================================================== Skate 2 by EA FAQ/Walkthrough Posted by Hitest2k1 Made by http://www.mahalo.com/Skate_2_Walkthrough February 16, 2009 Version 1.0 ================================================== This is just me posting a very helpful walkthrough. I was not involved in any way shape or form with making this walkthrough. All credit goes to http://www.mahalo.com/Skate_2_Walkthrough. 1. Introduction ----------------------------------------- [5221] 2. General Tips ----------------------------------------- [5222] 3. Tutorial Missions ------------------------------------ [5223] 4. Skateboard Mag Missions ------------------------------ [5224] 5. Thrasher Missions ------------------------------------ [5225] 6. The Plan B Team -------------------------------------- [5226] 7. Pro Missions ----------------------------------------- [5227] 8. Sponsor Team Missions -------------------------------- [5228] 9. Street Contests -------------------------------------- [5229] 10. Tranny Contests -------------------------------------- [5230] 11. Bonus Missions --------------------------------------- [5231] 12. Rob Dyrdek Missions ---------------------------------- [5232] 13. Danny Way Missions ----------------------------------- [5233] 14. Spots ------------------------------------------------ [5234] ------------------------------------------------------------------------------- Introduction [5221] ------------------------------------------------------------------------------- This is a full text walkthrough for all the major missions, spots, and other achievements possible in the 2009 sports game, Skate 2. After a certain point, the game becomes largely freeform, and most challenges can be completed with a wide variety of tricks or methods. This walkthrough was completed using the Playstation 3 version of the game. ------------------------------------------------------------------------------- General Tips [5222] ------------------------------------------------------------------------------- 1. Try to flip in and out of every grind you do, preferable while doing a 180 or more spin. The more tricks you have in a sequence like this, the better your score will be. 2. If you can't pump successfully using the left analog stick as the game tells you to, just use a trigger button and release it as you go up a quarterpipe. You get the same effect, with a little more control over when it happens. 3. To get more spin, push the right analog stick in the same direction as the left analog stick. In the original Skate, this was something of an exploit, but the game will tell you to do it this time. 4. You get a board sponsor after doing several pro missions and getting good enough coverage in Skateboard Mag and Thrasher. You'll be allowed to "Pick a pro" and call them for the chance to skate in a demo for the sponsor. 5. After getting a board sponsor, make sure your deck is one of theirs'. This will more than double the amount of money you receive for completing challenges. 6. Looking to raise some money fast? First, get a board sponsor through the pro challenges, then start burning through the deathraces at the maximum bet. Don't worry if you fail, just retry instead of quitting, and you won't have to repay the entrance fee, guaranteeing a safe bet. ------------------------------------------------------------------------------- Tutorial Missions [5223] ------------------------------------------------------------------------------- Though the majority of the game is in an open world, you must complete the Slappy's Skatepark and School missions first before you really have a choice of missions. Trip to Slappy's This initial trip and the missions following are mostly for getting comfortable with the controls. 1. Simply push forward with either of your feet. 2. Keep moving forward as Reda (your cameraman) introduces you to the controls. 3. Press one or both of the triggers to crouch under the bars. 4. Get off your board and walk up the stairs once you reach a building. 5. At the top of the stairs, get back on your board, wait through the short cutscene, then ollie the gap in front of you. You'll need to time your pushes so that you're not pushing as you reach the gap. 6. There is a dumpster blocking the entrance to Slappy's Skatepark. Get off your board, and follow the on-screen directions to grab it and pull it to the side. 7. Move into the skatepark for a quick cutscene. 8. Place a session marker as instructed, then move down to where Slappy it, with a huge floating icon above his head. 9. Slappy will want you to do a trick from the on-ramp you came in on. Go back to your session marker. 10. Roll down the ramp, jump up off of the ramp directly in front of it, and do any grab trick. You should come down on the opposite side of the ramp you jumped from. 11. You are now free to skate around and accept tutorial missions. ------------------------------------------------------------------------------- Slappy's Skatepark ------------------------------------------------------------------------------- Flipping Wood 101 1. On flat ground, moving or not, do the tricks in sequence as shown on the screen: ollie, kickflip, pop shuv-it, 360 shuv-it, nollie. 2. Rewards: unlocks Reda (skater) ******************************************************************************* Two on the Floor 1. On flat ground, do a manual and hold it for two seconds. Then do a nose manual and hold it for two seconds, then flip out of that nose manual by quickly flicking the stick as you would for a fliptrick. ******************************************************************************* The Art of Pumping 1. You must get 9 ft of air four times. There is no time limit. 2. This is accomplished by pumping, basically crouching as you go up the first section of a quarterpipe. Do this either by pushing up with the left analog stick or releasing a trigger button in the golden highlighted area. ******************************************************************************* No Mugshots Please 1. This is your first Skateboard Mag mission. You must grind the rail or ledge next to it that the photographer is standing next to, completing the move. 2. Your session marker gives you a good run up, just time and place your jump correctly to get on the rail, and make sure you land it on the other side. 3. Rewards: 50 dollars ******************************************************************************* Just Get Up There 1. Another Skateboard Mag mission. There is a tall funbox in the area here that you can't get up to without a ramp. 2. Take the ramp just next to the funbox and move it in front to give you a much easier jump. You can also complete the mission without moving the ramp, if you get a good angle jump off of it. 3. Rewards: 50 dollars ******************************************************************************* Follow Slappy 1. Now it's time to leave Slappy's Skatepark for the school area, and Slappy shows you the way. 2. You must stay within 150 feet of him and make sure you get into the correct area before the time limit runs out. 3. Slappy has a large glowing trail behind him to help you know where he is. Just stay behind him, and powerslide or jump off your board if you start getting too fast. It's better to be far behind than far ahead unless you really know where he's going. ------------------------------------------------------------------------------- School ------------------------------------------------------------------------------- Reda now wants to start your sponsor-me tape with several video sessions at the school. ******************************************************************************* School's Out 1. Kickflip the 1st stairset; Nollie the 2nd stairset. 