and it resides in a wooden box. Interesting. ----------------------------- NEW CLUE!: Religious Necklace ----------------------------- From here we have two choices on where to go next: the husband's place or the bar. I'm picking the husband's place, so set that as your goal and head over there. Rusty will make fun of your 'nosy old hag' comment! Hehe... At the Maldonado residence check the mail boxes to see his name on Apt. 304. Head up to the third floor where a cutscene will take over, with Rusty "getting the drop" on Angel. Of course that leads into a fist fight, so face off against Angel's brother. He likes the old one-two punch so do a few blocks and some counters. After clocking him 4-5 times you can use circle to finish him. Rusty will actually handle Angel on his own, so you only need to fight the one guy. After that, Angel will seem shocked to hear his wife is dead. Rusty will call for someone to take them down to central, giving us a chance to comb over the place and talk to the neighbors (Angel said he was home all night with his brother). ==================================== NEW OBJECTIVE: Canvass the Neighbors ==================================== First, let's check out Angel's place. The only room with anything worthwhile in it is the kitchen, where you will a bloody shirt haning up by the fridge. ------------------------- NEW CLUE!: Bloodied Shirt ------------------------- There's also a crate of 'fruit' by the sink, that gives you a new location and a new objective as well: --------------------------------------- NEW LOCATION!: Just Picked Fruit Market --------------------------------------- ======================================= NEW OBJECTIVE: Investigate Fruit Market ======================================= You'll get the 'all clear' music here... Ok, let's go check with the neighbors now. Door 305 will answer in his P.J.'s (he works nights) and can't give Angel an alibi. Door 303 isn't home. Door 301 will have someone come out and scare you, but the man says he and his kids went to bed early last night. Door 302 will have a woman come out and advise that she saw the couple argue and then they BOTH left... and the man, Angel, DIDN'T come back home. -------------------------- NEW CLUE!: Husband's Alibi -------------------------- So.. a bloody shirt AND a broken alibi. Not looking good for Angel. Select the bar as your next destination and head out. You won't get very far though, as dispatch will call you and tell you the captain wants you and Rusty down at the station ASAP. The game will automatically take you there. Head downstairs into tech. services to meet up with the captain. He'll have a couple of B.D. letters that are new, and he'll let you look at them. They are obviously cut and pasted with newspaper/magazine clippings. The first one has the same wording as the Celine case: 'Fuck You, B.D. Tex'. The second is a poem that Cole recognizes as coming from 'Prometheous Unbound'. So. the Black Dahlia killer is educated at least... There's not much we can do with these letters, so the captain will send us upstairs to interview Angel... ======================================== NEW OBJECTIVE: Interview Angel Maldonado ======================================== Start by asking him about his last contact with his wife. He'll say she saw him about midnight and didn't stay long. Although it doesn't really make sense, this is a LIE, and you need to present the HUSBANDS ALIBI here (Cole somehow turns the question into 'you left' AFTER you do this). He'll say that she left and jumped into a brown Ford Coupe. --------------------------- NEW CLUE!: Brown Ford Coupe --------------------------- Next ask him about the divorce. He'll say that they fought but they WEREN'T getting a divorce. Well, we KNOW this is a LIE, so claim it and present the ATTORNEY'S LETTER. He'll than crack and give the full truth: his wife was drunk and came to serve him papers. He hit her, she fled. Ask about the jewelry taken from the body next. Cole will ask if she was wearing her religous medallion last night. He'll say that she always wore that. Press TRUTH here. You'll also learn she never wore the charm bracelet, just like the landlady said. Lastly, ask about the bloodstained shirt in his place. He'll say that he cut himself shaving. Ha! Unlikely. We can't really prove the lie though, so call DOUBT here. He'll say he and his brother got into a fight. Lot's of fights lately for this guy. He'll than say that she was at El Dorado Bar, and moreso that a creep at the fruit market always had his eyes on his wife. Well, we got two choices again (the same two as before), so let's head out to the El Dorado Bar. On the way Cole will find it odd that every victim lately has a bar attached to it. Enter the bar and talk to the bartender (I like this guy). He'll tell you that she was in her last night and she left a letter. Ah, the divorce papers! -------------------------------------- NEW PERSON OF INTEREST!: Diego Aguilar -------------------------------------- You'll be able to ask Diego a couple of questions now. First ask him about the missing jewelry. He'll be right about the necklace, but Cole will ask what time she left, and then he starts looking sketchy. Hit DOUBT here. He'll say that his phone is dead, so he sent her to the fruit market... oh boy... Next ask him about her movements. He'll say that she said she was going to go serve Angel. He also looks more composed, so hit TRUTH here. You'll get a bit more info and than take Diego's shoe size: a broad 9. You can scope out the bar not, but there's not a lot to see here. The phone is indeed out of service. If you head out the back door, a guy from Just Picked Fruits is there making a delivery. Kind-of an interesting scene. You can also look at the fruit boxes nearby. The 'Investigate El Dorado Bar' objective is crossed out now, so head on over to the nearby fruit market. Once you're inside the market, head to the back and talk to the owner. He'll tell you the girl did come by last night and we'll get to ask him some questions. ------------------------------------ NEW PERSON OF INTEREST!: Clem Feeney ------------------------------------ Start out by asking about the necklace. He'll say that he didn't notice, and starting staring downwards occasionally. Press DOUBT here. Cole then brings up a VERY good point that I didn't even think of: not much fruit get's sold around midnight! He'll admit he sells the odd bottle as well... Ask about his contact with the victim. He'll say she used the phone and left, but then he'll do the eye darting again. Hit DOUBT again and he'll admit he's met her before. Lastly ask about the victim's movements. He'll say that he couldn't get her a cab and she drove off with some stranger. Clem looks very truthful here, so press TRUTH. He'll say it was a brown coupe. Interesting. You'll now get to look around. The only real place to go is the doors that are straight in front of you. He'll have a LOT of liquer back there. You can check the box in the middle, but more importantly check the desk by the door. There's a knife and a tire iron there, and the knife is bloody! ------------------ NEW CLUE!: Scalpel ------------------ ==================================== NEW OBJECTIVE: Apprehend Clem Feeney ==================================== Looks like we'll get to take Clem in. Go check out the dresser by the other desk as well. It's that wooden jewelry box. Remember the combo? If you don't it's 2, 5, 3. Once you enter that, the box will pop open and you can inspect it. Once you're done, Clem will overhear you and run. You'll now have to chase him down, with Rusty shooting at his tires. He goes through a couple of narrow openings and cuts through some pedistrians, so be careful (it's better to go slower though any openings then crash, guys). Stay on him and Rusty will bring him down, netting you your criminal (he's even smiling afterwards). Good job guys! Case closed! o---------o--, | REPORT! | | o---------o--' "The Silk Stocking Murder" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 17/17 QUESTIONS CORRECT: 13/13 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 [I have NO idea how I got 0's here, I KNOW for a fact that I banged up my car on the chase. Oh well...] o-------------o--, | CASE NOTES! | | o-------------o--' "With a body on his doorstep, the DA may look to send Clem Feeney to the gas chamber." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The White Shoe Slaying ..............................................(LA 2.11) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ More Cole history for us! After that, we'll get a fresh case from the skipper. Here's what we've got to work with from the start: -------------------------- NEW LOCATION!: Crime Scene -------------------------- -------------------------------------- NEW PERSON OF INTEREST!: Murder Victim -------------------------------------- ================================================== NEW OBJECTIVE: Investigate Signal Hill Crime Scene ================================================== Head to the crime scene and you'll meet up with Malcolm. I'm sure you've noticed it's raining, and that alone has wiped out some of the evidence that we are used to. Malcolm will say it looks like more of the same: blunt head trauma and strangling, but this victim is clothed and no messages are left behind. ------------------------ NEW CLUE!: Time of Death ------------------------ Check out the victim's head. Turn it to the right and Cole will pick up on a dry-cleaning tag on her suit. ------------------------ NEW CLUE!: Laundry Label ------------------------ ----------------------------------- NEW LOCATION!: Superior Laundry (?) ----------------------------------- After that, check out the boot prints nearby. There's also some tire tracks that you can check as well. ---------------------- NEW CLUE!: Boot Prints ---------------------- ---------------------- NEW CLUE!: Tire Tracks ---------------------- After you check these, the 'all clear' music will play. Before you leave though, Officer Gonzalez will bring a Catherine Barton to the crime scene, as she thinks she can help. ----------------------------------------- NEW PERSON OF INTEREST!: Catherine Barton ----------------------------------------- You'll be able to ask her about possible suspects. She'll mention that the other evening she saw a hobo. Go with TRUTH (what else?) and she'll describe him a bit. This is the only question you can ask, but you get a lot from it: ----------------------------- NEW PERSON OF INTEREST!: Hobo ----------------------------- ======================================== NEW OBJECTIVE: Locate Disfigured Suspect ======================================== ---------------------------- NEW LOCATION!: Hobo Camp (?) ---------------------------- She'll leave now, but go and use the nearby gamewell. You'll get the laundry services address as well as a large hobo camp address. ---------------------------------------- NEW LOCATION!: Superior Laundry Services ----------------------------------------- ==================================================== NEW OBJECTIVE: Investigate Superior Laundry Services ==================================================== ------------------------ NEW LOCATION!: Hobo Camp ------------------------ Well, we've got a couple of leads now at least... let's go check out the laundromat first. [Note: Upon a second playthrough, going to the hobo camp does NOTHING for you, so you may as well just pick the Laundry location now anyways.] Once you're inside of the place, go to the back and talk to the owner. He'll pull out a ledger of service numbers. Nice. Look up 'F1363' and tap on it to find out about the woman's address. ------------------------- NEW CLUE!: Laundry Ledger ------------------------- ----------------------------- NEW LOCATION!: 43 Emerald St. ----------------------------- ============================================== NEW OBJECTIVE: Investigate Taraldsen Residence ============================================== We'll find out she was Mrs. Taraldsen. There's nothing left to do here, so let's go over to her home. See what her husband has to say. Once you get to the home, you'll have to 'break' the news to the husband. Ah, he'll have two small girls as well. Rusty will tell them to wait while we investigate the place. The husband will also tell us that he was waiting for his wife to get home from a party. We'll get several new clues here before investigating: --------------------------------------- NEW PERSON OF INTEREST!: Lars Taraldsen --------------------------------------- ----------------------------------- NEW PERSON OF INTEREST!: Bobby Ross ----------------------------------- ---------------------------------- NEW LOCATION!: Taraldsen Residence ---------------------------------- From the living room, check out the matches by the chessboard (by the banister). They are from Baron's Bar (another bar!), giving you a new location to check out. -------------------- NEW CLUE!: Matchbook -------------------- -------------------------- NEW LOCATION!: Baron's Bar -------------------------- ====================================== NEW OBJECTIVE: Investigate Baron's Bar ====================================== After that, go check out the two bedrooms. This kid's room has nothing good in it, but the adults room has another matchbook and a picture of the couple turned upside-down (foreshadowing?). Now go check in the kitchen. The victim left her handbag here, with a driver's ID and lipstick. --------------------------- NEW CLUE!: Victim's Handbag --------------------------- Now go check in the walkway for two more pieces of evidence: muddy boots and a wet jacket. So, he was outside at some point at least. ---------------------- NEW CLUE!: Muddy Boots ---------------------- --------------------- NEW CLUE!: Wet Jacket --------------------- Now go check around outside. There's hardly been ANY outside clues up to now, but I check EVERYWHERE and found one! Go check the boat, you'll see a piece of the rope is missing... ------------------- NEW CLUE!: Bow Rope ------------------- You also may have noticed the gamewell across the street is lit up. You can run over there and have dispatch send someone to Bobby Ross's place to check on the husband's alibi and get the address... Now go inside and talk to the husband. The first thing Cole will ask is his wife's name: Theresa. Go ahead and ask him about possible suspects. He'll say that everyone loved Theresa and no one would want to hurt her. He'll look up from time to time, in almost a pitiful state. Well, we have the bow rope that COULD HAVE killed her, so call out a LIE here and present the BOW ROPE. He'll realize it looks bad. Next ask about his alibi. He'll say they were at the party when she got bored and decided to leave. He'll also glance off every now and again. No way to prove that, so say DOUBT. He'll say she wanted to go dancing at Baron's Bar. Hmm... Next ask about her state of mind. He'll say he thinks she was happy, but will do the eye thing again. We have no proof (I wonder if the photograph had been a clue if lie would have worked) so say DOUBT. He'll blow off a little steam here and say he left the party at 8:30.. Lastly ask him about the last time he saw his wife. Now this one got me. It'll look like the truth, but it isn't, so call it a LIE and present the WET JACKET as proof. He'll say that a cute brunette was hitting on him and he walked her home. Well, we got all our questions right, but we have nothing definitive to pin on Lars. Wet gear and missing rope hardly prove a thing. Rusty will say we should go to the bar as it looks like she had her last drink there. [Note: Upon a second playthrough, you can go to the HOBO CAMP now and skip all the stuff between here and there. BUT, that will only get you a FOUR star rating (due to the low amount of clues you'll round up).] Once you're at the bar, go in and talk to the bartender. He'll know right away that this is about Theresa. He'll say he tried to call her husband but the babysitter said he was out. ------------------------------------ NEW PERSON OF INTEREST!: Benny Cluff ------------------------------------ You can ask him some questions now. Ask about the last contact with her. He'll say she left around 10:30 by cab. Go with TRUTH here. He'll even pull out a sheet with the cab number: Yellow Cab 3591. Nice guy. -------------------------- NEW CLUE!: Yellow Cab 3591 -------------------------- ===================================== NEW OBJECTIVE: Locate Yellow Cab 3591 ===================================== Makes you wonder how she didn't get home, huh? Next ask about the 'Vagrant Male Suspect'. The barkeep will look like he doesn't even believe himself afterwards, so call that into DOUBT. Turns out two guys were on here: a sailor in uniform and a parton who's there right now (Richard Bates). -------------------------------------- NEW PERSON OF INTEREST!: Richard Bates -------------------------------------- Finally ask him about the yellow cab. He'll have no idea where she was headed. Probably some dance hall somewhere. Go with TRUTH here. Time to go talk to this Bates guy. The barkeep will point him out, but he won't stick around long! You'll have to chase the son of a bitch on foot as he starts to run. ====================================== NEW OBJECTIVE: Apprehend Richard Bates ====================================== Run after him with Rusty, but you won't have to run for very long. A car will come along and almost hit Richard, and then he'll get into his truck. We'll have the car, though, so jump in. Now, be VERY CAREFUL of this starting area of the chase: it's got some SHARP corners with a drop off on the left and a hill on the right. Take this first area carefully and open up when you get on the roads (be careful of pedistrian's too, as Richard cuts through some crowds). Rusty will shoot at him when you have clear shots lines up, so keep on him and hit his wheel wells when you can to bring him down. Once you do you'll get to ask him some questions. Start off by asking him his contact with the victim. He'll say that he's clear on that, she preferred the sailor and suggests you pin it on him. The balls on this one! DOUBT that and he'll confirm the dancing story and that he was trying to get with her like the sailor. Ask him to account for his movements next. He'll say that the sailor laid one on him afterwards. Well, that really doesn't explain why he ran from us, so DOUBT that too. He'll say he's on parol for sexual assault and Cole will arrange a cell for him... Well, that was fun but didn't produce much. Get in the car with Rusty and drive a ways up the road as the gamewell sign is on. On the way Rusty will put out an APB for the yellow cab. At the gamewell, you'll get a message from the captain saying he has the sailor you're looking for. Nice! You should get the following messages: ------------------------------- NEW LOCATION!: Yellow Cab Trace ------------------------------- ------------------------------------- NEW LOCATION!: Central Police Station ------------------------------------- ======================================= NEW OBJECTIVE: Interrogate James Jessop ======================================= Now, if you haven't noticed, some chase music is playing. That's because the yellow cab is ON YOUR MAP and you need to MANUALLY pull him over. You can put a marker on him to help. Pull him over to see a cutscene and get some good info from the cabbie: ----------------------------- NEW CLUE!: Victim's Movements ----------------------------- ----------------------------------- NEW PERSON OF INTEREST!: Cab Driver ----------------------------------- Ok, with that done let's head in and talk to this sailor. Head back to the police station. The officer there will tell you he's in interview room 2. Go in and he'll say he heard about the murder on the radio and came down HIMSELF. Interesting. Ask him about his contact with Theresea. He'll say they had a couple of drinks. See how GUILTY he looks about it though, glancing down? Call that into DOUBT. He'll say he's not proud of himself for trying to get her drunk more, but he does say he took her to the crystal ballroom (just like the cabbie said). Next ask about the Bates incident. He'll say the guy was a creep and start looking guilty again. Do another DOUBT. He'll say he did it since he only had one night free. A shining example of chivalry. Ask about his movements next, after the ballroom. He'll say she took a cab from there and he took a bus back to base. More eye movement though. Go with DOUBT again. He'll say they were both on the bus, an 'All American' #249. Sounds like he got sick on having no chance to get any... --------------------------- NEW CLUE!: All American 249 --------------------------- Ask about the Cab driver next. He'll say that he wasn't getting too familiar with her, but is just forcing back a big grin. Call that into DOUBT too. He'll admit that my guess was right above, saying he got sick of having no chance with her. After the interview, an officer will come up and say that he's got news on the hobo. He's been sighted AND he's wanted in connection with two other female assaults... Rusty will also tell us of a bus depot that we can check and confirm the sailor's story with. ------------------------ NEW LOCATION!: Hobo Camp ------------------------ ==================================== NEW OBJECTIVE: Investigate Hobo Camp ==================================== ------------------------ NEW LOCATION!: Bus Depot ------------------------ =============================================== NEW OBJECTIVE: Investigate Interstate Bus Depot =============================================== Personally, I did the Bus Depot first (even though I'm regretting I did). What you'll have to do is head to the Bus Depot location next. On the way there, Cole will have a patrol pick up Lars, as the Bobby Ross people say the poker game ended at about midnight (plenty of time to kill his wife). At the bus depot, go in and let the cutscene take over. You'll get the name of the bus driver from last night. Turns out he's out driving the 74 route now. ---------------------------------------- NEW PERSON OF INTEREST!: Frank Zeferelli ---------------------------------------- ------------------------ NEW CLUE!: Bus Route Map ------------------------ ===================================== NEW OBJECTIVE: Locate All American 74 ===================================== What you'll need to do here is try and find the 74 bus. Except we have NO idea where it is. What we do have is the route, which is marked in RED on the map. The idea behind this is to follow the red route until we find the bus... I DON'T know if it's random, but I drove straight to start with and it took me FOREVER to find the bus. Maybe try driving the opposite direction? At least Rusty and Cole have some good banter. Once you find the bus pull it over to talk to Frank. He'll confirm that the sailor was telling the truth, however it seems that Theresea was confused and lost, and she was dropped off near a hobo camp. --------------------------- NEW CLUE!: Victim Last Seen --------------------------- All that work to be left with the Hobo lead! Rusty will call in for some backup as hobo's hate cops. Good idea. Head to the camp and you'll enter into a scene where the hobo leader will rally the men against you. Rusty will make most of them run with a shotgun blast, but you're left to fight the leader hand-to-hand. ======================================== NEW OBJECTIVE: Arrest Disfigured Suspect ======================================== Hit and dodge: he's nothing special. Watch the cutscene after to learn his name (he's the disfigured man, Stuart Ackerman). Some officers will cart him off, leaving you to explore. Enter the hut straight ahead to find an ever-rare newspaper. This one is .:NEWSPAPER: Missing Morphine:.. (looks like Keslo's a reporter). Check out the rest of the hut. Near the bed you'll find a blood-stained piece of rope. ---------------------------------- NEW CLUE!: Bloodstained Rope Piece ---------------------------------- Directly behind that you'll find a green woman's purse. Inside of it is a Crystal Ballrooms stub. Interesting. ---------------- NEW CLUE!: Purse ---------------- ========================================== NEW OBJECTIVE: Interrogate Stuart Ackerman ========================================== ------------------------------------- NEW LOCATION!: Central Police Station ------------------------------------- Note that the 'all clear' music will ring out now. Time to go interrogate the bum. Cole will run down all the people they've arrested and it does seem like Stuart is the most likely: we just don't know the motive. At the station go find him in interrogation room #1 (to the left). Cole will comment on his burns coming from the war on flamethrower duty. Ask him about his motive. He'll say he can't remember the people he's killed. Wow... call it a LIE and show him the BLOODSTAINED ROPE. He'll say it doesn't belong to him as he owns no property... yeah, this guy is a bit nuts. Ask about his contact with the victim. He'll say he goes where he wants... He'll than look around. Something's fishy here but we really can't call that a lie. Do DOUBT instead. He's off the deep end now. Lastly ask for an alibi. Call it a LIE and he'll say he was at the camp and we can't link her to him. Show him the PURSE. He'll say he kills because that's what he's trained to do. CRAZY! o---------o--, | REPORT! | | o---------o--' "The White Shoe Slaying" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 17/17 QUESTIONS CORRECT: 17/17 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "An early visit to the hobo camp might have offered a lead, but good luck finding a coherent witness." [Note: This case note pops up if you leave the 'Hobo Camp' for last.] "Every witness counts, even the cabbie who was among the last to see Theresa Taraldsen alive." [Note: This case note pops up if you investigate the 'Hobo Camp as soon as you can at any time. Note that I also got 12/17 clues and a 4-Star rating going this route.] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Studio Secretary Murder .........................................(LA 2.12) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This mission will start out with the captain talking to on the phone about a pawned rose gold wedding ring and matching engagement ring. Sound familiar? Cole will remember the Moller case. Looks like there's more to it. The captain will also tell us that another murder has occured at the rail depot on Santa Fe Ave.. We'll have the following clues to go on from the start: ------------------------- NEW LOCATION!: Pawnbroker ------------------------- ----------------------- NEW LOCATION!: Railyard ----------------------- -------------------------------------- NEW PERSON OF INTEREST!: Murder Victim -------------------------------------- ----------------------- NEW CLUE!: Pawned Rings ----------------------- =============================================== NEW OBJECTIVE: Investigate Globe Loan & Jewelry =============================================== =============================================== NEW OBJECTIVE: Investigate Railyard Crime Scene =============================================== Well I won't lie, I'm interested in the rings, so let's go the pawnshop first. Head in and talk to the owner. He'll say that some guy named Percy B. Shelley came in and sold him the rings. Go ahead and inspect both of them, tilting them until you see the marks on each of them. Surprisingly, the guy who sold off the rings DOESN'T get added as a clue. He even had an address! The game will explain it though, when you start to drive off to the rail depot: Percy B. Shelley is the same person who wrote the poem that the Black Dahlia sent into the police station. He's having fun with us, and likely killed Diedre Moller. Shit. Rusty will tell us to keep it to ourselves until we can call the captain. At the railroad you'll learn that a Nelson Gaines phoned in the murder. He and a guy named 'Jamison' are here as well with Officer Hart. -------------------------- NEW LOCATION!: Crime Scene -------------------------- -------------------------------------- NEW PERSON OF INTEREST!: Nelson Gaines -------------------------------------- ---------------------------------- NEW PERSON OF INTEREST!: 'Jamison' ---------------------------------- Head over to the body and talk to Malcolm. He'll state that she was killed after midnight. Check the body. As you examine her head Cole will notice a smell... she's.. 'dirty' and smells of alcohol, probably a vagrant. ------------------- NEW CLUE!: Vagrancy ------------------- Inspect her right hand as well to find more missing jewelry. Malcolm will also try to narrow down the time of death for us as midnight to 2 A.M. ----------------------- NEW CLUE!: Missing Ring ----------------------- ------------------------ NEW CLUE!: Time of Death ------------------------ You can also inspect the rail car nearby with the blood splatter, but go check out the rug on the left where all of her personal stuff was placed. Here you'll find several clues, including her name (Evelyn Summers) as well as an old I.D. badge, a personal letter, a matchbook, and some sort of list. You'll get all these clues and two objectives afterwards: ------------------ NEW CLUE!: Handbay ------------------ ------------------------------------ NEW CLUE!: Upper Half of Torn Letter ------------------------------------ ------------------------ NEW CLUE!: Movie Lot Job ------------------------ ======================================= NEW OBJECTIVE: Investigate Mensch's Bar ======================================= =============================================== NEW OBJECTIVE: Trace Address of Levine's Liquor =============================================== You'll get the 'all clear' music now. Now go talk to Nelson, who will tell you he found the body at 7:30 AM, with 'Jamison' lying on top of her. Wow... You'll let him go after that. Go talk to Jamison now. He'll say he was kissing her... and then immediately gets punched by Rusty. Yeah, he deserved it. But we have questions to ask... You'll also see he had her LIPSTICK with him.. Ugh... ------------------- NEW CLUE!: Lipstick ------------------- First ask him about his interference. He'll say he took a look through her purse. He looks VERY truthful here, so press TRUTH. Next ask about how he discovered the body. He'll say he works here and was headed home, but starts in with the facial gestures. Can't prove that wrong, so hit DOUBT. Cole will place him under arrest, if for nothing more then to ponder how he'd like to be treated if he was found dead. Good move. Go over to the gamewell nearby and make a phone car to trass the address of Levine's Liquor. You'll get a location updated and a new objective: ------------------------------------ NEW LOCATION!: Levine's Liquor Store ------------------------------------ ================================================ NEW OBJECTIVE: Investigate Levine's Liquor Store ================================================ Ok, now we have to pick where to go. Let's go to the bar. Once you walk in, the owner will greet you, saying that he thinks Evelyn was living rought too, and she's drank with a bunch of guys. We get to ask around now. The guy by the door is nice and awnry, but the game glosses over him. HOWEVER, the other man puts us into a cutscene when we merely get NEAR him. -------------------------------------------- NEW PERSON OF INTEREST!: Grosvenor McCaffrey -------------------------------------------- We'll now get a chance to ask Grosvenor McCaffrey a couple of questions (what a name!). First ask about his last contact with Evelyn. He'll say he was at home writing. Grosvenor is pretty straight-faced normally, but he'll start to smirk every now and again like he's remembering something. Press DOUBT here. This will give us some interesting info, as he says she hung out with a James Tiernan, who works at Rawlings Bowling Alley (which Rusty will give you the address for as some cops bowl there). -------------------------------------- NEW PERSON OF INTEREST!: James Tiernan -------------------------------------- -------------------------------------- NEW LOCATION!: Rawling's Bowling Alley -------------------------------------- ================================================== NEW OBJECTIVE: Investigate Rawling's Bowling Alley ================================================== Next ask him about his criminal record. He'll say nothing serious. He looks lost in doubt though, so call DOUBT on that too. Not too interesting. Now let's head out to the liquor store. Notice how the bar location isn't crossed out? The investigate objective is though! At the liquor store, the owner will tell you that Evelyn actually STAYED THERE, as she had a bed in the back. He'll show you. Here you can invetigate a couple of photographs, some old film memorabilia, and a book that she was borrowing from GROSVENOR... that guy wasn't being entirely honest with us! You'll only get one clue from examing her living area (you'll also hear the 'all clear' music): --------------- NEW CLUE!: Book --------------- Go back and you'll get to talk to the liquor store owner. First ask him about his contact with Evelyn. He'll say she came by in the morning to buy some rye. Nice. Press TRUTH here. Apparently the booze was a present for a boy. -------------------------- NEW CLUE!: Liquor Purchase -------------------------- Next ask about his relationship with Evelyn. He'll say he'll be sad that she's gone, one of the few. How sad! Press TRUTH here too. Next ask about his knowledge of McCaffrey. It's hard to spot, but his eyes dart downwards occasionally at this question, so call it DOUBT. Apparently she idolized the guy. The owner will say that he'll try and make arrangements for the funeral. Well, let's go back to the bar and ask old Grosy about his book in Evelyn's posession (you'll see that there's a new question under his name in your notebook, and that's most likely the reason the bar isn't crossed out yet in the locations list). On the way, you'll get a message to meet the captain at the station, adding a location and a new objective. Keep heading to the bar though. ------------------------------------- NEW LOCATION!: Central Police Station ------------------------------------- ======================================== NEW OBJECTIVE: Return to Central Station ======================================== Ask the writer about his relationship with Evelyn. He'll maintain he barely knew her, so call it a LIE and show him the BOOK. He'll THEN say that she STOLE the book from him and lied to him about it. Interesting. He'll add on that he saw her and Tiernan go into a hotel last night with a brown paper bag (the rye?). This will add a new clue. --------------------------- NEW CLUE!: Victim Last Seen --------------------------- Ok, let's go see what the captain wants (the bar is crossed out now). Go into the police station and downstairs to see the captain. He'll drop some ground breaking news: the found a message from the Black Dahlia on Theresa (the one girl who had no lipstick writing) under her dress: Cunt, B.D. Also, the lipstick writing on everyone else was the SAME brand. The captain will want this under wraps (they are all suspecting the same killer is at large and don't want to blow any cases) and tells you to follow up on Evelyn Summers. As we go up the stairs, Rusty will tell us to get an address for McCaffrey, adding a location and an objective. ---------------------------------------- NEW LOCATION!: McCaffrey's Apartment (?) ---------------------------------------- =================================================== NEW OBJECTIVE: Trace Address on Grosvenor McCaffrey =================================================== The police station is full of phones so grab one and have it traced. ------------------------------------ NEW LOCATION!: McCaffrey's Apartment ------------------------------------ ================================================ NEW OBJECTIVE: Investigate McCaffrey's Apartment ================================================ Ok, let's head out and check out the bowling alley now. Once you get there, you'll talk to a nice old lady about Tiernan, who you'll see after the cutscene jetting towards the back. Follow him. He'll run right away, leading to another car chase. Stay on him and have Rusty keep shooting at his tires. It's not too hard of a chase, Tiernan will run through a public square at one point (be careful of the trees/people) and will actually run into a train tunnel (be careful of the INCOMING trains on the left), but just keep hitting him and letting Rusty shoot to take him out. An officer will come collect him. Before heading to the station, let's go check out the apartment. You can verify that he's in apartment six by the mailbox, which is up the stairs on the right and to the left. No one will answer the door, so Rusty will tell you to kick it in. Go ahead. All of the books in here are red herrings (but have interesting titles) and all you need to examine for the 'all clear' music is the OTHER half of the torn letter on the desk and the BLOODY tire iron (rotate it to see that is says RAWLINGS BOWLING) on it ------------------------------------ NEW CLUE!: Upper Half of Torn Letter ------------------------------------ -------------------- NEW CLUE!: Tire Iron -------------------- The next door neighbor will come in expecting Grosvenor, but will be useful as she'll tell us that he has a pigeon coop on the roof. Well, let's go see the young lad. He'll start to flee as soon as he see's us. Rusty will go get the car while we have to chase him. He'll get a good head start on you as he runs across the catwalk and down the fire escape. He'll than start running through the residential areas, but won't be hard to follow. You'll gain on him after a few minutes and be able to tackle him. An officer will lead him downtown for questioning. =================================================== NEW OBJECTIVE: Return to Central for Interrogations =================================================== Like an earlier case, we'll now have to return to the HQ and interrogate the suspects. And like the earlier case, we're going to question BOTH of them (for more experience AND more questions). The captain will greet us at the station, and say that Tiernan is in room #1 and McCaffrey is in room #2. He'll deal with the pervert himself, as none of us think that he's guilty (do you?!). Let's go talk to Tiernan. Cole will ask him why he ran, to which James replies that he ran because he was the last to see her alive, and we'd think HE did it. Shit-for-brains apparently doesn't think running will make him look guilty! Ask him about his relationship with Evelyn. He'll say he barely knew her, but his eyes are darting around. That's a lie, we know he went to a hotel with her. Call out the LIE and present the VICTIM LAST SEEN evidence. He'll say they used to meet up to read and drink. Interesting combo. Next ask about the vitim's book. He'll say she wanted something of his. He'll blink oddly though. Hit DOUBT here and he'll bring up Grosvner's criminal record. Next ask about his alibi. He'll say he can't remember last night. That's an obvious lis, the liquor owner told us they fought and she bought him a bottle. Call a LIE here and present the LIQUOR purchase. Sounds like James was sick of playing second fiddle to Evelyn and kicked her out. Lastly ask about his access to the murder weapon. He'll say they use a lot of them, to clear the pins out. That sounds like the truth to me but he does the eye darting routine. Call DOUBT here. He'll end up telling us that McCaffrey was threatening Evelyn after learning she stole his book. ------------------------------- NEW CLUE!: Tiernan's Accusation ------------------------------- Time to go questiong ol' Grosby. Note that the first question is already crossed out. Ask about his alibi. He'll say he was at home all night. We can call a LIE here, as we have that TORN LETTER. How the heck could he have that if he was at home. He'll claim ignorance and that someone must have put it there. Next ask about his access to the tire iron. He'll claim that he's not stupid enough to leave the evidence at his place. He'll then do his familiar smirk routine. Call a LIE here and present TIERNAN'S ACCUSATION. And NOW the bombshell. Grosby will say that TIERNAN came to him AFTER he killed Evelyn. He'll say that he took his things and told Tiernan that he would get rid of them and not to go to the police. Kind-of an odd thing to do, but it gives us another clue: --------------------------------- NEW CLUE!: McCaffrey's Accusation --------------------------------- We got another question for Tiernan now, so let's go talk to him again. On the way you can use the nearby telephone, where Cole will ask dispatch for McCaffrey's criminal record. Turns out he was DISHONORABLY DISCHARGED from the military for almost BEATING A WOMAN TO DEATH. Well, shit. He said he was arrested for protesting. Bullshit. -------------------------------------- NEW CLUE!: McCaffrey's Criminal Record -------------------------------------- Well, go visit Tiernan and ask about the events prior to the murder. He'll say he just plain woke up the next morning. Call it a LIE and present him with MCCAFFREY'S ACCUSASION. He'll FINALLY crack, saying that McCaffrey woke him up the next morning and showed him the bloody wrench and letter, and told him that he killed Evelyn and he'd protect him. He'll then be on the vergy of tears, saying he could have done it, and will ask you if he did. Wow, that's moving. I really don't think he did it. Go back and ask McCaffrey about his military service now. He'll say that what he saw in the war changed him. Cole will bring up the petty theft, to which he'll reply he's never been charged with violence, "the salient point" of our argument. You know that's a LIE, so call LIE and present his CRIMINAL RECORD. He'll get VERY angry here, saying that the assault charge woman had it coming for trying to steal his wallet, and Evelyn had it coming too! You'll of course have to pick who to charge here... I picked McCaffrey, naturally. The capatin will be pleased, and tell you to put a repeat offender out of our minds as McCaffrey is a fine catch. o---------o--, | REPORT! | | o---------o--' "The Studio Secretary Murder" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 17/17 QUESTIONS CORRECT: 16/16 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "Grosvenor McCaffrey can write a tell-all memoir from his cell on Death Row." [Note: This case note pops up if you charge GROSVENOR for the crime.] "Diminshed responsibility or not, James Tiernan will have to face up to his crimes." [Note: This case note pops up if you charge JAMES for the crime. Note that this will result in a THREE STAR ending.] