NINJA GAIDEN SIGMA STRENGTH BEYOND STRENGTH - STRONGER THAN ALL - FULL PS3 FAQ/WALKTHROUGH Authored by VampireHorde MMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMM MMMMMMMM MMMMMMMMMMM MMMM MMMMMMMMMMM MMM MMMMMMMMMMMM MMMMMMMMMM MMMMMM MMMMMMMM MMMMMMMMMMMM MMMMMMMMMMMMMMM MMMMMMMM MMMMMMMM MMMM MMMMMMMM MMMMMMMMMMMM MMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMM MMMMMMMMMM MMMMM MMMMMMMM MMMM MMMM LATEST UPDATE: --VERY HARD MODE WALKTHROUGH COMPLETED --MASTER NINJA MODE WALKTHROUGH COMING SOON! ======================================================================= ======================================================================= ======================================================================= ======================================================================= ======================================================================= ======================================================================= What it do, party peoples? Let me get one thing straight: All my tips and tactics will be very detailed and will give PS3 players a run for their money against the experts of the original Xbox game. Do you think you can handle that? If so, scroll down and read on, Master Ninja! LET'S START THIS PARTY! RYDE OR DIE! ======================================================================= ======================================================================= ======================================================================= ======================================================================= +++ TABLE OF CONTENTS +++ _________ ___ __ ____ ____ ____ /_ __/ _ | / _ )/ / / __/ / __ \/ __/ / / / __ |/ _ / /__/ _/ / /_/ / _/ /_/ /_/ |_/____/____/___/ \____/_/ _________ _ _____________ ____________ / ___/ __ \/ |/ /_ __/ __/ |/ /_ __/ __/ / /__/ /_/ / / / / / _// / / / _\ \ \___/\____/_/|_/ /_/ /___/_/|_/ /_/ /___/ To find a certain section of this FAQ, press CTRL+F and then type the letter of that section from the Table of Contents below. Trust me, this is a very lengthy FAQ and it's easy to get lost with all the stupid bullcrap that I tend to say. READY? AA...THE GAMEPLAY ASPECTS AB...THE WEAPONS --AB1...DRAGON SWORD/PLAMSA SABRE MK II/TRUE DRAGON SWORD --AB2...NUNCHUKUS/VIGOORIAN FLAILS --AB3...LUNAR --AB4...DRAGON CLAW & TIGER FANG --AB5...DABILAHRO --AB6...KITETSU --AB7...WAR HAMMER --AB8...WOODEN SWORD/UNLABORED FLAWLESSNESS --AB9...DARK DRAGON BLADE --AB10...SECONDARY WEAPONS & ARMLETS AC...FIEND CHALLENGE INFO AD...THE IMPORTANCE OF ESSENCE AE...FARMING FOR ESSENCE AF...KARMA IN YOUR ASS AG...MURAMASA'S SHOP INFO AH...CHAPTER/ONLINE RANKING & MASTER NINJA TIME RANKINGS AJ...HOW TO USE RACHEL SECTION AK...ADVANCED TIPS & TACTICS AL...HOW TO KILL EVERY ENEMY PROPERLY ----------------------------------------------------------------------- ++CHAPTER WALKTHROUGHS (PER DIFFICULTY) CHAPTER 1 WALKTHROUGH --NORMAL MODE.......BA1 --HARD MODE.........DA1 --VERY HARD MODE....EA1 CHAPTER 2 WALKTHROUGH --NORMAL MODE.......BB1 --HARD MODE.........DB1 --VERY HARD MODE....EB1 CHAPTER 3 WALKTHROUGH --NORMAL MODE.......BT1 --HARD MODE.........DC1 --VERY HARD MODE....EC1 CHAPTER 4 WALKTHROUGH --NORMAL MODE.......BC1 --HARD MODE.........DD1 --VERY HARD MODE....ED1 CHAPTER 5 WALKTHROUGH --NORMAL MODE.......BC2 --HARD MODE.........DE1 --VERY HARD MODE....EE1 CHAPTER 6 WALKTHROUGH --NORMAL MODE.......BC4 --HARD MODE.........DF1 --VERY HARD MODE....EF1 CHAPTER 7 WALKTHROUGH --NORMAL MODE.......BD1 --HARD MODE.........DG1 --VERY HARD MODE....EG1 CHAPTER 8 WALKTHROUGH --NORMAL MODE.......BE1 --HARD MODE.........DH1 --VERY HARD MODE....EH1 CHAPTER 9 WALKTHROUGH --NORMAL MODE.......BF1 --HARD MODE.........DI1 --VERY HARD MODE....EI1 CHAPTER 10 WALKTHROUGH --NORMAL MODE.......BG1 --HARD MODE.........DJ1 --VERY HARD MODE....EJ1 CHAPTER 11 WALKTHROUGH --NORMAL MODE.......BH1 --HARD MODE.........DK1 --VERY HARD MODE....EK1 CHAPTER 12 WALKTHROUGH --NORMAL MODE.......BI1 --HARD MODE.........DL1 --VERY HARD MODE....EL1 CHAPTER 13 WALKTHROUGH --NORMAL MODE.......BJ1 --HARD MODE.........DM1 --VERY HARD MODE....EM1 CHAPTER 14 WALKTHROUGH --NORMAL MODE.......BK1 --HARD MODE.........DN1 --VERY HARD MODE....EN1 CHAPTER 15 WALKTHROUGH --NORMAL MODE.......BL1 --HARD MODE.........DP1 --VERY HARD MODE....EO1 CHAPTER 16 WALKTHROUGH --NORMAL MODE.......BM1 --HARD MODE.........DQ1 --VERY HARD MODE....EP1 CHAPTER 17 WALKTHROUGH --NORMAL MODE.......BN1 --HARD MODE.........DR1 --VERY HARD MODE....EQ1 CHAPTER 18 WALKTHROUGH --NORMAL MODE.......BP1 --HARD MODE.........DS1 --VERY HARD MODE....ER1 CHAPTER 19 WALKTHROUGH --NORMAL MODE.......BQ1 --HARD MODE.........DT1 --VERY HARD MODE....COMING SOON! ----------------------------------------------------------------------- ++BOSS/SUB-BOSS SECTION (PER DIFFICULTY) CHAPTER 1 MURAI --NORMAL MODE.......BA2 --HARD MODE.........DA2 --VERY HARD MODE....EA2 CHAPTER 2 HORSEMEN SUB-BOSS --NORMAL MODE.......BB2 --HARD MODE.........DB2 --VERY HARD MODE....EB2 CHAPTER 2 MASAKADO --NORMAL MODE.......BB3 --HARD MODE.........DB3 --VERY HARD MODE....EB3/EB4 CHAPTER 2 DOKU --NORMAL MODE.......BB4 --HARD MODE.........DB4 --VERY HARD MODE....EB5 CHAPTER 3 DYNAMO --NORMAL MODE.......BT3 --HARD MODE.........DC3 --VERY HARD MODE....EC3 CHAPTER 6 GAHRULA DINOS SUB-BOSS --NORMAL MODE.......BC5 --HARD MODE.........DF2 --VERY HARD MODE....EF2 CHAPTER 6 HYDRACUBUS --NORMAL MODE.......BC6 --HARD MODE.........DF3 --VERY HARD MODE....EF3 CHAPTER 7 BLACK DRAGON CLONE --HARD MODE.........DG2 --VERY HARD MODE....EG2 CHAPTER 7 BONE DRAGON --NORMAL MODE.......BD3 --HARD MODE.........DG4 --VERY HARD MODE....EG4 CHAPTER 8 GAMOV --NORMAL MODE.......BE3 --HARD MODE.........DH3 --VERY HARD MODE....EH3 CHAPTER 9 HYDRACUBUS --NORMAL MODE.......BF2 --HARD MODE.........DI2 --VERY HARD MODE....E12 CHAPTER 9 ALMA --NORMAL MODE.......BF3 --HARD MODE.........DI3 --VERY HARD MODE....EI3 CHAPTER 10 ALTERNATOR --NORMAL MODE.......BG3 --HARD MODE.........DJ3 --VERY HARD MODE....EJ3 CHAPTER 11 MILITARY TANKS X2 --NORMAL MODE.......BH2 --HARD MODE.........DK2 --VERY HARD MODE....EK2 CHAPTER 11 TOMOHAWK CHOPPER --NORMAL MODE.......BH3 --HARD MODE.........DK3 --VERY HARD MODE....EK3 CHAPTER 12 THUNDERBOLT WORM --NORMAL MODE.......BI3 --HARD MODE.........DL3 --VERY HARD MODE....EL3 CHAPTER 12 THUNDERBOLT WORM X2 --NORMAL MODE.......BI4 --HARD MODE.........DL4 --VERY HARD MODE....EL4 CHAPTER 12 BLACK DRAGON CLONE --HARD MODE.........DL5 --VERY HARD MODE....EL5 CHAPTER 12 PAZ ZUU --NORMAL MODE.......BI6 --HARD MODE.........DL7 --VERY HARD MODE....EL7 CHAPTER 13 DOKU --NORMAL MODE.......BJ2 --HARD MODE.........DM2 --VERY HARD MODE....EM2 CHAPTER 15 YOTUNFRAU --NORMAL MODE.......BL4 --HARD MODE.........DP4 --VERY HARD MODE....EO4 CHAPTER 15 FLAME WORM X2 --NORMAL MODE.......BL5 --HARD MODE.........DP5 --VERY HARD MODE....EO5 CHAPTER 15 SMAUGAN --NORMAL MODE.......BL6 --HARD MODE.........DP6 --VERY HARD MODE....EO6 CHAPTER 16 BLACK DRAGON CLONE (OUTER MONASTERY) --HARD MODE.........DQ4 --VERY HARD MODE....EP5 CHAPTER 16 BLACK DRAGON CLONE (GREAT BRIDGE SQUARE) --VERY HARD MODE....EP4 CHAPTER 16 ALMA AWAKENED --NORMAL MODE.......BM4 --HARD MODE.........DQ5 --VERY HARD MODE....EP6 CHAPTER 17 SPECTRAL DOKU --NORMAL MODE.......BN2 --HARD MODE.........DR2 --VERY HARD MODE....EQ2 CHAPTER 18 NICCHAE --VERY HARD MODE....ER3 CHAPTER 18 ISHTAROS --VERY HARD MODE....ER4 CHAPTER 18 MARBUS --NORMAL MODE.......BP3 --HARD MODE.........DS3 --VERY HARD MODE....ER5 CHAPTER 18 EMPEROR - FORM 1 --NORMAL MODE.......BP5 --HARD MODE.........DS4 --VERY HARD MODE....COMING SOON! CHAPTER 18 EMPEROR - FORM 2 --NORMAL MODE.......BP6 --HARD MODE.........DS5 --VERY HARD MODE....COMING SOON! CHAPTER 19 DARK MURAI --NORMAL MODE.......BQ2 --HARD MODE.........DT2 --VERY HARD MODE....COMING SOON! ----------------------------------------------------------------------- ++FIEND CHALLENGES (PER DIFFICULTY) CHAPTER 3 - AIRSHIP --NORMAL MODE.......BT2 --HARD MODE.........DC2 --VERY HARD MODE....EC2 CHAPTER 6 - ARCHIVES ROOM --NORMAL MODE.......BD2 --HARD MODE.........DG3 --VERY HARD MODE....EG3 CHAPTER 10 - RITUAL ROOM --NORMAL MODE.......BG2 --HARD MODE.........DJ2 --VERY HARD MODE....EJ2 CHAPTER 12 - PERISTYLE PASSAGE --NORMAL MODE.......BI5 --HARD MODE.........DL6 --VERY HARD MODE....EL6 CHAPTER 12 - AQUADUCTS 4B --NORMAL MODE.......BI2 --HARD MODE.........DL2 --VERY HARD MODE....EL2 CHAPTER 15 - ZARKHAN