2. The rails here are skate-blocked so you can't grind them. Just jump all the way over all the stairs with the tricks mentioned. You don't have to specifically do a nollie, you can make it a nollie fliptrick if you want. ******************************************************************************* School of Hard Knocks 1. Air over both dumpsters. 2. There are a few things you have to move around here: There is a ramp off to the left you can drag in front of the dumpsters, first. 3. You can now just barely make the jump, but you may as well make it easier. Move down to the dumpsters and move them so that you are jumping over their width, not their length, by rotating them ninety degrees and crunching them together. ******************************************************************************* Skipping School 1. Do 4 grabs off the banks. 2. The game uses this as a quick tutorial for tweaking grabs by moving the right analog stick as you do one, but it isn't actually necessary here. 3. You just have to jump off of four banks and get in grabs, without bailing. It's much easier if you don't do any fliptricks, but just ollies. ******************************************************************************* Playing Hooky 1. Manual down the ledge. 2. Jump onto the yellow ledge or simply roll up to it in a manual. Hold the manual and stay straight as you go down the ledge, and land it at the bottom. ******************************************************************************* School's In 1. Your friend Mikey has now unlocked the rails you had to jump over before. Grind both of them in sequence. If you haven't grinded rails like this before, you'll realize that it requires that you sort of come at it from the side, not straight on. 2. Rewards: Rob Dyrdek mission and Throwdown mission 3. You are now more or less free to roam the world, with missions all over the place. ------------------------------------------------------------------------------- Skateboard Mag Missions [5224] ------------------------------------------------------------------------------- The Clampdown 1. Objective: Grind the rail 2. The only thing making this mission difficult is the theoretically heavy security force, though there's only a random chance that they'll even be in your way at all. 3. Just skate up and grind the rail as indicated if the security isn't pressuring you. If they are, you may have to let them chase you out of the way first. 4. Rewards: Atiba Jefferson (skater) and 150 dollars ******************************************************************************* We Roll Large 1. Objective: Air over the fountain 2. Big Black is here to take down the heavy security around this odd corporate art fountain. You won't necessarily even need him, if the security doesn't get in your way. 3. Roll down the ramps to work up speed, and grind up the spiky ledge in front of the fountain to get over it. You'll likely want to grind down the other side, though that's not necessary. 4. Rewards: Big Black service, Big Black gear, and 200 dollars ******************************************************************************* High and Dry 1. Objective: Gap over the waterfall 2. This is a simple gap, no tricks necessary. There is security around, but you likely won't have to worry about them. 3. Take three pushes (maybe shorten the last one just a bit) and ollie right at the edge. There is a slight rise in the concrete on the edge, so you have to actually jump, not just fall. 4. If you got a really good jump, you'll land on the slope at the bottom. If not, you may land or bail on the awkward bit just past the pool of water, which may count as a success anyways. 5. Rewards: 250 dollars, SBM Mag Minute, Skateboard Mag coverage ******************************************************************************* Lens Flare 1. Objective: Slide and grind the Hubba 2. It's a high jump, but if you can make it, you have to get in both a slide (board only touching the ledge) and a grind (truck touching the ledge) on the hubba. 3. If you can stay on the ledge, just hold the right analog stick in one direction, and you'll slowly transition from a grind into a slide. 4. If you cannot (it's a bit bumpy) try to land a boardslide or noseslide first, then jump quickly into a 50-50 before you run out of hubba to grind. 5. Reward: 500 dollars ******************************************************************************* Baydon's Ball Blaster 1. Objective: Air over the sculpture and escape from the building 2. Follow Braydon, don't get hit by security, and make the jump. 3. Reward: 500 dollars ******************************************************************************* Ice Frosty 1. Objective: Beat Koston's Grind 2. This works like a quick best grind competition with a small gap to get to the rail. Koston should get somewhere around 500 points. 3. Reward: 500 points ******************************************************************************* The Bank Job 1. Objective: From the bank nollie flip to grind and land in the bank 2. There is some heavy security here, but otherwise this is a fairly simple jump. 3. Nollie flip just means Nollie Kickflip. 4. Rewards: 500 dollars and Skateboard Mag coverage ******************************************************************************* Shoot the View 1. Objective: Grind gap over the breakage 2. In this dramatic location in front of the New San Vanelona sign, you have a quick and easy objective. Just grind the rail, jump at the gap, and land on the rail again. 3. Reward: 1000 dollars ******************************************************************************* Who Lives Here? 1. Objective: Gap from lot to lot 2. The gap isn't that bad, but you can't land it without a transition ramp at the end. There's one laying around over there, just find it and aim for it next time you jump over. 3. Reward: 1000 dollars ******************************************************************************* Car Enthusiast 1. Objective: Do a slide over the cars 2. A slide on its own won't be fast enough to get over to the cars, so start off in a 50-50 instead. Transition to a slide with the right analog stick before you jump down and it'll count. 