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Quarter Moon Murders ............................................(LA 2.13) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ More history of Cole's past. He definitely comes off as a control freak, no? The captain will tell you that they got a new letter from the Black Dahlia, giving you a chance to take a look. Go ahead and look at all of the clues. The cut-out letter is his way of clearly telling us he murdered Theresa, as he once again writes 'Cunt B.D.'. He'll also include a small little book of Shelley poems as well as another letter with an excerpt. A rather amusing cutscene will start now. The captain doesn't want to let FIVE MURDER VICTIMS walk free and our job is on the line. Cole will be reading the poems and really the only thing he can come up with is that the killer is toying with us, and means the excerpt LITERALLY, giving us a new objective. [*NOTE: For this part of the game, it REALLY helps to know where all of the city's landmarks are. Consider finding them first.] ------------------------------ NEW CLUE!: Black Dahlia Letter ------------------------------ -------------------------- NEW CLUE!: Shelley Excerpt -------------------------- ========================================== NEW OBJECTIVE: Investigate Pershing Square ========================================== Well, it's all we got, so head on over to Pershing Square. Once you're there you will of course need to examine the fountain. Climb up there and Cole will find a couple of more clues, including a 2nd excerpt and Elizabeth Short's social security card (clearly the man wants us to know he is the Black Dahlia). ------------------------- NEW CLUE!: Second Excerpt ------------------------- ------------------------------- NEW CLUE!: Social Security Card ------------------------------- ========================================== NEW OBJECTIVE: Decipher the Second Excerpt ========================================== Now, if you've taken the time to look at the landmarks yet, this new excerpt will probably remind you of one of them? If not, well I'll tell you anyways. Chec out the 'Hall of Records' landmark DESCRIPTION. That fits perfectly with the poem. Set your destination there and you'll see the objective update itself (my wife points out that the social security card is also a good clue pointing to the Hall of Records! Good catch, honey!). Head on over there and you'll ask the security guard how to get to the top of the chandelier. An odd request for sure. ------------------------------ NEW LOCATION!: Hall of Records ------------------------------ =================================== NEW OBJECTIVE: Scale the Chandelier =================================== Go upstairs and into the maintenance room (Follow Rusty). There'll be a ladder here that you need to climb and a door leading out to the chandelier. Rusty will of course give you the honors. You'll have to walk across a length of wire. This is a simple balancing game: stay STRAIGHT as you walk forwards, and if you lean one way or another you must correct yourself. On the chandelier you'll find Diedre Moller's WATCH. You'll also find another poem excerpt. -------------------------------- NEW CLUE!: Deidre Moller's Watch -------------------------------- ------------------------ NEW CLUE!: Third Excerpt ------------------------ As soon as you examine both of them, the chandelier wires will snap, leaving you in danger. What you need to do here is use the L stick and move it back and forth, rocking the chandelier from left to right like a swing. Keep doing that and pressing 'X' when you swing to the left and eventually Cole will jump to safety. Now we need to figure out where to go next. ========================================= NEW OBJECTIVE: Decipher the Third Excerpt ========================================= This will be based on yet another landmark (and took me awhile to figure out). If you DON'T want my help, note that you CAN narrow down where to go by wetting a landmark as a destination and than exiting the map and seeing if your objective updates or not. Where we need to go next is the L.A. Public Library. ---------------------------------- NEW LOCATION!: L.A. Public Library ---------------------------------- ====================================== NEW OBJECTIVE: Climb the Library Tower ====================================== Once we are there, Rusty will be lazy yet again and tell you to climb the nearby drainpipe. Go ahead and climb it, and use the scaffolding to get on top. You'll now have to climb the rest of the way up the structure to the right. Make your way up using a nearby ladder (to the right) and you'll go through climbing a series of ladders and pipes, while occasionally doing more balancing work and gap-jumping (run at the gaps to jump them). At the VERY top, you'll find two more clues in the corner, including the medal that Antonia wore and a fourth excerpt! ------------------------------ NEW CLUE!: Antonia's Medallion ------------------------------ ------------------------- NEW CLUE!: Fourth Excerpt ------------------------- ========================================== NEW OBJECTIVE: Decipher the Fourth Excerpt ========================================== After examining them, the game will be nice and drop you off at the bottom automatically. Tell Rusty what you saw. We have to find the fourth place now. Search for it yourself if you want, but you'll want to head to the Westlake Tar Pits next. -------------------------------- NEW LOCATION!: Westlake Tar Pits -------------------------------- =============================== NEW OBJECTIVE: Reach the Island ================================ Follow Rusty once you get there and he'll lead you to a pair of waders. Oh boy! Cole will change into them. Now our objective is to reach the island, but to do it we'll have to cross the tar. You'll be on a plank, and if you angle the camera down you can make out a clear path. Between the four posts sticking up is the 'safe zone' where the planks won't lower, but the planks between safe zones WILL lower as you walk on them, so KEEP MOVING. As Rusty will point out the path will snake around (I went to the right to start), but you have a clear path (keep following the planks and keep moving) so this "obsticale" is pretty laughable. Once you reach the island, you'll find two more pieces of evidence. One of Theresea's missing shoes and another excerpt: ----------------------------------- NEW CLUE!: Theresa Taraldsen's Shoe ----------------------------------- ------------------------ NEW CLUE!: Fifth Excerpt ------------------------ ========================================= NEW OBJECTIVE: Decipher the Fifth Excerpt ========================================= The excerpt will mention a sphere which is as many thousand spheres. This one was easy for me: we need to go to the L.A. County Art Museum. Once you get there you'll see the sphere and a hedge maze. ------------------------------------- NEW LOCATION!: L.A. County Art Museum ------------------------------------- =========================================== NEW OBJECTIVE: Reach the Center of the Maze =========================================== Lovely. From the car, follow the signs to the maze. Lazy Galloway will sit and smoke, leaving us to find our way through the maze. Maze's are all about which turns to take, so here's what turns you need to take. 1st Intersection: Right 2nd Intersection: Right (Followed IMMEDIATELY by a LEFT) 3rd Intersection: Left (This is DIRECTLY after the above intersection) 4th Intersection: Straight After that, you'll find the famous spheres and two clues, including a notable missing ring and another excerpt. ------------------------------------- NEW CLUE!: Celine Henry's Garnet Ring ------------------------------------- ------------------------ NEW CLUE!: Sixth Excerpt ------------------------ ========================================= NEW OBJECTIVE: Decipher the Sixth Excerpt ========================================= Wow, this guy is really baiting us. Using the excerpt, we'll have to find our next location. This one's not as easy, but you've been here before. You'll need to head to the Intolerance Set. Once you get there you'll see a nice panoramic of the place. Our goal is to get to the throne. More climbing! ------------------------ NEW LOCATION!: Movie Set ------------------------ ================================== NEW OBJECTIVE: Climb to the Throne ================================== Follow Rusty across the lot to the stairs. Go up them with him and follow the path until you'll find yourself on a teetering column. This is another balance game. You'll have to stop the column from crashing down by using your own weight as a counter-balance. When it starts to lean one was, be quick about moving yourself to the opposite direction. After a bit, Rusty will help, and then you should make it lean forward while pressing 'X' to reach safe ground. After that, take any ladder down to the throne and inspect the clues that were left for you there, including another excerpt and Evelyn Summer's ring. ------------------------------- NEW CLUE!: Evelyn Summers' Ring ------------------------------- -------------------------- NEW CLUE!: Seventh Excerpt -------------------------- After examing those, the movie set will come crashing down. ========================================= NEW OBJECTIVE: Escape the Intolerance Set ========================================= When you regain control, SPRINT to the right and than straight ahead from there as the walkway crumbles beneath you and things fall from above. It's actually very straight-forward. =========================================== NEW OBJECTIVE: Decipher the Seventh Excerpt =========================================== We'll now have to find his 'home'. This one wasn't too hard, but your next destination is the nearby Christ Crown of Thorns Church (which is apparently abandoned). When you get to the church, only a location will pop up, not an objective. Let's just go inside and have a looksy... ---------------------------------------------- NEW LOCATION!: Abandoned Church and Presbytery ---------------------------------------------- Inside you'll find what you've been looking for this WHOLE time... then lose it immediately. It appears that it was the temp bartender this whole time (for the record, I KNEW it was him!). He'll disappear into the catacombs, and we must find a way to him. ================================== NEW OBJECTIVE: Enter the Catacombs ================================== From the pulpit there is an exit to the outside on the right. Straight ahead is a house you'll have to enter. Bust down the first door and then the door right after it. You'll get a small cutscene about the bloody bathtub here. There's also several "clues" you can find (they don't pop up as clues) around this room, including a statue of a titan, a bloodly wrench, and two surgical tools. Once you're done, you can get into the catacombs by the ladder that Rusty is standing by. ================================= NEW OBJECTIVE: Kill Garrett Mason ================================= Go down into the catacombs. This whole chase is through a linear series of twists and turns, so keep chasing him and enjoy the dialog. Eventually Garrett will quit running (or run out of room to run) and will fight. Stay in cover and pop out to shoot him after he shoots at you. Enjoy the scenes afterwards. I won't spoil them. Suffice to say that politics, and everything that comes with them, is one of the worst things about the U.S. today... Congrats on your promotion to the Vice Desk! o---------o--, | REPORT! | | o---------o--' "The Quarter Moon Murders" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 15/15 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "The case of the Black Dahlia remains open, the truth lost to all but a handful of men." .:| VICE CASES! |:. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Black Caesar ....................................................(LA 2.14) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Well shit... looks like Roy Earle is out new partner. Not only that, but HE is the one that asked for us. Guess he likes Cole. Oh well, he can't be any lazier than Rusty, right? Plus he's got a VERY nice "police car". Oh, we're also assigned to the Hollywood Division precinct now, just so you know. Hooray? We'll be asked to investigate two dead guys who were taking army surplus morphine (making it a vice case instead of homicide). We'll have these clues to go on from the start: -------------------------------- NEW CLUE!: Army Surplus Morphine -------------------------------- ====================================== NEW OBJECTIVE: Investigate Crime Scene ====================================== Go ahead and head over to the crime scene. Once you get there it's up the stairs and at the very end. Roy will tell us a bit about the victims, and the drug trade in general. See, Cole is the type of guy who wants to take EVERYONE down while Roy says you just need to keep it manageable. We'll have two new person's of interest. -------------------------------------- NEW PERSON OF INTEREST!: Cornell Tyree -------------------------------------- -------------------------------------- NEW PERSON OF INTEREST!: Tyrone Lamont -------------------------------------- Being vice now, we're more concerned with the drug's than we are with the death's. After all, no one killed these two but themselves... Start out by checking the wallet right by the open door (Tyrone's wallet) for a clue. Also check out the popcorn cup nearby. ----------------------- NEW CLUE!: Numbers Slip ----------------------- ----------------------- NEW CLUE!: Popcorn Cups ----------------------- For the record, there are a LOT of popcorn cups in this place... and a whole lof of needles. Sense a corrolation? You can also inspect the body in the chair, but no clues. The body on the floor however has a wallet with a clue in it (turn him over and check his front pocket). ----------------------------- NEW CLUE!: Radio Station Note ----------------------------- After that you can check out the bedroom (nothing but red herrings), but then check out the living room table for a very strange doodle. ------------------------- NEW CLUE!: Strange Doodle ------------------------- There's also another popcorn cup and needles nearby you should check, as it updates your morphine clue. Finally, go into the kitchen and inspect the popcorn cup on the counter to see what you've probably suspected: how these dopers are getting their fix. That'll update the popcorn clue and add an objective. =========================================== NEW OBJECTIVE: Search Black Caesar Food Hut =========================================== You'll hear the 'all clear' music now. Well, let's go check it out, it's just right across the street after all. Once you get over there and give him the whole "LAPD" rap the fry cook will run. Time to chase after him. ===================================== NEW OBJECTIVE: Apprehend the Fry Cook ===================================== You'll chase him a ways and eventually up onto some roofs (and some big drops afterwards). Eventually you'll have to fight him (after being clotheslined). This is one of the harder fights up to now as he'll block a bit and almost always has a nice one-two. I like to dodge the one-two and counter, as that does reliant damage. Try to dodge just once and you'll take a hit. Cole and Roy will drag him back to the food hut, getting his name in the process and giving Cole time to snoop around. ----------------------------------------- NEW PERSON OF INTEREST!: Fleetwood Morgan ----------------------------------------- ========================================= NEW OBJECTIVE: Interview Fleetwood Morgan ========================================= Check the briefcase in the hut first. The two things in here of interest are the ticket stub on the lower left and the item on the lower right. Interact and inspect both for these clues: -------------------------------- NEW LOCATION!: Numbers Operation -------------------------------- ------------------------- NEW CLUE!: Numbers Racket ------------------------- ------------------------- NEW CLUE!: Blue Room Pass ------------------------- --------------------------------------- NEW PERSON OF INTEREST!: Jermaine Jones --------------------------------------- Make sure you got all of the above, then examine the box by the other side of the room. You'll see that it's filled with plenty of popcorn cups and doses of morphine, obviously packaged for distribution. ------------------------------------ NEW CLUE!: Morphine for Distribution ------------------------------------ You'll hear the 'all clear' music now. Time to interview Fleetwood. First ask him about the morphine victims. The idiot will try to say he sells food. Ha! Use LIE here along with the POPCORN CUPS WITH MORPHINE. Fleetwood will say that an Armstrong Edwards supplies him, but Roy knows the guy, saying that he is small time too... Fleetwood will say that the supplier is Jermaine Jones. --------------------------------- NEW CLUE!: Distributor Identified --------------------------------- Next ask about the number slips. He'll say that they are the white man's tax on poor folk. That's pretty vague, and he keeps looking away, so press DOUBT here. He'll give us a name on the numbers: Merlon. That's all he knows. We'll get some more objectives after that: ------------------------------------- NEW PERSON OF INTEREST!: Merlon Ottie ------------------------------------- ============================================ NEW OBJECTIVE: Trace Jermaine Jones' Address ============================================ ==================================== NEW OBJECTIVE: Investigate 'Ottie's' ==================================== You can trace the address after the cut scene by using the phone directly behind you for a new objective. =========================================== NEW OBJECTIVE: Search Jones' Booking Agency =========================================== Well, we have a choice on what to do next, but let's head over to the booking agency for now. Once you arrive go up the stairs and check out the directory. Jermaine's agency is inside and on the left. Go in and you'll see two guys loafing around in the 'waiting area'. Go talk to Jermaine at his desk for a scene. We'll get a chance to search the area now. There's some stuff behind him, but it's all red herrings, the GOOD stuff is. Examine the jukebox. You'll be able to play with the three buttons on the front. Turn the middle button to 'FM' and then tune the thing. Remember the note we got from the apartment that said JJ listens to 275 FM? Tune it to 275 and the thing will open, showing Jermaine's stash. He'll then send his goons at you. ================================== NEW OBJECTIVE: Subdue Jones' Goons ================================== You'll have to box this guy now. He's not too hard (I suspect he's somewhat strung out), dodge his one-two and lay into him. Do that twice and you're done. You'll now get a chance to inspect the radio. There's FIVE things in here that you should pick up and look at: The money, the morphine, the numbers ticket, the bad of weed, and the sticker on the lid of the jukebox. After inspecting all five of those things you should get the following: ========================================= NEW OBJECTIVE: Interrogate Jermaine Jones ========================================= --------------------------------- NEW LOCATION!: Ramez Removals (?) --------------------------------- ========================================== NEW OBJECTIVE: Find Ramez Removals Address ========================================== Time to question Jermaine. Sit down and ask him about the supply of morphine. He'll say he has no idea. Yeah right. We don't have any direct proof, so press DOUBT here. He'll then through out a name: Lenny the Fink. ------------------------------------------ NEW PERSON OF INTEREST!: Lenny Finkelstein ------------------------------------------ Next ask about 'Ottie's' involvement. Cole will ask about the link between the number slips and the morphine, which Jermaine will say there is none. He'll look awfully nervous though, moving his eyes and head around. Press LIE here and present the DISTRIBUTOR IDENTIFIES clue (it mentions the number slips too). He'll tell you more about Merlon Ottie and Finkelstein. --------------------------------- NEW CLUE!: Finkelstein Identified --------------------------------- Lastly ask about the link to Ramez Removals. He'll say he just bought a radio from there, but look at him. Shifty eyes, stupid grin... press DOUBT here. Turns out he is Finkelstein's friend. Officers will then take everyone in. Afterwards you'll be back out on the street. You can use the nearby phone to call in and have the Ramez place trace out now. ----------------------------------- NEW PERSON OF INTEREST!: Jose Ramez ----------------------------------- ----------------------------- NEW LOCATION!: Ramez Removals ----------------------------- ========================================= NEW OBJECTIVE: Investigate Ramez Removals ========================================= Ok, let's go check out the number's operation. Once you get there, go in the building and up the stairs. You'll meet Merlon here, who will say that he runs a legitimate bookmakers business. Uh-huh. Cole will question that, then he'll say that the LAPD already get's their cut. Funny! Roy will tell him to be quiet while we look around. This whole place is full of herrings EXCEPT the big red slot machine in the back. Remember that doodle we got from the junk-heads apartment? What you need to do here is to line up the slots with the doodle. So we need to make the slot machine read: CHERRY BELL WIN! Note that you can HOLD any of the wheels if you get any of them right. Just keep playing until you get the above order correctly. When you hit the order right, the machine will open. Inspect the morphine, number cards, and 'Ramez' sticker. Merlon will try to run afterwards, so you'll have to chase him down. ===================================== NEW OBJECTIVE: Apprehend Merlon Ottie ===================================== Chase him out of the building and through the diner. With any luck, he'll run into some pedestrians and give you plenty of time to catch him (he got knocked down by a diner's exit for me). Just stay on him and you'll have him. You'll get to investigate his cane as well afterwards to find an IOU note from Ramez. ------------------- NEW CLUE!: IOU Note ------------------- ======================================= NEW OBJECTIVE: Interrogate Merlon Ottie ======================================= Time to question Merlon. First ask him about the morphine. He'll say he only prefers 'sporting' outcomes, but looks very nervous and distracted. That's an obvious LIE, so say so and present the FINKELSTEIN IDENTIFIED proof. Next ask him about the IOU note. He'll say we all owe somebody. He looks honest here, so press TRUTH. Cole will have an officer pick him up afterwards. Looks like it's on to Ramez's place now. As soon as you get there, you'll see a cutscene that ends up in a car chase. The car you need to take out is a huge delivery van. Yikes! Cole will call in for backup, so you'll have SEVERAL police cars helping you out along the way! However, the van doors will also fly open and someone will be chucking furniture at you. Do your best to avoid the furniture and stay on the van. Try to side-swipe his rear axel while Roy shoots at them. This isn't too hard, and the other police cars will help out. Once you take him down you'll be back at Ramez's place and can look around. First off, go to the table's on the left and find the rare newspaper. This one is .:NEWSPAPER: Mickey Cohen:.. Nice background-history. Should have just killed them all. After that examine the ledger on the other table. As Roy will mention, look for names that ship and recieve (the left hand page is INCOMING, the right hand page is OUTGOING). You'll notice that Ramez gets a lot of ICE SHIPMENTS in the left hand page, so TAP on those for a commnet. On the right hand side you'll notice OTTIE's name come up a lot, so TAP on that. The game is trying to tell you to look for the ice shipments. Walk towards the furniture in the back and Roy will mention the water on the floor. What you need to do here is FOLLOW THE WATER TRAIL to the back of the warehouse. Once you get back there Roy will tell you to climb up the nearby ladder. Climb up the ladder and head to the left, to the crane operators platform. Now you can control the crane. Move the crane towards Roy (it has a light on it so you can tell where it is in relation to down below). See the room/structure on the left down below? That's a cold-storage room. We need to get in there. Use the crane to move the crate blocking thd door (the crate is up against the wall, close to the ladder you came up). Just pick it up and exit the crane. Roy will tell you about the room now, so go back down the ladder. Roy will be inside of the cold room, so go in and check out the ice in the middle. There's clearly something frozen inside. Cole will take out his gun, so use it and shoot the ice block up. It'll eventually crack and you can check out the contents: army surplus morphine. You'll see a cutscene now of the Polar Bear ice company making ANOTHER shipment, DESPITE the fact that Jose is clearly being watched by a POLICE OFFICER. This will prompt Jose to punch the officer and make a run for it. =================================== NEW OBJECTIVE: Apprehend Jose Ramez =================================== He'll go hide in the furniture maze, and has a shotgun, so trail him and take him out. The coroner will pick him up and Cole will have ME and Tech Services come over to Ramez's place while we go Polar Bear hunting. ------------------------------------- NEW LOCATION!: Polar Bear Ice Company ------------------------------------- ======================================== NEW OBJECTIVE: Search Polar Bear Ice Co. ======================================== Head on over to the ice company now. A guy out front will tell you that the place is close, when Roy asks him how many janitors carry a gat. The man will reach for his weapon when HOLY COW ROY IS FAST! Cole and Roy will go into the place and see Lenny Finklestein, telling him to give up. He'll run while Cole and Roy shoot his guards. ========================================== NEW OBJECTIVE: Apprehend Lenny Finkelstein ========================================== We'll have a little gun-action now. Lenny is running through this place and we have to follow him. Follow SLOWLY though, as he has multiple guards left, each carrying a shotgun or automatic weapons. Use cover and wait for good shots or until they shoot first, then pop out and get them. There aren't any real surprises here, just 4-5 guys needing killed. At the end you'll go up some stairs and have a little cutscene with Lenny. Despite being cornered and outnumbered, he'd rather fight us, so RIGHT after the scene ends, pull out your gun and SHOOT HIM DEAD. Go open up the box in the back to end this case. o---------o--, | REPORT! | | o---------o--' "The Black Caesar" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 13/13 QUESTIONS CORRECT: 7/7 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $1243 INJURIES: $0 CITY DAMAGE: $206 o-------------o--, | CASE NOTES! | | o-------------o--' "The death of Lenny Finkelstein should keep Administriative Vice in the headlines, for now." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Set Up ..........................................................(LA 2.15) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ More of Cole's past. And Sheldon's, too. A good flashback! Afterwards you'll be at a boxing venue with Roy. Roy seems to have $50 riding on this fight, and was assured that he was going to win. Turns out his guy didn't take the planned fall after all. This seems more of a "Roy Earle's personal problem" than an actually case, but here we area. May as well get on with it. After all of the initial scenes we'll have the following clues: =================================================== NEW OBJECTIVE: Investigate Fighters' Dressing Rooms =================================================== --------------------------------------- NEW PERSON OF INTEREST!: Albert Hammond --------------------------------------- -------------------------------------- NEW PERSON OF INTEREST!: Carlo Arquero -------------------------------------- ==================================== NEW OBJECTIVE: Locate Albert Hammond ==================================== Roy will put an APB out on Albert "for his own protection". First off, go examine the nearby newspaper for another flashback. This one is .:NEWSPAPER: Alienist Fontaine:.. Well, now we know who the morphine robbers are. Next go check out Hammond's locker, next to the board. Here you'll find some bookmakers odds, giving us a clue and objective. --------------------------- NEW CLUE!: Bookmaker's Odds --------------------------- ================================================= NEW OBJECTIVE: Trace Telephone Number through R&I ================================================= You can also examine the open window and a couple of boxing gloves, but they are just herrings. We'll need to go make a phone call on the number now, but once you head outside you'll see a scene with Mickey Cohen. Cole will tell him to back off, lest he wants to be arrested. %@#$ that, let's just shoot him. Go to the nearby telephone and trace the number to a Hotel El Mar, giving us our only real lead. ======================================= NEW OBJECTIVE: Investigate Hotel El Mar ======================================= Head on over there and talk to the front desk. He'll say that Hammond isn't registered here, but that hardly anyone uses their real names. He'll let us look at his books, but as you can see they are all celebrities. Roy will tell us to look for 'prominent Tommies' (British names), given that Hammond is British. Find 'Winston Churchhill' and tap on it. Room 207. Head up the stairs and room 207 will be staring you in the face. Head on it. Inside you'll find plenty of clues. Go over to the bed. On the right side you can pick up a cigarrette with lipstick (Albert has a lady-friend) and on the left side is some math showing some payouts. Seems like Albert won for himself and bet on it. ------------------------------ NEW CLUE!: Bookmaker's Payouts ------------------------------ Go check out the table next. You can look at the food (it's still warm) and the magazine. Look at the right-hand page and tap on the filled-out coupon. Candy Edwards. The lady friend, more than likely. -------------------------- NEW CLUE!: Magazine Coupon -------------------------- -------------------------------------- NEW PERSON OF INTEREST!: Candy Edwards -------------------------------------- ================================================= NEW OBJECTIVE: Investigate Candy Edwards' Address ================================================= After that, check out the dresser to the left. Check the ticket stub on the left for a clue and the candy if you want. ---------------------------- NEW CLUE!: Movie Ticket Stub ---------------------------- Lastly, check the turned-over waste basket nearby for a discarded telegram note. Looks like Albert's planning on going back home. ------------------- NEW CLUE!: Telegram ------------------- You'll get the 'all clear' music here. Time to follow up on our only lead: Candy Edwards. Head over to her address (a motel) and ask the clerk about her room. Apartment seven. Sounds like Carlo has been by here, too. Go outside, head up the stairs (to your left), and take a left to reach Apt. 7. You'll hear Carlo harrassing you. Knock down the door and you'll see him knock out Candy, turning to you next. Time to box. As usual, dodge his one-two and lay into him. He's not that hard but can throw some fast jabs at times (he's no Albert Hammond). Once you knock him out you'll be free to investigate the room. Examine Carlo himself first. He's got two items in his pockets worth looking at. Glad he didn't use the knife! After that you can examine the suitcase on the bed and the makeup on the table if you wish, but they are herrings. The real clues are on the desk: a bus ticket and a flier for the Ascania. --------------------- NEW CLUE!: Bus Ticket --------------------- ------------------------- NEW CLUE!: Cunard Ascania ------------------------- After looking at those the 'all clear' music will play and Candy will wake up (timely, no?) giving us a chance to interview her. ====================================== NEW OBJECTIVE: Interview Candy Edwards ====================================== First, ask her about Albert. She'll say she hasn't seen him as she's over him. An obvious LIE, present the MAGAZINE COUPON. Apparently she was expecting him to fall too. Hmm.. Ask about the list of odds next. She'll say she doesn't know. She's a BAD liar though, as you can obviously tell. Call this a LIE and present the BETTING ODDS. Lastly, ask about her plans to leave town. She'll say she's going straight home, but looks oddly smug. Well, we don't really know if that's a lie, but call DOUBT here due to her smugness. Watch the next scenes. Roy will through Carlo out and we'll stake Candy out until she leaves. We'll gain control of Cole as Candy is leaving, but we'll be sitting on a bench with a newspaper incognito. ================================= NEW OBJECTIVE: Tail Candy Edwards ================================= [Note: There is a trophy here called "The Moose" that you can obtain by not using cover or incognito.] Watch as she rounds the corner and walks away from you. She'll walk straight ahead to the distant street, but it's a fairly clear line of sight so you can afford to sit on the bench for quite awhile. When she's aways away, move up past the wall to the pickup truck. She'll stop at the sidewalk and eventually start walking to the right. Keep following her, using the small fence on the right as cover (you can also go incognito on the shoe polishing bench). She'll keep going past a building that you can actually climb up. From the building you can watch her walk across the street and rake another right. You can remain on the building and jump to a closer roof as well. Keep following her until she takes a left. If you're on the building, quickly turn 180 degrees around and use the ladder to get down. Use the house corners here and keep watching her, moving up whenever it's safe. Eventually she'll stop at a 'Thrifty Liquor'. We'll meet up with Roy now. Time to investigate the liquor store. ========================================= NEW OBJECTIVE: Investigate Thrifty Liquor ========================================= Go inside and the bookie will tell you that Candy made a phonecall, used the notepad, and left, saying she was being tailed. And we did so good! Go to the phone and use Cole's shading trick to see what Candy wrote. Once you trace it all, you'll get some more clues: --------------------------- NEW CLUE!: Bookie's Notepad --------------------------- ============================================= NEW OBJECTIVE: Investigate Examiner Drugstore ============================================= Go outside and drive over to the drugstore next. On the way there you'll get a call back about local bookies from dispatch, adding a new location to your list: ------------------------------- NEW LOCATION!: Ray's Bookmakers ------------------------------- Once you're at the drugstore, talk to the owner and you'll learn Candy cleaned him out. He'll say she called a cab, so head over to the phone on the right and pick up the cab number. ------------------------------ NEW CLUE!: Yellow Cab Co. Card ------------------------------ ================================ NEW OBJECTIVE: Locate Yellow Cab ================================ Use the telephone nearby to call the yellow cab company. Afterwards you can talk to the bookie for Ray's address (which we already have, I guess this is a second way to find it). Let's head there next. As you approach the scene you'll see the cab waiting for Candy. She'll come out soon, giving you the job of trailing the cab. =================================== NEW OBJECTIVE: Trail Yellow Cab 179 =================================== Follow the cab from a distance until it finally stops at a bus depot, giving you a new objective. =============================================== NEW OBJECTIVE: Investigate Interstate Bus Depot =============================================== Head in and take a seat at the first chair, going incognito. Candy will go off to the left, and then come back and go through the door on the right. Soon you'll hear a gunshot. Run to the right door to see Candy bleeding out, her suitcase gone. Cole will try and get some info from her, but she's fading. Have Roy call an amulanace then examine the clues lying nearby. Grab the gun and take a look at it to see one shot fired (likely the murder weapon), then grab the handbag and open it to ------------------- NEW CLUE!: Revolver ------------------- =========================================== NEW OBJECTIVE: Investigate Egyptian Theatre =========================================== Since Hammond escaped, our only real choice now is to go to the theatre (which is just up the street). As you get out at the theatre, you'll get a call from dispatch saying Candy died from a knife wound: the gun was hers! Go inside and you'll hear Carlo and Hammond arguing, Carlo trying to kill him. This will lead into a gun fight. Carlo isn't alone though, he's got two goons below you with weapons too. Focus on them first, getting some easy kills when they show themselves then move down to where they were. Down here is a better angel on the upper stands, so use it to take out Carlo (Roy will of course be helping as well). Once you have all three of them killed, enjoy the rest of the scenes that follow! o---------o--, | REPORT! | | o---------o--' "The Set Up" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 11/11 QUESTIONS CORRECT: 3/3 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "Albert Hammond sails for England after inexplicably vanishing from police custody." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Manifest Destiny ....................................................(LA 2.16) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ More of Cole's personal back-story. You'll see why he's "no war hero". The captain will tell us there's been a shooting at the 111 Club and two of the dead guys were carrying Army surplus morphine. Yikes! Some judge out in Pasadena also died the other day and had TWENTY syrettes on him. We didn't get all of the morphine, that's for sure. ------------------- NEW CLUE!: Morphine ------------------- ======================================= NEW OBJECTIVE: Investigate the 111 Club ======================================= Head on over to the 111 club. Once you get there, the officer will say homicide is already inside. Go in to see... Bekowsky!? Guess he's moved up too. Now here's the crazy part. There's three deaths here, and the club's owner was an ex-marine that Cole knew (he was in his unit) named Eddie McGoldrick! Oh and guess what, the other two stiffs, Bowe and Bittleston, were PART OF THE BAND that Lamont and Tyree were in! Crazy! ----------------------------------------- NEW PERSON OF INTEREST!: Eddie McGoldrick ----------------------------------------- ----------------------------------- NEW PERSON OF INTEREST!: Bittleston ----------------------------------- ----------------------------- NEW PERSON OF INTEREST!: Bowe ----------------------------- Wow. Ok, Bekowsky will look after the hostess while we look around. Check out the stiff right in front of you. Looks like a dozen rounds killed him. Geez. You can also check out Eddie's dead body, which is behind you and to the left in his office. There's also an open safe in here with plenty of money. Well, it wasn't a robbery. They probably just wanted him dead. Go back into the room, past the hostess and to the left. Check out the case in the middle of the room. See those three small items to the lower right? Interact with all three of them (I did it from left to right) and a small compartment will pop open from the case. Inside is a spoon, band, syringe, and a ticket to the Blue Room. ------------------------- NEW CLUE!: Blue Room Pass ------------------------- ======================================== NEW OBJECTIVE: Investigate The Blue Room ======================================== You can check out the last dead musician nearby, and then head into the room past him. Check out the carton there, which is clearly from the ship that was robed. Looks like Eddie got a cut of it. Also check out the contents of the carton. Cigarettes. Thousands of them. --------------------------- NEW CLUE!: Valor Cigarettes --------------------------- Go inspect the gun rack beyond that. Have Cole pick up a gun and inspect it. Army-issued BARs. Eddie's got a crate of cig's, army-issued BARs (THREE of them) and customers with Army surplus morphine... --------------- NEW CLUE!: BARs --------------- Roy will say we should head back to the station and check the details on what exactly was stolen from the ship (it looks like much more than morphine). --------------------------------------- NEW LOCATION!: Hollywood Police Station --------------------------------------- =========================================== NEW OBJECTIVE: Meet with Robbery Detectives =========================================== -------------------------- NEW CLUE!: Coolridge Heist -------------------------- Before we do anything, though, we should talk to the hostess. Go over to her and introduce yourself. ------------------------------------ NEW PERSON OF INTEREST!: The Hostess ------------------------------------ Ask her about the shooting incident. She'll say she has no idea, but glances off to the right every now and again. No proof against that, so hit DOUBT. Next ask about her knowledge of Eddie. She is straight-faced here, so hit TRUTH. Sounds like Eddie was dumb. With all of that out of the way, let's head to The Blue Room. Once you get there head inside both sets of doors to see a scene. Roy will get pissed off, so Cole tells him to have a drink while we interview this Elsa character. --------------------------------------- NEW PERSON OF INTEREST!: Elsa Lichtmann --------------------------------------- First ask her about the surplus morphine. She'll say she can't help us (and the musicians back her up). Now, Elsa keeps a very straight face: the ONLY tell she really has is that her left eyebrow will twitch from time to time. Call the first question into DOUBT. Elsa isn't threatened by you though, but the musician will tell you it's some white guy. Next ask about the victims. She'll once again say she has no idea, but looks quite sad afterwards. Call DOUBT again. She'll then have an argument of ideals with Cole afterwards. Roy will say we need to talk to Mickey Cohen, at The Mocambo Club, but Cole will tell him that he needs until tomorrow to be 'sure of something'. OK.... ------------------------------------------- NEW PERSON OF INTEREST!: Meyer Harris Cohen ------------------------------------------- ------------------------------- NEW LOCATION!: The Mocambo Club ------------------------------- ===================================== NEW OBJECTIVE: Interview Mickey Cohen ===================================== And with that, we'll have to tail Elsa. ================================== NEW OBJECTIVE: Tail Elsa Lichtmann ================================== Go ahead and follow her, not too close, not too far. She'll eventually stop at a very big, fancy building. Cole will follow her in... he looks very... guilty. I'm sure you can figure out what Cole, the MARRIED man, is most likely doing (just like I'm sure Roy has figured out). After that scene, you'll automatically be at The Mocambo Club. Follow the waiter in and talk with Mickey and his friend Johnny (a fellow marine). ------------------------------------------ NEW PERSON OF INTEREST!: Johnny Stompanato ------------------------------------------ First ask Mickey about the Finkelstein drug operation. Apparently Lenny has 1/3rd of the stolen morphine shipment. Mickey will call that old news and say he had no idea. His tell is glancing slightly to the left from time to time. Call that into DOUBT. Next ask him about the 111 club shooting. Again, he knows nothing about it. Press DOUBT here too. Well, no new clues, but we do get an interesting little scene from Mickey afterwards. Looks like they DO have some of it, but need to get the rest of it, as the bodies are piling up. We'll go to the station automatically next, with a little talk about prostitution thrown in. We'll go in and see Captain Colmyer, who will tell us Caldwell and McManus are working the Coolridge theft case. Luck will have it that Caldwell is in the squad room. Time to go see him. Cole will tell Caldwell about the recovered smokes and BARs. Caldwell will let Cole look at the shipping manifest. Check out the manifest's right page and inger-tap on everything circled in red: morphine, cig's, BAR's, and Thompson's. All stolen. You'll get some updated clues and this new one: ------------------- NEW CLUE!: Manifest ------------------- Right then an officer will burst in, saying a man is spraying a bus with a tommy gun. Let's get down there! ======================================= NEW OBJECTIVE: Attend Bus Stop Shooting ======================================= Once you get at the scene, it'll seem that a man is going crazy on a bus from a nearby room. Damn. You'll be dropped off at the front of the building, but don't try and take him out from here: you'll be torn to pieces. Instead, go around the building on the left side until you see a ladder. Climb up it and get on the roof. Stupid ass Cole will announce he's up there, so get into cover. The man will swing around and fire the auto at Cole, so after he's done that, aim at where he pops out at and land a couple of shots when he does it again. ======================================= NEW OBJECTIVE: Search the Sniper's Body ======================================= Well, I wouldn't call him a 'sniper' but the game does... anyway, go over to the corpse and search him. Check his right pocket (your left) to find a note book. ------------------------------ NEW CLUE!: Sniper's Pocketbook ------------------------------ After that go check out his gun. Of course, one of the missing BARs. The scene will fade to black and then you'll have to interview the bus driver, another marine that you served with named Felix Alvarro. If you remember that gunman's book, it CLEARLY mentions Alvarro's name. Looks like he's lucky to be alive: someone is trying to kill him. -------------------------------------- NEW PERSON OF INTEREST!: Felix Alvarro -------------------------------------- First ask him about the heist on the Coolridge. He'll say that some cops came and interviewed him and everyone else on the ship. He'll look a little nervous afterwards, but we have no proof, so hit DOUBT. He won't give up much though. Next ask him about the motive for the shooting. He'll say he has no idea. Hit LIE here and present the SNIPERS POCKETBOOK. He'll say that Cohen thinks that they have the rest of the morphine and COURTNEY SHELDON is going to meet with him to sort it out. Oh, and JACK KELSO is in town. Fun. Looks like one big reunion. You'll get all these clues: ----------------------------------------- NEW PERSON OF INTEREST!: Courtney Sheldon ----------------------------------------- ---------------------- NEW CLUE!: 6th Marines ---------------------- ----------------------------------- NEW PERSON OF INTEREST!: Jack Kelso ----------------------------------- ================================ NEW OBJECTIVE: Locate Jack Kelso ================================ [*Note: You should get the "The Fighting Sixth" trophy here as well.] Go over to the nearby phone and use it to find Jack's apartment. -------------------------------- NEW LOCATION!: Kelso's Apartment -------------------------------- =================================== NEW OBJECTIVE: Interview Jack Kelso =================================== Ok, let's head on over there now. You'll catch Kelso coming home, so Cole will "ask" him to come down to the police station. Good cut scene! Once you're down at the station, you'll be able to interview Jack. Ask him about the army surplus of morphine first. He'll say it has nothing to do with him, but his eyes are lying. We have no proof though, so hit DOUBT here. Jack will say the mob and the vice squad have the morphine game rapped up. Next ask about McGoldrick. He'll say he didn't know that either, but looks truthfull, so hit TRUTH. Ask about the arms stolen from the Coolridge. Again, he didn't know, again, TRUTH. Cole will pry for info, but Jack refuses to give him anything and brings up his "war hero" status. Ask about the robbery next. Jack will say he saved Cole's life THREE times, but doesn't know about the robbery. He'll look like he's about to crack though. Hit DOUBT here. There's some GOOD cutscenes next, and then another officer will tell us about ANOTHER shooting. ============================================= NEW OBJECTIVE: Attend Robert's Diner Shooting ============================================= Ok, I swear we just need to kill Mickey, this is getting ridiculous. Head on over to the diner. You'll see two mobsters fleeing the scene and have to chase them down in your car. This chase isn't too hard, just keep on them and make carefull turns. They'll get boxed in by some other police units and get trapped eventually, so get out and shoot them down. Afterwards the scene will be clear and you'll get a chance to investigate. ----------------------------------- NEW LOCATION!: Alleyway Crime Scene ----------------------------------- Flip the first stiff over and check out both of his pockets. You'll see the meeting with Sheldon and you'll also see a COPY of the ships manifest naming all of the marines aboard. Damn. Someone sold/gave this to the mob no doubt. We'll get A LOT of information from this, including some people whose lives are in danger: ----------------------------- NEW CLUE!: Shooter's Notebook ----------------------------- --------------------------- NEW CLUE!: Copy of Manifest --------------------------- ==================================================== NEW OBJECTIVE: Investigate Grauman's Chinese Theatre ==================================================== ================================================ NEW OBJECTIVE: Investigate Hollywood Post Office ================================================ --------------------------------------- NEW PERSON OF INTEREST!: Walter Beckett --------------------------------------- ----------------------------------------- NEW PERSON OF INTEREST!: Michael Driscoll ----------------------------------------- ------------------------------------- NEW PERSON OF INTEREST!: John Higgins ------------------------------------- ----------------------------------------- NEW PERSON OF INTEREST!: Patrick Connolly ----------------------------------------- After THAT long list of things to do and people to see you can check out the man's gun (another BAR). You can't check the other man for some reason, but BE SURE to pick up the newspaper nearby, as it's one of those rare ones. This one is .:NEWSPAPER: LAPD VICE SCANDAL:., and has some VERY interesting scenes. Damn you, Roy! Let's head over to the chinese theatre now. Once you get near it, you'll see a scene where a couple of mobsters gun down two of our marines and drive off. Pretty smooth, but we saw it. This is a car chase scene, so stay on them as Roy takes shots at them. The'll cut through a back yard and make some VERY tight turns, so be ready and be careful. Between Roy's shooting and your side-swipping you should be able to take them out. Be careful though, with their vehicle disabled they'll get out and start firing on you. Kill the driver ASAP, and then flank the passenger. Aww, no clues for us. Let's head over to the post office now. Once you get there, a big shootout between the mob and local cops will be in progress. What're you waitin' for!? Help them! You can take out two guys easy from the position you start from by waiting for them to pop out. After two are down, the other two will retreat behind the counter and everyone on your side will advance. Go with them and take cover in the middle area, where you can nail the other two easy. After the scene you'll be able to search the area. Go check out the body to your right first. Holy cow, he's still alive! Listen to what little the poor guy has to say. ------------------------------- NEW CLUE!: Beckett's Confession ------------------------------- THAT will be a nice clue to have no doubt. Check out his left hand as well for a business car for polar ice: ------------------------ NEW CLUE!: Business Card ------------------------ There's a door behind him leading to the back, but it has literally nothing for you to interact with. Instead, go behind you to another dead body (the other marine) and search his left coat pocket for a note. --------------- NEW CLUE!: Note --------------- ================================================ NEW OBJECTIVE: Investigate 1640 North Las Palmas ================================================ Well, all that's left is the meeting place. Looks like they are both going to square off against each other. Head there next. Or course, it's going to be shooting time by the time you get there. From the start there will be two people in front of you in an alleyway. The closer one is easy to peg, and the one further away will undoubtedy take cover somewhere. BE CAREFUL about moving towards that car in front of you, as there are shooters on the roofs to your right. PLUS, after a little while, ANOTHER car with two more people will come in from the right. You can probably kill the second "1st car" guy and the guy on the roof straight ahead easily enough, and than the "2nd car" driver easily enough as well. From there, just use cover (the left side of the first car is a good spot) and pick them off one by one. You can also get to the roofs from a nearby drainpipe and use the gangster's weapons. After the fighting a call will come in over dispatch saying they have a Courtney Sheldon in custody and he's asking for an interview with Cole. Time to head over to the station. =========================================== NEW OBJECTIVE: Investigate Courtney Sheldon =========================================== Once you get to the station, the irishman will pull Roy, telling Cole to do the interview solo. Head in and you'll find Shelton in a room on the right (past the first hallway). Dr. Fontaine will be there with him. Ask about the 6th Marines being targeted. He'll start giving himself away with his eyes. Press LIE here and present the NOTE. He'll say he is being targeted, but he doesn't have the morphine. The doc will back him up (I didn't ask you, knucklehead!). Ask about the robbery next. He'll say he was on the ship but that doesn't prove anything. He has a SERIOUSLY straight face here that just screams "truth", but it ISN'T. You KNOW that. Say LIE and present BECKETT'S CONFESSION. Watch the many scene's that ensue. I'm sure you'll undoubtedly be taken aback. o---------o--, | REPORT! | | o---------o--' "Manifest Destiny" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 15/15 QUESTIONS CORRECT: 14/14 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $468 INJURIES: $0 CITY DAMAGE: $50 o-------------o--, | CASE NOTES! | | o-------------o--' "Despite mob wars and an unsolved robbery, one story will dominate the newsprint." .:| ARSON CASES! |:. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Gas Man .........................................................(LA 2.17) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Well, we've been made a sacrifice to keep the higher-ups out of the papers. What a shame. We've been demoted, of course, to the Arson Desk as well, with a new precinct in the Wilshire Division. Cole is up for a board review in December, by the way. We'll also naturally have a new partner: Herschel Biggs. Our case to chase down now will be two house fires. We're given the following info to start with: ============================================== NEW OBJECTIVE: Investigate Steffens House Fire ============================================== ============================================ NEW OBJECTIVE: Investigate Sawyer House Fire ============================================ Well, let's get going. Cole will try some small talk, but Biggs is having none of it. Let's go to the Steffens place first. On the scene Biggs will point out that the lasy is crying real tears, and it's probably not an insurance scam. We'll see a funny scene with the cop on duty as well. Poor Cole. This family didn't have any insurance anyways, and they were gone when it happened. ===================================== NEW OBJECTIVE: Interview Mr. Steffens ===================================== You'll find Mr. Steffens inside the burnt out building go in and talk to him. ------------------------------------- NEW PERSON OF INTEREST!: Don Steffens ------------------------------------- First ask him about his trip. He'll tell you about how they won it. Press TRUTH here and he'll show you his travel voucher even. ----------------------------- NEW CLUE!: Competition Ticket ----------------------------- =================================================== NEW OBJECTIVE: Investigate Gulliver's Travel Agency =================================================== Next ask him about the re-development going on. He'll say that he didn't bargain with those people when most of his neighbors packed up and left. It can be hard to tell, but his eyes dart slightly from time to time, so press DOUBT here to learn he was holding out for more money, but this turn of events is pretty much making him settle... sound fishy? --------------------------------- NEW CLUE!: Suburban Redevelopment --------------------------------- ======================================================= NEW OBJECTIVE: Trace Address for Suburban Redevelopment ======================================================= You can explore the place if you like. There are a LOT of red herrings laying about. However, there is one clue to find: on the left hand side of the house is the Instaheat heater (by the fence). Check its service record: ------------------------------------- NEW PERSON OF INTEREST!: Matthew Ryan ------------------------------------- ---------------------------------- NEW CLUE!: Heater Serviced by Ryan ---------------------------------- The 'all clear' music will play. Now let's go trace that address by the nearby phone. You'll get a new location with this phone call. ------------------------------------- NEW LOCATION!: Suburban Redevelopment ------------------------------------- Well, let's stick to this case for now and follow up on the ticket lead. Head on over to Gulliver's Travel Agency next. Go inside the place and you'll meet a John Cunningham who will show you his ledger for tickets and trips. ---------------------------------------- NEW PERSON OF INTEREST!: John Cunningham ---------------------------------------- On the book, find the Steffen's family name and do the ol' finger-tap on it. Also, find the Sawyer family name and finger-tap it as well. Looks like they had tickets too, but canceled. Afterwards you can ask John a couple of questions. Start off with the suburban redevelopment fund. He'll say they ran a promotion through them covering half of L.A.. He's straight-laced, so hit TRUTH here. Next ask about the promotion. He'll say there's hundreds of promotions running at a time at times. He's not so straight-laced this time, so hit DOUBT here. He'll say that there's SUPPOSED to be a supervised drawing, but the reality is the suburban redevelopment just calls him and tells him who won. How shady! Well, let's just go pay them a visit, eh? When you go to check them out, the location will change to the one below: ---------------------------------------------- NEW LOCATION!: Elysian Fields Development Site ---------------------------------------------- There is literally nothing to do at this address now. You can go inside the little building on the left and pick up a note and Cole will tell himself that the 'Redevelopment Project' foots the bills why 'Elysian' builds the houses, but that's about it (no clues). Time to go check out the second burnt house, the Sawyer family. Once you get there you'll meet the fire cheir, Albert Lynch. He'll say that it looks like a water heater explosion, and it killed the whole family of four while they were asleep in their beds. Tragic. You can check out the family on the mats to the left, as well as talk to Mal about your personal problems. Well, we can rule out insurance fraud in this case. -------------------------------------- NEW PERSON OF INTEREST!: Sawyer Family -------------------------------------- There's hardly anything to check here: the house is full of red herrings. The only thing you CAN check here is a valve in the clearing, on your way to the fire truck on the right side on the house. -------------------------- NEW CLUE!: Regulator Valve -------------------------- Cole will show it to Biggs and the chief. One of the officers will then bring in a neighbor, Joanna Alford, to talk to you. -------------------------------------- NEW PERSON OF INTEREST!: Joanna Alford -------------------------------------- She'll say that the family had won a trip from Gulliver's Travel and were supposed to be gone, but one of the kids got sick and they had to cancel. More fishiness. However, at this exact second Lynch will point out an on-looker from across the street and will say he likes fires... go get him! This isn't a hard chase, although it does take some good cuts on your part to get near him so you can tackle him. If you can't, you'll just end up fighting him. Either way, after it's over you'll be back at the house. ---------------------------------------- NEW PERSON OF INTEREST!: Herbert Chapman ---------------------------------------- Cole will have him turn out his pockets, producing a cigarette and a book of matches, which Lynch points out is a way to delay a fire. He'll say he didn't light the fire, but wanted to see it. The officers will take him in in case we want to question him later. The fire chief will than tell us to meet him at the fire station: he has a theory. --------------------------------- NEW LOCATION!: Fire Station No.32 --------------------------------- ============================================= NEW OBJECTIVE: Investigate Fire Station No.32 ============================================= Ok, well let's head over to the fire house. We don't have any other leads right now anyways. When you get there you can hop in the fire truck if you haven't been in one yet (for the car trophy), and then see the chief. He'll show you the Sawyer Family water heater, noting that its been serviced recently. ----------------------------- NEW CLUE!: InstaHeat Model 70 ----------------------------- ---------------------------------------- NEW PERSON OF INTEREST!: Reginald Varley ---------------------------------------- ------------------------------------ NEW CLUE!: Heater serviced by Varley ------------------------------------ We'll than have to solve a puzzle so Lynch can demonstrate his theory. You'll have three items below that you need to pick up and place in the three spots up above (to create a chain). 1. Pick up the first item on the left and put in next to the burner (on the right). 2. Pick up the middle item and place it in the middle. 3. Pick up the right item and put it in the last slot. After that, turn the gas on. The valve for it is on the very left. BOOM! Lynch will think that it COULD be a problem with the regulators, and gives you the InstaHeat address to go ask. ============================================ NEW OBJECTIVE: Investigate InstaHeat Factory ============================================ Time to head over to InstaHeat. Follow Biggs inside. You can check out the display when you get in and you can also listen to a report about yourself on the radio. To the left is a scene with the secretary. She'll tell us to speak to the manager. ----------------------------------- NEW PERSON OF INTEREST!: Ivan Rasic ----------------------------------- Do a 180 and go through the door. The managers office is straight ahead. Go in and he'll look at the regulator, saying its been tampered with. Uh-oh. You'll get to ask him some questions now. Start with the InstaHeat Model 70. He'll say that he doesn't think there's anything inherently wrong with the design. Notice him flench and his adam's apple move? Press DOUBT here. You'll get a "they're not all faulty" response, as well as a clue. --------------------------------- NEW CLUE!: Ivan Rasic's Statement --------------------------------- Next ask about the model's history. He'll say the rubber lasts quite a few years and then perishes. Cole will then ask if everyone working on them is licensed. He'll say of course! His eyes are saying he's lying though... Call out a LIE here and show him the RYAN HEATER. He'll say that Ryan was a former criminal who did his time (well shit, I was just saying he didn't check the heater good enough!). Ivan will give you a list of all the installers he has. ------------------------------ NEW CLUE!: List of Gas Fitters ------------------------------ Cole will get up now to have R&I cross-refrence the list for criminals. Use the phone right in front of you. Cole will rattle off all the names to R&I. Three of them will come back with some sort of record: Clemens, Ryan, and Varley. Sheesh! ----------------------------------- NEW CLUE!: Clemens' Criminal Record ----------------------------------- --------------------------------- NEW CLUE!: Ryan's Criminal Record --------------------------------- ----------------------------------- NEW CLUE!: Varley's Criminal Record ----------------------------------- Cole will then have Ivan give him where each of these guys is working at right now: ======================================= NEW OBJECTIVE: Interview Walter Clemens ======================================= ======================================= NEW OBJECTIVE: Interrogate Matthew Ryan ======================================= ========================================== NEW OBJECTIVE: Interrogate Reginald Varley ========================================== Cole will then have Ivan take him to his employees lockers (with Biggs backing you up!? Wow!). Inspect the lockers from left to right, investigating all of them. Each one will have something in if for you to look at. Make sure you get these clues before preceding: -------------------------------------- NEW CLUE!: Clemens' Anarchist Pamphlet -------------------------------------- ------------------------------------- NEW CLUE!: Ryan's Anarchist Pamphlets ------------------------------------- ------------------------- NEW CLUE!: Mosquito Coils ------------------------- You'll get the 'all clear' music afterwards. Well, we have three people to check with. As you walk out of the factory, you'll see a scene of a man approaching a worksite. Ok, let's go to Clemens first. Cole and Biggs will push him a bit, then ask him for answers. First ask about Varley. He'll say that he doesn't know him. Well, that's a lie, they are co-workers. We can't prove it though, so hit DOUBT here (you'd think the co-worker list should do the lie bit justice, but the "prove me wrong" question that comes afterwards is un-related). He'll say that Varley sometimes gets kickbacks from some developer. ------------------------------------ NEW CLUE!: Walter Clemens' Statement ------------------------------------ Next ask him about his employment. He'll look genuinely confused here. Hit DOUBT again. He'll explain why the arson is on his record, gaining Biggs' approval. Lastly ask about his knowledge of Ryan. He'll say he doesn't know him. Call the LIE and use the CLEMENS ANARCHIST PAMPHLET. He'll say that Ryan gave it to him, and he's always pushing that shit around. Ok, let's go to the Varley worksite. On the way there, Biggs will admit it's been a long time since he had to use his weapon. Once you're at the site, Varley will take off running (since dumb-ass Cole announces his cop status right away). Chase after him. You'll have your gun out, giving you a chance to put a bead on him. Honestly, the best time to try it is after he cuts the corner of a house and you make the same cut, then put it on him to catch him. He may or may not be our guy, but the Detroit PD probably want him regardless. Next go to the Ryan's worksite. This will result in a chase, where you'll have to take out Ryan's InstaHeat truck. He'll drive through some contruction scenes (and lead us over a jump) as well as cut through some yards (watch out for pedestians). Keep on him and let Biggs shoot out the tires (smack his wheel wells) until you can apprehend the guy. An officer will take him in. Now as you've probably guessed, we need to go back to the station and interview both suspects. This is one of those cases where you'll have two people but you'll need to pick one to charge. Head on in to the station. The desk officer will give Cole a rough time but it looks like Biggs is backing us up now. Head to the right and take that left to reach interview room 2. Varley is in here, so let's drill him. First ask about his work at the Sawyer Residence. He'll say he does just new installations. Bullshit, he serviced that thing. Call LIE here and present the HEATER SERVICED BY VARLEY. He'll say that suburban wanted Sawyer out, and gave him a free heater servicing... ok... Ask about the suburban redevelopment. He'll look smug, saying he has principles. Clemens told us about it though, so call a LIE here and present WALTER CLEMENS STATEMENT. He'll say that lots of people took their "hurry up" money though. Finally ask about the InstaHead Model 70. He'll say he didn't sabotage the thing, but look guilty as hell. Call a LIE here and present the MOSQUITO COILS. He'll say he was HOLDING them for Ryan. DON'T CHARGE VARLEY, we want to leave and go check out RYAN. Go to interview room 1 now. It's by the main entrance you came in (it took me awhile to find it!). Start off by asking him about the anachist pamphlets. He'll of course feign ignorance. Call a LIE here and present RYANS ANARCHIST PAMPHLETS. He'll express dissatisfaction at the way InstaHeat operates. Next ask about the InstaHeat model 70. This one threw me for a loop, but call it a LIE and present IVAN RASICS STATEMENT. Next ask about the suburban redevelopment. He'll look guilty here, but we have no proof, so call DOUBT. He'll say that it's Varley's bilk. We'll get a new clue here as well: ----------------------------------- NEW CLUE!: Matthew Ryan's Statement ----------------------------------- Ask about the murder charge last. He'll look almost sad here. Call DOUBT again. Apparently he lost his whole family, and the company, Hesphaistos Water Heater Company, the same company that InstaHeat bought out... Ok, we'll have to charge one of the two of these guys now. So... Whodunit?! If you want a 5-star case, charge RYAN. Good job! If you want a 3-star case, and a subsequent ass-chewing from the Captain, charge VARLEY. o---------o--, | REPORT! | | o---------o--' "The Gas Man" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 16/16 QUESTIONS CORRECT: 16/16 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $50 o-------------o--, | CASE NOTES! | | o-------------o--' "Matthew Ryan fronts the Grand Jury with four murder charges around his neck." [Note: This case note pops up if you charge RYAN for the crime.] "The case against Varley looks dangerously thin for a man facing four counts of murder." [Note: This case note pops up if you charge VARLEY for the crime. Note that this will result in a THREE STAR ending.] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A Walk in Elysian Fields ............................................