STADIUM --NORMAL MODE.......BL2 --HARD MODE.........DP2 --VERY HARD MODE....EO2 CHAPTER 15 - STAIRWAY TO THE IMPERIAL PALACE --NORMAL MODE.......BL3 --HARD MODE.........DP3 --VERY HARD MODE....EO3 CHAPTER 16 - UNDERGROUND PASSAGEWAY --NORMAL MODE.......BM2 --HARD MODE.........DQ2 --VERY HARD MODE....EP2 CHAPTER 16 - DRAWBRIDGE SQUARE --NORMAL MODE.......BM3 --HARD MODE.........DQ3 --VERY HARD MODE....EP3 CHAPTER 18 - GREAT BRIDGE SQUARE --NORMAL MODE.......BP2 --HARD MODE.........DS2 --VERY HARD MODE....ER2 RACHEL FIEND CHALLENGE #1: MONASTERY ANNEX --NORMAL MODE.......BC3 --HARD MODE.........DE2 --VERY HARD MODE....EE2 RACHEL FIEND CHALLENGE #2: MILITARY GATE --NORMAL MODE.......BE2 --HARD MODE.........DH2 --VERY HARD MODE....EH2 RACHEL FIEND CHALLENGE #3: HAYABUSA VILLAGE --NORMAL MODE.......BK2 --HARD MODE.........DN2 --VERY HARD MODE....EN2 ----------------------------------------------------------------------- CC1...SECRETS & EXTRAS CC2...INSTRUCTIONAL BOSS & GAMEPLAY VIDEOS JJ1...50 GOLDEN SCARABS LIST/NORMAL MODE POWER-UPS LIST JJ2...HARD MODE - LIFE OF THE GODS/POWER-UPS LIST JJ3...VERY HARD MODE - LIFE OF THE GODS/POWER-UPS LIST KK1...MISSIONS MODE SECTION KK2...SURVIVAL MODE SECTION LL1...XBOX TO PS3 CHANGES FAQ MM1...USELESS NINJA GAIDEN CRAP SECTION NN1...THANK YOU SECTION ======================================================================= ======================================================================= ======================================================================= ======================================================================= AA. +++ WAR NERVE - THE GAMEPLAY ASPECTS +++ X BUTTON: JUMP CIRCLE BUTTON: SECONDARY/PROJECTILE WEAPON SQUARE BUTTON: REGULAR ATTACK TRIANGLE BUTTON: HARD ATTACK/HOLD FOR ULTIMATE TECHNIQUE START BUTTON: MENU SCREEN SELECT BUTTON: MAP L1 BUTTON: BLOCK BUTTON L2 BUTTON: KARMA SCORE R1 BUTTON: RE-CENTER CAMERA R2 BUTTON: MAP BUTTON D-PAD LEFT: CHOOSE HEALING/RESTORE ITEM D-PAD RIGHT: CHOOSE HEALING/RESTORE ITEM D-PAD UP: REMOVE INVENTORY SCREEN D-PAD DOWN: USE HEALING/RESTORE ITEM L3 BUTTON: NOT USED R3 BUTTON: TOGGLE FIRST-PERSON/THIRD-PERSON CAMERA WIND RUN: X + SQUARE NINPO: CIRCLE + TRIANGLE (SHAKE SIXAXIS FOR MORE POWER) COUNTERATTACK (SCROLL ONLY): PRESS TRIANGLE OR SQUARE WHILE BLOCKING REVERSE WIND: MOVE ANALOG STICK IN ANY DIRECTION WHILE BLOCKING +++ THINGS TO REMEMBER +++ --Ryu can now shoot Arrows in mid-air --Ryu can automatically run on water without needing to tap any buttons --When an enemy breaks your guard, it will make a "CLANG" sound --You DO NOT need to upgrade the Dragon Sword to use the Flying Swallow --Ryu can absorb Essence for an On-Land Charge WHILE blocking ======================================================================= ======================================================================= ======================================================================= ======================================================================= AB. +++ SLAUGHTERED - RYU'S ARMORY +++ In this section, I will reveal everything you need to know about every single weapon in the game. Ready? --BUTTONS LEGEND: SQUARE BUTTON = [] TRIANGLE BUTTON = /\ DIRECTIONAL --> = PUSH ANALOG STICK FORWARD FROM RYU'S PERSPECTIVE ROTATE 360 = ROTATE LEFT ANALOG STICK IN A CLOCKWISE DIRECTION ----------------------------------------------------------------------- AB1. == DRAGON SWORD/PLASMA SABER MK II/TRUE DRAGON SWORD == The default weapon of choice. Before you decide to master other weapons in Ryu's inventory, you must first learn how to master Ryu's sword! Once you learn how to utilize the Dragon Sword, then using the other weapons will be a breeze. --LEVEL 1 CRIMSON SLASH [][][] TIGER ROAR [][]/\ FIEND BANE'S KICK [][] --> [][] EARLY WINTER RAIN [][] --> []/\ WINDMILL SLASH --> [] BLADE OF THE UNDEFEATABLE /\ HAZE STRAIGHT SLASH PRESS & HOLD /\ AZURE DRAGON --> /\ SCARLET DRAGON -->, PRESS & HOLD /\ VIOLENT WIND [] WHILE RUNNING THUNDERCLAP KICK /\ WHILE RUNNING BLADE OF EMPTY AIR JUMP STRAIGHT UP, /\ AIR DESTRUCTION SLASH JUMP FORWARD, [] FALLING DRAGON BLADE JUMP FORWARD, /\ CICADA SLASH RUN AGAINST WALL, [] OR /\ DIVINE CICADA SLASH [] OR /\ DURING BIRD FLIP --LEVEL 2 FANG OF THE WOLF [][]/\/\ BLADE OF NIRRTI []/\[][][][] VIOLENT GALE [][] WHILE RUNNING FLYING CRANE ROTATE 360, /\ --LEVEL 3 BLADE OF THE DRAGON'S TAIL [][]/\/\/\ GLEAMING BLADE ROTATE 360, PRESS & HOLD /\ --LEVEL 4 DRAGON TEAR [][][]/\ BLADE OF THE TWIN DRAGONS --> PRESS & HOLD /\, /\/\ --ULTIMATE TECHNIQUES EXTINCTION STRAIGHT SLASH /\ + ESSENCE STORM OF THE HEAVENLY DRAGON /\ + ESSENCE MAX ROARING GLEAM ROTATE 360 PRESS & HOLD /\ + ESSENCE TRUE DRAGON GLEAM ROTATE 360 PRESS & HOLD /\ + ESSENCE MAX ----------------------------------------------------------------------- AB2. == NUNCHUKUS/VIGOORIAN FLAILS == The Nunchukus/Vigoorian Flails are great weapons to use on smaller enemies and most of the bosses (if you know their weak spot). Use these if you want to show-off that you can beat a boss with a smaller weapon! ++NOTE: If Ryu tries to do the Runaway Lightning, chances are he'll end up doing the Wide Heavens combo instead. To pull it off properly, Ryu MUST stand next to an enemy before pulling off the combo. --NUNCHUKUS & FLAILS - LEVEL 1 DRAGON & PHOENIX [][][][][][] FIRE PIT 1 [][]/\ FIRE PIT 2 [][][]/\ FIRE PIT 3 [][][][]/\ FIRE PIT 4 [][][][][]/\ WIDE HEAVENS []/\ SWEEPING KICK --> [] FLAME WHEEL /\/\ AUSPICIOUS CRANE PRESS & HOLD /\ EARTH SLIDE [] WHILE RUNNING DEMON CHASER /\ ON DOWNED ENEMY SWEEPING STRIKE [] WHILE JUMPING DRAGON EMPEROR KICK /\ WHILE JUMPING HELL DROP [] OR /\ DURING BIRD FLIP MOUNTAIN CRANE []/\ OR /\/\ DURING BIRD FLIP RED-HOT IRON BRAND JUMP TOWARDS ENEMY, /\ --FLAILS ONLY - LEVEL 2 CREMATOR [][][] --> [][][][][] DRAGON SLAUGHTER [][][] --> []/\ RUNAWAY LIGHTNING []/\ NEAR ENEMY RIPPING THUNDER --> /\/\/\ --ULTIMATE TECHNIQUES AUSPICIOUS PHOENIX PRESS & HOLD /\ + ESSENCE GATHERING CLOUDS PRESS & HOLD /\ + ESSENCE MAX ----------------------------------------------------------------------- AB3. == LUNAR == The Lunar is one of the few weapons that are a little bit difficult to master than the others. While the Lunar does have a lot of super-fast combos to perform, its attacks are not so powerful until it is fully upgraded to Level 3. To properly utilize this weapon, Ryu must first learn to use its counterattack properly. After Ryu performs a counter, he can then perform a hard combo like the Black Widow for lots of damage to the enemy. Understand how the attack pattern works? The Lunar was the newest weapon that was first introduced in the Hurricane Packs for the original Xbox versions. --LEVEL 1 RAVEN STRIKE [][][] RAVEN LIGHT [][]/\ TWILIGHT []/\ ARC OF THE MOON /\ SOUL OF THE CRESCENT PRESS & HOLD /\ LION'S RAGE 1 --> [] BLACK WIDOW 1 --> []/\ CRESCENT STRIKE --> /\ PURGATORY'S RIVET [] WHILE RUNNING TWIN SERPENT STRIKE /\ WHILE RUNNING NIRMANAKAYA /\ NEXT TO DOWNED ENEMY TEMPEST [] WHILE JUMPING PHANTOM MOON /\ WHILE JUMPING GIBBOUS /\ DURING BIRD FLIP --LEVEL 2 DRAGON'S CLAW [][][]/\ INFINITE FURY []/\/\ LION'S RAGE 2 --> [][] BLACK WIDOW 2 --> [][]/\ --LEVEL 3 LION'S RAGE 3 --> [][][] BLACK WIDOW 3 --> [][][]/\ FULL MOON STRIKE --> /\/\ LUNAR EXPLOSION --> /\/\/\ RAVEN STREAM ROTATE 360, /\ --ULTIMATE TECHNIQUES SHROUDED RESCENT PRESS & HOLD /\ + ESSENCE RAVEN'S VEIL PRESS & HOLD /\ + ESSENCE MAX ----------------------------------------------------------------------- AB4. == DRAGON CLAW & TIGER FANG == The Dual Katanas are a great weapon to master if you are looking for something else to use other than the Dragon Sword. The Katanas have about 5 times more combos to learn than the Dragon Sword and both blades shave off more than 1.5% more health. Unfortunately, the Dual Katanas have a very slow reaction time after pulling a combo. Some enemy encounters become much more difficult because it takes Ryu a second to recover after pulling off a combo, which can lead to bad news. But other than that small problem, the Dual Katanas are still a bad-ass addition to the NG series. --LEVEL 1 TIGER'S ROAR [] DRAGON'S BREATH [][] MOONLIGHT REND [][][] TRANSMIGRATION SLASH [][][][] THREE ROBES & ONE BOWL [][][]/\ MAHAYANA BLADE [][][]/\/\ THERAVADA BLADE [][]/\ BLADE OF DHARMA'S WAY [][]/\/\ LIGHTNING STRIKE [][] --> [] DOUBLE LIGHTNING STRIKE [][] --> [][] TRIPLE LIGHTNING STRIKE [][] --> [][][] ROARING