3. Rewards: 1000 dollars, SBM Mag Minute, Skateboard Mag coverage ******************************************************************************* The Bowels of MongoCorp 1. Objective: Air through the statue wings 2. There are two quick ways to complete this final Skateboard Mag mission: 3. You can grab one of the rails that slope up at the end and move it in front of the statue, allowing you to go further back and build up the momentum to make the jump. 4. Or you can just walk up to right behind the statue off of your board, then Caveman jump (jump from your feet and press the button to bring your skateboard under your feet) through it, making a sketchy landing below. 5. Rewards: MongoCorp spot, Skateboard Mag cover, 2500 dollars, Skateboard Mag skull T-shirt ------------------------------------------------------------------------------- Thrasher Missions [5225] ------------------------------------------------------------------------------- Pool Party 1. When you reach the pool party, you will be denied access until you find three other pools for the Thrasher team to use for photo shoots. 2. The three pools you need to find are now marked on your radar in the upper-left corner of the screen, just head in the right direction to find them all. 3. After finding three, the game will ask if you want to return to the pool party. When you do, you will start the "A Little Help, Here?" mission. 4. Complete all four pool missions to get your first coverage in Thrasher. ******************************************************************************* A Little Help, Here? 1. Objective: Tweak grab above the deck 2. You must work up enough speed in the pool to pull off a tweaked (right analog stick) grab in the air above deck level. 3. Pump and push along the pool to keep working up speed without getting any air, or else you might accidentally jump out. 4. Once you feel you are going fast enough, ollie up from the deep end of the pool and pull off the tweaked grab. If you got a large enough jump, the game will cut to a photo-taking sequence. The three pools you found will now all have Thrasher missions at them. 5. Rewards: Michael Burnett (skater) and 250 dollars ******************************************************************************* Gold Medal Air 1. Objective: Air over a diving board 2. At the high school, you have to simply get fast enough to air over one of the diving boards at the deep end of this pool. 3. No tricks are necessary, just get up to speed and make it over one. 4. There is a small glitch on this mission, as the game may consider you successful if you only air high up next to one of the diving boards, rather than over one. 5. Reward: 350 dollars ******************************************************************************* Technically Hip 1. Objective: Do 2 different finger flips over the hips 2. Finger flips are done by holding a trigger button and flicking as if you were doing a kickflip or shuv-it. 3. Jump over the hips of the pool with the arrows pointing down at them while doing finger flips as instructed on screen. 4. Reward: 350 dollars ******************************************************************************* In the Deep End 1. Objective: Do 2 different grab grinds on the coping 2. Grab grinds are done by holding a trigger button while grinding. 3. Work up your speed in the pool, and attack the pool's coping at a close angle, almost parallel. If your angle of attack is too large, you'll jump off the end. If your angle of attack is too small, you won't make it all the way up to the coping before sloping back down. 4. Grab stalls also count (grinds when you aren't moving). 5. Reward: 350 dollars ******************************************************************************* Remember This Pool? 1. Objective: Do 2 One-Foot Airs 2. The title is a reference to the fact that this is a spot you could own in Skate 1. 3. Get in the pool and build up the air to do one-foot airs with both of your feet. Just press one of the push buttons while you're in the air. 4. Reward: 350 dollars ******************************************************************************* The Poop Deck Pool 1. Objective: Score 750 in the pool 2. You can build up a multiplier, so almost any good trick can work for this one after you get to 3X. Grind sequences on the coping are useful if you can't build up a good air trick. 3. Reward: 350 dollars ******************************************************************************* It's On! 1. Objective: Score more points than Cardiel 2. This is effectively a "regular" contest one on one with Cardiel in a pool area. 3. Keep doing tricks without bailing to work up a multiplier, which will help a lot. 4. Make sure you set a session marker at the start to make things easier after you bail. 5. Reward: 500 dollars ******************************************************************************* Loser Gets Hyphy 1. Objective: Beat Carroll on the rails 2. This is basically a best grind contest one on one with Carroll. 3. Flip in and out of a grind and try to keep on it without bailing as it snakes around. 4. Reward: 500 dollars ******************************************************************************* Oi! Let's Skate 1. Objective: Tweaked handplant on the rail above 2. This is an awkward task to accomplish. You have to work up the speed to come off the halfpipe (without ollie-ing) and do a tweaked handplant on the top of the catwalk above the halfpipe. 3. You may have to attempt the jump several times before it will work, but here's what you have to do: 4. Pump on the ramp as you come up to it, come back down, and pump on the one across from it. 5. With two successful pumps, you should have plenty of air to reach the top of the catwalk. 6. Hold the button necessary for a handplant just after you leave the top of the halfpipe, making sure you hit it before you hit the catwalk. 7. Be sure to tweak the right analog stick to fulfill that requirement before you come back down. 8. The problem is, your jump may wind up going in the wrong direction without really any input from you, so this can require many tries to get right. 9. Reward: 500 dollars ******************************************************************************* SOTY Off 1. Objective: Best Sequence around the double stairset wins 2. Basically a best trick contest. Your opponent should get around 850 points, so come up with something better than that. 3. You can even ignore the stairset more or less by just jumping over it with a good trick and some spins. The rails are pretty difficult to hit right at this speed and distance. 