(LA 2.18) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ More of Cole's past. Getting harder and harder to like such a wound-up guy. Captain McKelty will give us a new case: house fire on 650 North Hobart. Bad one, four vics. Yikes! Guess we better go check it out. -------------------------------------- NEW PERSON OF INTEREST!: Arson Victims -------------------------------------- ================================================= NEW OBJECTIVE: Investigate Residential House Fire ================================================= Once you get on the scene, follow Malcolm to the bodies an.. OH MY GOD! DAMN! That is not a pretty scene. Lynch will tell you his ideas on how this came to be. --------------------------------- NEW LOCATION!: Morelli House Fire --------------------------------- ----------------------- NEW CLUE!: Bodies Moved ----------------------- You can check out the bodies as well as look at an intact photograph directly behind you. Do both to see another scene. Cole will talk about some interesting theories. ---------------------------- NEW CLUE!: Family Photograph ---------------------------- Biggs will freak out here, so follow him. He'll say that he wants this guy DEAD. Can't blame him. Tunrs out the Morelli's were on the list of "winners" as well (Cole has a good memory). Biggs will say we need to ask around, giving us a new objective. ================================= NEW OBJECTIVE: Interview Neighbor ================================= On your way to the neighbor, you'll get a clue signal by the nearby tree. Inspect it to find some cigarette butts and some boot prints (be sure to move the cigarette around until you get the clue!) -------------------------- NEW CLUE!: Cigarette Butts -------------------------- ---------------------- NEW CLUE!: Boot Prints ---------------------- Go talk to the neighbor now. Right away he'll give you a clue, saying they won a weekend away (like we didn't know that). ----------------------- NEW CLUE!: Weekend Away ----------------------- -------------------------------------- NEW PERSON OF INTEREST!: Dudley Forman -------------------------------------- Ask Dudley about witnessing the fire. He'll cut you off saying he was asleep. His left eyebrow plays games though, so hit DOUBT here. He'll tell you that Morelli should have sold to make way for new houses. ---------------------------------- NEW CLUE!: Houses to be Demolished ---------------------------------- Next ask about any suspicious activity. He'll look like he's honest (he's hard to read here), but trust me, hit DOUBT. He'll remember a guy who was hanging around, giving us our smoking man. ------------------------------------ NEW PERSON OF INTEREST!: Smoking Man ------------------------------------ Ask about the demolitions. The Elysian Fields are offering to buy the houses in the area. When Cole asks about the Morelli's selling, he'll say he doesn't know. He looks suspicious. Hit DOUBT here to learn of Morelli's decision. -------------------------------- NEW PERSON OF INTEREST!: Monroe? -------------------------------- Next ask about the travel contest. He'll say that he doesn't know who ran the competition. Hit TRUTH here. We already know though. He'll get us the flyer. In the meantime Biggs will come over with an origami crane he found. Cole will take a look at it and unfold it, revealing the following: ------------------ NEW CLUE!: Origami ------------------ -------------------------------- NEW CLUE!: Elysian Fields Flyers -------------------------------- ============================================== NEW OBJECTIVE: Trace Address on Elysian Fields ============================================== --------------------------------- NEW LOCATION!: Elysian Fields (?) --------------------------------- [Note: You can also inspect this neighbor's shoes!] Head over to the nearby phone on the map to update some of these clues, giving us an objective. You'll also get a SEVERE warning from the captain. Seems like he doesn't want to ruffle any feathers. ----------------------------- NEW LOCATION!: Elysian Fields ----------------------------- ========================================= NEW OBJECTIVE: Investigate Elysian Fields ========================================= Biggs will tell us that we should go investigate Rancho Escondido, giving us another objective. =========================================== NEW OBJECTIVE: Investigate Rancho Escondido =========================================== DON'T RUN OFF YET THOUGH! If you haven't explored the rest of the house and yard be sure to stick around. The rest of the house is full of herrings. You can go down into the flooded basement though for some color commentary if you wish. By the rightside of the house is one of those rare newspapers though, showcasing that fuck Dr. Fontaine. This one is .:NEWSPAPER: Housing Development Burns:., and it looks like it showcases our arsonist. Murderer... From there go north and investigate the water heater. Same model as Sawyer's, serviced by Reginald Varsey... ----------------------- NEW CLUE!: Water Heater ----------------------- Ok, with that out of the way let's head to Rancho Escondido. Once you get on the scene, you'll have to help the officers disperse a riot, which meants fighting two guys in a row, one at a time. =========================================== NEW OBJECTIVE: Investigate Rancho Escondido =========================================== Dodge the punches and counter. Neither of these guys is very hard (in fact the second one is old as mud). You should be seriously ashamed if you lose this. Afterwards you'll be able to investigate with Biggs. Follow him over to the nearby building and you'll get the clue rattle. Cole will pull a brick out from the house. Seems like poor contruction. Biggs will point out that they are also no wall ties. Looks like Elysian is building cheap. ------------------------------ NEW CLUE!: Poor Cement Quality ------------------------------ Time to head over there. Thank god we got the 'all clear' music; I'd hate to have to examine ALL those buildings... Enter the Elysian Fields office. Deal with this first secretary, then walk up the stairs after Biggs and deal with the second. After dealin with the two bitches, you can go see Mr. Monroe. We'll get a chance to interview him now. First ask about the Elysian link to the arsons. He'll say he advertises everywhere (and he does). This guy can be HARD to read, so trust me when I say press DOUBT here. He may have flier everywhere, but it's undoubtedly suspicious that THREE non-sellers haver burned... Next ask about the travel contest. He'll say he's not familiar with it. He's easier to read here as his eyes dart back and forth and he gulps every now and again. Press LIE here and present the ELYSIAN FIELDS FLYERS. Hard to deny... He'll get a little lipy afterwards. [*Note: This will get you the "Huckster" trophy.] Next ask about the land acquistitions. He'll say that he'd just work around any hold-outs. He's doing some weird stuff with his arms though (it looks like he's about to burst out laughing). Press DOUBT here. He'll again say he'd build around them. Lastly ask about the Rancho Escondido fire. Cole will ask if he's meeting regulations. The man will look doubtful here, and you know he's lying. Hit LIE and present the POOR CEMENT QUALITY. He'll say that they were all insured and inspected. Sure they were... Monroe will ask us if we have any suspects, and then will give us a list of his flyer distributor contractors. He'll also subtely threaten Biggs about his pension. Go over to the secretary's desk and check out the list. You could finger-tap everyone, but remember CHAPMAN? The first suspect we caught in the last case? He's on this list! ------------------------------ NEW CLUE!: List of Contractors ------------------------------ ---------------------------------------- NEW PERSON OF INTEREST!: Herbert Chapman ---------------------------------------- ================================================ NEW OBJECTIVE: Trace Address for Herbert Chapman ================================================ Go down the stairs and you'll see a phone icon. It's through the right-hand doors, so go in and use the telephone. You'll find out that Chapman was released this morning. Heh, Damn! She'll say that she'll give you an APB for an address soon. You'll be at the club next. Watch the next few scenes. Looks like Roy isn't nearly done being an asshole. Looks like Cole is hitting too close to home for the higher-ups liking. Fuck 'em. Once you get out to the car, dispatch will call in Chapman's address. Head over there, learning that Biggs knows Jack Kelso on the way, as he's an insurance agent for California Fire and Life. Ah... Once you get there you'll learn that Chapman is out. However, his car is parked nearby. May as well look in it. Open up the trunk and inspect all three of the items in there (going further/pressing 'X' if necessary). ------------------------- NEW CLUE!: Mosquito Coils ------------------------- --------------------------------- NEW CLUE!: .45 Caliber Ammunition --------------------------------- After you view all three of those items, Biggs will spot Chapman coming out of the nearby laundromat. Chapman will see us, pull out his gun, and jump into a passing trolley. ======================================== NEW OBJECTIVE: Apprehend Herbert Chapman ======================================== Your goal here is to chase and disable the trolley. This isn't like your normal chase and disable mission though. Just follow the trolley as it barrels into car after car... Take some side swipes at it from time to time but ONLY if it's safe to do so (the left-side of the trolley often has traffic parked up ahead after all). Biggs will call in other squad cars to help. As the trolley racks up the car hits and you swipe it, you'll see a hub come off the side of it (it was the left side for me). From this point on, just get Biggs close and he'll do some shooting, eventually spinning the trolley and stopping it. Chapman will get out on the far side, and will be armed. This is your cue (and chance) to flank him and kill him. Be careful, his .45 packs a punch, and one shot is enough to send you to the grey screen... Afterwards watch the many scenes that follow. I laughed at the Nixon comment. The Elsa scene is also very story-telling. We could definitely use Jack's help looking into the arsons... o---------o--, | REPORT! | | o---------o--' "A Walk in Elysian Fields" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 13/13 QUESTIONS CORRECT: 8/8 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $369 INJURIES: $0 CITY DAMAGE: $50 o-------------o--, | CASE NOTES! | | o-------------o--' "Chapman takes his motive, and any possible ties to Monroe and Elysian Fields, to the grave." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ House of Sticks .....................................................(LA 2.19) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ None of Cole's back-history for you... In fact, no Cole at all! You'll be playing as Jack Kelso for this case, investigating on behalf of Elsa, your client. Once Elsa comes in and rejects the settlement you'll get these clues: ====================================== NEW OBJECTIVE: Deal with Female Client ====================================== ---------------------------- NEW CLUE!: Settlement Letter ---------------------------- --------------------------------------- NEW PERSON OF INTEREST!: Elsa Lichtmann --------------------------------------- --------------------------------------- NEW PERSON OF INTEREST!: Lou Buchwalter --------------------------------------- Else will ask you to investigate this case as she thinks Lou was the victim of foul play. Jack will pull out the case file. Take a look at it. You can flip over the paper on the right to read what exactly happened to Lou. ------------------------------- NEW CLUE!: Buchwalter Case File ------------------------------- ---------------------------------- NEW LOCATION!: Elysian Fields Site ---------------------------------- You'll have a chance to ask her some questions now. First ask about the disputed claim. She'll say Lou was a craftsman... and glance down to her very exposed cleavage... ok, press DOUBT here. She'll reaffirm she doesn't want the money and something's wrong with the house. Next ask about the connection to Buchwalter. She'll do the glancing game again, so press DOUBT once more. She'll say they were together for four years at Ellis Island, the children of dead Nazi parents. Ask about her motive for the dispute. She'll say she wants the house investigated. Hit TRUTH here to learn more. Jack will be... swayed... by Elsa. A secretary will then come in and say that a Mr. Benson wants to see us. =========================================== NEW OBJECTIVE: Visit Curtis Benson's Office =========================================== Follow the secretary and watch the scenes as Jack talks to his boss. You'll get a new objective afterwards: ============================================== NEW OBJECTIVE: Investigate Elysian Fields Site ============================================== Once you get to the site, head into the office. That's right, no knocking. Check the nearby desk for an item delivery list (Kelso will recognize they are cutting corners right away). ---------------------------------- NEW CLUE!: Cement Delivery Receipt ---------------------------------- Go over to the next desk now and grab some items over there. --------------------------- NEW CLUE!: Demolition Order --------------------------- ----------------------- NEW CLUE!: Company Memo ----------------------- Interesting. You'll hear the 'all clear' music now. Head outside and the manager will give you trouble, not only refusing to help you but trying to actively fight you! Give him a good one-two to beat some info out of him (he's super easy). ------------------------------- NEW LOCATION!: Demolished House ------------------------------- ======================================== NEW OBJECTIVE: Investigate Accident Site ======================================== Head on over to the accident site nearby. By the broken-down house there'll be four red flags. The one you need to look at is in the very back. Once you get back here, have Kelso interact with the broken pieces of wood. What you need to co here is pick up the very bottom piece of wood and piece it together with the left piece of wood. This will display a film companies name: ---------------------- NEW CLUE!: Broken Wood ---------------------- ---------------------------------------- NEW LOCATION!: Keystone Film Studios (?) ---------------------------------------- Be prepared to run afterwards! The manager will get in a nearby bulldozer and start to chase you down a canal. You need to run (obviously), but what you REALLY need to do nere is shoot at him when you can (which slows him down). I'd only shoot at him when you are on top of a structure (hitting aim will spin you around in semi-auto mode). He'll lift the dozer to shield himself which also makes him slower. I can also personally attest that you CAN get in a headshot if you're fast, ending the scene (I have no idea if Kelso killed him or not as the game is vague about it). You'll get an objective when the chase ends: ============================================== NEW OBJECTIVE: Trace Address of Keystone Films ============================================== Anyways, go across the street and use the phone to trace the film studio's address: ------------------------------------ NEW LOCATION!: Keystone Film Studios ------------------------------------ ========================================= NEW OBJECTIVE: Investigate Keystone Films ========================================= Head on over there next. Talk to the guard who will "let" you in, saying that the studio is getting tore down by Elysian. Hop the fence and head in. There's a lot of cool-looking stuff here, but you can't interact with it. Keep going until there's an opening into a viewing room on the left. Enter it. There's a few herrings here, but pick up the film reel on the small dest to the right. ------------------------ NEW CLUE!: Film Canister ------------------------ Next, go interact with the suitcase thing in the middle of the room. You'll soon find out this is a reel player. It'll start playing the reel from the empty film canister you found, but it'll be off. You'll have to play with the buttons on the machine to make it work! The TOP button controls the focus, so play with in until you can see the people without and doubles. The MIDDLE button controls the audio/film speed. Set it so they people are talking at a normal pace. When you've done those two things, flip the BOTTOM switch. Watch the film reel to gain a little insight. Jack will tell himself that he needs to find a phone. --------------- NEW CLUE!: Film --------------- =============================================== NEW OBJECTIVE: Telephone Curtis Benson's Office =============================================== The closest phone is in the guard shack, but before you do that, go check out the piles of wood on the lot that are, incidentally, to the LEFT of the guard shack as you head back (jump the fence you crossed earlier and then jump the fence to the right; alternatively you could just walk around the building on the left to get over there). Over here, examine the piles of lumber nearest to the jump-able fence carefully and you'll find the following clues, detailing the poor quality lumber and the tie to Elysian. ---------------------------------- NEW CLUE!: Lumber Delivery Receipt ---------------------------------- ---------------------------------- NEW CLUE!: Inferior Quality Lumber ---------------------------------- Interesting. Go use the phone in the guard house now. Stupid-ass Jack will actually call Mr. Benson, and then call Elsa. Watch the scene's and you'll be left with a new objective: ================================================== NEW OBJECTIVE: Investigate Elysian Fields Site Two ================================================== Head on over to the new location. Jack won't be able to get into the main gate, but will see a house nearby with flickering lights, and like a small insect he must go investigate them! -------------------------------------- NEW LOCATION!: Elysian Fields Site Two -------------------------------------- Head into the house. You can explore some of the shoddy work here, but eventually you want to go upstairs into the light-flickering room. This will trigger a scene leading into a fist fight, and I hate to break it to you guys but you CAN'T WIN this fight. Sure, go ahead and knock out one guy, but you will be overwhelmed (3 on 1 isn't fair anyways). Watch the next couple of scenes and when you regain control you'll have a new objective: =============================== NEW OBJECTIVE: Get in a Vehicle =============================== Convienently there will be a red vehicle drive up right in front of you! Grab it. You'll now have to escape your pursuers while driving to Esla's place. ------------------------------- NEW LOCATION!: Elsa's Apartment ------------------------------- ============================== NEW OBJECTIVE: Escape Pursuers ============================== This can be a daunting task, especially if you haven't been driving much. As the game will tell you, the secret is to cut into back alleyways and streets. Sharp cuts will ALWAYS help, so keep an eye on the minimap for upcoming small streets or even lots you could cut and cut into them at the last possible second. After that GUN the gas, get some distance, and cut down another alley. This will soon get them off your tracks. REMEMBER not to cause too much chaos and destruction though, we still want that 5-Star rating! Once you loose them, you're free to get to Esla's. ====================================== NEW OBJECTIVE: Get to Elsa's Apartment ====================================== Once you get there enjoy the scene. What a nice reunion... o---------o--, | REPORT! | | o---------o--' "House of Sticks" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 11/11 QUESTIONS CORRECT: 3/3 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $11 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "The truth is out on Elysian Fields, despite Leland Monroe's best efforts to bury it." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A Polite Invitation .................................................(LA 2.20) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ More of Cole's past... Well, we're still playing as Jack, and it looks like the assistant DA is going to do his best to clean up the city... vice squad and Elysian included. We'll get our first objective once Jack is fully clothed, and it's exactly what you would expect: ======================================== NEW OBJECTIVE: Pay Curtis Benson a Visit ======================================== We're a DA investigator now, by the way, and have clues directly related to Elysian Fields carried over from the last case. Head out of the house and make your way over to Benson's place. Once you're there you can take a look at the mailboxes to see he lives in Apt. 2. Go up and watch the scene. After a much-needed backhand you'll be able to explore. Directly behind Benson are two pieces of evidence you need. To the left on the desk is some insurance paperwork: ------------------------------ NEW CLUE!: Insurance Agreement ------------------------------ And to the right on the table is some shares in a folder: ---------------------------- NEW CLUE!: Share Certificate ---------------------------- You'll hear the 'all clear' music now. Before interviewing him though, go kick open the doors by the fireplace... what you'll see is just... wrong. Now go interview Benson. First ask him about his motive for fraud. He'll say it's simply business but looks nervous. Call out the LIE here present the SHARE CERTIFICATE. Hmm, all because he's not president... Ask about the suburban redevelopment next. He'll say it's all about putting up new homes. Call a LIE here (he does the eye thing again) and present the INSURANCE AGREEMENT. He'll say they'd only get replacement cost. Pshaw, that's still fraud, especially when they cost shit to build. Lastly ask about the Buchwalter case. He'll look like he's lying again, but we can't prove it so call DOUBT here. Well, unfortunately there's no more beating Mr. Benson, so we'll have to move on. Our next objective will pop up after the interview. ================================================= NEW OBJECTIVE: Investigate California Fire & Life ================================================= Head on over to your old job site. When you stroll in Jack will casually tell security he's headed to his office. They'll tell you to take the elevator (its in the back) and enter the first door on the right. Enter your office and take a look again at Lou's case file. First, tap at the location coordinates on the blue left page at the top. Next, tap on the bottom dollar amount on the right hand page ($900). This should net you a couple of clues: ------------------------------- NEW CLUE!: Buchwalter Case File ------------------------------- ------------------------------ NEW CLUE!: Improved Land Value ------------------------------ After that you'll see a scene where Cole and Jack finally level. It's about time! You'll automatically be dropped off at the Hall of Records afterwards. Head in and the guard will tell you to go up the stairs to find the land registry office. Head up there and go to the left, following the signs. Once you're up there, the clerk will show you to the "S" section. Flip the page to the left once and you'll find the "Suburban Redevelopment Fund" list of members. Tape on "Courtney Sheldon" here. ----------------------------------------- NEW PERSON OF INTEREST!: Courtney Sheldon ----------------------------------------- Next, Jack will tell the man he wants to find an address. Since he only has the latitude/longitude, the clerk will take Jack to a machine that shows the lots based on those measurements. What you need to do here is turn the dials with your left and right stick until you get to: 34 degrees, 4 minutes, 29 seconds 118 degrees, 17 minutes, 58 seconds The dials are ALREADY PRETTY CLOSE to your destination, just go to the north west a bit. ------------------------------------- NEW CLUE!: Elysian lot number 1876988 ------------------------------------- After that, you'll have to follow the clerk to the adding maching and do some simple math. Punch in: 1876988 "DIVIDED BY" 90000 [If you don't know what "divided by" is on a calculator, I'm sorry. Go back to school, please!] That'll give you "20". The clerk will tell you that you need to add "1" onto that as they start with 0, so "21". So, our lot is under the 21st letter of the alphabet. And before you go counting it out, I already did. Go to secion: "U" It's to the right. Go pull out the book and see what the property is worth. After that, some of Monroe's thugs will waltz in, putting you in a fire fight. There'll be three thugs when you regain control. Quickly head to your left and kill the thug by the door (he has a pistol). Why do that quickly? Another thug with a shotty will sometimes try to sneak up on you from the right! You can easily wait for him now and pick him off. Pick up the shotgun and waste the last thug in the room who has a machine gun. There should be one more thug outside the room, so seek him out and kill him too. With all of them dead, Jack will have a little conversation with Courtney, finding out about the morphine and his (and Fontaine's) involvement. You'll then be dropped off at Jack's apartment, with his telephone ringing and some new screen displays: -------------------------------------------- NEW PERSON OF INTEREST!: Dr. Harlan Fontaine -------------------------------------------- =================================== NEW OBJECTIVE: Answer the Telephone =================================== Go ahead and answer the phone. It's Mr. Monroe. He wants to meet with you tonight at 9. And TOTALLY not because he wants to KILL you. No way... Afterwards, you'll be dropped outside with three new screen displays and a new objective to meet Mr. Monroe. -------------------------------------- NEW PERSON OF INTEREST!: Leland Monroe -------------------------------------- -------------------------------------- NEW LOCATION!: Leland Monroe's Mansion -------------------------------------- ================================= NEW OBJECTIVE: Meet Leland Monroe ================================= Well, may as well go see the old fart. Be prepared for a battle, because as soon as you get there you'll see Jack meet up with three of his marine buddies. We're going to storm the mansion in teams of two. The area you start in is a big hedge-maze. You and one other marine will take the right side while two of your buddies sweep the left. Get a kill shot on the nearby guard and move up. You can use the hedges for cover here, and your teammates will really hold their own, so try and cap guys who aren't paying attention to you and be sure to grab their weapons as you advance. Clearing your way to the mansion is pretty easy with three other marines. Once you get there, go to where the marine is boxing the door and kick it in but DON'T go in. Instead take cover outside. You'll see why soon as two men pop out from the left and right and try to shoot you, so take them out from cover with your buddy. Head in and grab the shotty. Kick in the left door and shoot the man in here. Past the next door is a little scene where Jack doesn't read the situation right... and pays for it. Kick in the next two doors and take out the guy on the left. He'll be joined by another guy with a shotgun, so use cover on the door frame if you need to. Grab the shotgun and walk BACKWARDS to the stairs up ahead. You'll see two men above, so take them out with a few good shotgun blasts. Head upstairs and follow the path to Monroe's office, where Jack will give him two persuasive opening offers. ============================================ NEW OBJECTIVE: Search Leland Monroe's Office ============================================ Well, Leland shouldn't have pissed off a bunch of soldiers, huh!? Check the safe by Leland for some very interesting items. Looks like Roy had Fontaine under wraps just in case. After that, check Leland's desk for a list of all the hold-out houses. Behind the desk is a rare newspaper. This one is .:NEWSPAPER: Suburban Redevelopment:.. Man, Courtney is an idiot. How sad. Also check the photograph by the newspaper. Enjoy the follow up scenes. This case is over. [*Note: You should get the trophy "Shamus To The Stars" now, IF you did all the cases with a 5-Star rating.] o---------o--, | REPORT! | | o---------o--' "A Polite Invitation" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 7/7 QUESTIONS CORRECT: 3/3 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "The Suburban Redevelopment Fund has been dismantled, the old-fashioned way." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A Different Kind of War .............................................(LA 2.21) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ So here we are, on the last case of the game. Well, the last story case anyways. We'll see a scene between Elsa, Fontaine, and the bug-sprayer. I have no idea why Elsa would put herself in danger like that... We'll than have control over Jack again. He's got a list of bug-spraying companies and is bound and determined to find Elsa. Here's the information that we'll have at the beginning of this case: ---------------------------------- NEW LOCATION!: Rapid Exterminators ---------------------------------- ------------------------------------------- NEW LOCATION!: Nuclear Bug & Rodent Control ------------------------------------------- ------------------------------------ NEW LOCATION!: Westlake Pest Control ------------------------------------ -------------------------------------- NEW PERSON OF INTEREST!: Arson Suspect -------------------------------------- ============================================== NEW OBJECTIVE: Identify 'Bug Sprayer' Arsonist ============================================== ================================================ NEW OBJECTIVE: Track Down 'Bug Sprayer' Arsonist ================================================ Well, we got our work cut out for us, so let's get down to it. Head on over to 'rapid exterminators'. Head in and Jack will question the counter man. After being shot down, pick up the newspaper right in front of you. This one is .:'CRUSADE AGAINST CORRUPTION':.. A good cutscene. Next head over to Nuclear Bug. The man will say it's just him and two mexicans working there. Not much help. Head over to the Westlake Pest shop and Jack will FINALLY get what he's looking for. After that, you'll see a scene where good ol' Rusty calls Cole up to tell him about a dead Fontaine. He'll also tell Cole that some big Boris Karloff type guy carrierd Elsa off. We'll be in control of Cole now, by the way, with the following information: ----------------------------------------------- NEW PERSON OF INTEREST!: Doctor Harlan Fontaine ----------------------------------------------- ======================================= NEW OBJECTIVE: Investigate Murder Scene ======================================= Head into the house with Rusty. On the way in, check out the cabinet in the room right before Fontaine's office to find a TON of morphine. [*Note: You'll also get the "Magpie" trophy right about now if you've been collecting all the clues that you can.] --------------------------- NEW CLUE!: Morphine Cabinet --------------------------- Head into the office now. On the desk to your right (right past the door) is a file worth investigating, shedding some history on our arson suspect and what Fontaine is using him for. -------------------------------------- NEW CLUE!: Fontaine's Blackmail Papers -------------------------------------- Next, go check out the crystal ball. Be sure to zoom in on the blood. ----------------------- NEW CLUE!: Crystal Ball ----------------------- You can check out Fontaine's corpse as well for some color commentary, but it won't help much. Be SURE to check his desk though. You'll find the LAST newspaper there: .:NEWSPAPER: "The Face of Progress":.. Next check out the papers near the front of the desk. Do Cole's famous shading trick to see a line drawn on the map. Next, interact with the two remaining pieces of paper on the desk to have Cole figure out that it's NOT an insurance scam... it's a "eminent domain" scam to have the government pay for improved land values and matchstick houses. ------------------------ NEW CLUE!: Freeway Route ------------------------ Everything depends on catching the firebug. We'll take over Jack now as he gets to the cowboy's house. ======================================== NEW OBJECTIVE: Investigate Rancho Rincon ======================================== [*Note: There IS a golden film reel on the right porch. Be sure to grab it at some point.] Walk into the house and right away on the table to the right is a flamethrower that you need to pick up. ----------------------- NEW CLUE!: Flamethrower ----------------------- The rest of the house is mostly filled with herrings. What you want to do is go to the room filled with origami cranes. Here on the wall you'll see a photo that the man has framed up showing his squad at Okinawa (Phelps included). --------------------------------- NEW CLUE!: Photographs of Okinawa --------------------------------- Also, be sure to check the desk to the left of the picture for an origami crane that you can pick up. There's also a map of the L.A. River Tunnel system nearby that you need to look at. You'll get a couple more clues here: ------------------------- NEW CLUE!: Origami Cranes ------------------------- --------------------------------- NEW CLUE!: L.A. River Tunnels (?) --------------------------------- You'll see Jack call in backup here, including a message to Cole. Watch the scenes and you'll eventually be in control of Cole again with these new objectives: ======================================= NEW OBJECTIVE: Reach L.A. River Tunnels ======================================= ====================================================== NEW OBJECTIVE: Escort Jack Kelso to L.A. River Tunnels ====================================================== The goal here is to FOLLOW Jack (the white car) while keeping the red cars off of his back. He's obviously headed to the river tunnels in search of our arson suspect. On the way there, the chief of police will send car after car after you. Do your best to protect Jack as you go, side-swipping cars or even just going slow in front of other red cars to protect Jack. On the may many cars will join in, so do your best to crash into them when they spawn. After a fairly short drive you'll be at the tunnels. Once you get there you'll be in control of Jack. Head in and to the right. There will be FOUR men to greet you, so use cover and take them out one by one. Move up but DON'T try to go down the right path that leads back outside. You'll be automatically killed if you do. Instead move up, waste one more guy, and go down the LEFT tunnel. Head down the tunnet and take the first left, dropping down into the water. Kill the guy in front of you and drop down again. Watch out up ahead as a guy is coming down the ladder (an easy kill). Go up the ladder and get ready for another guy on the left. That room to the left is an armory you can stock up in, so grab your favorite weapon and keep going. Head further in, killing two more guys in the pipe area. Up ahead you'll see a man roasted to death. Yikes! Head over the bridge and into the LARGE room. Here take cover by the plating and take out the enemies across the way and down below (there's about four of them). From here, head right and you'll see a way down below. There's three enemis in this tiny hallway, but there's a cover point on the left so use it and kill them all. The room straight ahead has more weapons in it, INCLUDING A FLAME THROWER!!! Just a quick note about the flame thrower: yes, it is awesome, but you are going to have a limited range compared to, well, every other weapon. You should plan to change your tactics appropriately. AKA, charge at the enemy and toast them. Head down the nearby ladder (on the left out of the armory) and the water in this area will start rising. What you need to do is to get to the right corner of the room, so start heading there asap. An enemy will be up above on the left hand side (you'll just have to do your best to avoid him if you have the flamethrower). Once you're up the ladder, go torch him. Some more enemies will come down the stairs, so wait and kill them too. Up the stairs is a man to the left and one striaght ahead. There's a gap in the walkway seperating you from the man straight ahead, but the flames WILL reach him... once you've cleared everyone, go into the tunnel on the left. Watch the scenes and enjoy! And with that, let me say it's been a pleasure playing with all of you! I hope you enjoyed this guide (It took a LONG ass time to write) as much as I enjoyed making it. Until our next game together! .:| DLC CASES! |:. This section will be devoted to the downloadable content that is put out for L.A. Noire. Note that you can easily enter in your download codes from the "Playstation Store" option from the main menu. These cases will be found underneath the "Cases" option after they are installed. So, without further adieu... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Consul's Car ....................................................