THUNDER [][] --> /\ THUNDER SLASH [][] --> /\/\ TRUE DRAGON'S BREATH [] [] (BUTTON DELAY) RISING DRAGON [] [][] (BUTTON DELAY) FALLING DRAGON [] [][][] (BUTTON DELAY) ZHONG KUI SLASH []/\ DOUBLE ZHONG KUI SLASH []/\[] FIRE DRAGON SPINNING DESCENT []/\/\ CLIMBING DRAGON BLADE [], PRESS & HOLD /\ TWIN BLADES [], PRESS & HOLD /\, /\ CONTINUOUS SLASH --> [] TWIN CONTINUOUS SLASH --> [][] FLYING DRAGON --> []/\ BLADE OF EARTH --> /\ BLADE OF HEAVEN -->, PRESS & HOLD /\ HEAVEN & EARTH -->, PRESS & HOLD /\, /\ FANG OF THE DRAGON /\ DOUBLE DRAGON FANG /\/\ TRIPLE DRAGON FANG /\/\/\ SWOOPING DRAGON FANG /\/\/\/\ HAZE ROLLING SLASH -->, PRESS & HOLD /\ SILENT GALE [] WHILE RUNNING GALE RISING SLASH /\ RISE TO HEAVEN ROTATE 360, /\ GROUND ROLL /\ NEXT TO DOWNED ENEMY SPIN SLASH /\ WHILE JUMPING DIVINE HAWK TWIN BLADES RUN AGAINST WALL, [] DIVINE HAWK DANCING BLADES [] DURING BIRD FLIP DESCENDING DIVINE HAWK RUN AGAINST WALL, /\ FLYING BIRD DESCENT /\ DURING BIRD FLIP --LEVEL 2 ROLLING THUNDER [][] --> /\ --> [] WAVES OF ROLLING THUNDER [][] --> /\ --> [][] ROARING THUNDER CROSS CUT [][] --> /\ --> [][][] RISING THUNDER [][] --> /\ --> []/\ FALLING THUNDER [][] --> /\ --> []/\/\ RISING ZHONG KUI []/\[][] HEAVENLY ZHONG KUI []/\[][][] FALLING DRAGON SLAYER []/\[][][][][] SPINNING DRAGON SLAYER []/\[][][][]/\ BIRD & DRAGON []/\[][][][]X FALLING ZHONG KUI []/\[][]/\ TWIN CROSS CUT --> [][][] DESCENDING DRAGON --> []/\/\ GALE CROSS CUT [][] WHILE RUNNING GALE FALLING SLASH /\/\ --LEVEL 3 BLADED WIND [][] --> []/\ GREAT DRAGON SLAYER []/\[][][][]/\/\ ZHONG KUI WHIRLWIND []/\[][]/\/\ SPINNING FIRE DRAGON []/\/\/\ WHIRLWIND SLASH /\/\ WHILE JUMPING SPINNING DIVINE HAWK RUN AGAINST WALL, /\/\ FLYING BIRD SPIN /\/\ DURING BIRD FLIP --ULTIMATE TECHNIQUES EXTINCTION CROSS CUT PRESS & HOLD /\ + ESSENCE EXTINCTION RISE TO HEAVEN PRESS & HOLD /\ + ESSENCE MAX ----------------------------------------------------------------------- AB5. == DABILAHRO == Of all the bigger weapons in Ryu's armory, the one you'll want to master is the Dabilahro. When you first equip it, it might seem a little difficult to perform combos with it because of its large size and slow combo animations. But in all fairness, it's more powerful. For smaller enemies, this weapon's counterattack works best. And for bigger enemies, the counterattack and Flaming Hell Slash will be your friends. Also, the Dabilahro is one of the better weapons to use when spamming for Karma points because of its long-range Ultimate Technique. Once you've mastered using the Dabilahro, then you can easily utilize the other bigger weapons with ease (like the Dark Dragon Blade). --LEVEL 1 DESTROYER OF ARMIES [][][][] FLAMING HELL SLASH 1 [][][][]/\ GLEAM OF HEAVEN & EARTH []/\ INFERNO SLASH /\ PURGATORY SLASH PRESS & HOLD /\ FLAMING INFERNO --> [] FLAMING WHIRLWIND --> /\ HUNDRED MAN SLASH ROTATE 360, /\ CORPSE CRUSHER /\ NEXT TO DOWNED ENEMY FOOL CRUSHER [] OR /\ WHILE JUMPING THUNDERUOS BLADE RUN AGAINST WALL [] OR /\ RAGING THUNDEROUS BLADE [] OR /\ DURING BIRD FLIP --LEVEL 2 There are no Level 2 moves --LEVEL 3 WHIRLING EMPIRE BLADE [][][][][] FLAMING HELL SLASH 2 [][][][][]/\ --ULTIMATE TECHNIQUES HUNDRED DEMON'S BLADE PRESS & HOLD /\ + ESSENCE ASURA SLASH PRESS & HOLD /\ + ESSENCE MAX ----------------------------------------------------------------------- AB6. == KITETSU == The Kitetsu was the original "dual Katana" of the Xbox Ninja Gaidens. Aside from its own special combos, the Kitetsu acts just like the Dragon Sword because of its same combos (Blade of Nirrti, etc.). The Kitetsu also has some cool life-sucking animations which leave Ryu invulnerable for a few seconds from enemy attack and it has the second coolest UT in the entire game called the Bassara! I only recommend that you use Kitetsu for fun until Ryu obtains the True Dragon Sword. Once he obtains the TDS, the Kitetsu becomes pretty much useless for the rest of the game. In the original Xbox Ninja Gaiden, the Kitetsu was a 3-leveled sword that drained Ryu's health for as long as he wielded it on his back. The only way to counter the life-draining effect was to equip an armlet called the Armlet of Tranquility. For NG Black and NG Sigma, the life- draining effect and the Armlet of Tranquility have both been omitted. --LEVEL 1 DARK RAIN [][][] STAB OF OVERPOWERING EVIL [][]/\ CRAZED BONES SLASH [][] --> [] DEAD SOUL BIND [][] --> [][] SOUL ERASER 1 [][] --> []/\ SOUL ERASER 1.1 /\ DURING DEAD SOUL BIND BEHEADED DEMON [][] WHILE RUNNING --LEVEL 2 There are no Level 2 moves --LEVEL 3 SOUL ERASER 3 [][] --> []/\/\/\ SOUL ERASER 3.1 /\/\/\ DURING DEAD SOUL BIND --ULTIMATE TECHNIQUES EXTINCTION STRAIGHT SLASH PRESS & HOLD /\ + ESSENCE BASSARA PRESS & HOLD /\ + ESSENCE MAX ----------------------------------------------------------------------- AB7. == WAR HAMMER === Not really one of my favorite weapons in the game. The WH has fewer combos than the Dabilahro and doesn't inflict as much damage. Unless you feel like you must complete Ryu's armory, there's really no use for this weapon unless you want to try it out for fun. --LEVEL 1 RAM'S HEAD DROP [] HORSE HEAD CRUSH [][] GLEAM OF HEAVEN & EARTH []/\ SURGING WAVE /\ THUNDER TREMOR PRESS & HOLD /\ STEEL SEVERE --> [] FLAMING WHIRLWIND --> /\ CORPSE CRUSHER /\ NEXT TO DOWNED ENEMY AVALANCHE DROP [] OR /\ WHILE JUMPING ROLLING THUNDER RUN AGAINST WALL [] OR /\ RAGING THUNDER [] OR /\ DURING BIRD FLIP --LEVEL 2 FLAMING TORRENT /\/\ SIX PATHS SPIN ROTATE 360, /\ --ULTIMATE TECHNIQUES RAGE TREMOR PRESS & HOLD /\ + ESSENCE TREMOR OF THE HEAVENS PRESS & HOLD /\ + ESSENCE MAX ----------------------------------------------------------------------- AB8. == WOODEN SWORD/UNLABORED FLAWLESSNESS == The Wooden Sword has very little attack power yet has SEVEN upgrade slots. It takes about 108,500 Yellow Essence total (or 108,000 on harder modes) to upgrade the sword to a big paddle-looking weapon called the Unlabored Flawlessness. At first glance, the Unlabored Flawlessness (or simply, the UF) has immense strength but slow attack animations. While it may be slow in terms of starting a combo, it can kill an enemy instantly. The UF also has a trick called the 5% Health Trick. When Ryu has less than 5% health in his HP bar, the kanji letters on the UF will start to glow. From that point on, any enemy or boss that is struck with the glowing UF will lose up to 40-55% of their health in ONE combo! You wanna talk about cheap and easy deaths? Then THIS is your weapon right here! --LEVEL 7 ATTACKS ONLY FLAMING HELL SLASH [][]/\ FLYING DRAGON FALLING SLASH []/\[][][][] FOREST WINDS & MOUNTAIN FIRES [], PRESS & HOLD /\, /\ BOULDER SPLITTER /\ STEEL SPLITTER PRESS & HOLD /\ HUNDRED DEMONS BITE --> [] FLAMING WHIRLWIND --> /\ HUNDRED MAN SLASH ROTATE 360, /\ --ULTIMATE TECHNIQUES - LEVEL 7 ONLY TEMPERED STEEL SPLITTER PRESS & HOLD /\ + ESSENCE EARTH SPLITTER PRESS & HOLD /\ + ESSENCE MAX ----------------------------------------------------------------------- AB9. == DARK DRAGON BLADE == The Dark Dragon Blade is the ABSOLUTE coolest and most stylish weapon in the game. The DDB actually has fewer combos than the Dabilahro but is just as powerful as the Unlabored Flawlessness (though no 5% health trick) and requires NO upgrades. This weapon can only be obtained on harder modes by collecting all 50 Golden Scarabs. So what's the point of using this blasted thing? Well, if you didn't complete any of the Fiend Challenges before obtaining this item, you can try it there. The DDB has a quicker combo attack and has the ABSOLUTE coolest Ultimate Technique in the game (better than the TDS). It might take a short while to get used to the DDB's slow UT absorption though, because it takes Ryu three seconds to fully charge it! --ATTACKS GLEAM OF HEAVEN & EARTH []/\ FLAMING HELL SLASH [][]/\ DRAK DRAGON DESCENDING FIENDS /\ DARK DRAGON FLAMING DRAGON PRESS & HOLD /\ HUNDRED DEMON'S BITE --> [] FLAMING WHIRLWIND --> /\ HUNDRED MAN SLASH ROTATE 360, /\ CORPSE CRUSHER [] OR /\ NEXT TO DOWNED ENEMY --ULTIMATE TECHNIQUES DARK DRAGON CAUTERIZING SLASH PRESS & HOLD /\ + ESSENCE DARK DRAGON GATES OF HELL PRESS & HOLD /\ + ESSENCE MAX Copy and paste this URL to see my video for this awesome weapon: http://www.gametrailers.com/player/usermovies/91602.html ----------------------------------------------------------------------- AB10. +++ SECONDARY WEAPONS & ARMLETS +++ --SHURIKENS --INCENDIARY SHURIKEN --WINDMILL SHURIKEN --SMOKE BOMB --APFSDS CORES --EXPLOSIVE CORES --BOW/STRONGBOW --SPEAR GUN --ARMLET OF THE SUN --ARMLET OF THE MOON --ARMLET OF BENEDICTION --ARMLET OF FORTUNE --ARMELT OF CELERITY --ARMLET OF POTENCY Each Armlet has its own specific use. Sun and Moon increase attack or Defense power. Benediction increases Yellow Essence by 1.5 percent. Fortune gives you an additional Ninpo refill (two slots refilled instead of one). Celerity decreases the Ultimate Attack time by 1.5 seconds and the Potency Armlet increases your kick and throw attacks. ----------------------------------------------------------------------- ----------------------------------------------------------------------- AC. == FIEND CHALLENGES == During a specific chapter or event, Ryu can partake in a special optional challenge called a "Fiend Challenge". When he enters an area, multiple numbers of fiends will keep spawning until all are dead and gone. On Normal Difficulty, Ryu will usually face off against 60 Fiends. As the difficulty level rises, the challenges increase by 20 fiends, which means a Fiend Challenge by the time you reach Master Ninja Mode will contain 120 Fiends. All Fiend Challenges are optional, but in some cases if you skip the challenge, you can still return to pursue the challenge again (and gain the prize) but you will NOT receive the Karma scores for it. So what is the point of pursuing these difficult challenges? For the most part, the prize for each challenge is usually a Power-up like a Lives of the Thousand Gods or a Spirit of the Devils. This is the complete list of Fiend Challenges to pursue for Ryu's walkthrough (most are available after a specific chapter and some are unavailable after certain events): --CHALLENGE #1: CHAPTER 3 - AIRSHIP --CHALLENGE #2: CHAPTER 6 - ARCHIVES ROOM --CHALLENGE #3: CHAPTER 10 - RITUAL ROOM --CHALLENGE #4: CHAPTER 12 - PERISTYLE PASSAGE --CHALLENGE #5: CHAPTER 12 - AQUADUCTS 4B --CHALLENGE #6: CHAPTER 15 - ZARKHAN STADIUM --CHALLENGE #7: CHAPTER 15 - STAIRWAY TO THE IMPERIAL PALACE --CHALLENGE #8: CHAPTER 16 - UNDERGROUND PASSAGEWAY --CHALLENGE #9: CHAPTER 16 - DRAWBRIDGE SQUARE --CHALLENGE #10: CHAPTER 18 - GREAT BRIDGE SQUARE Unlike Ryu's challenges, which take place during specific chapters, Rachel has a Fiend Challenge in each of her chapters. It takes a little bit of exploration to find the challenge, but if Rachel pursues it and wins, she will receive the highest ranking at the end of the chapter. --RACHEL FIEND CHALLENGE #1: MONASTERY ANNEX --RACHEL FIEND CHALLENGE #2: MILITARY GATE --RACHEL FIEND CHALLENGE #3: HAYABUSA VILLAGE - CENTRAL BRIDGE ----------------------------------------------------------------------- AD. == THE IMPORTANCE OF ESSENCE == As you defeat enemies in the game, they release different colored Essence. There are three types of colored Essence: YELLOW, RED, and BLUE. BLUE Essence restores little to big chunks of health, RED Essence restores an empty Ninpo slot, and YELLOW Essence is the currency used for purchasing items from Muramasa. Depending on the situation, you can either absorb the Essence to collect the money and health OR...you can use Essence wisely and absorb it for an Ultimate Attack. When pressing and holding the Triangle Button during combat, Ryu will absorb any floating Essence and when the button is released, he unleashes an Ultimate Attack that instantly kills the enemy. Choose wisely on how to utilize the leftover Essence! ----------------------------------------------------------------------- AE. == FARMING FOR ESSENCE === What is "farming for essence"? It means to kill enemies, grab the Yellow Essence they leave behind, leave the area, come back, and then repeat the process. As long as a set of enemies re-spawn in a certain area, the money will pour in. Depending on difficulty, Muramasa's inventory just gets more and more expensive. Why? Because he's a goddamn money-grubbing whore, that's why! In order for Ryu to afford the items that Muramasa sells at those bullshit prices (especially the Wooden Sword upgrades), Ryu needs to kill enemies and gather the Yellow essence that they leave behind to increase his paper. Ryu should take advantage of the re-spawning enemy presence and eliminate them by using UT's to double the essence intake. Usually a successful farm encounter can gather anywhere from 2000 essence up to 10,000 essence depending on the enemy or situation. Here is a list of areas that have re-spawning enemies (some areas don't have enemies until after a certain chapter and some enemies disappear after the chapter): --CHAPTER 1 - DOJO ROOM --CHAPTER 4 - TWIN SERPENTS PLAZA/DWORKU ALLEYWAY --CHAPTER 4 - CLOCK TOWER SQUARE/CLOCK TOWER STAIRWAY/CLOCK TOWER BASE --CHAPTER 6 - HAN'S BAR (ENEMIES RE-SPAWN THROUGHOUT ENTIRE GAME) --CHAPTER 6 - MOAT ROAD --CHAPTER 9 - CHAMBER OF EVERLASTING SLEEP --CHAPTER 10 - DRAWBRIDGE SQUARE/MOAT ROAD/DWORKU ALLEYWAY --CHAPTER 12 - AQUADUCTS 2B NEAR ELECTRIC WORM ROOM/PERISTYLE PASSAGE --CHAPTER 13 - MOATS/FLOODED MONK CHAMBER --CHAPTER 15 - STAIRWAY TO THE IMPERIAL PALACE --CHAPTER 16 - DRAWBRIDGE HILL/MOAT ROAD/CLOCK TOWER SQUARE --CHAPTER 17 - THE LABYRINTH --CHAPTER 18 - PALACE COMPOUND/THE CORE/GREAT BRIDGE SQUARE Also, once Muramasa gives you the Armlet Of Benediction, equip it when you begin farming so that you can receive twice the money in less time. Another alternate (but not recommended) way to gather lots of essence is to pursue a Fiend Challenge. Enter a Fiend Challenge and kill all but the last enemy and leave the battle. Return to the area and the Fiend Challenge will reset and you can start the Essence run again. Just know that you won't receive any Karma points if you do this! ----------------------------------------------------------------------- AF. == KARMA IN YOUR ASS == What the hell is Karma? Karma is the score you receive for completing Chapters and defeating enemies and bosses. You will notice that when you press the L2 Button during a fight, it brings up a HUD that shows KARMA, COMBO, KILL, and TIME. Whenever you encounter an enemy or a group of enemies, that encounter is timed. If you finish the encounter within the Time Limit or not, you will still gain a score just for pursuing it. If you SKIP the encounter and then decide to return to pursue the encounter, the Karma score is forfeited. These are the scoring patterns: --COMBOS = 10 POINTS PER HIT Anytime you perform a regular or hard combo on an enemy while the Timer is running, the HUD will total up the hits. Each combo that you successfully make WITHOUT getting hit by the enemy (blocked hit or not) will multiply by ten. So if you made a 15-hit combo, multiply it by 10 and your score will increase by 150 points. Understand? The more combos that you can muster up, the more points you'll receive. --ESSENCE TECHNIQUE LEVEL 1 = 2,000 POINTS --ULTIMATE TECHNIQUE LEVEL 2 = 5,000 POINTS When Ryu performs an ET/UT, he receives a score IF the Technique successfully hits the enemy. If the Technique misses, the score won't tally. A Level 1 ET is achieved by using one Essence and a Level 2 UT is achieved by absorbing two or more pieces of Essence. --KILL BONUS = VARIES Ryu and Rachel will receive a Kill Bonus IF they defeat an enemy or set of enemies within the Time Limit. Depending on the encounter, a successful Kill Bonus can range from 50,000 points all the way up to 150,000 points! You better start learning to speed up your kills! --NON-KILL BONUS = 1000 POINTS PER ENEMY If you DO NOT make the Time Limit during an enemy encounter, the Kill and Time Bonus is forfeited and you will only receive 1000 points for each enemy killed. So if you defeated 4 enemies but didn't make the Time Limit, you will only receive 4,000 points total. Understand it? --TIME LIMIT BONUS = 10,000 POINTS Every single enemy encounter is TIMED. Some encounters can range from 30 seconds up to 15 full minutes to finish. If you successfully defeat the enemies within the Time Limit on the HUD, you will be awarded 10,000 points IN ADDITION to the Kill Bonus. That's a lot of points! Remember, each encounter is only timed ONCE! --SPAMMING FOR KARMA What is spamming for Karma? There are certain ways to gain lots of points during an encounter and most of the time, Master Ninja players like to spam for Karma. Depending on the encounter, Ryu can exploit Karma