4. Reward: 500 dollars ******************************************************************************* They Call it Art 1. Objective: Ramp to footplant to ramp 2. Surprisingly awkward set of ramps with a box in the middle you have to do a footplant on. Consult your trick guide for how to do a footplant, but the timing of your jump is the larger issue here. 3. Depending on how many pushes you use, you may have to jump off of the first ramp halfway up or right at the edge, keep adjusting to see what works. 4. You get a little bit of bounce off of the box in a footplant, but not a lot. This means that unless you footplant on the far edge of the box, you will likely end up in a stall on the far ramp, which doesn't count. 5. Otherwise, keeping straight on the ramp is difficult as well. Any false adjustments left or right will make your leg crumple when you do your footplant because you're too close to one of the edges of the box. 6. Rewards: 2nd coverage in Thrasher, 500 dollars ******************************************************************************* Dunk Slam 1. Objective: Handplant the backboard 2. Move a ramp to the right place in front of the backboard, then air up to it without ollie-ing and do a handplant. This should be familiar to you, given that you've already done the similar "Oi! Let's Skate" mission. Keep adjusting your ramp position if you don't have any luck wherever you put it. 3. Reward: 1000 dollars ******************************************************************************* Like, Skate... Whatevs 1. Objective: Skate the ramps and the rail 2. Move the two ramps and the rainbow rail laying around here into a position where you can hit all three in one sequence. 3. Security here is bothersome, so call Big Black if you want to. You are allowed to bail here, though, so they aren't a huge issue. 4. Just place the ramps on opposite sides of the rainbow rail, probably with the one you're jumping off of a bit further away from the rail than the other one. 5. Reward: 1000 dollars ******************************************************************************* Train Hopping 1. Objective: Gap each trolley bay 2. You have to move the little kicker ramp in the middle platform over so that you can use it to get across the second trolley bay. 3. Once you've got that clear, it's a simple matter to time your jumps across each bay. 4. Reward: 1000 dollars ******************************************************************************* 3rd Set's a Charm 1. Objective: Gap the 3rd set of stairs 2. There are three sets of stairs. Jump the first one. 3. For the second one, ride up the bank to your right, then come back down to level ground when you reach it. You can't just ollie over the 2nd set. 4. The bank should have given you some extra speed to help jump the long 3rd set of stairs. 5. Rewards: 1000 dollars and Thrasher coverage ******************************************************************************* The Scene of the Crime 1. Objective: 540 anything into the Dam. 2. Take one push and ride straight forward. 3. After you come off the platform, do a grab and turn in one direction. It may take a few tries to get your alignment right for a 540 degree turn. 4. Adjust left or right if necessary, and make sure that your board is pointed in the correct direction as you land. 5. Rewards: Shoe sponsor (with gear), Dam, Thrasher cover ------------------------------------------------------------------------------- The Plan B Team [5226] ------------------------------------------------------------------------------- 1. Unlocked after you get your first magazine coverage. 2. Once you reach Danny Way's Mega Compound, the Plan B team will split up. You must do PJ and Duffy's missions to unlock Danny Way's one. ******************************************************************************* PJ's Stair Session 1. Objective: Land 3 different flip tricks over a stairset 2. You aren't allowed to bail. 3. The stairs are easily jump-able, and you should be able to do tricks over them by now with ease. 4. Use your session marker to get back up the stairs quickly, don't try to walk up them or anything. ******************************************************************************* Duffy's Rail Termination 1. Objective: Do 3 different grinds 2. You aren't allowed to bail. 3. Very similar to PJ's, just a bit harder to land three grinds in a row. Aim for the lowest segment of the rail to be safe. 4. Use your session marker to get back up to the top. ******************************************************************************* Jam With Danny Way 1. Objective: Beat Danny Way's run score on his mega compound at least 2 out of 3 times. 2. The major trick here is that you have to actually make it all the way through his course. If you keep doing big tricks at every opportunity, you should beat his score easily. 3. You have two choices for the huge first jump here. You can either go straight forwards, push three times, and jump over the grassy area to reach an on-ramp, or you can use two pushes and move over to the middle on-ramp Danny Way uses. 4. Make sure you land something big off of that huge first jump. You have enough air time for a backflip or a 540 or something impressive like that. 5. That jump will dump you down towards a gigantic quarterpipe, where you should land another suitably large move. 6. Coming off of that, come left a bit, but don't try to move into the loop. Go for the red rail, and either grind it, or just do a flip trick over it. 7. You can skip the ramps in front of you here if you'd like unless you're far behind, so just turn left and follow the path. 8. As you go down the slope from there, try not to land in the pool area, but instead jump all the way over it, preferably left of it as well. It's difficult to get out of the pool in time to finish the course. 9. If you're still behind Danny Way at this point, use the huge ramps at the end to get any points you need, then exit out the small opening to the right. 10. You need to win two out of the three runs to get a cutscene and complete the mission. 11. Rewards: The Plan B skaters' numbers and characters, a new Danny Way mission, 1000 dollars, and the board sponsor pro missions ------------------------------------------------------------------------------- Pro Missions [5227] ------------------------------------------------------------------------------- Shave Your Tongue 1. Objective: Hippy-jump the barrier, fingerflip the stairs, late flip off the wall 2. This is Chris Haslam and Almost's pro mission. 3. These three rather odd moves must be done in sequence without bailing. Time the hippy jump correctly, first of all (Haslam likely will not). 4. Make sure you do a normal ollie over the stairs so you have time to get the fingerflip (Trigger button + flick like you're doing a shuv-it or kickflip). 