(LA 2.22) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is a traffic case, as a call calme in reporting that the car was left abandoned. We'll get the following clues from the start: ------------------------------- NEW LOCATION!: Jacobs' Backyard ------------------------------- ---------------------------- NEW CLUE!: Abandoned Vehicle ---------------------------- -------------------------------------- NEW PERSON OF INTEREST!: Oswald Jacobs -------------------------------------- =========================================== NEW OBJECTIVE: Investigate Jacobs' Backyard =========================================== Drive over to the site. You'll speak with the police officer who will take you to the car. Go inspect in. You should be able to check the flag on the hood (which tells you it belongs to an Argentina Embassy). ----------------------------------- NEW CLUE!: Missing Argentinean Flag ----------------------------------- Go check the drivers seat to find the registration. ---------------------------- NEW CLUE!: Registration Slip ---------------------------- Now go do a sweep of the car. There's yellow markers all around, but be sure to check out the front license plate, the front-right missing wheel, and the trunk. You'll get these clues: --------------------------------- NEW CLUE!: Missing License Plates --------------------------------- ------------------------ NEW CLUE!: Missing Wheel ------------------------ From there, the last thing you need to do is go check out the wrench to the right of the car. This will give you a few new updates: ---------------------------- NEW CLUE!: Dewey Bros Wrench ---------------------------- ----------------------------- NEW LOCATION!: Dewey Bros (?) ----------------------------- ================================================= NEW OBJECTIVE: Trace Address for 'Dewey Brothers' ================================================= You'll hear the 'all clear' music as well. We can also trace the address for Dewey Brothers by using the nearby phone, giving us some updated info: ------------------------------------ NEW LOCATION!: Dewey Bros Dealership ------------------------------------ ==================================================== NEW OBJECTIVE: Investigate Dewey Brothers Dealership ==================================================== Now it's time to talk to Jacobs. Ask him about "Witness Report", to which he'll say that he saw three mexicans stripping it. Press the TRUTH here to learn more details. This adds in a few new clues: ---------------------------------------- NEW PERSON OF INTEREST!: Mexican Suspect ---------------------------------------- ------------------- NEW CLUE!: Old Ford ------------------- Next ask about the "Hispanic Suspects". Cole will ask if he went near the car after the Mexicans left, to which he'll say he didn't. His eye's are obviously lying here, so hit DOUBT. Next ask about the "Suspect Vehicle". He'll say he didn't catch the plates. Hit TRUTH here to get some more details, including a new paint job. Lastly ask about the "Vehicle Stripped". He'll do the eye thing again, so hit DOUBT here. He'll say he found a notebook in the glove box, and its on the porch. Go examine the notebook. It'll have an owners name on it (Juan Francisco Valdez) and a list of people.. and attributes. OK.... Be sure to hit 'X' to fully examine it while Cole focuses in on some names. ---------------------------------------------- NEW PERSON OF INTEREST!: Juan Francisco Valdez ---------------------------------------------- ---------------------------- NEW CLUE!: Valdez's Notebook ---------------------------- -------------------------------------- NEW PERSON OF INTEREST!: William Dewey -------------------------------------- You'll get the 'all clear' music yet again. Go use the gamewell to learn that a Juan Valdez reported his car missing and he's waiting for us at Central for us to interview him. ------------------------------------- NEW LOCATION!: Central Police Station ------------------------------------- ==================================== NEW OBJECTIVE: Interview Juan Valdez ==================================== Right now we can either go talk to the ambassador or go check out the car dealership. Let's go see what Juan has to say first. Head over to the station and he'll be waiting for you in room two. First ask him about where the car was purchased. He'll say his secretary and driver bought it from Dewew Bros. and he's having his own car brought up. He'll do a lot of eye movement though, so hit DOUBT here. Turns out he was bribed. -------------------------- NEW CLUE!: Alleged Bribery -------------------------- Next ask about the theft of the vehicle. He'll say it was stolen from the garage. This one's a bit trick, he looks honest as all get out for awhile BUT then does the eye thing again. Hit DOUBT here. He'll say he suspects a kid from the car dealership named Gabriel. Next ask about his association with "Gabriel". He'll say he is a mechanic. That's true, but there's more to the story, as Juan looks downward. This one is hard to get, but hit LIE here and than present the 'NOTEBOOK'. Juan likes the boys, it seems, and probably pissed off the wrong one. Head over to the dealership now and you'll speak to the owner. He'll take you over to the garage where we'll have to put the tools into place. There are three sets of tools (red, yellow, and blue), and you need to put away the loose yellow and red tools. This part is easy and impossible to do wrong, so do it to reveal a red 3/4 wrench missing. ====================================== NEW OBJECTIVE: Locate Gabriel Del Gado ====================================== There's several more clues around this area, but all of them are red herrings (but examining them all will give you the 'all clear' music). You'll be able to go question Dewey now. First ask him about his contact with Valdez. He'll say he doesn't know Valdez. Well, we know that's a LIE, so hit LIE and present the 'BRIBE' as proof. Next ask about "Del Gado". He'll say he doesn't know, but look at his shifty eyes. Yep, hit DOUBT here for his address. Nice. ----------------------------------- NEW LOCATION!: Del Gado's Residence ----------------------------------- =============================================== NEW OBJECTIVE: Investigate Del Gado's Residence =============================================== Lastly, ask about the "wrench". He'll mention he's had a lot of thefts. Despite looking straight-faced hit DOUBT here. Now it's time to head over to Del Gado's. Once you get there, head up the steps and inside. You can check the letters lying on the ground to learn that he's in Apt. 3, but we already knew that. Once you knock on Apt. 3 you'll meet a pregnant Anna Rodriguez. --------------------------------------- NEW PERSON OF INTEREST!: Anna Rodriguez --------------------------------------- Stefan will keep her company while we scope the place out. From the get-go, check the table to the left for the missing Argentinean flag, updating our clue. There's also a bedroom in here and a kitchen. Check out the table in the kitchen to get a new clue: --------------------------- NEW CLUE!: Breakfast Plates --------------------------- Next, head out the door connected to the kitchen and down the stairs. The small building on the left outside is a garage, so go check it out throughly. You should find the smoking gun by the black license plate just past the door and the packard wheels to the left, updating you clues. You'll hear the 'all clear' music as well. Now you can go and question Anna. Ask about the "motive" first. She'll say the customer insulted him. Press for the TRUTH here. Not a very good reason to commit a crime, I'd say. Next ask about her "last contact with Gabriel". She will say she hasn't seen him for three nights. Right, that's why there's two dirty plates in the kitchen. Hit LIE here and present the 'Breakfast Plates'. Lastly, ask about the "Diplomatic Plates". She'll claim she knows nothing. She'll act cocky here though (raised eyebrows), so hit DOUBT. She'll tell you of a street race that he is at... ---------------------------------- NEW LOCATION!: Illegal Street Race ---------------------------------- ================================================= NEW OBJECTIVE: Attend Santa Fe Avenue Street Race ================================================= Time to race! Head over to the street race where, naturally, it will have just started and YOU are part of it. Stay on the red car. They'll have a head start on you, but the road is wide. Two cars will crash fairly early while another one tries to keep you off Del Gado. Keep going and Del Gado will swerve left into the waterway to avoid a police barricade. Follow him and try to side-swipe his wheel wells. This is an entertaining race as you follow him through the water and on the inclined wall (be CAREFUL of the openings on the wall). You'll also go up a ramp and jump a train! Once you get his car disabled he'll try and run. Jump out and fire off a warning shot to stop him and make the arrest. o---------o--, | REPORT! | | o---------o--' "The Consul's Car" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 17/17 QUESTIONS CORRECT: 13/13 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $10 o-------------o--, | CASE NOTES! | | o-------------o--' "Argentinean Consul General Juan Valdez gets his Packard back, almost in one piece." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Naked City ......................................................(LA 2.23) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *THIS* DLC is a Vice Desk case, and we'll start out in the captains office as he tells us some broad was whacked using the Army Morphine. Here's what we'll have to go on: ------------------- NEW CLUE!: Morphine ------------------- ====================================== NEW OBJECTIVE: Investigate Crime Scene ====================================== Head over to the apartment where the officer will tell you it's on the second floor in the back. As you near it you'll meet Stefan and Rusty, who are here for the murder case. They'll let you know that the cleaning lady, Mrs. Reynoldson called it in. --------------------------------------- NEW PERSON OF INTEREST!: Mrs Reynoldson --------------------------------------- --------------------------- NEW CLUE!: Possible Suicide --------------------------- Cole will head inside. Go speak to Malcolm, who will explain why he doesn't think it's a drowning. Examine the body now. Examine the head to see bruising on the neck. Check her left hand for a black sapphire ring, and her right arm to see bite marks. ------------------------------ NEW CLUE!: Black Sapphire Ring ------------------------------ Malcolm will tell you what he suspects: two people drugging her with morphine and making it look like a drowning. ----------------------- NEW CLUE!: Two Suspects ----------------------- From here, go down the hall and examine the bedroom. There's more pills on the floor here that you CAN examine for a clue: ------------------------- NEW CLUE!: Sleeping Pills ------------------------- You can also examine the elegant-looking jacket hanging up by the bed, which is apparently a men's smoking jacket. ------------------------------- NEW CLUE!: Men's Smoking Jacket ------------------------------- Also, be sure to check the right nightstand by the bed. There's a small container here that you can open to find more sleeping pills. HOWEVER, you can hit 'X' to check a second compartment which contains a prescription, netting you all sorts of updates: ------------------------------------- NEW PERSON OF INTEREST!: Dr. Stoneman ------------------------------------- ---------------------------------- NEW CLUE!: Benzedrine Prescription ---------------------------------- ============================================ NEW OBJECTIVE: Check Dr. Stoneman's Practice ============================================ ---------------------------------------- NEW LOCATION!: Julia Randall's Apartment ---------------------------------------- After that go check out her living room (the kitchen is full of red herrings). You want to check out the three pictures here, as you can open the backs of each of them. Only the middle one gives you a clue, though, with the back of the photo giving you an objective. ----------------------- NEW CLUE!: Modeling Job ----------------------- =================================== NEW OBJECTIVE: Investigate D'Assine =================================== You'll get the 'all clear' music here. The only thing to do now is talk to the maid who found Julia. She'll be somewhat rattled, and mention a Mr. Henderson as she feels someone should be notivied. --------------------------------------- NEW PERSON OF INTEREST!: Mr. Henderson? --------------------------------------- First ask her about the vitim's "state of mind". Cole will ask if she was upset, but she'll deny it. Hit LIE here and present the 'sleeping pills'. She'll go on to say she knew about the pillbox, and that Julia lived like a movie star... Ask about her "personal life" next. She'll say she isn't sure but will avoid direct eye contact. Call out the LIE here and present the 'smoking jacket'. Apparently it belongs to the aforementioned Mr. Henderson, who seemed in love with Julia. ---------------------------------- NEW CLUE!: Housekeeper's Statement ---------------------------------- Ask about her "relationship" with Julia next. She'll say it was fine, but will shift her eyes a LOT. Hit DOUBT here to learn about Julia's mood swings. We'll be done here now. Head out the door and Cole will ask Stefan and Rusty to run down the jacket while he takes a look around. Head down the stairs and check the garbage bin on the right to find the syrette that Malcolm suspected: --------------------------- NEW CLUE!: Morphine Syrette --------------------------- The 'all clear' music will play and the location will now be crossed out. Ok, we have two choices now, the doctor's office or the dress store. Let's go to the doctor's office. As you get to the office, go inside and look at the business directory to find out the doctor is in room 505. Head up there (there's an elevator in the back) and interrupt his patient's visit. You'll be able to ask him some questions now. First ask about how long Julia was a patient ("Relationship"). He'll say he knew her for about 6 months, but his eyes dart around. Hit LIE here and use the 'prescription' as evidence. Next ask about the "additional medication". He'll say she used it to control her weight... his eyes will shift again, so hit DOUBT here. With that out of the way, let's head over to the dress store. Head in and you'll meet the owner right away. Ask her about "Julia's employment history", and she'll say Julia came from New York. Hit TRUTH here to learn why she let Julia go. ------------------------------------------ NEW PERSON OF INTEREST!: Dress Store Owner ------------------------------------------ ---------------------------------------- NEW PERSON OF INTEREST!: Heather Swanson ---------------------------------------- The owner will then go fetch Julia's friend, Heather Swanson so you can ask her some questions. Ask about her "relationship with Julia". She'll say her fiance, Henry Arnet introduced them. Hit TRUTH here to learn more of Julia and Henry. Next ask about the 'Mr. Henderson'. She won't know who he is. Hit TRUTH here as well. --------------------- NEW CLUE!: Pearl Ring --------------------- ------------------------------------- NEW PERSON OF INTEREST!: Henry Arnett ------------------------------------- Cole will ask Heather to have Henry stop by the police station afterwards, telling her that Julia is dead. Head to the nearby phone by your car to receive a call from Mal, who will tell you to come to the morgue right away as he's done with the autopsy. ------------------------------------------- NEW LOCATION!: Hollywood Receiving Hospital ------------------------------------------- =========================================== NEW OBJECTIVE: Investigate Hollywood Morgue =========================================== Head into the morgue and see Malcolm, who will confirm that she did die from the morphine. ----------------- NEW CLUE!: Murder ----------------- He'll also show you another body on the next table, a Jimmy Leblanc, who was carrying morphine, had none in him, and died courtesy of a 2x4 to the face over and over. And was apparently a harmonica player. -------------------------------------- NEW PERSON OF INTEREST!: Jimmy Leblanc -------------------------------------- While you're there, Malcolm will get a call for you, saying that a Henry Arnett is waiting for you in interview room two. --------------------------------------- NEW LOCATION!: Hollywood Police Station --------------------------------------- ===================================== NEW OBJECTIVE: Interview Henry Arnett ===================================== It's easy enough to walk over there, so head across the parking lot and go see Henry. Ask him about his "relationship with Julia". He'll say he vaguely knew her. This one is trick, he LOOKS like he's telling the truth, but go with DOUBT here. He'll admit to having "relations" with her. Next ask about the 'Mr. Henderson'. He'll say he wasn't privy to Julia's private life. This one is also tricky, but hit LIE here (where you'll see he mentions he's from someplace out east) and present the "maids testimony" to contradict that. Lastly ask about "Leblanc". He'll say he's never heard of him, but his eyes are lying. We have no proof, so hit DOUBT here. After that, Henry will give you his card and say he was in the fighting sixth marines and was a captain. Cole will have the officer do some busy work for him while we have to tail Henry. ================================ NEW OBJECTIVE: Tail Henry Arnett ================================ It may have been awhile since your last tail mission, but just keep a good amount of distance between your cars and you'll be fine. He'll eventually head to a pawn shop, and will get some money, then start leaving on foot. Cole will drop Roy off to see what he pawned while you follow him on foot. ------------------------ NEW LOCATION!: Pawn Shop ------------------------ Follow him on foot as he goes down the street. You may as well stay on the right side of the street (there's a newspaper stand here) as he crosses to your side and goes further down. Follow him and after a SHORT while he'll lead you to a travel agency, where he buys a one-way ticket to Mexico City. Head outside to meet up with Roy, who will show you what he pawned. ------------------------------------- NEW LOCATION!: Ao-Kuewa Travel Agency ------------------------------------- ----------------------- NEW CLUE!: Train Ticket ----------------------- ---------------------------------- NEW CLUE!: Faberge' Cigarette Case ---------------------------------- Get into the car now where KGPL will tell you Stefan and Rusty have some information for you, as well as the name of the last arresting officer for Leblanc. ========================================== NEW OBJECTIVE: Return to Hollywood Station ========================================== ----------------------------------- NEW LOCATION!: Hollywood Ninth Beat ----------------------------------- ========================================= NEW OBJECTIVE: Meet with Patrolman Wallis ========================================= You have a choice on which to see first here. Personally, I chose the ninth beat first. When you get there, you'll see a cutscene showing the patrolman chasing some thugs. Time to help out! ====================================== NEW OBJECTIVE: Assist Patrolman Wallis ====================================== Run after the guy, running left around the truck (Roy will go right). These guys are FAST, so don't expect to catch him. They'll lead you to a building site and start shooting at you. You can probably shoot the first two guys in front of you dead in a flash, but there's two more in the back. Use cover and flank them/take them out. Afterwards, the patrolman will tell you he remembers Leblanc and his partner who got away, a strongman named 'Willy!'. ------------------------------- NEW PERSON OF INTEREST!: Willy? ------------------------------- Head back to the police station now. You'll see a cutscene with most of your partners and then ask the watch commander for the recent burglary list. ================================================================ NEW OBJECTIVE: Inspect Recent Burglary List from Watch Commander ================================================================ On the list, you want to find the cigarrete case, the rings (BOTH of them), and the pill box. Tap your finger on ALL of those for these updates: -------------------------- NEW CLUE!: Contraband List -------------------------- -------------------------------------- NEW PERSON OF INTEREST!: Mrs. Evestrom -------------------------------------- ============================================= NEW OBJECTIVE: Investigate Evestrom Residence ============================================= Well, at least we got an objective. Time to head over to Mrs. Evestrom's place. Head over to her house (she's obviously quite wealthy) and you'll be able to ask her some questions. First ask about the "list of stolen items". She'll name a tiara and the cigarette case. She'll also say the case was worth WAY more than it is. Hit LIE here and present the 'cigarette case'. Next ask about the "burglary incident". She looks quite honest here, so hit TRUTH. Turns out she was out at a Dr. Stoneman party when the burglary happened. Right as the detectives are ABOUT to leave, HEATHER SWANSON comes in. Turns out she is Mrs. Evestrom's daughter! --------------------------------- NEW LOCATION!: Arnett's Apartment --------------------------------- ======================================= NEW OBJECTIVE: Interrogate Henry Arnett ======================================= We'll now have to take her to Henry Arnett's apartment, as she firmly believes he can't be a thief. You want to be careful driving there, as there is a trophy attached to the trip ("Chauffer Service"). A police siren helps. Once you get to the place, the desk will tell you he is in Apt. 30. Go up the elevator to start a chase scene. ================================ NEW OBJECTIVE: Apprehend Suspect ================================ Follow Henry down the fire escape, up the nearby drainpipe, and across the board before you are knocked out. You'll come to back in the apartment, giving you a chance to scope out the place. ============================================= NEW OBJECTIVE: Investigate Arnett's Apartment ============================================= The only thing you really need to look at is the suitcase next to the couch that Henry and Heather are on. Open to find the ticket as well as a very expensive looking watch. ------------------------------------ NEW CLUE!: Vacheron Constantin Watch ------------------------------------ You'll get the 'all clear' music now. Time to ask Henry some questions. Ask about the "burglary ring" first. He'll stick with the fashion industry thing, so call that a LIE and present the 'cigarette case'. He'll crack and admit it was Julia's idea. Ask about the "Randall murder" next. He'll say that he Julia wanted out. Not likely, since he's fleeing alone to Mexico. Call that a LIE and present the 'train ticket'. He'll admit to killing Julia as well, having paid the other two men to do it. Lastly ask about "Henderson". He'll say there is no Henderson. He's obviously lying, so hit LIE here. This is tricky, but you want to present the 'contraband list'. He'll say that STONEMAN IS HENDERSON, and he threw the parties as cover for their thefts. Interesting. Looks like its time to pay the doctor another visit. -------------------------------------- NEW LOCATION!: Dr. Stoneman's Practice -------------------------------------- ========================================== NEW OBJECTIVE: Interrogate Doctor Stoneman ========================================== Go up and watch the scene. The doctor will confess and then do something VERY dramatic. A very good scene, one of the best. Use the telephone afterwards to call in R&I. You'll get a message from Stefan saying that they found Willy's apartment and to meet them there. -------------------------------- NEW LOCATION!: Willy's Apartment -------------------------------- ============================= NEW OBJECTIVE: Locate 'Willy' ============================= When you get on the scene you'll have to go down the street to the left. On the way you'll hear some harmonica playing. Keep going to the alleyway where you'll see Willy. Stupid Roy will tell him that you are LAPD, prompting a chase. ===================================== NEW OBJECTIVE: Apprehend Wilson Reade ===================================== Chase him up the drainpipe and the ladders and stairs that follow. Eventually you'll get a cutscene where it shows him climbing up a "Broadway" tower. [*NOTE: Be sure to shoot all the letters down if you want the "Give My Regards" trophy.] Shoot him down to end this case. o---------o--, | REPORT! | | o---------o--' "The Naked City" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 16/16 QUESTIONS CORRECT: 16/16 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $13 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "Julia Randall ived fast and died young, sending one man to jail and three to the morgue." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A Slip of the Tongue ................................................(LA 2.24) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is another DLC case (which was free if you ordered from Walmart I beleive). This is another TRAFFIC DESK case. You'll be called into the captains office, where he'll tell you that a beat cop found a stolen car. Time to go investigate. Here are your clues: ---------------------------------- NEW LOCATION!: Stolen Vehicle Call ---------------------------------- ================================================ NEW OBJECTIVE: Investigate Stolen Vehicle Report ================================================ ------------------------- NEW CLUE!: Stolen Vehicle ------------------------- As you head over to the address, the car will drive off. Figures. Give chase right away. [*Note: You want to take him out as quick as possible for the "Nowhere in a hurry" trophy.] Once you have the man stopped (Cliff Harrison), he'll tell you that he BOUGHT the car, and then give you the proof of sale! Crazy! --------------------------------------- NEW PERSON OF INTEREST!: Cliff Harrison --------------------------------------- ------------------------------------ NEW LOCATION!: Coombs Automotive Co. ------------------------------------ ------------------ NEW CLUE!: Receipt ------------------ ============================================ NEW OBJECTIVE: Investigate Coombs Automotive ============================================ We'll be able to question him now. First ask about the "vehicle reported as stolen". He'll say he bought it. Hit the TRUTH here. He'll even show you the pink slip. -------------------------------------- NEW CLUE!: Harrison's Ownership Papers -------------------------------------- Next ask about his "motive for flight". He'll say he has no criminal record, but goes on to blink a TON! Press DOUBT here. Turns out he's got a reefer. Lastly ask about the "purchase details". He'll say he bought it directly from the owner, Richard Coombs. Press TRUTH here. Cole will send him downtown just in case. --------------------------------------- NEW PERSON OF INTEREST!: Richard Coombs --------------------------------------- Time to go check out this auto dealership. You'll meet the eccentric Richard right away, and he'll take you into his office to show you the paperwork on the Kaiser. Examine both peices of paper. Press 'X' when prompted and look at them fully and you should get the following clues: ------------------------------------ NEW CLUE!: Archer's Ownership Papers ------------------------------------ ================================================ NEW OBJECTIVE: Investigate Jean Archer's Address ================================================ ------------------------------------ NEW PERSON OF INTEREST!: Jean Archer ------------------------------------ ================================================= NEW OBJECTIVE: Trace Address for Marquee Printing ================================================= --------------------------------------- NEW LOCATION!: Marquee Printing Co. (?) --------------------------------------- ----------------------- NEW CLUE!: Bill of Sale ----------------------- It looks like Jean Archer has some explaining to do! We'll have to question the owner now. Ask him about the "details of transaction" first. He'll say the girl came in to him. Hit TRUTH here to learn he paid with a check to a Jean Archer. ---------------- NEW CLUE!: Check ---------------- Next ask about the "description of suspect". He'll say she was younger. Hit TRUTH here as well. Next ask about his "association with Marquee". He will say he doesn't know anything. Hit TRUTH here again. He'll say he has heard of the company though, and gives us the address. --------------------------------------- NEW LOCATION!: Marquee Printing Company --------------------------------------- =========================================== NEW OBJECTIVE: Investigate Marquee Printing =========================================== Next ask about the "check payment details". He'll say he paid her at the end of friday. He'll FINALLY look suspicious though, so hit DOUBT here. He'll admit that he thought it might be dirty, so he paid by check. Lastly ask about the "suspicioius transaction". He'll look shifty again, so hit DOUBT one more time. Afterwards, go to the nearby gamewell and put out an APB on Jean Archer. You'll learn that a James Belasco is being held in central and may have something to do with your case. -------------------------------------- NEW PERSON OF INTEREST!: James Belasco -------------------------------------- ------------------------------------- NEW LOCATION!: Central Police Station ------------------------------------- ======================================== NEW OBJECTIVE: Interrogate James Belasco ======================================== Ok, we have a few choices on where to go/what to do now. First, go to the address from the pink slip. You'll find that its an empty lot, but this gives us a clue. ----------------------- NEW CLUE!: Fake Address ----------------------- After that, go to the police station. The suspect is in interview room two. Go in and he'll show you his pink slip... with the same address as the one we just went to. Ask him about "stolen auto courier". He'll pretty much blow you off. Press DOUBT here to intimidate him into the truth. ------------------------------ NEW CLUE!: Stolen Auto Courier ------------------------------ ---------------------------- NEW CLUE!: Auto Theft Racket ---------------------------- Next ask about his "association with Archer". He'll say he's never heard of her. Call that a LIE and use the 'fake address'. He'll admit to knowing her. Ask about the "auto theft racket". He'll say he just delivers the cars over state lines. He'll look around nervously though, and we have no proof, so hit DOUBT here. He'll say they get sold east. Lastly ask about where the "stolen vehicles are warehoused". He'll look around yet again, so hit DOUBT yet again. He'll cough up the warehouse as some place on industrial street. ------------------------------------ NEW LOCATION!: Industrial Street (?) ------------------------------------ On your way out of the interview room, Ray Pinker will stop you. He'll tell you more about the Marquee printing company, and give you an address and a name: ------------------------------- NEW CLUE!: Note from Ray Pinker ------------------------------- --------------------------------------- NEW PERSON OF INTEREST!: Gordon Leitvol --------------------------------------- --------------------- NEW CLUE!: Pink Slips --------------------- You'll be stopped AGAIN on the way out (Note: This one is NOT a cutscene, so listen to the watch commander). He'll tell you that Jean Archer was spotted by a patrolman down the street at a Western Union Office. ----------------------------------- NEW LOCATION!: Western Union Office ----------------------------------- ==================================== NEW OBJECTIVE: Apprehend Jean Archer ==================================== You can either jump in a car or just run down the street. Either way, just do it fast as she won't stay there for long. Once you get there you'll have your chance to ask her some questions. First ask her about the "stolen kaiser frazer". Hit DOUBT here. She admits to selling the car behind the racket's back. Next ask about her "association with Belasco". She'll deny she knows him. Hit LIE here and present the 'fake address'. She'll mention a 'Bigelow' as well... ---------------------------------- NEW PERSON OF INTEREST!: 'Bigelow' ---------------------------------- ------------------------------------- NEW CLUE!: Known associates of Archer ------------------------------------- Lastly ask about being a "stolen auto courier". She'll again say she doesn't know. Hit DOUBT here to get the REAL address of the warehouse. ----------------------------------- NEW LOCATION!: 58 Industrial Street ----------------------------------- =============================================== NEW OBJECTIVE: Investigate 58 Industrial Street =============================================== The patrolmen will cart Jean off. We'll have two choices on where to go from here. I picked the Industrial Street on my first play-through. Turns out that this was the wrong choice as I "missed" a clue (I STILL got a 5-Star rating, just FYI). If you care, I'll put the optional choice of going to the Marquee printing company here. Completionists will want to go here FIRST. You also get more QUESTIONS in this way. **OPTIONAL** Head over to the Marquee Printing company and you'll meet the manager, Gordon Leitvol. You'll get to ask him some questions here. First ask about his "knowledge of theft racket". He'll say he wouldn't get mixed up in it, but his eyes lie. Hit DOUBT here, he'll say some used car lots sold blanks a few years back. Next ask about his "pink slip supply". He'll look around yet again, so hit DOUBT. He'll say that Coombs may have stole documents in the past. Lastly ask about "Coombs". Cole will ask for the ledger, but Leitvol is hesitant. Hit DOUBT here to make him show it. Once it's open, you can finger tap on the name BIGELOW to see he's quite the repeat customer, giving you a few updates: -------------------------- NEW CLUE!: Delivery Ledger -------------------------- ----------------------------------- NEW PERSON OF INTEREST!: S. Bigelow ----------------------------------- *END OPTIONAL* Once you get to the place, you'll have a battle-royale. Most of the crooks here use handguns, but there are a few with auto's and a shotty. [*NOTE: If you want the "Chop Shop" trophy, you'll have to be PATIENT and wait for a guy to get below the engine hanging up, then SHOOT the engine.] There's also two goons upstairs. Go up and clear them out and you'll bust down the far door to meet Steven Bigelow. You'll get a chance to investigate the place. On the left side of the room, check the delivery note and betting slips. It seems they have Leitvol right where they want him. ------------------------ NEW CLUE!: Delivery Note ------------------------ ------------------------ NEW CLUE!: Betting Slips ------------------------ Also check the back table to find a BOX of pink slips (You should get the "Racing for Pinks" trophy here too). ---------------------------- NEW CLUE!: Box of Pink Slips ---------------------------- We'll have to question Bigelow now. Ask him about the "pink slip supply". He'll say he needs them for reselling cars that he repaired. Hit DOUBT here. He'll cough up Leitvol as his man. ------------------------- NEW CLUE!: Gambling Debts ------------------------- Ask about his "association with Leitvol". He'll say he's one of the stiffs out in the warehouse... Hehe, he's not a good liar. Call his LIE here and present the 'note from Ray Pinker'. With that, the cops will haul Bigelow away. He have one last stop to the Marquee printing company. ======================================= NEW OBJECTIVE: Apprehend Gordon Leitvol ======================================= Once you get to the business, Cole will say he's under arrest. You'll get to question him now. Ask about his "deliveries to Industrial Street". He'll say he signs for everything, but does an awkward eye movement. Call his LIE here and present the 'gambling debts'. That's it for this case boys and girls. Damn fine work! o---------o--, | REPORT! | | o---------o--' "A Slip of the Tongue" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 18/18 QUESTIONS CORRECT: 21/21 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "With the theft racket smashed, Leitvol and his cronies will climb over one another to cut a deal." ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Reefer Madness ......................................................