by spamming Ultimate Techniques on the enemy. If you know how to exploit an enemy's weakness, Ryu can spend most of the battle just charging and unleashing Ultimate Techniques for lots of points. You have to ask which is better during a battle: a 50-hit combo worth 500 points or five successful Ultimate Techniques worth 25,000 points? Trust me, the highest Karma scores on the Sigma Leaderboards were all achieved this way. (Oops, did I reveal the "secret"?) ----------------------------------------------------------------------- AG. == SHOPPING AT MURAMASA'S === As soon as you enter the supply room in Chapter 2, you will find a statue with an old man carrying a large bag. This is called the Muramasa Statue and it appears frequently throughout the entire game. Access it to open up an Inventory and Blacksmith screen. Muramasa will sell various items including Technique Scrolls, Maps, Elixirs, and Armlets, etc. Depending on difficulty, Muramasa will sell his items for as low as 500 Essence up to 15,000 Essence. When you select the Blacksmith Screen, you can choose to upgrade your weapons IF the upgrade is available. Don't wait until the last minute to upgrade! Any opportunity to make your weapons stronger is always the best one. And when you discover Golden Scarabs throughout the game, pass them on to Muramasa and he'll trade you the Scarabs for useful items. You'll receive various gifts for the Scarabs like a Life of the Gods and sometimes, he even gives you a brand spankin' new weapon to use! Also, if you feel so inclined, go to Muramasa's Shop in Tairon and try attacking that money-grubbing whore to see what happens. Here is a Price List for Muramasa's Items for specific difficulties: --NINJA DOG/NORMAL ELIXIR OF SPIRITUAL LIFE ELIXIR OF THE DEVIL WAY GREAT SPIRIT ELIXIR GREAT DEVIL ELIXIR TALISMAN OF REBIRTH ARROWS APFSDS CORES EXPLOSIVE ARROWS INCENDIARY SHURIKEN SMOKE BOMB ARMLET OF THE SUN ARMLET OF THE MOON ART OF THE INFERNO SCROLL FLYING SWALLOW SCROLL --HARD ELIXIR OF SPIRITUAL LIFE 1000 ELIXIR OF THE DEVIL WAY 3000 GREAT SPIRIT ELIXIR 10,000 GREAT DEVIL ELIXIR 15,000 TALISMAN OF REBIRTH 20,000 ARROWS 10 APFSDS CORES 200 EXPLOSIVE ARROWS 100 INCENDIARY SHURIKEN 100 SMOKE BOMB 400 ARMLET OF THE SUN 5000 ARMLET OF THE MOON 5000 ART OF THE INFERNO SCROLL 1000 FLYING SWALLOW SCROLL 1000 --VERY HARD ELIXIR OF SPIRITUAL LIFE 1500 ELIXIR OF THE DEVIL WAY 4000 GREAT SPIRIT ELIXIR 10,000 GREAT DEVIL ELIXIR 15,000 TALISMAN OF REBIRTH 20,000 ARROWS 10 APFSDS CORES 200 EXPLOSIVE ARROWS 100 INCENDIARY SHURIKEN 100 SMOKE BOMB 500 WOODEN SWORD 500 ARMLET OF THE SUN 5000 ARMLET OF THE MOON 5000 GUILLOTINE THROW 1000 COUNTERATTACK SCROLL 1000 FLYING SWALLOW SCROLL 1000 --MASTER NINJA COMING SOON! ----------------------------------------------------------------------- AH. == CHAPTER/ONLINE RANKINGS == There are five types of rankings that Ryu can achieve as he completes each Chapter. Depending on how good or how completely suck-ass you are as a player, your ranking will reflect your skills. As for the Sigma Leaderboard rankings, the majority of rankings are all based on Karma Score. These are the chapter rankings from lowest to highest: --NINJA DOG --LESSER NINJA --GREATER NINJA --HEAD NINJA --MASTER NINJA Usually, the biggest factor in your ranking is the Chapter Time Limit (especially on the harder modes). While you may be able to muster up a lot of kills and gather lots of Essence, you can still get a low Ranking. The game factors up several types of requirements: --CHAPTER TIME LIMIT With the exception of a couple of chapters towards the end, you can easily get a high ranking by completing a chapter in less than 10-15 minutes. Some chapters give you the benefit of the doubt and give you the highest ranking IF you can muster up a ton of kills past the chapter time limit. Read the next section below for the Clear Times. --# OF KILLS There a few chapters where the # of kills is a requirement in order to get the highest ranking. A good example is the "Tairon Under Alert" chapter where you can literally finish the chapter in less than 7-8 minutes and still receive a low ranking. Usually, the best way to boost up your ranking is to finish Fiend Challenges during a specific chapter and that'll do it for you. --UNUSED NINPO It's simple as it sounds. If you can finish a chapter with all Ryu's Ninpo slots still full, expect a full score. --ESSENCE COLLECTED If Ryu finishes a chapter with a ton of collected (and unused) Yellow Essence, he can rack up a high ranking. Just note that using the collected Essence at Muramasa's Statue DOES count against you, so use the Essence wisely! Wanna receive a Master Ninja Ranking for each Chapter? The list below will give details for the Clear Time per chapter! Some of the Chapter Clear times increase dramatically on harder difficulties while some still rely on the # of Kills. === MASTER NINJA RANKING TIME REQUIREMENTS === NINJA DOG/NORMAL HARD MODE VERY HARD CHAPTER 1 9-10 MINUTES 9-10 MINUTES 10-15 MINUTES CHAPTER 2 10-15 MINUTES 15-20 MINUTES 15-20 MINUTES CHAPTER 3** 10-15 MINUTES 10-15 MINUTES 15-25 MINUTES CHAPTER 4 10-15 MINUTES 10-15 MINUTES 15-20 MINUTES CHAPTER 5** 10-15 MINUTES 10-15 MINUTES 15-20 MINUTES CHAPTER 6 10-15 MINUTES 10-15 MINUTES 15-20 MINUTES CHAPTER 7** 25-40 MINUTES 40-60 MINUTES 30-60 MINUTES CHAPTER 8** 20-25 MINUTES 20-30 MINUTES 15-30 MINUTES CHAPTER 9 20-30 MINUTES 20-30 MINUTES 30-50 MINUTES CHAPTER 10** 10-20 MINUTES 10-20 MINUTES 20-25 MINUTES CHAPTER 11 20-30 MINUTES 20-25 MINUTES 20-25 MINUTES CHAPTER 12** 30-35 MINUTES 40-45 MINUTES 45-60 MINUTES CHAPTER 13 15-20 MINUTES 15-20 MINUTES 20-25 MINUTES CHAPTER 14** 10-15 MINUTES 15-20 MINUTES 15-20 MINUTES CHAPTER 15** 30-40 MINUTES 70-80 MINUTES 80-90 MINUTES CHAPTER 16** 30-35 MINUTES 40-45 MINUTES 45-60 MINUTES CHAPTER 17 10-15 MINUTES 10-15 MINUTES 15-20 MINUTES CHAPTER 18** 20-30 MINUTES 20-25 MINUTES 40-50 MINUTES CHAPTER 19 5-10 MINUTES 5-10 MINUTES 10-15 MINUTES **Complete the Fiend/Enemy Challenges in this Chapter to receive an automatic Master Ninja ranking! ----------------------------------------------------------------------- ----------------------------------------------------------------------- AJ. +++ THE PEARL NECKLACE - UTILIZING RACHEL +++ Oh my, the lovely and voluptuous Rachel. Controlling and using Rachel is much different than controlling Ryu. She moves like a tank and is pretty slow when it comes to combos. So how can you use Rachel properly without dying all over the place? First of all, Rachel's best line of defense is her counterattack. Since her combos take some time pull off, her counterattack is the closest thing to a fast combo. The main strategy is to lure the enemy into attacking you and then countering. Also, when an enemy strikes at Rachel, she can immediately flip over them while blocking and then strike them from behind with a hard combo. This is probably the only evasion move that Ryu does NOT have in his set of evasion moves. When fighting multiple big and small enemies, Rachel should target the weakest one first. For example, when fighting Samurais and Warlocks, Rachel should kill the Warlock and then use his Essence to UT the other Samurais. If Rachel faces off against Shadow Fiends and Red Dinos, she should lure the smaller fiends away from the Dinos, kill them off, and then use the Essence for a UT on the dinos. Understand how the pattern works in these situations? Also, don't hesitate to use wall attacks! Here's a complete list of Rachel's War Hammer attacks and combos: --DEFAULT LEVEL 2 ATTACKS RIGHT FANG [] LEFT FANG [][] VIPER BITE [][][] COPPERHEAD KICK [][][], -->, [] VIPER CRUNCH [][][][] BARE FANGS []/\ SAVAGE SNAKE []/\/\ YELL IN PAIN [][]/\ MAX PAIN [][]/\/\ HIGH KICK --> [] DOUBLE HIGH --> [][] INTEGRAL HIGH --> [][][] PYTHON BITE --> [][][][] PYTHON CRUNCH --> [][][][][] HIGH KICK VENOM --> []/\ DOUBLE HIGH VENOM --> [][]/\ INTEGRAL HIGH VENOM --> [][][]/\ STINGER --> /\ SNAKE HUNT --> /\/\ SNAKE KILLER --> /\/\[] OR --> /\/\/\ VENOM /\ PIERCING KICK [] WHILE RUNNING DEADLY VENOM /\ WHILE RUNNING ANACONDA CLUTCH ROTATE 360, /\ SERPENT HAMMER [] OR /\ WHILE JUMPING --ULTIMATE TECHNIQUES SIDEWINDER PRESS & HOLD /\ + ESSENCE JORMUNGANDR PRESS & HOLD /\ + ESSENCE MAX For an example of how to properly use Rachel, copy and paste this URL to see a Rachel Fiend Challenge video: http://www.gametrailers.com/player/usermovies/78514.html ======================================================================= ======================================================================= ======================================================================= ======================================================================= AK. +++ DOMINATION - ADVANCED TIPS & TACTICS +++ If you want to see if you are indeed a Master Ninja player (or want to play like one), then utilizing the tactics mentioned below is vital in becoming an expert player. The more that you practice these advanced tactics, the easier it becomes to becoming a veteran player. If you find yourself already doing the things I mention here, congratulate yourself because you've earned my respect. --ALWAYS BLOCK!!!! I can NEVER stress this enough: ALWAYS BLOCK! If taking cover is the main strategy in Gears Of War, then blocking should be the main strategy for Ninja Gaiden. When you aren't busy performing kick-ass combos on your enemies, you should be in a defensive stance! No matter how close or far you are to the enemy, one finger should be on the Block Button regardless! Trust me, I've seen horrible gameplay videos (*cough IGN cough*) where the player didn't understand the gist of using the Block Button. Don't be that person, be the EXPERT! --ALWAYS USE THE ULTIMATE TECHNIQUE (UT) When Ryu kills an enemy (or a bunch of them), they leave essence for you to absorb. Instead of wasting time collecting the essence for the sake of collecting it, use essence wisely by absorbing it for Ultimate Techniques. Anytime that essence is floating around, don't hesitate to absorb it and unleash holy Hell on your enemies. By doing this, it increases your Karma score and it more than doubles the Yellow Essence intake left over. Also remember, if Ryu is in a blocking stance, he CANNOT absorb the essence by mistake! --BE EVASIVE BUT DEFENSIVE Always use the Reverse Wind when fighting enemies. If an enemy has an attack that breaks your guard (when Ryu falls back while blocking) the enemy WILL cause damage to you on the next hit. To avoid the embarrassing pain, use the Reverse Wind to evade the attack as soon as your guard is broken. Rolling away is a good way to avoid getting swarmed. Stay defensive while rolling, too! When rolling away, keep your finger on the Block Button so that another enemy doesn't attack you during mid-roll (it can happen). Remember, being a defensive player doesn't make you a wimp, it makes you a better player. Don't let any smart-mouthed peckerhead tell you otherwise! --USE THE ROLL JUMP This is a move that every expert player never leaves home without. To get through an area faster (or if you wanna avoid confrontations), using the roll jump is the fastest way to do it. While running, press the Block Button to roll and then press the X Button to jump forward. It's like doing a rolling somersault. Keep doing the move to get through an area faster. --LEARN THE COUNTER-ATTACK Every single weapon in the game has a special counter attack. Counters are crucial in most battles and are very helpful in eliminating enemies faster instead of just standing and blocking. To do the Counter attack for any weapon, hold the Block Button. When the enemy strikes you, press (don't mash) the Triangle Button at the right time when you hear the "CLANG" sound to perform the counter WHILE BLOCKING. Ryu will then break their attack with his own. Trust me, it's NOT so easy to learn, but once you figure out how it works, you'll never stop using it. Copy and paste this URL to see an instructional video for Counters: http://www.gametrailers.com/player/usermovies/102857.html --AVOID USING NINPO ATTACKS Yes, as pretty as the animations look for each attack, using Ninpo is just a time-waster. Using Ninpo on enemies is NOT necessary when you already know how to defeat them and trying Ninpo attacks on bosses is COMPLETELY useless anyway, so why bother with it? For the record, it IS indeed possible to go through the ENTIRE game without equipping Ninpo at all! If a player claims that the only way to beat harder difficulties is to spam your Ninpo attacks, DON'T LISTEN TO THEM! --UTILIZE THE ON-LAND CHARGE (OLC) The On-Land Charge is an advanced move that first-time players will not understand at first. When performing an Ultimate Attack, Ryu has to spend about a second or two to charge up and absorb essence, which leaves him vulnerable to attack. To make this animation go even faster, utilize the On-Land Charge. To do an OLC, jump up and then press and hold the Triangle Button as soon as Ryu's feet touch the ground and then unleash it for a quick Ultimate Attack (or hold the button until the enemy closes in). When you do an OLC, Ryu will immediately absorb the essence and can perform the Ultimate Attack without needing to actually charge. This move takes advantage of situations where you have multiple essences floating around and being bombarded by enemies. Remember, Ryu can also do an OLC from a roll jump! Copy and paste this URL to see an instructional video for the OLC: http://www.gametrailers.com/player/usermovies/92749.html --RELY ON BLUE ESSENCE INSTEAD OF ELIXIRS It's as simple as it sounds. If you find that you are consuming way too many Elixirs before you even reach the next boss battle, then you need to seriously practice your techniques. Ryu should conserve all of his Elixirs for boss battles only! Well, unless you are playing as Rachel. --AVOID SPAMMING YOUR ATTACKS What is a spam attack? It is when a player constantly does the same moves over and over. One example is the Flying Swallow attack. Players that spend most of their time spamming their attacks only show just how much they haven't learned. Ryu has a large arsenal of moves and all you're gonna do is spam ONE move? I don't think so. Be creative and mix your attacks! Unless you are on the last set of chapters (or you're spamming for some Karma), there's no reason to spam one attack incessantly on Chapter 1! --MASTER NINJA DIFFICULTY IS ONLY FOR HARDCORE PLAYERS You do not need to defeat this difficulty to call yourself a veteran player. Out of the three harder difficulties, the one that will test your patience is Very Hard Mode. If you can defeat Very Hard Mode with little to no problems, then pat yourself on the back, Master Ninja Vet! If you feel you need that extra push after completing VH Mode, then go ahead and attempt Master Ninja Mode. It should be easy...MY ASS! ======================================================================= ======================================================================= ======================================================================= ======================================================================= AL. +++ MESSAGE IN BLOOD - KNOWING YOUR ENEMY +++ In this section, I will explain the best tactics to use for each enemy in the game. Every single enemy in the game (minus one or two of them) is well-balanced and has attacks to use against you from all ranges. While it may seem simple to just do the same combo over and over, using the same moves on every enemy might not always work out so well. This isn't God Of War or Devil May Cry! NOTE: this section is for regular enemies only! Boss and Sub-boss strategies will be explained in the main walkthrough. --BROWN NINJA --WHITE NINJA These guys are the easiest enemy you'll encounter in the game. They don't have any guard-breakers and rarely inflict any hard damage. While they aren't hard to defeat, the white ninjas are a little bit tricky, so be on your guard when you're on the offense. --BLACK SPIDER NINJA --RED FIRE NINJA --PURPLE WS NINJA These guys are no joke, unlike the brown and white ninjas. Not only do they have guard-breakers but they also have grab moves and special weapons at their disposal. All it takes is a couple of hard combos to kill them, but what you REALLY need is to be super defensive AND evasive to keep from being swarmed. Use counterattacks on them and always utilize the Izuna Drop to lessen the herd. --SAMURAI --WARLOCK Usually, Samurais on foot are always accompanied by a Warlock or two. The main strategy here is to avoid the Samurais and focus on the Warlock. Evade and block the Samurai attacks and wait for the Warlock to appear. When he appears, roll under his fireball TOWARDS him and perform a hard combo to kill him. If the fireball