5. Move up the wall slightly, then ollie and do the movement for a shuv-it or kickflip after you jump. The main difficulty here is having the coordination to pull off these odd moves all right in a row. 6. Rewards: Chris Haslam skater, number, and gear ******************************************************************************* Creature Style/Vert With the Vampire 1. Objective: Stay within 150 ft 2. These missions comprise Darren Navarrette and Creature's pro mission. 3. The first mission, Creature Style, is a follow mission with a few twists, as you must do a coffin (controls on-screen) to get through at one point. You'll see Navarrette do one well before you have to. 4. He'll start to do a coffin a second time as you're about to reach a set of stairs. Don't do a coffin there, but make sure you stay behind him so you go down the ramp area and not the stairs themselves. 5. Get off your board to walk behind him into his secret spot. 6. Objective: Tweak a handplant, do a one-foot grab, air up to the windows 7. You'll reach a secret halfpipe area for the second mission, Vert with the Vampire. 8. Drop in immediately and do a handplant while tweaking as soon as you make it up to the coping. 9. Now pump as you go up the other side of the halfpipe. The main danger from here on out is accidentally hitting the wall or the dumpster laying in the middle of one side of the halfpipe. 10. A successful pump or two should get you up to window-level, which gives you plenty of air time to do a one-foot grab (face button + trigger button). 11. Rewards: Darren Navarrette skater, number, and gear ******************************************************************************* Busenitz Blitz 1. Objective: Stay within 150 ft 2. This is a more difficult follow mission than usual, as you have to stay near top speed while dodging lots of cars and pedestrians. 3. Busenitz will attempt tricks while navigating the course. Don't follow his example. Just try to ride and hang on, without going up any small ramps or anything. 4. It's a short course, but crowded. Watch out for the final jump over a small ledge. If you don't make the jump, walk down the stairs to the left, and you should still count as successful. 5. Rewards: Dennis Busenitz skater, number, and gear ******************************************************************************* Blaow!! 1. Objective: Transfer from hip to hip, do 24 ft grind on coping 2. This is John Cardiel's pro mission. 3. The 24 ft grind shouldn't be a problem if you get fast at all, but the transfer requires a lot of speed. Your best chance is to keep warping to the session marker to try again, because you aren't really able to work up more speed than that just pumping back and forth in the pool. 4. Drop down into the pool, pump as you go up the first corner, but stay beneath the coping. You need to come back down slightly as you run around the edge and shoot out where the arrows are to get a long enough jump. This may take you several tries to get right. 5. The grind can be completed easily by working up the right amount of speed and just letting yourself approach the coping. 6. So long as you don't bail, you get to try over and over to achieve the two requirements separately. 7. Rewards: John Cardiel skater, number, and gear ******************************************************************************* Couple of Aliens/Alien Manual Shop/The Streets Are Calling 1. Approaching the Couple of Aliens mission will give you a short cutscene and unlock Alien Manual Shop. These are the Alien Workshop, Jason Dill, and Rob Dyrdek pro missions. 2. Objective: Manual-to-manual hop and manual-to-manual gap 3. Alien Manual Shop with Jason Dill presents you with two tough little jumps to make between manuals on two different sets of planters. 4. Get two full pushes and jump on to the first planter, into a manual. 5. Hold the manual out to the very end of that planter then flick into an ollie quickly to get the most pop. 6. Hold the manual out to the end of that planter and jump off. 7. Get in another push then basically repeat the process on the next set of planters, only this time you face a short gap rather than a hop up. 8. Objective: Fliptrick into a ledge grind, nollie into a table grind, 360 flip over the hubba 9. The Streets Are Calling with Rob Dyrdek requires a sequence of tricks without bailing, in an area that's unfortunately rather congested with people. 10. Get two pushes in and turn just barely over to the left. 11. Fliptrick off of very top of the ramp going down and you should hit the ledge. Adjust in future attempts to build a routine that will always let you hit the ledge square. 12. Come off of that, dodge any pedestrians, and get in a push before you nollie onto the table (top or side). 13. Get in another push after that if you're going slowly, then you have to 360 flip over the ledge going down to the right, resulting in a fairly big drop. 14. Check your trick guide for how to do a 360 flip, and make sure you account for whether you're switch or regular when you jump over the hubba. 15. You have to jump over the hubba where it is starting to slope down, not where it is level, or else your board will likely hit it and you'll bail. 16. Rewards: Jason Dill and Rob Dyrdek skater, number, and gear ******************************************************************************* Get Blind With Jake 1. Objective: 540 over the gap, get halfway up the vert stick 2. In the Boneyard, you are given a huge ramp to launch yourself off of followed by a quarterpipe. 3. Keep as fast as you can, you'll need it to get high enough on the quarterpipe. You may also need to pump on the quarterpipe as you go up. 4. The game shows you on-screen that you can get extra spin by using the right analog stick along with the left one. 5. Rewards: Jake Brown skater, number, and gear ******************************************************************************* Lucas's Translation 1. Objective: Tailslide to gap to noseslide or vice-versa 2. This is Lucas Puig, Alex Chalmers, and Cliche's pro challenge. 3. First of all, wait a moment or two after starting the mission before you go at it. Lucas will be grinding the same area, and if you go as soon as you can, you are practically guaranteed to run into him. He will come back on the left side in a moment as well, so watch out. 4. Check out your trick guide, because you've likely never actually thought about doing tailslides and noseslides on purpose before. You have to move the right analog stick up/down then to the side, quickly. 5. Bluntslides count, most of the time. The game accepts certain noseslides that aren't specifically "FS Nose" or "BS Nose", but it seems to be a bit inconsistent on which ones it allows. 