(LA 2.25) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This DLC was released for L.A. Noire on July 12th, 2011. It is another 'Vice Desk' case, so once you download it you can go to the Vice Desk cases to play it. The story starts out with the vice lieutenant telling us of a Freddie Calhoun, who is trying to get money to bail town and is ready to snitch on a primo reefer distribution ring for fifty bucks, giving us the lead we need. ------------------------------- NEW LOCATION!: Mike Lyman's Bar ------------------------------- ---------------------------------------- NEW PERSON OF INTEREST!: Freddie Calhoun ---------------------------------------- ======================================== NEW OBJECTIVE: Interview Freddie Calhoun ======================================== Drive over to the bar where you'll see a small scene. Head in the bar and walk to the back where you will be able to talk to Freddie. He'll spill what he knows for 20 bucks: Some guy named Juan Cruz is bringing in 50 pounds of dope a week from Tijuana. He gives us an address too! ----------------------------------------- NEW PERSON OF INTEREST!: Juan Garcia Cruz ----------------------------------------- ------------------------------------------- NEW LOCATION!: Juan Garcia Cruz's Residence ------------------------------------------- ======================================= NEW OBJECTIVE: Interview Cruz Residence ======================================= Drive to the Cruz house now and you'll see a cut-scene where they fire on Roy and you with a machine gun! Well, Freddie was right, they do like guns! Roy will go call for backup, leaving us to deal with the men inside. ====================================== NEW OBJECTIVE: Subdue Juan Garcia Cruz ====================================== Now, if you care about nabbing a trophy, move to the left and get behind the tall fence there. Follow that down and jump over it and enter the house from the BACK door (which Cole will kick in). Killing the men THIS way will give you the "Forcible Rear Entry" trophy. After the fight, the police will block off the house and Malcolm will come down. Go ahead and flip the body over so you can examine him. Check out both of his pockets to find his wallet and a silver dollar (which Cole finds odd since they are out of circulation). --------------------------------- NEW CLUE!: Gunman's Silver Dollar --------------------------------- After checking those two items, inspect the rest of the living room. You can check the stacks of boxes in here to get a location to pop up: ------------------------------------- NEW LOCATION!: Parnell's Soup Co. (?) ------------------------------------- Note that after you get that (?) you can use the phone in the house to have KGPL give you the proper address for the Soup Co. There's also a weird note on one of the boxes where Juan has something written down: 'Masangkay'. Who knows what that means!? ---------------------- NEW CLUE!: 'Masangkay' ---------------------- Now you can go check out the rest of the house. There's a room with more soup boxes and some guns lying around in it (red herrings), and a room with a bed in it that has a 20th Century Marked ad in it. Pick that up and examine it further (as it vibrates) to zoom in on the Parnell Soup ad. ---------------------------------- NEW LOCATION!: 20th Century Market ---------------------------------- ============================================== NEW OBJECTIVE: Investigate 20th Century Market ============================================== There is also some interesting artwork in a book in the kitchen you can check out if you want. Head out the front door to have the officer tell you the neighbor wants to talk to you. Mr. Fickman will tell you that Juan spent most of his time in the chicken coop out back. Well let's go check it out! Head to the backyard and kick the door in. Now, inspect the cans on the shelves to the right. The middle set of cans will have four cans for you to choose from. Inspect the second from the left to open a secret door on your right. Head into the secret room and check out the desk to the left. It is a "Parnell Soup Delivery Ledger". Open it up to see that Juan kept track of incoming pot deliveries. Tap your finger on the "Tijuana" entry to make some clues pop up. Seems that this guy "E.J." is a major mover. ------------------------------ NEW PERSON OF INTEREST!: E.J.? ------------------------------ --------------------------------- NEW CLUE!: Tijuana Dope Shipments --------------------------------- After that go check out the wall on the right. You'll see two soup cans that you can pick up. You can also hit 'X' to open them with the can opener, revealing the buds of pot hidden inside. This will also give us some clues. -------------------- NEW CLUE!: Soup Cans -------------------- ================================================= NEW OBJECTIVE: Investigate Parnell's Soup Factory ================================================= Note: Be sure to open BOTH soup cans do get the "Soup in the Pot" trophy. It won't don you any good with just one! You will now hear the 'all clear' music play. Ok, now we have a choice to make: Do we head over to the Soup Company or the 20th Century Market? Well, I'll tell you right now that if you head to the MARKET first you will get the "High Flyer" trophy, but you won't get a 5-star rating (and vice versa). Quite a pickle, huh? Well, you just need to play through this case twice is all. Personally I did the MARKET first and the SOUP FACTORY second. However, if you do the SOUP FACTORY first you'll end up having to go do the MARKET path anyways, you just get in more questions and information about the case. Below I'll list the 'SOUP FACTORY PATH'. You can skip it if you want to get the trophy NOW (rather than later) or if you just want to beat the case, but either way you can find the 'MARKET PATH' further below. --------------------------- ***THE SOUP FACOTRY PATH*** --------------------------- Head into the soup factory where you will have the secretaries let you in to see Howard Parnell, the owner. --------------------------------------- NEW PERSON OF INTEREST!: Howard Parnell --------------------------------------- After meeting Howard, Cole will have him bring out the current employee ledger so you can look it over. Here, scour the ledger and finger-tap on "Jorge Cruz" as he has the SAME address is "Juan Cruz", who we've already killed. ------------------------------------------ NEW PERSON OF INTEREST!: Jorge Garcia Cruz ------------------------------------------ After that you'll be able to ask Howard some questions. First ask about the "Factory Sealed Cans". He'll say he knows nothing about this, but if you watch him he's fidgeting (and will look downwards). Hit DOUBT here. He'll admit to employing a lot of illegals. Now ask about the "Parnell Soup Company". He'll say things are all fine and dandy, but will fidget again. Hit DOUBT here again. Next ask about his "Knowledge of the Cruz Brothers". He looks quite truthful here, but if you wait and look at him he'll cast his eyes down. Once again hit DOUBT here. He gives us nothing to go on though. This brings up a new question though. Ask about "Jorge Garcia". He'll say he does maintenance on the conveyor belts. Hit TRUTH here. After that uncomfortable interview, Howard will take you on the tour of the plant, ending at the shipping and receiving bay. Here you will be introduced to one of the dispatchers, Sergio. ------------------------------------- NEW PERSON OF INTEREST!: Sergio Rojas ------------------------------------- You will also be able to look at the ledger that is open on the desk. Take a look at it and finger-tap on the "20th Century Markets" deliveries. Holy crap, the deliver a TON to that place. Next, go talk to Sergio. Cole will ask to see the coin he is flipping which, as you can guess, is a silver dollar. --------------------------------- NEW CLUE!: Sergio's Silver Dollar --------------------------------- You'll now be able to question Sergio. First ask him about the "Factory Sealed Soup Cans". He'll say that he keeps to his station, but looks more than a little shady. Hit DOUBT here to threaten him. He'll tell you that they get a shipment once every few weeks (Ernesto Drives, Jorge Cans). Well, that sounds like he just turned his buddies in. Next ask about the "20th Century Market". The question will turn into "Do you know Juan Cruz?", which he'll say he doesn't. Hit LIE here and present the 'Sergio's Silver Dollar'. He'll tell you Juan and Jorge are cousins working for the same man. After all of that, Cole will make sure Howard keeps the factory running as normal in exchange for overlooking the immigrants. You will now have to head to the 20th Century Market. --------------------- ***THE MARKET PATH*** --------------------- Once you get to the 20th Century Market, Roy will call in some wagons. Watch the cut-scene as Cole and Roy enter the market, and afterwards the cashier will make a break for it. ====================================== NEW OBJECTIVE: Apprehend Grocery Clerk ====================================== Chase after him through the back door. Here BE SURE to stay a bit to the right and head for the building's corner, as you can gain ground on the suspect and get close to him easily. Be sure to jam on the 'X' button to tackle him. After you have him tacked you'll see several more scenes where he hands you a little pot, his wallet (he's from Tijuana, go figure), and a silver dollar (this one has more words on it... remind you of anything?). ------------------------------------- NEW CLUE!: Shopkeeper's Silver Dollar ------------------------------------- -------------------------------------- NEW PERSON OF INTEREST!: Airto Sanchez -------------------------------------- After investigating all those items, you will be able to question Airto. First ask him about "E.J.". He'll claim all he does is run the shop, but he'll look awfully worried and glances around nervously. Choose LIE here and present the 'Airto's Silver Dollar'. Airto will be VERY hesitant to give us anything, but will advise the supplier is a man named Ernesto Juarez who is brining in a shipment to the soup factory at 1 A.M. Next ask about the Parnell's Soup Shipments. He'll simply say soup is very popular. Heh, press DOUBT here. Airto will say Jorge from the soup factory organizes the shipments. *NOTE: You'll get a THIRD QUESTION here, only IF you took the SOUP PATH first! Next ask him about "Juan and Jorge Cruz". He'll just tell you Ernesto brought in Juan who brought in Jorge, and they used him as a front (under the threat of immigration). The game will then shift to Roy and Cole staking out the soup factory late at night. Just like Airto said, a truck will pull in. This will lead to a raid. ========================================== NEW OBJECTIVE: Raid Parnell's Soup Factory ========================================== Here you'll simply have to follow the police cars and break into the soup factory. Remember you can get a shotgun from the trunk if you wish (I prefer the handgun). The factory is FULL of enemies for you to shoot up. Be careful as you start, as there's an enemy in the room on the left and one on the right as well. There are also some enemies up above on a second level of the factory. This isn't THAT hard though, as several policemen will come help and act like decoy's. I like to take out the two closest targets than make my way to the stairs leading up to the second level. Here you can often get a drop on two enemies and pick up one of their machine guns. After the firefight, a policeman will lead you into the room on the left side of the factory. Inspect the dead body here to learn he is Ernesto (he has a wallet in his shirt pocket). He also has a silver coin in his left hand. --------------------------------- NEW CLUE!: Gunman's Silver Dollar --------------------------------- After that Roy will call you out of the room and tell you to inspect the boxes by him. Go over there and open the box to see a LOT of pot. ----------------------------------- NEW CLUE!: Boxed Marijuana Shipment ----------------------------------- After looking at the box of pot, an officer will tell you "the guy" and asks us if "Cruz" means anything to us. Follow him as he leads you upstairs to another body. Inspect the body to find a roll of cash in his hand and a silver coin in his front pocket. -------------------------------- NEW CLUE!: Jorge's Silver Dollar -------------------------------- After that Malcolm and Ray will arrive on the scene. They'll show Cole the FIVE COINS that we've found throughout the case. Each of them has a part of a word printed on them. For this part we have to put the coins in order. First of all, do you remember the note we found in Juan's place. Yep, it said: Masangkay. Now, we have to put these coins in order. Of course there are only three coins that make up the word Masangkay. The other two say 'ALS' and 'MET'. That of course stands for 'METALS'. So, the coins as a whole will say Masangkay Metals. Move the coins until they spell out that word. Oh, once you do, you will also get the "Spare A Dime" trophy! You'll also get a 'new' clue: ----------------------------------- NEW CLUE!: Collected Silver Dollars ----------------------------------- Ray will happen to know the address of 'Masangkay Metals' off the top of his head for some reason, so you'll get a location and an objective as well: ------------------------------- NEW LOCATION!: Masangkay Metals ------------------------------- =========================================== NEW OBJECTIVE: Investigate Masangkay Metals =========================================== As you get to the beat-up building you'll find the entrance is locked up. Head to the left where you can find an opening that you can crawl over (the ONLY spot without barbwire). Now head to the back of the building. There's an open entrance here where you can see three thugs playing poker. As bad as it sounds go ahead and shoot all three of them while you have the drop on them. Another man will pop up on the left, so take him out to before going higher. Up on this second level there are a LOT of run-down offices. Let Roy go first as many of these offices have people in them with machine guns. Be sure to take cover in the doorways and take them out safely (also be sure to take their machine guns). The first enemy is on the right, so be sure to deal with him first and claim his machine gun (note that there is a hallway to the right of the door Roy kicks in, just go down that and the first enemy is in the first office on the right). By the time you kill him a second enemy will pop up in the middle of the area. Past him is a third enemy behind another desk. After clearing out three offices, you will climb another set of stairs. Up here are three more enemies, but this area is much more wide open, so get behind the railing on the left for cover and pick the first two close enemies off (Or just take out the closest one asap and flank the second one from the right). After the first two are dead, it is super easy to flank the last guy from the right and take him out at an angle. Finally bust down the door the last guy was ducking by to see a scene. Afterwards you will be congratulated by the vice lieutenant. Good job! o---------o--, | REPORT! | | o---------o--' "Reefer Madness" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 13/13 QUESTIONS CORRECT: 9/9 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $0 o-------------o--, | CASE NOTES! | | o-------------o--' "Even without Victor Sanders, the Parnell's Soup Pot Bust is guaranteed to go down in LAPD history." (Note: You'll only get FOUR stars by going to the '20th Century Market' FIRST when given the choice!) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Nicholson Electroplating ............................................(LA 2.26) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In this DLC chapter, Herschel and Cole will be at a gas station discussing the APB put out on Jack (You ARE in the ARSON DESK after all) when all of a sudden, a HUGE explosion will go off across town. Herschel will tell you to drive for the cloud, so what are you waiting for?! If you take too long, eventually dispatch will give you the address of where you need to go exactly: --------------------------------------- NEW LOCATION!: Nicholson Electroplating --------------------------------------- ========================================= NEW OBJECTIVE: Investigate Explosion Site ========================================= Don't worry too much if you don't get this at all, just head to the explosion site. Once you get towards the blast area you will see a scene with looters shooting at the cops. How dispicable. They'll than run away and you'll be given an objective to subdue them: ================================= NEW OBJECTIVE: Subdue the Looters ================================= Of course in MY book "Subdue" means kill (looters are the scum of the earth anyway, shoot them dead). Once they are both dead, follow Herschel into the scene of the explosion. You'll be asked to investigate the area to try and find out what in the world could have caused it. ========================================= NEW OBJECTIVE: Investigate Explosion Site ========================================= You can also check out the covered bodies on the right and listen to what the mayor has to say after one of his first TV interviews straight ahead. After that, go down the left (lower left) path. Along the way you'll see a torn piece of clothing that you can pick up to read a laundry tag off of: ----------------------------------- NEW LOCATION!: Superior Laundry (?) ----------------------------------- ---------------------- NEW CLUE!: Laundry Tag ---------------------- ================================================= NEW OBJECTIVE: Trace Address for Superior Laundry ================================================= OK... kinda a weird time to be worried about laundry. Keep heading down that left path and soon an officer will tell you to come check out the locker that he is standing by. Go over there and open up the suitcase. Wow, there's a lot of stuff in here! Check out the gray bar really quick to... have your picture taken. A spy camera! Neat! --------------------- NEW CLUE!: Spy Camera --------------------- -------------------- NEW CLUE!: Espionage -------------------- Pick up the yellow object next which doesn't really give you anything but Cole keeps for himself anyway. Next pick up the name tag: Tomoko Okamoto. A person of interest, perhaps? --------------------------------------- NEW PERSON OF INTEREST!: Tomoko Okamoto --------------------------------------- Now inspect the newspaper. You'll see that it's pretty much gibberish, but Cole will recognize that it's actually a undeciphered message and the plate next to it is a cipher ring. ------------------------------- NEW CLUE!: Undeciphered Message ------------------------------- What you need to do here is rather simple. See where it says "H=K". We need to match up those two letters. Move the outer ring until H is at the top. Notice how the middle ring moves with it. Now move the middle ring so K is under H. Once you have that done you are golden. Now we need to decipher the message "KSBOJLKQ XSB". Use the OUTER ring to move to "K". Once you do, notice that in the upper left corner, a "N" will pop up. Yep, the game is keeping track of what you are spelling. How nice of them. Keep spelling out the words to completion. You'll soon get a new objective: ============================================= NEW OBJECTIVE: Investigate Deciphered Address ============================================= Head back out to the open area and take the upper left path now. Follow it inwards and to the right. An officer will tell you to come check out the item he's standing by. Go pick it up (its a metal ring of some sort) and Cole will put it on the nearby matching "cup". From here you have to match up the words by moving the analog stick to the right (and pressing 'X' when you feel the vibration). This will unlock a new clue: ------------------------ NEW CLUE!: Airplane Part ------------------------ Note: This also unlocks the "The Nose Knows" trophy. Nice! After this you will hear the 'all clear' music. From here, go walk to the beginning of this area where you will meet Fred Nicholson (the owner). --------------------------------------- NEW PERSON OF INTEREST!: Fred Nicholson --------------------------------------- We'll have a chance to ask him some questions now. First ask about the "Plant Explosion". He'll say his chief chemist, Harold McLellan, was using this area to test his new process, which is classified information. Oh that son of a bitch! Hit DOUBT here to intimidate him a bit and get more info. ---------------------------------------- NEW PERSON OF INTEREST!: Harold McLellan ---------------------------------------- Next ask about the "Whereabouts of Okamoto". He'll say that SHE is Harold's personal assistant. He'll blink a LOT here though. This is a tough one, but hit LIE and present the 'Spy Camera'. He'll say she was selling him out, and the culprit could be another plating company or the aircraft carriers. Next ask him about the "Whereabouts of McLellan". You'll get some BS here, so hit DOUBT here. As usual, the root cause of this explosion was greed. Fred will also say that the laundry tag most likely belonged to Harold. Good to know. With that out of the way go get into your car and go out the way you came in. Head for the nearest TELEPHONE and use it. Cole will ask dispatch to speak to the Army Air Force base for him as he found an aircraft part with "P&W Wasp Major R-4360" stamped on it. Dispatch will tell you that they'll get back to you on that. You can also get the address for Superior Laundry Services here: ---------------------------------------- NEW LOCATION!: Superior Laundry Services ---------------------------------------- ==================================================== NEW OBJECTIVE: Investigate Superior Laundry Services ==================================================== Head on over to the laundry place now. Go see the clerk in the back who will be too busy for you but lets you look through the ledger. Finger-tap on the name "Oscar Hangstrom"/J2620 to get a new clue. ---------------------------------------- NEW PERSON OF INTEREST!: Oscar Hangstrom ---------------------------------------- However, old Oscar doesn't have an address! Go use the nearby telephone to call dispatch, who also can't give you an address for this guy! Damn! From here, go to the 'Deciphered Address'. After the small cut-scene, go check out the mailbox on the right to find Okamoto's name. ---------------------------------- NEW LOCATION!: Okamoto's Apartment ---------------------------------- So, this is her apartment huh? Head up the stairs. Her door is the first one on the right, and it's wide open. Go in to see that someone has obviously trashed the place. Now go open the fridge. Wow, didn't expect that! --------------------------------- NEW PERSON OF INTEREST!: John Doe --------------------------------- Go ahead and inspect the poor sap. Cole will notice he took one right to the head and another right to the heart. They wanted to make sure this guy was DEAD. Now be sure to inspect BOTH of his arms for these two clues: --------------------- NEW CLUE!: Wristwatch --------------------- --------------- NEW CLUE!: Ring --------------- After that, go inspect over by the fireplace to find something shiny on the mantle: ------------------ NEW CLUE!: Tie Pin ------------------ Finally go into the back room and take a left to check out the dresser. Here Cole will find the MATCH to the small gold ball from earlier (probably earrings?) and puts them together, which opens up a compartment in one of them to reveal a MICROFILM. -------------------- NEW CLUE!: Microfilm -------------------- This will play the 'all clear' music and give you the trophy "Skeletons In The Icebox" as well! Cool! Biggs will get on the horn and call in services to clean this place up. After he gets off use the phone yourself. You'll end up talking to Ray, who will tell you to go check out Hughes Aircraft and tell you more about the aircraft part you found. ========================================== NEW OBJECTIVE: Investigate Hughes Aircraft ========================================== Head on over there next. As you get there security will refuse to let you in until another car pulls up. This man actually knows Biggs, as he used to be in the LAPD: Vernon Mapes. ------------------------------------- NEW PERSON OF INTEREST!: Vernon Mapes ------------------------------------- He's the new head of security for Hughes, so he'll escort us in. Follow him into the area and in the building to see the "Spruce Goose" that Howard Hughes is building. We'll then get to ask him some questions: First ask about the "Plant Explosion". He'll say he doesn't know anything, but will do an extremely obvious eye-dodge. Hit DOUBT here. We'll get nothing from this though. Next ask about his "Knowledge of Okamoto". He'll do the eye thing again, so hit DOUBT again. Cole will question if he wears retired LAPD Tie Pins, but that doesn't really help us either. Lastly ask about his "Knowledge of McLellan". He'll say he's heard about him pitching his process to the company. He looks awfully shifty though. Hit LIE here and use the 'Prop Spinner' as proof. Mapes will admit they sent the prop spinner for McLellan to test and didn't know if he let Nicholson know about it or not. We'll now have a chance to investigate the area. Behind you is some stairs that lead up to an office. Go up there and examine all the photographs in the area for these clues: ------------------------------ NEW LOCATION!: Unknown Address ------------------------------ --------------------- NEW CLUE!: Photograph --------------------- There's also another office across the maintenance bay that has a couple of golden-handled doors, but you can't open them. Along the way though you'll run into a maintenance man working on an engine who will let you look inside of it to see it's covered in linseed oil to preserve them form oxidization. After that, go to the fron of the plane to find BARRELS of linseed oil, which will pop up as a clue now. ---------------------- NEW CLUE!: Linseed Oil ---------------------- Now go up the stairs and INTO the plane. There's nothing for us in this lower part, so climb the ladder on the right to get up into the cockpit area. Now you have to find the note on the bulletin board by the ladder, which will give you a pair of coordinates. -------------------------- NEW CLUE!: Navigation Note -------------------------- Now head to the nearby navigation table and enter in the coordinates you found. Cole will repeat them to himself, but here they are if it makes it any easier: Latitude: 24 Degrees, 15 Minutes NORTH Longitude: 76 Degrees, 0 Minutes WEST Once you get those in right, you'll see it points to the BAHAMAS. The maiden voyage perhaps? ------------------ NEW CLUE!: Bahamas ------------------ With that the 'all clear' music will play and Biggs will tell us we need to go back to the station and see what Ray has found out about the camera. ========================================= NEW OBJECTIVE: Return to Wilshire Station ========================================= Once you get back to the station go see the front desk who will give you some flak, then tell you to go downstairs and see Ray. ======================================== NEW OBJECTIVE: Investigate Tech Services ======================================== Head down and hit square to talk to Ray. He'll have you look at the photographs from the spy camera. Here you can use the left stick to move the magnifier and the right stick to zoom. Move past the first photograph (which is hilarious, by the way) and look at the second. Zoom in on the man's hands and wrist. This is the guy we found dead in the apartment! Ray will tell you they are looking into who he actually is. Go to the next photo and focus in on Mapes' tie. No hard evidence though. The next photograph is a picture of McLellan's "Process": A bath of chemicals that you dip the aluminum into. Keep going to the very last photograph and focus in on the DOOR NUMBER by the couple. You'll get a new location and objective: ---------------------------------- NEW LOCATION!: House in Photograph ---------------------------------- ============================================== NEW OBJECTIVE: Investigate House in Photograph ============================================== Once you're done with the photos, Ray will ask you to help him out with an experiment. He has three chemicals and an eye-dropper. Simply take the dropper and put it in each bottle. Once the third drop is in an explosion will happen. Ray will theorize that this is what happened at Nicholson. After all, we got a good enough explosion to knock Cole off his feet with THREE drops... they were using a 100-Gallon Vat.... BEFORE YOU GO, go around the table where the pictures are and you'll find the MICROFILM on the opposite side. Use the magnifying glass to take a look at it and see it's actually the patent on McLellan's invention. ------------------------------------ NEW CLUE!: Aluminum Polishing Patent ------------------------------------ Ok, with that knowledge in hand head over to the house in the photograph. Once you get there head inside. You'll see the place is absolutely DOUSED in gasoline. You can't check out any of the back rooms, so go inspect the bedroom area. On the dresser opposite of the bed are two documents: an airline ticket and a passport. As you inspect the passport Cole will make a sudden realization (with the help of the photograph in the back of it) which I won't spoil. As soon as you put it down though, someone will chuck in a molotov into the house, making the place go up in flames! Biggs will tell you to blow up the gas canister by the stove! Quickly pull out your gun and shoot it. This will make the wall collapse into the other house, so run through the hole into the back of this second house where you will find a window on the right. As soon as you get through the window you'll see none other than Mapes trying to escape. You'll now have to chase him down. ================================== NEW OBJECTIVE: Pursue Vernon Mapes ================================== Be careful as you chase him, as the beginning has a scripted truck that will get in your way (swerve left) and Mapes goes through some backyards and alleys filled with people (you DON'T want to run any of them over). As you stay on him, soon armed security cars will join in, trying to knock YOU off the road (they look like army cars). Whatever you do, stay on MAPES. Swerve into the distracting cars if they get TOO close, but stay on MAPES. He'll soon arrive at the aircraft area. Note: If you chased him all the way there and didn't lose him, you'll now get the "Out of the Frying Pan" trophy. You'll now have a new objective as well: ===================================== NEW OBJECTIVE: Apprehend Vernon Mapes ===================================== Which is easier said than done, as you'll be behind your car and getting fired at by the security team. OK, now you have before you one of the SINGLE HARDEST TROPHIES to obtain in the entire game (maybe not as hard as collecting all the cars, but y'know...). This trophy is called "Bulletproof Windshield". And what you have to do is to kill TWO DRIVERS of MP CARS as they drive up to this gun battle. I won't lie, it took me a DOZEN TRIES at LEAST to do this. Here are some general tips for this undertaking: o If you FAIL (and you will) just DIE so you can start over at the beginning of the gun battle. o Set up your auto-assist in the menu. This can help. o Equip a suit that helps (like the Hawkshaw). o I don't have it, but I'd imagine if you have a machine gun in your trunk that it would help a ton (like the Chicago Piano Gun). o Practice makes perfect! The SINGLE MOST IMPORTANT thing to know about this fight is WHERE THE CARS DRIVE UP AT. Here they are: 1) Right at the beginning of the battle a MP CAR will drive in from the left while you're still behind Biggs' car. This one is nearly impossible to get as you can't get to it head-on. Your best shot is to try and aim where it stops and pray for a head-shot (knowing where it will stop is knowledge you will acquire upon many deaths). 2) This car only shows up if you don't go CHARGING INTO the facility. It will come driving down the main road from the left. Go stand out in the road and wait for it to come down. There's only one guy in the car, so try to face it head-on and shoot him or wait for him to stop and quickly shoot him before he gets out. He has a shotgun. 3) As you go into the main facility a car will swoop in from the left. Try and take out two security police first, then run into the middle of the area and get a bead on the driver. You'll take a couple of bullets but this is a good chance to take him out. He'll drive past you if you miss, making it hard to get him. 4) Immediately after car 3, a car will come in from the RIGHT. You can often focus on car 3, then turn around and focus on car 4, so car 4 is like a second chance. He doesn't drive that far into the area, but you have a head-on view the whole time. Shooting two drivers dead before they get out of the car will result in getting the "Bulletproof Windshield" Trophy. Congrats if you pulled it off! Trophy or not, clean up the rest of the security team and a yellow flag will come up once you're done. Time to go after Vernon. Be sure to pick up a machine gun from one of the dead MP's. Head into the aircraft hanger now where you'll have another shootout. Go around the front of the plane and near the back where the second office is Mapes will be up on the roof, firing at you with a machine gun. Make your way closer to him using the many boxes in the place as cover until you can take him out. This will bring the cheif down to the aircraft hanger where Cole and Biggs explain the case to him, ending this DLC. o---------o--, | REPORT! | | o---------o--' "Nicholson Electroplating" * * * * * -5 Stars! o--------------o--, | CASE REPORT! | | o--------------o--' CLUES FOUND: 16/16 QUESTIONS CORRECT: 6/6 o----------o--, | CONDUCT! | | o----------o--' VEHICLE DAMAGE: $0 INJURIES: $0 CITY DAMAGE: $110 o-------------o--, | CASE NOTES! | | o-------------o--' "McLellan and Okamoto might never be heard from again, but neither will Vernon Mapes." .:| THE "BADGE PURSUIT" CHALLENGE |:. | (LA 2.27) / ŻŻŻŻŻŻŻŻŻŻŻ *Note: While NOT a case, this IS part of L.A. Noire's DLC CONTENT, so I'm putting it here. This challenge involves finding police badges hidden throughout the city. People who pre-ordered with Gamestop (or bought the DLC) will be able to collect these badges and recieve an outfit as a reward. Here is the list of badges and where you can find them. Also note that photo negatives were given to customers as clues (A pretty neat idea). They start off numbered from '12' and go to '32'. One of the pictures is just an L.A. Noire logo though, leaving 20 in total. These are listed in that order. *Note: Completing this challenge unlocks the "Button Man" outfit. BADGE #1: This one is tricky. It's under the "6th St. Viaduct" bridge, on a central support platform. The platform is surrounded by water and has a ladder leading up it. BADGE #2: Another hard one. Follow Alameda St. (Central Div.) to its end and take the left. Now take the FIFTH right. Keep your eye on the left now and you'll find the badge between two lions. BADGE #3: Go to "Angels Flight". Start to climb up the stairs from the bottom and this badge is on the right under the tracks. BADGE #4: Go to the "Hall of Records". This badge is on the front desk. BADGE #5: Go to the "Bullocks Wilshire". To the left of the front door is a stairway heading down, follow it for this badge. BADGE #6: Go to the "Los Angeles Examiner". The badge is outside in the parking lot, up on some bricks, by some plants, near a green building. BADGE #7: Head to the "Crossroads of the World". There are little hallways in the structure, check them for this badge. BADGE #8: This one is in an alcove of "Hotel Roosevelt" on the Hollywood Blvd. side of the building. BADGE #9: This one is near one of the entrances to "Grauman's Theater". BADGE #10: This one is behind "Musso & Franks", under a green awning. BADGE #11: Go to "Pershing Square". In the park find the yellow and green "Trolley Dogs". BADGE #12: Head to the "L.A. Art Museum". They have an arch for a parking lot with a yard-entrance to the left and right. Go down the right one. This badge is down a hedge pathway on the left. BADGE #13: This one is on the "L.A. Public Library" roof. Remember when you had to climb it during the Quarter Moon Murder? Go back and climb up to the main level (the drainpipe is by the parking lot/rear of the building). The badge is on an upper level (between two tanks) by the 5th St. side. BADGE #14: Head to the "Max Factor" building. On the right side is a fenced area. Jump over it and find the badge by the dumpster. BADGE #15: Remember the "The Asphalt Jungle" film reel by the "Main St. Terminal"? This badge is nearby, further down on the tracks. BADGE #16: This one is laying right in front of the "RKO Theater". BADGE #17: This one is right inside of "Union Station", on one of the counters. BADGE #18: Go to "MacArthur Park". Head to the lake and go to the deck where they store the paddleboats. You'll find it on top of a barrel there. BADGE #19: This one is on the porch near the "Westlake Tar Pits". Remember the one you were by during the Quarter Moon Murder. BADGE #20: This one is on the "Intolerance Set". Bust through the fence and on the right side of the set are two archs: the left one is barred. Take the right one and use it to find a way underneath the set. You will find the badge down here. .:| STREET CRIMES! |:. | (LA 3.0) / ŻŻŻŻŻŻŻŻŻŻ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shoo-Shoo Bandits ...................................................(LA 3.01) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Third and Hill Street. Two blocks south of the Central Division Precinct. Upon nearing the location, you'll meet a man who has just been mugged. He'll point out that the bandits had guns and they were running by the tracks, leading you and your partner into a chase. Note that you'll find the .:Angel's Flight Landmark:. upon gaining control out of the cutscene. Quickly run up the flight of stairs (about 3-4 flights) and turn left into the alleyway. You'll see the two robbers up ahead. One will stay and fight, so gun him down while the other runs for a nearby parked car. Chase after him (you have some time before he gets in the car, plus he enters from the passanger side) and nail him in the back of the head as he tries to get away (the car has no roof). Street crime complete! Cole will report in for an ambulance and you will gain some experience. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pawnshop Holdup .....................................................(LA 3.02) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 333 South Main St. By Third and Main in the Central Division. Upon nearing this street crime, you will see a cutscene showing an officer in front of a pawnshop. It seems there are three robbers in there with two hostages. Cole will suggest going around to the back while the officer keeps them busy in the front. Head around the back with your partner. Kick down the back door to come to an empty room. Through the NEXT door is the robbers. As you kick it down, you'll see one run upstairs. The other two are down here, one in front of you with a shotgun and one to the left with a pistol. You can use the door as cover and take them both out safely. Stick with your pistol as you chase the one up to the roof, as he has a hostage with him. The coward will use the hostage as a shield. Stay calm. See how he sticks his head out to the right and to the left? He's giving you chances to nail him. You have a few moments to do this right, so don't be hasty, but nail him in the head once he sways out to the right or left. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hotel Bandits .......................................................(LA 3.03) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 437 Eighth St. Upon getting close to the street crime, you'll see a man robbing a hotel clerk. As soon as you get near, the man will run. Chase him. However, he'll already be in a car as soon as he runs away. Jump into the nearby car and pursue him. He'll evade a few police roadblocks, but stay on him! He'll drive into a parking garage. Chase him into the garage and get out of the car like they will do. Chase them up the ramp and shoot them down to end this street case. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Gangfight ...........................................................(LA 3.04) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 1624 West Third St. As you arrive on the scene the officer will tell you that two gangs are convening with no bloodshed so far, but as soon as he says that they all start firing at you. Use the car for cover as you regain control. The best thing to do in this fight is kill the closest gang member in front of you and then kill the one coming in from the left, behind the tree (he ended up killing the officer on my playthrough). Why that guy? Because he has an automatic weapon that you can pick up, which makes moping up the rest of the gang members child's play. With your new machine gun, take out the rest of the gang members and move forward. A police car will show up in the background to provide support, but another car with two more gang memebers will drive up on the left as well. Once you kill those two, this street crime will be over. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cosmic Rays .........................................................