attack is too difficult to dodge, toss a projectile at the Warlock BEFORE he throws the fireball. This will stop him and sets him up for a combo. Use the leftover essence for UT's against the Samurais, rinse & repeat. Trust me, this tactic works wonders in Chapter 2! --M-SAT SOLDIER --ROBOT M-SAT SOLDIER --M-SAT COMMANDER --ROBOT M-SAT COMMANDER These guys also require you to be on your guard. They have guns to shoot at you if you are too far and they have a mean guard breaker and grab move (SLIT THROAT AND KNEE TO THE GUT!). Use quick evasive rolls, counterattacks, and the Izuna Drop to get the best of these guys. --MOTORCYCLE M-SAT SOLDIER --MOTORCYCLE ROBOT M-SAT SOLDIER All it takes is a few well-timed Flying Swallow attacks or a Guillotine Throw to unseat these guys from their bikes. Avoid trying to block the motorcycle as it approaches you and just keep your distance. --RED DINOS (GAHRULAS) --BLUE DINOS Both of these dinos have five attacks: a chomp attack, a two-hit combo, fire breath, jumping attack, and a tail swipe. All these attacks can be evaded using evasive rolls. A good combo to perform on these lizards is the Blade of Nirrti attack. After evading one of their attacks, use the Blade Of Nirrti as a counter. Separate the group and then fight each one individually as much as possible. Once Ryu acquires the Dabilahro, use the Flaming Hell Slash combo on them. --MACE-WIELDING GREEN/RED OGRES These guys are probably the biggest enemy in the game. A lot of the ogre's attacks are based on their large maces, which means you need some heavy firepower to kill them. Your best weapon against these overgrown freaks is a fully upgraded Dabilahro. When the ogre begins his mace attack, simply roll forward IN FRONT of the ogre to avoid getting whacked. When it stops to recover, immediately do ONE Flaming Hell Slash combo on it. If they retaliate by jumping up, roll away. Always roll FORWARD when they use their mace or backhand attacks to easily evade them and then counter with a Flaming Hell Slash. Repeat this tactic as necessary to kill these stupid freaks. Copy and paste this URL to see how to defeat these Ogre freaks: http://www.gametrailers.com/player/usermovies/90778.html --CATWOMAN (KIYATT) These feline pussies are the cheapest enemies in the game. Not only can they break your guard, but they can also grab you while you are evading them. Most of your combos will be difficult to pull off since they run and flip around all the goddamn time. The best weapon to use against them is the long-range Lunar. The Twilight combo of the Lunar usually stops them dead in their tracks, so abuse it! If worse comes to worse and you find that they are too difficult to kill, equip some Explosive Arrows and then shoot them in mid-air. This will put those furball pussies to bed. THAT'S WHAT SHE SAID!!!!! --BROWN SHADOW FIENDS --PINK SHADOW FIENDS I really don't know what the difference is between these two enemies are since they are virtually the same enemy (except with a different colored skin). These guys are quite easy to dispatch with a few easy counterattacks and some hard Izuna Drops, so abuse it! --ONE-EYED PINCER FIENDS This guy is a strong and sneaky little bitch. Most of its attacks break your guard and they have that annoying home run slide attack. When it breaks your guard, roll back and try to counter with an Izuna Drop. That should do it for them. --SCYTHE-WIELDING FIENDS These guys are quite annoying since they like to do cheap swipes with their scythes. The best weapon to use against them is a Level 2 Dragon Claw & Tiger Fang. Jump up towards the fiend and press the Square Button FOUR times and see what happens. It's HI-LARIOUS! --ZOMBIE WARRIOR/ARCHER (GHUULS) The archers are the ones to be concerned about. While the other zombies are (slowly) trying to attack you, the archers can easily damage you with their arrows. Kill the archers in the area FIRST and then focus on the other zombies. If a zombie looks like he's about to hug you, roll back to avoid getting molested by them. Use any weapons and combos you want on these guys but watch out! When you see one of them about to strike with their large weapon, be ready to roll away or BLOCK! --ARMORED SOLDIER --MECHA-ARMORED SOLDIER --RPG SOLDIER --MECHA-RPG SOLDIER These guys are a little more difficult to kill than the M-SAT soldiers because of their heavy armor and their non-stop machine gun fire (or rockets). Also, these are the only enemies in the game that have a combo breaker move. When you try to do a combo on them, they can immediately break your combo and attack back at you. Fortunately, there is a way to kill them in one hit: Explosive Arrows. 'Nuff SAID! --ZOMBIFIED MSAT SOLDIER These guys are sort of like a bizarre mix between the Black Spider Ninjas, regular MSAT soldiers, and the Warlocks. Use evasive rolls and wall attacks and then counter at them with the Izuna Drop. --PURPLE ZOMBIES You only encounter these guys ONCE in the main game. They have a super long life bar and are quite difficult to kill under the Time Limit. Simply equip the Dabilahro and spam the Ultimate Technique on them to kill them all. --LASER/BULLET/BOMB COPTERS You can kill these copters with any types of Arrows or with the Windmill Shuriken. With Rachel, use the Peluda Tail to destroy them. --BATS --WASP FIENDS Bats can easily be killed with Shurikens, while the Wasp Fiends (those Metroid-looking rip-offs) can be killed with simple combos or Projectiles. Simply block the Wasp Fiends and then counter. --STINKFISH MERMAID (GILLDABL) These guys are more dangerous if you approach them up close, so avoid the close encounter. When they are at a mid-to-far distance, they throw Waterballs at you. To kill these guys, rely on using projectiles like Explosive Arrows or the Windmill Shuriken. Run on the water to get within mid-distance and then start shooting them using mid-air attacks. --WHITE LIGHT APPARITIONS These are those large glowing thingies that are found in the caverns under the Monastery. Simply use the Windmill Shuriken or Arrows to eliminate these floating light bulbs. Be careful though because these high-falootin' things can break your guard! --GHOST FISH I love and hate these Fish. I love them because they bestow so much leftover Yellow essence when you kill them all properly. I also hate them because all it takes is ONE bite from them to ruin the Yellow Essence run. To kill these Fish properly, equip the Flails and walk into a Fish area and then jump and attack. When Ryu lands on the ground, use a continuous Flail combo but DO NOT finish the combo! When it looks like the combo is about to be done, quickly jump up again and repeat the tactic. With some well-timed jumps and attacks, you can net close to 10,000 essence in ONE encounter! Repeat over for more money! --LARGE DUNG BEETLES --LARGE GREEN FISH The beetles are quite aggressive with their attacks and can really hamper your combos. Equip the Dabilahro and perform a downward wall strike to kill a couple of them. Now roll jump to the other end of the room and use the On-Land Charge for an Ultimate Technique. Roll jump from one end of the room to the other end and repeat (you gotta be FAST!). For the large green fish, simply avoid them by not swimming in front of them. You can also kill the green fish using APFSDS Cores (if you are standing above them on dry ground) or with the Spear Gun. --CRAB FIENDS (ARIOCHS) Oh dear god, I've hated these things ever since I first fought them in the original Xbox Ninja Gaiden. Just use the Flying Swallow and mid-air Explosive Arrows on these freaks, WHATEVER! --KNIGHTMARES These guys are quite brutal as the Ogres and are more agile to boot, but they do have a very serious weakness that you can exploit! Equip a Level-3 Dabilahro and approach the Knightmare and let him attack you. You'll notice that when Ryu blocks the Knightmare's regular attacks, it does NOT break his guard (except for the second combo hit)! Take advantage of this weakness and use the Counterattack like crazy! +++ENEMY NOTE: Some of the enemies that are mentioned in this section usually don't appear until harder modes or Mission Mode. Once you start Hard or Very Hard Mode (or Master Ninja Mode, if you're lucky), expect to see different enemies where you normally wouldn't see