6. Ollie in between the two ledge segments. It takes a lot of right analog stick movement to get from noseslide to tailslide, but this will give you a little more time. 7. If you land in the wrong grind, try your best to move it into a nose or tailslide by holding the right analog stick in the correct direction. You may have enough time to change the grind into the right thing. 8. Rewards: Lucas Puig and Alex Chalmers skater, number, and gear ******************************************************************************* Creativity Rules! 1. Objective: No Comply over the bike racks, revert and pop shuv-it, footplant the dumpster 2. This is Ray Barbee and Element's pro challenge. 3. If you've never tried a no comply before, practice it a bit before starting. You have to tap the face button to push with your front foot then immediately flick for an ollie. Don't try to use both hands, the timing is made for you to just use your right one. 4. The revert and shuv-it don't actually have a lot to do with one another, you just do them separately on flat ground while moving over to the dumpster. 5. Get a lot of speed worked up and get a good ollie to make it to the dumpster. If you're on the direct top of it, the footplant should come out right. The edges tend to make your leg collapse under you and bail. 6. Rewards: Ray Barbee skater, number, and gear ******************************************************************************* The Spice of Life/Over the Rainbow 1. These comprise John Rattray, Chris Cole, and Zero's pro challenge 2. Objective: Do 4 different fliptricks up the stairs 3. Just time your jumps right and do 4 different fliptricks. Because of the step-up, you can't get off anything as difficult as a 360 hardflip, but even varial heelflip-caliber tricks should make if you time it right. 4. Objective: Do 3 grinds over the Rainbow Rail 5. The three grinds you should try for are 50-50, nosegrind, and 5-0. Everything else tends to slow your grind down, making it harder to get all the way across this rail. 6. You have to jump on the rail near where it starts, so that you're actually grinding up, then down. This leads to some issues with speed, but the above grinds work well with it. 7. Rewards: Chris Cole and John Rattray skater, number, and gear ******************************************************************************* Applebutters, eh? 1. Objective: Stay within 90 ft 2. This is a stricter-than-normal follow mission for Mark Appleyard. 3. Rewards: Mark Appleyard skater, number, and gear ******************************************************************************* Stressing with the SOTY 1. Objective: Grind the building ledge and the high ledge 2. This is Marc Johnson and Chocolate's pro mission. 3. You are given two somewhat difficult ledges to grind in a row. Work out the correct number of pushes in-between each jump, as it is rather easy to be going too fast for the second one. 4. Rewards: Marc Johnson skater, number, and gear ******************************************************************************* BS Roll/Hit and Bounce 1. These are Braydon Szafranski and Terry Kennedy's pro missions. You must beat both to get the rewards. 2. Objective: Stay within 150 ft 3. Braydon will lead you around the downtown area. The easiest way to beat this mission is truthfully just to fail at it until you know for sure where he's going to go. Otherwise, it's very difficult to stay at the right speed to stay behind him but not fall behind when he goes over a large jump or something. 4. Objective: Grind the 3 Epic Rails 5. For Terry Kennedy, you have to grind three long rails in a row without bailing. 6. The only issue you might have here is if you're not really used to grinding rails yet, as they aren't easy ones. Come at them sort of from the side, as you won't be able to ollie high enough to hit them from behind. 7. Rewards: Terry Kennedy and Braydon Szafranski skater, number, and gear ******************************************************************************* Can You Spell Girl? 1. Objective: Beat both Eric Koston and Mike Carroll at a three-person game of S.K.A.T.E. 2. This is Eric Koston, Mike Carroll, and Girl's pro challenge 3. The online community consensus is that this is the hardest challenge in the game. Without exploiting the system, there is only a very small chance that either Koston or Carroll will bail, making it first of all difficult to make it to your turn, then also very difficult to beat them. 4. Thankfully, the old S.K.A.T.E. 540 trick from Skate 1 still works here. Koston and Carroll cannot possibly do a 540 degree rotation with any trick, so they'll just do some other random trick and gain a letter. 5. As the game may have told you in another challenge, you can get extra spin by pushing both sticks in the same direction. This will result in a 540 if completed correctly after taking three pushes on the setup for this challenge. 6. Therefore, you can do a 540 with an ollie, nollie, then some simple fliptricks to take them down. If you can't get 540s with the fliptricks, then just do easy other tricks until the ollie and nollie 540 are allowed again 5 moves later. 7. A few more tricks: Koston is bad at hardflips, though Carroll is not. 8. Also, due to a small bug that may be fixed in the future, Mike Carroll only counts as doing a kickflip 180 even when he does a kickflip 360, so if you do a kickflip 360, he'll gain a letter. 9. If you can't successfully make it to your turn regularly, you have a few options: 10. You can restart the mission over and over until Koston bails on his own, which happens maybe one out of twenty times, halving your difficulties. 11. You can actually practice the various fliptricks. You may be used to doing nollie fliptricks at this point for more points in other challenges, but Koston and Carroll will never do one, so you have to practice working with regular ollies again. 12. Rewards: Eric Koston and Mike Carroll skater, number, and gear ******************************************************************************* Spillway Sesh 1. Objective: Stay within 150 ft 2. Once you pick a pro to sign on with, this follow mission will take you to your demo with the new sponsor. ******************************************************************************* [Board Sponsor] Demo 1. Get 7500 points in 2:30 2. You're set down in Lighthouse Park, where you are given free reign upon the area to score as many points as possible. 