(LA 3.05) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Seventh and Flower. Head to the reported area and you'll see a... mentally unhinged man beating the hell out of some poor guy with a baseball bat... while a ton of people just sit there and watch. How pathetic! Once you and your partner confront him though he takes off running. Run after him, keeping on him as he's quite fast. He'll be startled every now and again though, giving you a chance to stay on him. He'll start to climb some building after a bit, so go after him but don't get RIGHT behind him as he will kick you in the face, knocking you off the drainpipe. As soon as you climb two drainpipes the poor guy decides to commit suicide, rather than get caught. [*NOTE: You CAN stop him by tackling IF you are good enough! Thanks to CHRIS who pointed this out to me!] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Masked Gunman .......................................................(LA 3.06) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Sixth and Ceres. Ah, another chase. Except this time the person you're chasing has a gun, and will occasionally use it while running and try and fire a few shots back at you. You start out on a ladder, so climb it quickly and slide down the drainpipe that the criminal uses. If you're fast you can cap him in the back pretty easily. If not, you're in for a little job over some barriers and around some corners, but just keep on him and put one in his back when you can. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Death from Above ....................................................(LA 3.07) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Shatto and Valencia. This street crime is interesting. Apparently an officer pulled over the WRONG people and got taken hostage as a result. The criminals are holding out on top of a nearby roof, and are using automatic weapons and rifles. You start out in cover by a police car. Your goal is to get up there, but right now there's too much heat. Instead, use your pistol (which is more than adequate) to kill off the three criminals that show themselves: two from the top of the building and one from the lower-right section. Don't stand in the open for too long guys, their guns HURT. Once you take those three out you'll see that one is left. Use the drainpipe on the right to get up to where the lower-right criminal was. Now you can climb up higher using the ladder. Here you'll have another hostage situation. Just like the pawnshop holdup, you'll have to kill the robber up here while he uses the cop as a human shield. Nail him when he pokes his head out to the left or right, and be sure he's dead with a follow-up shot. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Theatre Robbery .....................................................(LA 3.08) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: ? As you get near the robbery, the man will threaten the theatre clerk and then take off running (I was surprised he didn't shoot her). He gets into a powder blue car and starts to make a run for it. Chase him, but be careful as he takes several alleyways that have bystanders walking through them. The last thing you need is to hit one of them. If fact, turn on your sirens to help out. After a few alleyways, he'll crash into a crowded parking lot and climb up a gutter. Go after him. He's waiting at the top to shoot you, so feel free to take him out here. If not here, he'll run across some catwalks and will take cover by a skylight, where you can finish him off. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Amateur Hour ........................................................(LA 3.09) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: ? You'll get a call about a robbery in progress and then see a quick scene of the robbers. Wow, they really put a huge whole in the wall. The woman will give up right away, but the men will run. Stefan will watch the woman, so enter. In the room in front of you is one of the robbers, hiding behind a counter, so get ready to take him down. Reload and continue in the room. The only way you have to go is up the stairs, but take them going backwards, as there is a path behind you where two robbers are hiding, both trying to use another counter as cover. Take them both out (you can even hit their head through the counter) and the dame below will knock Stefan down and make a run for it. She'll jump in the nearby car, but just RUN after her as she'll soon crash it, ending the robbery and this street crime. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hung out to Dry .....................................................(LA 3.10) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 536th South Figaro St. You'll get a call from a security guard, saying that several suspects have started 'helping themselves' to the suits. Wow. You and Stefan will be on either side of the warehouse opening, with five robbers inside, each with a itchy trigger finger (so just shoot first and ask questions later). The men inside also sport some better weapons, like a shotgun and an automatic. Take care of the two on your side, using the warehouse door as cover, then go help Stefan take care of his side. The last suspect may go into the far room and even up the stairs a bit (which if he does gives you time to grab the automatic weapon), but he's no match for you. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Army Surplus ........................................................(LA 3.11) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Locations: 540 W. 9th St., near 9th and Grand Ave Intersection. Respond to the call to see an officer holding the two suspects up. Unfortunately, the owner will come out, apparently drunk and pointing his own gun at the suspects, saying he's tired of being robbed. The officer will let his guard down while the two suspects straight up murder both the owner and the officer. Cop killer's! Don't let them get away. If you're fast enough, you can nail the guy on the left with a quick headshot or a couple of shots to the upper body, leaving only one suspect. If you're not, they'll split up with the right guy going down the alley to the right. Focus on taking on the left guy first, as you don't want to be in the crossfire, and once he's down just clean up the right guy. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boxing Clever .......................................................(LA 3.12) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 367th South Main St., near 2nd St. and Main St.'s Intersection. Head to the pharmacy, where a man will be looking for his fix. Once you show up though, he'll start to make a break for it. Chase him over the fence and up the ladder. You'll have to go up one more ladder and than go near him as he's standing by the edge. You'll have to box the man now, but it's pretty easy. Dodge the first punch and give him two of your own, then do that one more time to take him down. This crime is complete. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Death Plunge ........................................................(LA 3.13) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 8th St. and Hope, in South Central Division. Head to the Methodist Church and you'll see a jumper threatening to end it all. Let the officer handle the "psychological" talk (which is hilarious by the way) and run around the building with Rusty. Climb the drainpipe and then sprint to the far ladder across the roof. Climb up it and a cutscene will take over from there. Man saved, good job! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cop Killer Shot .....................................................(LA 3.14) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 6th St. and Lindley Place, near 6th and Hill Intersection, South Central Division. Head to the crime scene to see a couple of criminals on a nearby roof, along with a (probably) dead cop in the alley. Two more officers are hiding behind a police car, but one of them gets nailed too! Once you have control, you can get a bead on the one killer straight ahead, so pump some shots into him. He's a ways away, so it may take 3-4 shots. The other killer will go onto the roof. Follow Rusty up the drainpipe and the two ladders that follow. Once you're up on top, you'll corner the man hiding behind a structure. Pop him when he shows himself to end this crime. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bank Job ............................................................(LA 3.15) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Bank of America, 7th and Olive St., South Central Division Arrive at the crime scene, where a bank robbery is in place. There's cops on site already to help you out too. Once you regain control, the front of the bank will have two robbers outside, using automatic weapons. Take the out from cover, then move up and take an automatic weapon for yourself. Inside the bank there are two more robbers, one straight ahead and one up the stairs on the right. With your new automatic toy, it shouldn't be too hard. You'll soon find that the stairs down to the vault have been blocked, so you have to take the elevator. Rusty volunteers to stay behind (how heroic), so go down by yourself. Be ready, as a man will try to shoot you as soon as the doors open, so get the drop on him. There's an open room on the left, but there's also another bank robber waiting for you with an automatic weapon, so take cover and kill him. The vault has three more robbers in it. You can get one by just peering in without going in. Kill him from the outside. There's another hiding behind a counter on the left as soon as you go in, so get ready to drop him (he'll pop straight up, shoot his torso/head). Cole will give the last guy a chance to "tell the tale" but that won't work. The last guy is in the next section using the counter on the right to hide. Once you take care of him, this crime will be over. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Running Battle ......................................................(LA 3.16) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 391 Broadway, Mallory's Cafe, near Broadway and 4th, Central Division. As you arrive on the scene, the man will cap a cop in the head and take off running. Chase him around the bus and into the alleyway. He'll run off to the right and climb the drainpipe. You can get a bead on him (and the bar starts to fill up) but the signs in the way make it too hard to fire a warning shot. Chase him up the pipe and across the roofs where he'll stop and want to battle. Oblige and knock him off when you get the chance to end this crime. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Vengeful Ex .........................................................(LA 3.17) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Olvera Street Plaza, near North Alameda St, East Central Division. As you near the scene, you'll see a rather OLD man arguing with a rather YOUNG woman. Plus, he's got a gun. He points it at her, when a nearby officer tries to reason with him. The old man isn't about to hear it though, and KILLS the officer. He see's us coming and tries to run. Run after him. Take a WIDE corner as you go after him though, as he kills a man driving and causes the car to crash into the nearby structure (hitting another woman while he's at it). As you round the corner he'll take a couple of shots at you and try to run some more, but he's slow and leaves his back exposed, so take him down. We don't need any alive cop killers around here. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Would be Robber .....................................................(LA 3.18) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: On Grand between 4th and 5th, Central Division. As you respond to the crime, you'll see a man has been shot by a would-be robber, who happens to come barreling out of the nearby parking lot with a friend in his car. You'll gain control in your car, so chase after them. As you stick on him, Rusty will attempt to shoot out the tires. The robber will make a sharp right up a street and cut into an alleyway on the left after a bit (leading to a nice jump). Be careful of pedistrians and stay on him. They will stop at a gas station, while the driver jumps out and takes a hostage as a human shield and the passenger jumps out and climbs onto the roof. Deal with the hostage situation first, pegging the robber as he leans out to the right. Follow up with a couple of shots to make him stay dead, and then climb up onto the roof. The second robber is hiding up here, so take cover and take him out to end this crime. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Unsuccessful Holdup .................................................(LA 3.19) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 410 South Flower St, near 4th and Flower, Central Division. As you near the scene, you'll see that the garage clerk has the suspects pinned down by gunfire. Well, now you know why this one is called "unsuccessful". Chase the men into the shack, which leads downwards into a built-in garage. Get ready, as you turn the corner to go further in they'll take shots at you. Try to kill one at least (or both!) and continue heading downwards (any surviving ones will run). Go down ANOTHER ladder and you'll be out in the subway tunnel. Be careful before heading out onto the tracks, as a train is coming your way. Once it has passed it's safe to go out there. The suspects are running down the tunnel to the left. Run after them but stay on the left-side tracks (a train will come down the right side soon). Take the rest of them out (the train may help even) to end this crime. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thicker Than Water ..................................................(LA 3.20) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Trolley Station on Lucas Ave. between Court and Coulton. (It's up by "Glendale Blvd." in northern Central Division). As you come near the scene you'll see a couple who are running from the cops due to a stick-up charge. When Cole gets near though, they'll start to run again. This is a chase mission. You need to stay on the back of their car so your partner can take it out. However, this is the HARDEST chase mission yet. There are a LOT of pre-scripted turns so take them carefully! It's better to be a little ways behind than crashed. Be careful of pedestrians as well. As you go on it's also very possible that the couple will crash, ending this. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Misunderstanding ....................................................(LA 3.21) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Union and Rockwood St (North of the Beverly Blvd and Union Ave. intersection, north Central Division). Get near the crime to witness an unfortunate scene. The poor guy didn't even know what the theif wanted! Chase down the man until you can get some clean shots off. If it takes awhile, you'll end up in a shootout in a parking garage. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Honey Boy ...........................................................(LA 3.22) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 313 Bunker Hill Ave.(A little south-west of Grand Ave and 3rd street's intersection, Central Division). Looks like two older people just moved into together, had a falling-out, and now the husband is firing a 12-gauge at her and police officers. Well, as the cop says, it's him or us! Within seconds, the man will kill two cops who approach the house. You're a lot harder to kill though, so pop out of cover and put a few in him when he show's himself to fire. Not too hard. Heck, I walked up to the door and killed him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Killer Bandits ......................................................(LA 3.23) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 943 South Broadway, Levine's Liquor Store (By the Broadway and Olympic Blvd. intersection). You may recognize the owner of the liquor store, Robbins, from the Evelyn Summers murder case. Turns out he was robbed, and his employee tried to shoot the robbers but missed and got killed. We'll gain control in a cover position with the two killers in the alleyway. They'll start shooting at you right away, so peep around cover and take the black man out. The white guy will get into a nearby truck and come barreling down the alleyway. Take some shots at him if you want, but get out of the way. He'll crash a ways after you, giving you a chance to take him down. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bowling Lane Robbery ................................................(LA 3.24) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 9th and Grand. Rawlings Bowling Lanes, south Central Division. Surely you'll remember the bowling lanes where we chased James Tiernan. Head over there and you'll see it's being held up. The man will start firing at you with a shotgun right in the doorway, so take him down. Go up and grab the shotgun. From there, there will be a suspect hiding in front of you and two of them off to the left. Patiently gun down the one in front of you when he pops out and then focus on the left guys. Once you kill one of them, the last guy will run away. Chase him down the door that James ran out of, and you'll see he's grabbed an employee, using him as a shield and hostage (it's not James). You'll now have to pop him when he sticks his head out, which you should be used to by now. Hit him when he does so (he moves out to the left first) and follow it up with some killing shots. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Blue Line .......................................................(LA 3.25) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 1825 North Highland Ave. (North of the Franklin and Highland intersection, Hollywood Division). As you come onto the scene, an officer will inform you that they've cornered a group of bankrobbers before giving you back control. They obviously have automatic weapons, so don't charge in recklessly. Kill the first guy from the cover that they give you and run over to Roy's position to the left (you can use the pile of boards here as good cover). Nail the guy pinning Roy down next. Pick up the second guy's automatic weapon and move up with the officers (you can use the fence as cover). With your new gun, take down the two guys who will dare show their faces from this spot. The last guy is around the house and will TRY to get into a car, but run up and pop him to end this. Feel free to charge him, he's too busy trying to escape and you don't want that. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Against the Odds ....................................................(LA 3.26) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Sunset and Ivar Ave. intersection (Hollywood Division). As you get near the scene, a Harold Caldwell will tell you that they are tracking a guy named Rampley, and want you to tail him hoping that he'll lead you to his boss. Go inside the place and sit down at the newspaper on the left. The man will come in, place his bet, and leave. Time to get up and trail him. THIS trail is much more difficult than any you've done yet (which probably isn't many, if you've been doing street crimes asap). Watch him walk down the street and use the bus on the left until he gets further down and you can use the upcoming building's corner. He'll look behind him a LOT and take the alleyway to the left. Head to the next corner and watch him stroll down the alley from COVER. WAIT UNTIL HE GOES ALL THE WAY DOWN THE ALLEY and THEN follow him. You'll get into a cutscene where he comes to his boss. From here Cole will try to arrest the both of them, leading to a shootout. If you have skill or the more damage suit (the Hawkshaw) you can take both of these guys out quickly, otherwise retreat to cover and take them out one by one. FYI, Rampley likes to charge you, so be ready. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Daylight Robbery ....................................................(LA 3.27) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Third and Union Ave intersection (west Central Division). As you approach the scene you'll see a man shooting at a shopkeep, missing the whole time. As soon as he sees you though, he'll DROP his weapon and run. The goal here is to take him in unharmed. Chase after him over several obsticales and jumping hazards. Eventually he'll take a sharp right at a fenceline. This section is straight and long, giving you plenty of time to aim your gun at him and fill up the shot circle to fire a warning shot. Just keep on him and when he makes that turn try to aim at him and hold it. Pretty easy, really. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Fatal Plunge ........................................................(LA 3.28) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 7th and Central Ave. (south Central Division). You'll see a fight on top of a building when you approach. Two guys probably fighting over the girl nearby. The white guy will push the black guy off of the roof some 3-4 stories up, likely killing him. The game will give you control, so climb up the nearby pipe and ladder to the right after that. You'll see a scene (this looks like a girl we've interviewed before) and then 'Dudley' will run. Chase after him and down the building, where he will get into a pickup truck. Roy will come around the corner though, giving us a chance to chase him. This chase scene is rather hard. Dudley (it's that barkeep from one of the traffic cases, and so is the girl!) will drive through a lot of train stations and makes some cuts into on-coming trains that unless you're RIGHT ON HIS ASS you can't follow. However, you will still have him in your sights if you swerve the other way. Honestly, it's better to stick on him and drive carefully than to try and ram him and shoot him out, as his truck can take quite a beating. Stick on him and be careful and he'll eventually disable his own truck, leading to an easy arrest. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Commies .............................................................(LA 3.29) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Hollywood and Highland intersection (Hollywood Division). As you approach the scene you'll get a brief from the officer: three robbers tried to hold up the bank and now they have hostages. He'll say we need to take them out now. You'll have a good angle on the front guy, so pop out and nail him to free the hostage. A woman will run out of the bank door now. You got two more of them to worry about. As yo uapproach the entrance, you'll be able to take one of them out from a distance (he's behind the grate) so try and get him before even entering. Past the entrance and to the left is a man with an automatic weapon, so don't let him get the drop on you as he likes to stand in the open and open fire. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Badger Game .....................................................(LA 3.30) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 3155 West 4th St. (Southern Wilshire Division). An officer will be by a black guy who's claiming he was just mugged and the robbers took off down the alley. Everyone will start to head down there while the "victim" steals the nearby police car (why didn't he wait until they were further away?!). Time to chase him. Keep on him and be careful of the garbage truck that comes out (swerve left). He'll than take you down a few streets. It isn't too hard to keep on him, and he'll soon run into a construction zone, ending the chase. Nice and easy. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Secret Keepers ......................................................(LA 3.31) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 6201 Santa Monica Blvd. (Santa Monica and El Centro intersection, Hollywood Division). As you get to the scene, the security guard will show you the man he has: a reporter who is tailing a 'red' who went inside the auto club. Let's go look into the 'red'. As you get near, the man will jump in his car and drive off. Quickly jump into the car right next to you (a sporty little thing) and go after him! We've had harder car chases than this, so just stick to him, watch out for sharp turns and give Roy a chance to shoot his tires. Roy will nail him if given the chance, ending this car chase. I didn't know you could get arrested for that in the 1940's. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cafe Holdup .........................................................(LA 3.32) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 522 South Hill St. (A bit north of the 6th and Hill intersection, Central Division). As you get to the scene, Cole and Biggs will get out and see an employee die. Out back are the other employees and the robbers. You'll hear the man tell the employee that he's got "exactly five seconds"... At that point you're given control. So... you have FIVE SECONDS to line up a nice easy headshot and take out the robber. His buddies and the employess will scatter. Run out to the alley and get behind behind the crate. You'll have a robber on the left and the right, and another who will drive up from the right. Kill the car driver right away. Try and get a headshot on the right robber: you should be able to from this crate with manual aim, but be CAREFUL as they both have automatics! The left robber is also very BRAVE as he'll storm your crate at one point. Brave, but right out in the open, and foolish. Oh, and dead... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bus Stop Shooting ...................................................(LA 3.33) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Beverly and Union (Northwest Central Division). The officer will tell you that there are shooters inside and some girl got shot. You'll start getting shot at though, and thus it begins. Riggs will take up a post by the doors. What I like to do is go in guns blazing, taking out the shooter in the middle. Use the fist row of seats to hide behind and take out the right shooter. When you do, the distant left shooter will start running, so shoot him in the back. Follow him outside though, as there's one more shooter out here. Flank him from the right and take him out to end this street crime. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Paper Sack Holdup ...................................................(LA 3.34) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 253 Main St. (by the Main and 3rd intersection, Central Division). Once you get to the scene, you'll see an officer asking a vagrant where the robbers went. To the parking lot! The robbers are attempting to steal the ONLY locked car in the city and will start driving off, so get into the nearby car and go after them! This isn't a hard chase, but they will lead you through some alleyways so watch the little corners of the buildings and any pedestrians. Eventually the crooks will disable their own car after a HUGE jump. Just run up to them to end this crime. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hot Property ........................................................(LA 3.35) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 38 North Catalina St. (Near Catalina and Council St. intersection, Wilshire Division). It looks like the man is trying to break in or something, but once he sees us he'll jump into his nearby pick-up and make a run. This is one of the easier chases, stay on the man and you should have no problem. He makes some last minute cuts but likes to drive in the road or through big lots, and at one point he'll crash head-on into a van (which I believe is scripted). You'll be able to arrest him at that point. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Accident Prone ......................................................(LA 3.36) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Sixth and Alverado (West Central Division). As you get to the crime scene, you'll see a dead man and a bent light pole. It seems that the driver has fled the scene. A bystander will tell Cole that the man ran down an alley nearby. Head to the right and down the left hand alley. On the way you'll hear the clue music. Inspect the garbage can to find some blood. This blood leads you past the truck further down the alley and to the left. Go check out this area to find the man who did the hit and run. He's bleeding himself, but he'll try to fight you nonetheless. Dodge his one-two and counter (the usual). After beating him you'll see that it is William Shelton, the man from one of your first Traffic Desk cases. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Camera Obscura ......................................................(LA 3.37) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Fountain and Cole Ave (Hollywood Division). Head to the scene where some woman will tell you a pervert has been taking pictures up their skirts. They'll then point out the man, who will jump into a car nearby and take off. Yep, another car chase. This one is pretty darn challenging though. He'll take several sharp turns and cut diagonally through quite a few parking lots. Stay on him and watch out for building corners/trees. At one point he'll cut through a small plaza, so be ESPECIALLY careful at this point. It's more important to stay on him than hit him. After tailing him for aways, a trolley will come out and smack him, leading to an easy arrest. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Zoot Suit Riot ......................................................(LA 3.38) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 539 South Los Angeles St. (by Los Angeles and 6th, Central Division). This one is fun. As you get to the scene, Cole and Roy will stop a burglary in progress. Quickly shoot the man in front of you when you regain control. There's also a man with a shotgun to the right, so hug the corner and take him out. Grab the shotgun and head into the building on the right (your personal light will turn on). In here, find some cover and use the shotgun to take out the men on the ground level. Be careful, as you're outnumbered and some of the crooks have machine guns. There's also some stairs on the right that you can use to get closer to the crook up above. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bad Date ............................................................(LA 3.39) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: Union and Seventh (Western Central Division). Head to the scene to see a dead woman. Geesh! Apparently she went out with some guy, who killed her for not giving it up. You can inspect the body like a normal investigation, but what you NEED to do is to head past it and climb the drainpipe. Once you do, you'll see a man climbing a ladder further up. Chase the man. This isn't much of a chase, as he tried to get into a nearby door but can't, giving you the opportunity to fistfight. Dodge his punches and make him suffer. An easy street crime. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Canned Fish .........................................................(LA 3.40) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Location: 111 South Alameda. (Near 2nd and Traction, East Central Division). Head to the scene, where Cole will announce they are there. You'll have to fistfight a man here, but he'll go down easy enough if you can dodge worth your salt (Rusty will keep asking you why you're hurting him while he's fighting the other guy!). After that you'll have to chase the third suspect as he drives a truck away. Run out to the nearest car and stay on him (interestingly enough, Rusty won't join you). Keep on him as he drives on a lot of sidewalks and avoid the pedistrians and you'll be ok. He'll eventually crash into a canal, so go down there and make the arrest. .:| OUTFITS! |:. | (LA 4.0) / ŻŻŻŻŻŻŻŻŻŻ Here are all the outfits that you can obtain by playing the game. Note that there are several outfits that you can only get by pre-ordering L.A. Noire from certain places (We have yet to see if they are put on the PSN store as DLC for now). You can change outfits at ANY time from the pause menu once you become a TRAFFIC CASE DETECTIVE. OUTFIT #1: GOLDEN BOY OBTAINED BY: Obtained after becoming a Traffic Detective. NOTES: Get yourself two suits and get them pressed. OUTFIT #2: CHICAGO LIGHTNING OBTAINED BY: Obtained by joining Rockstar's Social Club. NOTES: Shoot straighter with the Thompson, BAR, and shotgun. OUTFIT #3: SWORD OF JUSTICE OBTAINED BY: Obtained upon reaching Rank 6. NOTES: The City of Angels is much more dangerous by night. OUTFIT #4: SUNSET STRIP OBTAINED BY: Obtained upon reaching Rank 8. NOTES: Best worn while rubbing shoulders with movie stars. OUTFIT #5: THE OUTSIDER OBTAINED BY: Obtained upon reaching Rank 13. NOTES: Don't believe everything you read in the papers. OUTFIT #6: HAWKSHAW OBTAINED BY: Obtained upon reaching Rank 18. NOTES: Take an extra dose of damage and stay standing. OUTFIT #7: BUTTON MAN OBTAINED BY: Obtained upon completing "The Badge Pursuit Challenge". NOTES: Carry extra ammo for all weapons, just in case. .:| LANDMARKS! |:. | (LA 5.0) / ŻŻŻŻŻŻŻŻŻŻ Here's all the landmarks you can find in the game. Each landmark you find gives you some neat history and insight into 1940's Los Angeles, as well as gives you a small (+5) amount of experience. I've labled these landmarks in alphabetical order, for convience. Note that you can also hold the circle button down once you find them for a nice little panoramic view. *Note that finding ALL of these landmarks gives you the "Star Map" trophy. LANDMARK #1: 4TH STREET VIADUCT LOCATION: It's the bridge on 4th St. going over the Los Angeles River on the far right side of the map. LANDMARK #2: 6TH STREET VIADUCT LOCATION: It's the bridge on 6th St. going over the Los Angeles River (leading into Whittlier Blvd.) on the far right side of the map. LANDMARK #3: ANGEL'S FLIGHT LOCATION: The intersection of 3rd. St. and Hill St, Central Division (easily found during the 'Shoo-Shoo Bandits Street Crime). LANDMARK #4: BROWN DERBY LOCATION: North of Vine St. and Selma Ave. intersection, in the Hollywood Division. LANDMARK #5: BULLOCKS WILSHIRE LOCATION: It's the huge department store at the intersection of Wilshire Blvd. and Westmoreland Ave. Drive east down that road (you can't miss it). LANDMARK #6: CHINATOWN LOCATION: Drive to the very northern end of Broadway in Central Division. You really can't miss it. LANDMARK #7: CHRIST CROWN OF THORNS LOCATION: In south-west Central Division, find the intersection of 9th St. and Bixel St.. Go east down that road and take the first right. Look to your right and you'll drive past a (very pretty) church. LANDMARK #8: CROSSROADS OF THE WORLD LOCATION: Drive down Sunset Blvd. (Near Sunset Blvd and Las Palmas Ave. in Hollywood Division). LANDMARK #9: EL PUEBLO DE LOS ANGELES LOCATION: Find Alameda St. in eastern Central Division. Find the big empty circle at the north end of it. Search that circle for this landmark (it's also to the west of Union Station). LANDMARK #10: GRAUMAN'S THEATER LOCATION: Drive down Hollywood Blvd., it's in-between Orange Dr. and Orchid Ave. LANDMARK #11: HALL OF RECORDS LOCATION: Find the intersection of 1st St. and Broadway in Central Division. Drive north up it and take the first right. That huge brown building is the Hall of Records. LANDMARK #12: HOTEL ROOSEVELT LOCATION: Drive south from the intersection of Hollywood Blvd. and Orange Dr. in the western section of Hollywood Division. LANDMARK #13: INTOLERANCE SET LOCATION: Found during "The Fallen Idol" traffic case, on the corner of 8th St. and Francisco st, south Central Division. LANDMARK #14: L.A. COLD STORAGE CO. LOCATION: It's the huge grey building by the intersection of Central Ave. and 4th St. (between Central Ave. and Alameda St.). LANDMARK #15: L.A. COUNTY ART MUSEUM LOCATION: South Wilshire Division, by Hoover and 9th St. LANDMARK #16: L.A. Public Library LOCATION: 5th St. between Flower and Grand streets in Central Division. LANDMARK #17: LOS ANGELES EXAMINER LOCATION: A bit south of the 11th St. and Broadway intersection, in the very southern portion of Central Division. LANDMARK #18: MACARTHUR PARK LOCATION: The big park/open space in the western area of Central Division. LANDMARK #19: MAIN ST. TERMINAL LOCATION: As you would guess, this is slightly south of the 6th St. and Main St. intersection. LANDMARK #20: MAX FACTOR BUILDING LOCATION: Drive south of the Hollywood Blvd. and Highland intersection in Hollywood Division. LANDMARK #21: MUSSO & FRANKS LOCATION: Drive down Hollywood Blvd., near (to the right) of the Las Palmas intersection. LANDMARK #22: NATIONAL BISCUIT COMPANY LOCATION: On the Industrial St. and Mateo St. Intersection (on the lower-right part of the map). LANDMARK #23: PARK PLAZA LOCATION: On the corner of 6th St. and Park View St, western Central Division (right across from MacArthur Park). LANDMARK #24: PERSHING SQUARE LOCATION: 6th and Hill St; Olive and 5th St, Central Division. LANDMARK #25: RKO THEATRE LOCATION: It's a big theater, right on the corner of 8th St. and Hill St., south Central Division. LANDMARK #26: THE BRADBURY BUILDING LOCATION: 3rd and Broadway St, Central Division (Near Angel's Flight). LANDMARK #27: THE GOOD SAMARITAN HOSPITAL LOCATION: Find the intersection of 6th St. and Lucas Ave (western Central Division) and drive south down it. The HUGE building on the right is this hospital. LANDMARK #28: THE MAYFAIR HOTEL LOCATION: Near 7th and Witmer St. in Central Division. LANDMARK #29: UNION STATION LOCATION: Northern Alameda St, across from the big circle and the name "Alameda" on the map. LANDMARK #30: WESTLAKE TAR PITS LOCATION: At the very south of Wilshire Division, find the intersection of Westmoreland Ave and San Marino St.. Drive east down it to find this landmark. .:| NEWSPAPERS! |:. | (LA 6.0) / ŻŻŻŻŻŻŻŻŻŻ Here's a list of all the super-rare newspapers and where you can find them in the game. Note that I make a special effort to label them throughout the walkthrough as well, so finding them should be too hard. Here they are, in the order in which I found them in the game (by case). If you missed one, be sure to replay the case that it's listed by. NEWSPAPER #1: The Mind is the Final Frontier Found in case: Upon Reflection NEWSPAPER #2: Alienist Fontaine Found in case: The Driver's Seat NEWSPAPER #3: Shrink to the Stars Found in case: A Marriage Made in Heaven NEWSPAPER #4: Dope Floods Streets Found in case: The Fallen Idol NEWSPAPER #5: Family Burnt to Death Found in case: The Red Lipstick Murder NEWSPAPER #6: Missing Morphine Found in case: The White Shoe Slaying NEWSPAPER #7: Mickey Cohen Found in case: The Black Caesar NEWSPAPER #8: Alienist Fontaine Found in case: The Set Up NEWSPAPER #9: LAPD Vice Scandal Found in case: Manifest Destiney NEWSPAPER #10: Housing Development Burns Found in case: A Walk in Elysian Fields NEWSPAPER #11: Suburban Redevelopment Found in case: A Polite Invintation NEWSPAPER #12: Crusade Against Corruption Found in case: A Different Kind of War NEWSPAPER #13: The Face of Progress Found in case: A Different Kind of War .:| VEHICLES! |:. | (LA 7.0) / ŻŻŻŻŻŻŻŻŻŻ Here's a list of all of the automobiles in the game. Note that a similar list can be found off of the MAIN MENU, under the 'EXTRA'S' option. However, you still have to FIND all the cars and DRIVE them to get them to unlock THERE. Also I'll note that L.A. Noire features a DYNAMIC L.A., meaning EVERYTHING IS ALWAYS MOVING AND CHANGING... I'll write down where *I* found the cars I found at, but I can't absolutely guarantee that YOU'LL find them there too. It is more of a guideline. Plus, if you're NOT a car person (like me), your best bet is to go online and take a look at a picture of the car and then use these directions to help find it. o--------o | 2-DOOR | o--------o 1/25: Buick Business Coupe Found: Driving around in Central Division, near Los Angeles St. 2/25: Buick Coupe Found: "House of Sticks" escape vehicle. 