them. ======================================================================= ======================================================================= ======================================================================= ======================================================================= +++ BY DEMONS BE DRIVEN - THE WALKTHROUGH +++ ____ __ __ __ _ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_ | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \ | |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / / |__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/ /____/ The walkthrough below is a non-Ninpo walkthrough for Ninja Dog/Normal Mode and is detailed as I can make it. You will also find the locations for all the Power-Ups and all 50 Golden Scarabs here. I will also add links to websites with expert Sigma videos (made by yours truly) for most of the difficult battles at the bottom of the walkthrough. ======================================================================= ======================================================================= BA1. +++ CHAPTER 1: THE WAY OF THE NINJA +++ _______ _____ ___ _____________ ___ / ___/ // / _ | / _ \/_ __/ __/ _ \ < / / /__/ _ / __ |/ ___/ / / / _// , _/ / / \___/_//_/_/ |_/_/ /_/ /___/_/|_| /_/ ++ AREA: VALLEY OF THE SHADOWS ++ --OBJECTIVE: INFILTRATE THE FORTRESS After the cutscene, collect an Elixir from the dead body. Two ninjas will appear from both sides, so be ready to eliminate them. Test out your weapon on them and eliminate them with ease. At the end of the mountain ledge (where the second ninja jumped out from) you'll find a lone chest. Open it and continue up the hill towards the fortress. Further down the path is a large closed doorway. It can't be opened yet, so just ignore it and take the rocky ledges to the top. Jump past the open gap and grab Ayane's first Kunai scroll. Run up against the wall to grab the ledge and then shimmy to the right and climb up. Open the nearby chest for a goodie and then climb up the next wall and jump up. Go up the large tree bark onto the ledge to encounter two more enemies. Slice them down with some easy combos and then use a Wall Run to the next ledge. Open the chest to receive a new item. Now jump towards the branch and swing and jump to the next ledge. Use a Bird Flip to the upper ledge and prepare for battle. As you enter the pathway, three more enemies will emerge. You can either cut them down or avoid the battle by using a Bird Flip out of the cave from the area they emerge from. ++ AREA: NINJA FORTRESS ++ --OBJECTIVE: FIND THE SAVE POINT Enter the fortress to encounter two more enemies. Cut them down with some fancy combos and then enter the fortress. As you enter the first room (brown room), you will encounter three enemies. Eliminate them and then open the lone chest for a goodie. Exit this room to the next one. ++ AREA: YELLOW ROOM ++ This area will be your first real test of combat. About 6-8 enemies will drop from the ceiling above and swarm you. Prepare the blood feast by testing out more combos. Be sure to be evasive and this room will be too easy. Once the room is cleared, exit out from the newly opened doorway to the next room. ++ AREA: STORAGE HALL ++ As soon as you enter this hall, three enemies will be waiting on the right side. Eliminate them to clear this area. Before you exit this room, head to the opposite area from where you entered to see a large Samurai statue holding a Key Item. Ignore it for now and collect the Elixirs next to the statue. Exit the hall to the opposite doorway to the next area. ++ AREA: TATAMI ROOM ++ ++LIVES OF THE THOUSAND GODS #1 As you enter into this room, open the well-hidden chest next to the door to find your first LIVES OF THE THOUSAND GODS item! Equip it to increase your health bar! Now go further into the room and be prepared for more enemies to jump down from the ceiling. Now is a good time to try out the On-Land Charge move on these guys. Once the room is cleared, open the lone chest to obtain a FLYING SWALLOW Scroll. Exit the room by cutting open the scroll on the wall next to the large pot. ++ AREA: DOJO ROOM ++ There is a large trapdoor in this room. Avoid falling into it for now. This room will test your patience and the skills you've learned so far. About 10-12 enemies will appear from out of the rotating walls to swarm you. Outdo their tactics by being on your guard. Use evasive rolls and attack them from behind. Once the room is cleared, head past the trapdoor towards the wall scroll and cut it down to reveal a small doorway. Enter that room to find the Save Point. Save your game and then enter back into the Dojo room. Fall through the trapdoor to fall into a cave below the fortress. ++ AREA: UNDERGROUND STORAGE HOUSE ++ --OBJECTIVE: FIND THE FANGS OF THE SAMURAI There are a couple of hard-to-see pots at the end of the cave. Destroy them to find a hidden chest with a goodie inside. Use the Shurikens on the bats to gather essence if you need to. Just before you exit the cave, open the chest just near the exit to find the FANGS OF THE SAMURAI Key Item. Now exit outside by destroying the fire posts and then jumping back to the upper ledge. Grab Ayane's Kunai if you want and then continue up the ledge. Destroy the two enemies and enter back inside to see an open ceiling gap that leads down to the Tatami Room. Before jumping down, open the lone chest to find a TALISMAN OF REBIRTH. --OBJECTIVE: RETRIEVE THE KEY OF COURAGE Jump down to the Tatami Room and go back into the Storage Hall. Place the FANGS onto the Samurai statue to obtain the KEY OF COURAGE Item. Now head back to the Save Point and SAVE your game. Now its time to meet up with the boss man! --OBJECTIVE: DEFEAT MURAI Head up the stairs towards the walkway. As you head up the walkway, eliminate the two ninjas and then use the Key Of Courage on the next door to unlock it. Enter inside for another battle. ++ AREA: INNER SANCTUM ++ Six to eight ninjas will jump down from above to swarm against you. Use hard combos and evasive rolls to clear the room. As soon as the room is cleared, the exit door will re-open and the entrance to the boss's lair will open up. Go back to the Save Point if you want and then head back to the Inner Fortress to face off against your first boss! ----------------------------------------------------------------------- ----------------------------------------------------------------------- BA2. +++ BOSS BATTLE: MURAI +++ Murai is NO pushover. Although he may only have puny Nunchukus as weapons, he can still kick your stupid little ass like nothing. Murai's main strategy is that he likes to get in close to you in a slow way. If you approach him, he either attacks with a three-hit combo or a grab. These are his main attacks: --FIRE PIT 3-HIT COMBO --BACK KICK --RUSH ATTACK Getting caught by Murai is not a good thing, so you must stay on your guard! If you try to spam the wall attack against him, he immediately grabs you. If you try the Fiend Bane's Kick combo, he'll just block it. This is what you should do to defeat Murai under the Time Limit: Stay at mid-distance from Murai and let him come closer. Roll away with a Reverse Wind to get farther back. When you are a good distance away, Murai will either somersault or use a Rush Attack to get closer to you. If he somersaults closer, immediately attack him with a Square, Triangle 2-hit combo. As soon as Ryu lands on the ground, quickly roll back and Murai will retaliate with a Rush Attack or another somersault. If he uses the Rush Attack to get closer, quickly roll away and then smack him with the Square, Triangle combo. But you MUST be quick with the Reverse Wind after the combo or Murai will grab you! After you do the two-hit combo, roll away to let Murai retaliate. When he repeats the attack (or somersault), use the same combo again. The main point here is to let him get closer by baiting him to do an attack. Block his melee attacks and continue to roll away. If Murai blocks the two-hit combo, press Triangle again to do a downward strike. This will allow you to roll away while he blocks the third hit. Continue this simple tactic and you can defeat Murai in less than 30-40 seconds. It's the Master Ninja way, BEE-YITCH! MISSION COMPLETE! Copy and paste this URL to see my video for this battle: http://www.gametrailers.com/player/usermovies/78428.html _ _ __ __ __ _ (_)__ ___ (_)__ ___ _______ __ _ ___ / /__ / /____ / ' \/ (_-<(_-