3. Like most timed regular events, multipliers are very important. You need at least one good sequence of 3X multiplier to get enough points in time. 4. The little vert area at the end can be especially useful if you pull off a tweaked grab backflip over the little grassy hill-ramp. 5. Rewards: 2500 dollars, a board sponsor, and board sponsor gear ------------------------------------------------------------------------------- Sponsor Team Missions [5228] ------------------------------------------------------------------------------- After you get a board sponsor, you have several team film challenges you can select from your phone. These can be completed anywhere, though most only give you thirty seconds after you started them. Failing and retrying will bring you back to exactly where you were when you started the challenge. You must complete five of the first ten, then both of the "ender" challenges. ******************************************************************************* Flipping One-Footers 1. Objective: Do a one-foot bodyflip 2. As in, do a one-foot grab while doing a frontflip or backflip. Get to any fairly big ramp or quarterpipe before starting this, then run up and do it. There are an infinite number of ramps this can be done on. 3. Reward: 500 dollars ******************************************************************************* Grab Blaster 1. Objective: Do 5 different tweaked grabs 2. You have 30 seconds 3. Get up to the top of a halfpipe before starting this one, or another area with tons of jumps in a row. 4. It's pretty easy to come up with five different tweaked grabs, as you can just move the right analog stick in any direction or switch hands, or make it a one-footer if you need. 5. Reward: 500 dollars ******************************************************************************* Head Hunter 1. Objective: Air over a San Van ped 2. Jump over a pedestrian walking the street. You have an infinite amount of time once you start this, just don't bail. 3. You may have to search for a good spot here, but most staircases are pretty good locations for this challenge. 4. If you can find a ramp to drag around, move it into a plaza with tons of people and just wait for someone to walk in front of it. 5. Reward: 500 dollars ******************************************************************************* Grindy McGrindage 1. Objective: Do a 75 ft grind 2. Just save this one until you happen upon a rail or ledge that looks long enough and is going at least slightly downhill so you can keep on it the whole way, then jump up and do a 50-50 on it. 3. Reward: 500 dollars ******************************************************************************* Skating's About Cars 1. Objective: Do a fliptrick over some traffic 2. Find a ramp you can drag around, and move it into a lane with oncoming traffic. The cars will stop in front of it, giving you an easy jump. 3. Reward: 500 dollars ******************************************************************************* Dumpster Hucker 1. Objective: Air over 3 dumpsters 2. This is more about finding a good spot and moving stuff around than normal skills. 3. Find an area with at least the three dumpsters you need and hopefully good ramps. The upper residential area you reach at the bottom of the Cougar Mountain run has plenty in the small parking lots on the right side of the road. 4. Reward: 500 dollars ******************************************************************************* Line 'Em Up 1. Objective: Grind 3 picnic tables 2. Find a spot with three picnic tables and push them into a good arrangement so that you can grind them all in thirty seconds without bailing. 3. Reward: 500 dollars ******************************************************************************* Air Kills 1. Objective: Do a bodyflip, quad kickflip, late-flip, and a finger-flip in 30 seconds 2. Lots of air challenges you have to complete in a row without bailing. The Mega Compound or San Van-a-Slamma should make this simple. 3. Reward: 500 dollars ******************************************************************************* Inversion Conversion 1. Objective: Do 4 different handplants 2. Easily done in a halfpipe or similar area. Get fast enough to do handplants, then move the right analog stick or press the face buttons until you have 4 of them. 3. Reward: 500 dollars ******************************************************************************* Raising Coin 1. Not a film challenge, but a second demo for your team unlocked after you beat 5 team film challenges. 2. Skate around the Matrix park here for two and a half minutes, racking up at least 12,500 points. 3. Multipliers are important. Try not to bail so that your moves count double or triple as often as possible. 4. Reward: more sponsor gear ******************************************************************************* Air Blaow! 1. Objective: 540 tweaked grab, 360 fliptrick, and a 720 anything. 2. One of the two ender film challenges, the vert-specific one. 3. This can be done best at what is called "The Boneyard", accessible as a throwdown location if you can't find it otherwise. Follow the route set out in the "Get Blind with Jake" mission exactly, and you should be able to do this without much trouble. 4. Reward: 1000 dollars ******************************************************************************* Streety McStreet Skater 1. Objective: Flip to grind to flip, nose manny to fliptrick to manny, grind to slide 2. This is the street ender film challenge, and probably the easier one. Find any street park area, and this can be done there. 3. The flip to grind to flip is what you should be doing constantly on any rail, anyway. You should be very used to this by this point on a suitably long rail. 4. Nose manual to fliptrick to manual requires some careful use of the right analog stick, so you may want to practice it before you start the challenge. It can be done on flatground, though it's much easier with some sort of drop to give you time. 5. Grind to slide requires that you basically land on a rail with your trucks, then just move the right analog stick left or right. Your board should turn until it comes to a board, lip, nose, or tailslide if you have enough time to finish it out. 6. Reward: 1000 dollars ------------------------------------------------------------------------------- Street Contests [5229] ------------------------------------------------------------------------------- Contests are mostly optional events for getting more money. There is an entrance fee to penalize you for losing, but it will be paid for by your board sponsor if you have one. "2nd place:" refers to a typical score the computer might get on its best try against you so you know what score to aim for. ******************************************************************************* Foundation Flickfest 1. Three-round elimination contest in a street park area. 2. Round 1: Best grind; 2nd place: 250 points 3. Round 2: Best trick; 2nd place: 500 points 4. Round 3: Best trick; 2nd place: 350 points 5. All of the spots rely on low grind spots, whether they be rails sticking out of the ground or picnic tables. If you can put up a reasonable score on any spot, the computer is not at all likely to knock you out of contention. 