3/25: Buick Eight Convertible Found: Parked near 4th and Central Ave (by the gun shop in the 1st case). 4/25: Buick Eight Coupe Found: Driving around in Central Division, near Los Angeles St. 5/25: Buick 2DR Sedanette Found: Driving around by 9th St and Hoover, in the far south of Welshire Division. 6/25: Chevrolet Fleetmaster 2DR Found: Driving around on Spring St., Central Division. 7/25: Chevrolet Styleline Found: Driving around Main St., Central Division. 8/25: Chrysler Town and Country Found: Driving around Highland Ave., Hollywood Division. 9/25: Cord Hardtop Found: Driving around on Sunset Blvd, Hollywood Division. 10/25: Buick Custom Found: Parked in the parking lot of the boxing stadium during "The Set Up". 11/25: Ford Convertible Found: Driving around 3rd St., northeast Central Division. 12/25: Ford Custom Found: Chase vehicle in "The White Shoe Slaying". 13/25: Packard Custom Found: In the parking lot of the InstaHeat company during "Gas Man". 14/25: Desoto 2DR Custom Found: Parked near Beverly Blvd and Kingsley Dr, near "Reggie's Cafe". 15/25: Ford 2DR Found: Parked near Beverly Blvd and Kingsley Dr, near "Reggie's Cafe". 16/25: Ford Business Coupe Found: In the Horgan's driveway during "The Red Lipstick Murder". I've found this to be glitchy though. It drives around on Temple St. (Northwest Central Division) as well though. 17/25: Ford Tudor Convertible Found: Parked near Eagleson's Gun Store, 5th St. and Main, Central Division. 18/25: Ford V8 Sedan Found: All around Central. Chase vehical during the street crime "The Badger Game". 19/25: Lasalle V8 Sedan Found: Driving around Broadway, North Central (Near Chinatown). 20/25: Lincoln Continental Coupe Found: Driving around near MacArthur Park (west Central Division). 21/25: Nash Super 600 Found: Parked near Beacon Ave and 8th St. (east Central Division). 22/25: Packard Clipper Eight Found: Driven by the mobsters in "Manifest Destiny" case. 23/25: Packard Clipper Six Found: Driving around on Santa Monica Blvd, Hollywood Division. 24/25: Pontiac Torpedo Six Found: Parked in a driveway on North Carondelet (northeast Central Division). 25/25: Studebaker Commander Found: Driving around Main St. Central Division. o--------o | 4-DOOR | o--------o 1/19: Cadillac Lasalle Series 50 Found: Driving around 6th St. (west Central Division). 2/19: Cadillac Series 61 Touring Sedan Found: Driving around in Central Division, near Los Angeles St. 3/19: Cadillac Series 61 Found: Parked near where 5th and 6th Streets meed (Central Division). 4/19: Cadillac Series 75 Limousine Found: Driving around Franklin St., north Hollywood Division. 5/19: Chevrolet Sedan Found: Parked in Central Division near Angel's Flight landmark. 6/19: Plymouth P5 Found: Chase vehicle during the street crime "Canned Fish". 7/19: Chrysler Airflow Found: Driving around the Wilshire Police Precinct. 8/19: Desoto Custom Suburban Found: Driving around Western Ave., west Wilshire Division. 9/19: Hudson Super Six Found: Driving around on 9th St., south Central Division. 10/19: Intertational D Series Sedan Found: Parked near 4th St and Hewitt St. Central Division. 11/19: Frazer Manhattan Found: Driving around on 9th St., south Central Division. 12/19: Lincoln Zephyr Touring Found: Parked near 2nd and Westmoreland Ave, Wilshire Division. 13/19: Oldsmobile Hydramatic 88 Found: Parked at the Hall of Records, Central Division. 14/19: Oldsmobile Sedan Found: Driving around Mariposa Ave, northern Wilshire Division. 15/19: Packard Clipper Eight Found: Driving around 7th St., south Central Division. 16/19: Plymouth Sedan Found: Driving around Rosewood Ave, north Wilshire Division. 17/19: Plymouth Special Deluxe Six Found: Parked in front of the Los Angeles Art Museum. 18/19: Pontiac Sedan Six Found: Driving around 5th St., Central Division. 19/19: Willys Overland Found: Parked on Spring St., Central Division. o--------o | SPORTS | o--------o 1/8: Cadillac V16 Convertible Found: Parked in a parking lot on Beverly Blvd. 2/8: Chevrolet Fleetmaster Convertible Found: Driving down Hollywood Blvd., northern Hollywood Division. 3/8: Mercury Custom Found: Parked in the Maldonado Residence (apartment) parking lot during "The Silk Stocking Murder" case. 4/8: Ford Deluxe Convertible Found: Driving around in Central Division, near Angels Flight landmark. 5/8: Lincoln Continental Convertible Found: Driving around Hobart St., north Wilshire Division. 6/8: Lincoln Model K Convertible Roadster Found: Parked by Rosewood Ave., northern Wilshire Division. 7/8: Nash La Fayette Convertible Found: Driving down Hollywood Blvd., northern Hollywood Division. 8/8: Oldsmobile S98 Convertible Found: Driving down Hollywood Blvd., northern Hollywood Division. o---------o | SERVICE | o---------o 1/19: International KB8 Found: Parked in the 'polar ice' company parking lot, Hawthorn Ave. and La Brea Ave, west Hollywood Division. 2/19: Chevrolet Pickup Found: Parked in a parking lot off of Vermont Ave (these things are honestly everywhere...). 3/19: Chevrolet Van Found: Driving around Selma Ave., Hollywood Division. 4/19: Chevrolet Civilian Van Found: Driving around Mariposa Ave., north Wilshire Division. 5/19: Chevrolet Pickup 2 Found: Parked in Central Division, near Angel's Flight. 6/19: GMC Pickup Found: Parked near the Romaine Ave and Vine St. intersection, south Hollywood Division. 7/19: Nash Deluxe 600 Army Found: Parked in the army complex south of Lemongrove and Vanness intersection (search the parking lot). 8/19: American La France Fire Truck Found: Easy to get into during the first arson case. The fire station is east of Melrose Ave and Heliotrope Dr. in north Wilshire Division. 9/19: Buick Ambulance Found: Parked near the Good Samaritan Hospital landmark. 10/19: Chevrolet Tow Truck Found: Driving around Wilshire, near Vermont Ave. 11/19: Desoto Custum Suburban Taxi Found: Driving around Olive and 4th St., Central Division. 12/19: Dodge Fuel Truck Found: Driving around west 3rd St., west Central Division. 13/19: Ford Ambulance Found: Parked near Central Precinct Receiving Hospital. 14/19: International Metro KB1M Found: Driving around Hollywood Blvd., north Hollywood Division. 15/19: International KB5 Found: Driving around near the Los Angeles River, east Central Division. 16/19: International D Series Found: Parked near the "Clemens Worksite" during "The Gas Man" case. 17/19: Heil Collecto-Pak Found: Driving around 7th St., south Central Division. 18/19: International KB8 Found: Parked at Figueroa and 3rd St, Central Division (by the Silver Screen Prop Store). 19/19: International KB6 Found: Driving around in Central Division, near Alameda and 2nd st. o-------o | BONUS | o-------o Note: These are the HIDDEN LOCKUP cars, and the game will give them to you as you advance in rank. Of course, nothing is stopping you from getting them whenever you want either... 1/15: Cadillac Town Car Found: It's in the gas statsion to the southwest of Fountain and Broncon Ave. Hollywood Division. 2/15: Chrysler Woody Found: On the dead end street at the very south part of Vermont Ave. 3/15: Cisitalia Coupe Found: Gas station near Melrose Ave and Vermont Ave, northern Wilshire Division. 4/15: Cord 810 Softtop Found: Lockup by Mateo St., two blocks north of Olympic Blvd. Follow Mateo St., take a right towards Sante Fe, go in the alley way and down a ramp. 5/15: Davis Deluxe Found: Find Melrose Ave in west Wilshire Division. From the westernmost "Melrose" word on the map, follow the 'R' up to the second street and search for the lockup in that alley way. 6/15: Delage D8 120 Found: Locked up near Beacon Ave. and 8th St., east Central Division. 7/15: Delage D8 120 S Poutout Aero-Co Found: Locked up in northern Wilshire, near Lemongrove Ave and Normandale Ave, north of the intersection on the left hand side. 8/15: Delahaye 135MS Cabriolet Found: In a lockup near a fancy house north of the Vine and Franklin intersection, Hollywood Division. 9/15: Duesenberg Walker Coupe Found: Go to the intersection of Santa Monica Blvd and Vine St. (Hollywood Division). Go east down the road and take the second left. You'll see an automobile club: the lockup is inside the parking lot. 10/15: Phantom Corsair Found: Locked up near Traction Ave and 3rd St. (Another Gas Station). 11/15: Stout Scarab Found: Locked up on the far east side of the map. Take Whittlier Blvd to the far east north/south road, turn north, take the first left and then the first right. Stop halfway up the street. Check the alleyways to your right for the security door. 12/15: Talbot GS26 Found: Hidden lockup near 6th St. and Bixel St. (Central Division, inside of the gas station). 13/15: Tucker Torpedo Found: Hidden lockup near Western Ave and Oakwood Ave intersection. You have to break some fences to get to the back of a compound to the north to find the lockup. 14/15: Voisin C7 Found: In a gas station on Sunset Blvd and La Brea Ave intersection. The far west of Hollywood Division. 15/15: Ford H Boy Found: Lockup near Beverly Blvd and Kingsley Dr., near "Reggie's Cafe". o--------o | POLICE | o--------o 1/9: Buick Super Found: Starting car for the Traffic Desk. 2/9: Cadillac Series 62 Convertible Found: Roy Earle's car. Starting car for Vice Desk. 3/9: Chevrolet Fleetmaster 2DR Found: Jack Kelso's car. 4/9: Chevrolet Coroner's Van Found: The coroner's car. Easy to obtain through any homicide case. 5/9: Ford Police Special Found: Your starting car. 6/9: Hudson Commodore Found: Bigg's car. Obtained when starting the Arson Desk. 7/9: International Police Wagon Found: Various cases, such as "The Set Up" or "The Silk Scarf Murder". 8/9: Nash Super 600 Found: Rusty's car, starting on the Homicide Desk. 9/9: Studebaker Commander Found: Parked near various crime scene's. ("The Red Lipstick Murder"). .:| FILM REELS! |:. | (LA 8.0) / ŻŻŻŻŻŻŻŻŻŻ Here you will find a list of all the film reels in the game, and MY BEST DESCRIPTION on how to get to them. I capatilized that part because, well... L.A. Noire doesn't put names on all their streets, which makes my job HARD at times. Still, you SHOULD be able to use these directions to find the films. Feel free to give me a better direction if you want (make sure it's TRULY better). You can likely find videos of these locations as well, as certain trophies require you find all of these film reels. These are also in alphabetical order as well. FILM REEL #1: ANGELS WITH DIRTY FACES LOCATION: Go to the intersection of 2nd and Spring St. (Near the 'R' in Central Division). The corner building will be under construction. Go north up the sidewalk and find the ladder. Climb up. See the little shack straight ahead? The film reel is in there. FILM REEL #2: BODY AND SOUL LOCATION: Get underneath the 7th St. Bridge (The one that crosses the Los Angeles River). Down here near the water is a door that has several staircases leading up the support column under the bridge. Climb up them to get to a flat place under the bridge. To your right should be a couple of bums camping out. Explore the right side of this area for this film reel. FILM REEL #3: BRUTE FORCE LOCATION: Go to the intersection of Schrader and Selma Ave (Which is in Hollywood Division, by the first "L" on the map) and drive north. Take the second un-named street on the left. The film reel is in plain view at the end of that road. FILM REEL #4: CROSSFIRE LOCATION: Go to the garage at the intersection of Melrose Ave and Heliothrope Dr. (In the northern part of Wilshire Division). To the south is a GIANT building. Head towards it. You'll find the film reel by the semi-truck at the loading bay (sitting off to the left). FILM REEL #5: DETOUR LOCATION: Go to the Bay St. and Lawrence St. intersection. (Southeast Central Division). To the north is a train-station boarding platform. Run over there and get on it. See the two red trains parked to the north? Jump down inbetween them to find this film reel. FILM REEL #6: DOUBLE INDEMNITY LOCATION: Go to the VERY EAST end of 7th St (on the very east part of the map) and head south from there. Take the first right you come to (this will be a guarded military post). Take this road and go down the SOUTH portion of it when you can. At the end, get out of your car. To the RIGHT is a shooting range for the troops. The film reel is on one of the shooting range tables. FILM REEL #7: GILDA LOCATION: Go to where De Longpre Ave and Cahuenga Blvd meet in Hollywood Division. South of that is where the road splits, with a gas station in-between. Check the back of the gas station to find this film reel. FILM REEL #8: GUN CRAZY LOCATION: Find the 4th St. Bridge (East Central Division, over the Los Angeles River). Follow the river up. See the next northern bridge? It doesn't say it, but that should be the 1st St. Bridge. Cross over it heading east. Ignore the first two rights but follow the train tracks as they lead right past that (and before the third right). At the end they'll loop around. The film reel will be by the nearby water tower. FILM REEL #9: HOUSE OF BAMBOO LOCATION: Head to Alameda and 1st St. (Central Division). Head south from there and a little ways down the road on the left is a fence with those yellow 'no parking' signs. Run through it. Go up the ramp straight ahead and get out of the car. Walk forward and go up the stairs on the right. At the top you'll spot this film reel to the right. FILM REEL #10: IN A LONELY PLACE LOCATION: Go to the El Centro and Romaine Ave intersection, in Hollywood Division. Drive north up the street and stop at the mini golf course on the left. Go into the course and search the holes for this film reel (it's on hole #8). FILM REEL #11: KEY LARGO LOCATION: Found during the 'A Different Kind of War' Story Case, on the porch of the Rancho Rincon house. There are multiple porches, be sure to check them all. FILM REEL #12: LAURA LOCATION: Head to the intersection of 2nd St and Westmoreland, Wilshire Division. Head west from there across the street to a bunch of picnic tables (near a playground) and search them to find this reel. FILM REEL #13: LEAVE HER TO HEAVEN LOCATION: (I HATE the lack of street names sometimes). Find where FLOWER and FIGUEROA ST come together in Central Division. Head NORTH from there. I want you to take the FOURTH RIGHT (there should be an 'international market) near this turn. Take the first right now and after driving a bit you should see an arched entryway surrounded by fences on the right (get out of the car here). See that tree behind the right fence near the entryway? The reel is near it. You have to go through the enrtyway and follow the building around to get to it. FILM REEL #14: M LOCATION: Go to the intersection of Rosewood Ave and Berendo St., head east down that street and take the first left. Go down this road until you get to the white/grey house at the end (past the big green house). Get out of the car and inspect the lawn (the back yard) as the film reel is here under the seesaw. FILM REEL #15: MILDRED PIERCE LOCATION: This one is CRAZY! From the 5th and Hill St intersection, head north. Halfway to fourth is a train tunnel on your left. Go INTO it. Drive down this train tunnel and be on the lookout for little cubbies off to the right. This film reel is about halfway down the tunnel in one of those cubbies (the tunnel exits near 2nd/1st St.). FILM REEL #16: MURDER, MY SWEET LOCATION: Find 9th and Beacon (southwest Central Division). Head up Beacon and after the first two buildings on the left you'll see an open space. Get out of the car and go down the steps here. You'll find the film reel under the tree straight ahead. FILM REEL #17: NIGHT AND THE CITY LOCATION: Head to MacArthur Park. In the southeast portion there's a lake that you can jump into, with a small pavilion in the center of it. Head to the pavilion and you'll find this reel. FILM REEL #18: NIGHTMARE ALLEY LOCATION: Press start to pull up map and locate the big Hollywood Division 6. At the right top part of "Y" in Hollywood, there is a street named "Ivar Ave". Follow that street north until it ends. There is a long yellowish shopping complex with a big parking lot. Go up to the building and follow the left around to the back. There is a railing along the pathway, and right under the sign that says "Capt'n Saltee potato chips" is the reel. FILM REEL #19: NOTORIOUS LOCATION: Go to the very east end of OLYMPIC BLVD (at the very southeast section of the map). Go north from there and take the very first left onto the dirt road. Go down it and you'll see a huge building. There'll be some open garage doors, so turn right into them. Once you're IN the building you'll see an office on the right. The film reel is on the floor in there. FILM REEL #20: ODD MAN OUT LOCATION: Go to Sunset Blvd and St. Andrews Pl. in Hollywood Division and drive south. Take the first right, into the parking lot. The second house on the left should be blue. Get out and go check that house's backdoor for this film reel. FILM REEL #21: OUT OF THE PAST LOCATION: Pretty easy to find. Find Broadway and 11th (South Central Division) and drive south. JUST BEFORE you hit the end of the map is a trolley/bus station. This film reel is just laying in there. FILM REEL #22: PICKUP ON SOUTH STREET LOCATION: An easy one. This one is INSIDE of Union Station (The Landmark). It'll be chilling on the counter of one of the vendor's. FILM REEL #23: RIFIFI LOCATION: Find 6th St. and Valencia St. in Central Division (a TAD to the west). Go east down 6th st. Take the first left up that un-named road. Go up it and ignore the first two "roads" to the left. On the THIRD one though there should be a blue house on the corner (behind a fence). The film reel is on that porch. FILM REEL #24: SCARLET STREET LOCATION: Head to Palmetto St. and Alameda. Head east down Palmetto and keep going until you see an alleyway on the right (it won't take long). Head down the alleyway. Keep an eye on the left-hand side, as there'll be a little cubby that houses two dumpsters. This film reel is by them. FILM REEL #25: SHADOW OF A DOUBT LOCATION: On the map, go to where it says "Wilshire Division 7" and to the east of the E, there is what seems to be an abandoned airport. Inside there is a hanger with big red doors and a plane in it. Right in front of the plane, you will see the reel. FILM REEL #26: STRANGERS ON A TRAIN LOCATION: Head to the 2nd and Los Angeles intersection (Central Division). Head south down that street and on the right is a parking lot. Pull in there and get out of your car. In the back is an arch with a stairwell. Go up all of the stairs and take the immediate right to find this reel. FILM REEL #27: SUNSET BOULEVARD LOCATION: Go to the intersection of Melrose Ave and Wilton Pl., northern Wilshire Division. Drive west along Melrose past the first unnamed right and you'll see a building with a green awning. Get out and check by the tree nearby for this film reel. FILM REEL #28: SWEET SMELL OF SUCCESS LOCATION: Head to 3rd and Union intersection (west Central Division). Head south down that street and take the first left. Follow this little road until you see a crane, than get out of the car. A TAD south of the crane is a little structure (down the hill). The reel is nearby that. FILM REEL #29: THE ASPHALT JUNGLE LOCATION: Find Main and 6th St. (Central Division). Head south down it and make the first left (you'll be on some trolley tracks). Drive down them and you'll see some boarding stations on the left. Drive to the end where a bunch of iron rails are stacked up and you'll find this film reel. FILM REEL #30: THE BIG CARNIVAL LOCATION: Head to 9th and Figueroa (South Central Division). Head WEST down it. To the right will be a big parking lot (with a guard booth) and to the NORTH of the parking lot is a very dull-colored white house. The film reel is on its porch. FILM REEL #31: THE BIG CLOCK LOCATION: Go to Alvarado St. and 3rd (west Central Division). Drive south down it and take the first right (to the squiggly road). Take the immediate left here (going south) and then drive up the second driveway on the right. The film reel is on this house's door. FILM REEL #32: THE BIG HEAT LOCATION: Go to the landmark 'Angels Flight'. You know, the place with a LOT of stairs. There's actually a trolley that can shuffle people up and down. At the top of the trolley is a little trolley control house. This film reel is near it. FILM REEL #33: THE BIG SLEEP LOCATION: Go to Hollywood and La Brea intersecion ( in Hollywood Division) and follow the trolly tracks southwest. Find the water tower and search below it for this one. FILM REEL #34: THE KILLERS LOCATION: Go to the intersection of 1st St. and Normandie, located in Wilshire Division. Drive east down 1st St., past the road to the left, and on the left you'll see a bunch of new houses going up. Drive to the middle of the block and exit the car. You'll see a drain to the north. Go north on the right side of the drain and inspect the floors of the house on the right to find this film reel. FILM REEL #35: THE KILLING LOCATION: On the porch of the big house on the corner of Hoover and 6th St. in the southern portion of Wilshire Division. FILM REEL #36: THE LADY FROM SHANGHAI LOCATION: Find the intersection in Wilshire Division with 1st St. and Council St. (by the big H in "wilshire"). Drive north up it and you'll see a baseball diamond on the left. Go check out the pitchers mound to find this film reel. FILM REEL #37: THE LETTER LOCATION: Go to the intersection of Las Palmas and Selma Ave (located in Hollywood Division, by the first 'O' on the map) and head east. To your right is a stretch of red-brick walkway. Get out of the car and walk down it, headed south. A few houses down is a stairwell on the left. Climb up it to find the reel at the top, behind a curve. FILM REEL #38: THE MALTESE FALCON LOCATION: Go to Grand and 1st St. Head north from there and take the first left. Past the first building on the right is a rusty metal fence. Follow it until it turns into an alleyway. Go down the alleyway and there'll be a hole on the right (REALLY close to the street). Check near the pallet of bricks on the right hand side for this film reel. FILM REEL #39: THE NAKED CITY LOCATION: Find the Bonnie Brae and Beverly Blvd intersection (northeast Central Division). Head south down it. There'll be a blue house on the right shortly. The film reel is on it's porch (search all the porches). FILM REEL #40: THE NARROW MARGIN LOCATION: This one isn't easy to describe thanks to no street names. Find Santa Monica Blvd and Hobart Blvd., go down south from there. Take the first left you come to and then the first left after that (your going north now). Take a left into the first driveway, but don't stop there. Keep going around the garage and to the left to find a hedge garden. The film reel is by the big fountain in the back. FILM REEL #41: THE NIGHT OF THE HUNTER LOCATION: Go to the very eastern part of Fountain Ave (In Hollywood Division) and you should find the Hillside Motel on the corner. In the middle of the hotel is a pool area, where you can find this film reel. FILM REEL #42: THE SET-UP LOCATION: Head to the 6th St. and Berendo St. Intersection. Get out of your car and walk east on the southern sidewalk. There'll be a brick wall on your right. Keep walking until the first set of small stairs on the right. Go up them and head straight. Take the right turn and go up the ramp. It leads to this film reel. FILM REEL #43: THE SPIRAL STAIRCASE LOCATION: Go to the intersection of Wilton Pl. and Santa Monica Blvd, heading east on Santa Monica. Before the first unnamed left is a playground on the left. Get out of the car and go in it. The film reel is by the tree on the left. FILM REEL #44: THE THIRD MAN LOCATION: Go to the intersection of Virgil Ave and Oakwood Ave in Wilshire Division. You want to get out of the car here and go acroos the street to the east. Past some buildings, you should see a playground down below and a path leading up to a sitting area with benches and a tree. Go up the path and you'll find this film reel by said tree. FILM REEL #45: THE WOMAN IN THE WINDOW LOCATION: Find Lemongrove Ave in northern Wilshire Division. Then, find the next branch of street to the west that says Lemongrove (a small section of road). Go to the intersection of Lemongrove and Wilton Pl. and search the residential area to the southwest. There's a park bench with the reel on it in there. FILM REEL #46: THIEVES' HIGHWAY LOCATION: This film reel is inside of Joe's Drive-In Diner, located a bit south of the Maplewood Ave and Kingsley Dr. intersection in northern Wilshire Division. FILM REEL #47: THIS GUN FOR HIRE LOCATION: Find Beverly Blvd in northeast Central Division. Follow it east. See how it turns into "1st St" by an overpass. North of that overpass is a construction zone (in the blank area on the map). Find the crane here and search the scaffolding nearby to find this film reel. FILM REEL #48: TOUCH OF EVIL LOCATION: This one is on top of a building. Go to the 26h and Broadway intersection. Head west down 6th and take a left down the first alley (it's a SHORT little street on the map). Here climb the pipe (it's by a "Los Angeles" sign). Climb the two ladders after that. At the top, go run down the left part of the room to find this reel in the open. FILM REEL #49: WHERE THE SIDEWALK ENDS LOCATION: Find the big movie theater by the intersection of Sunset Blvd and El Centro Ave (in Hollywood Division). Investigate the floor by the doors to find this film reel. FILM REEL #50: WHITE HEAT LOCATION: Find Santa Monica Blvd and Alexandria Ave's intersection (in Hollywood Division). Go south from there. Take the third right towards Mariposa Ave and stop halfway down the street. To your left are a few green and yellow apartment buildings with stairs leading up to the 2nd floor. Go up the stairs on the building that's further away from the road for this film reel. .:| TROPHIES! |:. | (LA 9.0) / ŻŻŻŻŻŻŻŻŻŻ Ah, recognition! Here's a list of all the trophies you can obtain while playing through L.A. Noire. I would guess that the XBox has similar trophies, but I've only played the PS3 version, so here they are. I'll also write quick little notes on how to get them. They appear EXACTLY like they do in the PSN menu. Platinum - Collect all other trophies to unlock. The ultimate trophy, which you're bound to get last. Received when you have acquired every other trophy. Police Academy - Complete all cases on the Patrol desk. Easily obtained by playing the game. Paved With Good Intentions - Complete all cases on the Traffic desk. Easily obtained by playing the game. The Simple Art Of Murder - Complete all cases on the Homicide desk. Easily obtained by playing the game. No Rest For The Wicked - Complete all cases on the Vice desk. Easily obtained by playing the game. Moth To A Flame - Complete all cases on the Arson desk. Easily obtained by playing the game. A Cop On Every Corner - Complete a single street crime case. Respond to a single street crime and beat it. Very easy. Johnny On The Spot - Respond to 20 street crime cases. If you wait a few minutes in your car before doing a case, you'll quickly do 20 street crimes. Keep in mind that more unlock as you progress. The Long Arm Of The Law - Complete all street crime cases. I got this AFTER beating the game. You can "free roam" by using the cases menu and wait in your car for crimes... the game will tell you if a certain desk is out of street crimes or not! The City Of The Angels - Reach 100% Game Complete. FIND everything, DO everything... the game tells you your completion % in the menu... and tells you what else you need to do. The Up And Up - Complete a story case with a five star rating. EASILY done. If not, just follow a walkthrough... may I suggest this one? Shamus To The Stars - Complete all story cases with a five star rating. Remember you can see your rating in the cases menu before the game... use this walkthrough if you need help! The Brass - Achieve maximum rank. Fairly easy, I got this in Vice... do some extra stuff (like film reels or landmarks) and GET QUESTIONS RIGHT to max this easily... Not So Hasty - Stop a fleeing suspect with a warning shot as an LAPD Detective. You don't HAVE to kill, killer! You'll have plenty of chances to get this! Asphalt Jungle - Chase down and tackle a fleeing suspect on foot as an LAPD Detective. Another pretty easy one. You can't REALLY miss this if you are ANY good at running... Be sure to take shortcuts and jam on 'X' when they let you. Traffic Stop - Disable a suspect vehicle with help from your partner. AKA: Let your partner shoot the fleeing car up. Just STAY on your target while your partner shoots it. Pretty easy. The Straight Dope - Use evidence to prove a lie as an LAPD Detective or Investigator. You'll get this quick, especially if you use this guide. One For The File - Find and inspect a clue as an LAPD Detective or Investigator. You'll get this quick, especially if you use this guide. Golden Boy - Clear a case finding every clue as an LAPD Detective or Investigator. You'll get this quick, especially if you use this guide. The Plot Thickens - Find and solve an inspection puzzle. You should get this on the first traffic case (The Driver's Seat) with this guide! Stab-Rite - At Ray's Cafe, find the bloodstained knife on your first sweep of the crime scene. Be sure to find that knife! Follow the guide for the case "A Marriage Made in Heaven". Round Heels - At the Bamba Club, get Dick McColl to give up the license plate of Celine Henry's male companion. An easy one, follow the guide for the case "The Red Lipstick Murder". The Fighting Sixth - At the Bus Shooting, talk Felix Alvarro into giving up the Marines involved in the Coolridge heist. An easy one, follow the guide for the case "Manifest Destiny". Huckster - At Elysian Fields, outwit Leland Monroe when discussing his developments or advertising campaign. An easy one, follow the guide for the case "A Walk in Elysian Fields". Lead Foot - Keep the needle above 80mph for more than ten seconds while driving. My advice? Find a LONG road (preferrable not in Hollywood), get a hidden car (check it's MPH in the extra menu) and learn to dodge! Put those all together. Miles On The Clock - Drive more than 194.7 miles. No cheating this one. You'll have to put in work. Don't let your partner drive everywhere, or go out joy riding for awhile, one of the two. Wooden Overcoats - Bring down a total of 30 bad guys with head shots. Not TOO hard if you manual aim and don't pull out a lot of body shots. Replay "A Polite Invitation" for extra kills. Dead Men Are Heavier - Shoot and kill a total of 100 bad guys. Easily obtained while beating the game. Roscoe And Friends - Kill at least one bad guy with every gun. Commonly missed guns are the flamethrower in the last mission, the pistol in "Armed and Dangerous" and realizing there are TWO types of machine guns (one with a clip, one with the round clip). That's what I've read anyways... DLC guns DON'T count. Magpie - Find and inspect 95% of all clues. You'll get this one late game. Be sure to follow a guide if you don't plan on seeing all the clues and replay cases you scored poorly in. The Shadow - Tail a suspect without being spotted, in a single case. Pretty easy to do, if you get spotted, quit and restart! Use cover! The Third Degree - Correctly branch every question in every interview in a single story case. Pick a small case and follow this guide! The Hunch - Use four intuition points in a single interview session, correctly branching each question. I did this after I beat the game on the first woman you question during "A Fallen Idol". You MUST use an intuition point on each question! Star Map - Discover all landmark locations around the city. See my 'Landmarks' section! Public Menace - Rack up $47,000 in penalties during a single story case. Another one you must TRY for, start a short case and go joy riding. Get in a LOT of head on collisions where your car (and theirs) gets set on fire. Doing this for about 45 minutes should be good. The Moose - Follow Candy Edwards without using cover or incognito, except when starting or picking up the tail. DON'T use cover or incognito. Be SLOW. Hiding behind corners is still of, so use the game's camera to your advantage! Keep A Lid On - Complete a brawl without losing your hat as an LAPD Detective or Investigator. Pretty darn easy. Learn to doge and you'll have this no problem. Auto Enthusiast - Drive 5 different vehicles. Easily obtained while beating the game. Auto Collector - Drive 40 different vehicles. Easy if you spend any time at all jacking cars. Auto Fanatic - Drive every vehicle in the city. PROBABLY the HARDEST TROPHY IN THE GAME. Mostly due to the car's random nature. I HAVE this trophy and wrote down WHERE I found every car in the VEHICLE SECTION, but DO **NOTE** that these cars are RANDOMLY GENERATED! No one said this was easy! It's not! VERY time consuming. Hollywoodland - Find and inspect all gold film reels. Follow my GOLD FILM REELS section. **TROPHIES EXCLUSIVE TO "A Slip of the Tongue" DLC** The Printer's Devil - Complete 'A Slip of the Tongue'. Easily obtained by beating the DLC. Racing For Pinks - Find and inspect all of the Marquee-printed pink slips. Follow the guide... pretty easy, they don't even HIDE any of them... Femme Imbecile - Correctly branch every question in the interview with Jean Archer. Follow the guide and get all the questions right. Chop Shop - During the Industrial Street raid, kill a goon by shooting the hanging engine block. The hardest DLC trophy, keep the thugs in the building alive and wait until one of them gets under the engine block. Shoot AT the block to make it fall. Nowhere In A Hurry - Catch and arrest Cliff Harrison before he is stopped by uniformed backup. They give you a LOT of time in this chase, so stay on him and hit his wheel wells. **TROPHIES EXCLUSIVE TO "The Naked City" DLC** Eight Million Stories - Complete 'The Naked City'. Easily obtained by beating the DLC. A Good-Looking Corpse - Find and inspect all of the narcotics in Julia Randall's apartment. Follow the guide. Don't forget the syrette! Fakeloo - Tail Henry Arnett from Hollywood Station to the pawnbroker and travel agent without being spotted. Pretty easy, as you can use cover. Stay back in the car portion and use cover in the walking portion. Chauffeur Service - Escort Heather Swanson to Arnett's apartment without damaging your vehicle. REALLY easy. Turn on your siren if you have one, but above all BE CAREFUL! Give My Regards - Shoot every letter down from the tower at the Broadway Hotel. An... interesting trophy choice. Follow the guide! FYI, you DON'T have to shoot every letter DOWN, just shooting out the lights will do it... **TROPHIES EXCLUSIVE TO "Reefer Madness" DLC** Every Herb Bearing Seed - Complete 'Reefer Madness' Simply finish the DLC pack to get this trophy. Spare a Dime - Complete the puzzle of the US Morgan silver dollars at Parnell's Soup. Very easy, just follow this guide. I'm pretty sure you HAVE to do this one anyways... Soup In The Pot - Open both soup cans in Juan Garcia Cruz's stash room. Be sure to find the secret room in the chicken coop and to open BOTH of the soup cans. This trophy is easy to get with this guide. High Flyer - Find the flyer at Juan Garcia Cruz's house and proceed straight to the 20th Century Market. Ah, the one trophy that makes you choose between a 5-Star for this case or the trophy. This one is easy to get, just go to the 20th Century Market first instead of Parnell's Soup Company. Forcible Rear Entry - Enter the Las Palmas stash house via the back door and kill Juan Garcia Cruz. A good trophy. Instead of killing the two men from the front of Las Palmas, go around the left-hand side to jump the fence and break in the back door. THEN kill them. **TROPHIES EXCLUSIVE TO "Nicholson Electroplating" DLC** The Big Unfriendly - Complete 'Nicholson Electroplating' Simply finish the DLC pack to get this trophy. The Nose Knows - Find and inspect the prop spinner at the Nicholson blast site. Don't leave the explosion site until you find this! Follow the guide to see where it's at easily. Skeletons In The Icebox - Find and inspect all clues inside Okamoto's ransacked apartment. Be sure to find all the clues at Okamoto's place: the dead body, the tie clip, the earring, heck even her name on the mail box! Don't forget to inspect the dead body! Bulletproof Windshield - Kill the driver of both MP vehicles in the gun battle at Hughes Aircraft, before they pull up. Well I detail this extensively in the guide, but it's interesting to note there are FOUR cars, not two. Check the guide for further info. Out Of The Frying Pan - Pursue Vernon Mapes from the burning house to Hughes Aircraft on your first attempt. Not that hard of a trophy if you focus on Mapes. Just be careful about people and cars in the way, and later on focus on Mapes instead of the MP cars that come out of the woodwork. .:| CREDITS! |:. | (LA 10.0) / ŻŻŻŻŻŻŻŻŻŻŻ Team Bondi for making a great game and Rockstar for contributing and publishing the game. Great job guys! The gamefaqs community board for helpful info here and there. Especially Dragon! Thanks! Rated R Viper and MyBRbackfired for their help. Zylicyde for the kick-ass art. Dave at Cheatcc for the commission work. This guide wouldn't be here without him, so be sure to say THANKS! And of course my wife and daughter for their patience. I love you, Sadie Lynn! You may play these games when you're old enough! (Exclusive Deadline: November 29th, 2012) ~ Fin