6. Reward: 200 dollars ******************************************************************************* Projects Picnic 1. Three-round points-based street contest 2. Round 1: Best trick; 2nd place: 500 points 3. Round 2: Best grind; 2nd place: 500 points 4. Round 3: Best trick; 2nd place: 500 points 5. Reward: 300 dollars ------------------------------------------------------------------------------- Tranny Contests [5230] ------------------------------------------------------------------------------- Contests are mostly optional events for getting more money. There is an entrance fee to penalize you for losing, but it will be paid for by your board sponsor if you have one. "2nd place:" refers to a typical score the computer might get on its best try against you so you know what score to aim for. ******************************************************************************* Snakestyle Shootout 1. Three-round elimination contest in an old-school snaking concrete park and bowl. 2. Round 1: Regular; 2nd place: 4500 points 3. Round 2: Air tricks only; 2nd place: 1800 points 4. Round 3: Regular; 2nd place: 2500 points 5. Because this is a regular contest and not best trick, you have to build up a mutliplier and keep doing tricks without bailing to get a good score. This becomes difficult as you reach the bottom of the snaking course and you have to work your way back up the hill. ******************************************************************************* Monster Open 1. Unlocked after you purchase the Monster Clubhouse for 200,000 dollars. 2. Three-round points-based contest in different street areas in the Monster Clubhouse. 3. Round 1: Regular; 2nd place: 4000 points 4. Round 2: Regular; 2nd place: 3000 points 5. Round 3: Regular (whole park); 2nd place: 7000 points 6. Practice riding around the Monster Clubhouse before trying this one. Bear in mind that though the grassy gaps may be annoying if you ride through them, they give you extra points if you jump over them. 7. Reward: 50,000 dollars ------------------------------------------------------------------------------- Bonus Missions [5231] ------------------------------------------------------------------------------- Throwdown/S.K.A.T.E. 1. Throwdown missions are triggered by calling a pro's number on your phone and challenging them to a game of S.K.A.T.E. (also known as H.O.R.S.E.) at a specific location. They are unlocked only after you beat Shingo at a game in the Alphabet Yard mission. 2. You choose a bet to place on the game, the winnings being double however much money you put in. 3. The pro you're facing always gets the first go. Copy their tricks as well as you can until they fail and it becomes your turn to set a trick. 4. Clearly, the better your trick, the less likely it is that the pro you're facing will copy it. 5. No one can repeat any of the last five tricks anyone successfully did, or they forfeit their turn. ******************************************************************************* SBM Mag Minute 1. Objective: 6 spots tricked 2. You must, without bailing, hit six different marked objects in a long hallway, where everything is skate-stopped and patrolled heavily by security. 3. You have to keep fast and not worry about missing spots, there are approximately eleven potential places you can hit in the time limit. If you turn around, you will almost certainly be knocked down by security. 4. Ledges are often skate-stopped in the area, so manual on top of them rather than attempting to grind on them. 5. Reward: 500 dollars ******************************************************************************* SBM Mag Minute 2 1. Objective: Grind the windowsill and both the left and right stair rails 2. These are three different small, tricky grinds that tend to throw you off. Go slow and keep trying, because all of these rails have something different that can ruin your attempt. 3. Reward: 2,500 dollars ******************************************************************************* Bonus Team Photo 1. Objective: Trick over your handplantin' sponsor 2. This is unlocked once you get the training facility, after filming both ender challenges. 3. A fellow skater from your board sponsor will constantly cycle around the park, going up and doing a handplant on a small ramp in the middle of a larger quarterpipe. You have to do a trick on the quarterpipe while he is doing a handplant. 4. This is all about timing, and unfortunately the timing isn't exactly right just when you start the mission. You have to experiment with the timing and make sure that you're going fast enough to actually complete the trick. 5. Thankfully, you don't have to be perfectly above your partner to complete the mission, but rather just doing a trick on the quarterpipe from one side of him to the other. 6. Reward: 5000 (+ 7500 for sponsor) dollars ------------------------------------------------------------------------------- Rob Dyrdek Missions [5232] ------------------------------------------------------------------------------- Keep it Flarey 1. Objective: Gesture + grind on 1st hubba, round ledge, and last hubba 2. Gesture quickly before you jump to grind the ledges using the d-pad. 3. You aren't allowed to bail here, so the major difficulty is gesturing, then getting back to the left analog stick to correctly line up your grinds. 4. The last hubba in particular is small and awkward, so practice to find when you should jump, and go slowly to make it easier. 5. Reward: Next Rob Dyrdek mission, 1000 dollars ******************************************************************************* Wild Grinding 1. Objective: Land 5 different grinds and grind all the planters 2. Don't worry about the five different grinds. You have twelve planters to hit, and you'll more than likely get five different grinds without even trying in that amount of time. 3. You cannot bail, and you're on a fairly strict time limit. 4. The ledges here are skate-stopped, so go ahead and call Mikey to fix that for you for a small fee. There are also plenty of security guards here, so you may want to call Big Black if you have unlocked him. 5. Take it slow. Going fast is only likely to make you bail and miss planters, so keep your speed to about one full push-worth. 6. There are arrows above the planters you need to grind. Go ahead and take some time to see where they all are so you can get a route sorted out, then restart the challenge. 7. Rewards: Next Rob mission, 1000 dollars ******************************************************************************* Still Flaring It 1. Objective: Gesture and drop into each bank 2. This mission requires a series of difficult drops and jumps with gestures before or during each one. If you can, just keep pressing the d pad constantly to make sure you get a gesture in wherever it's needed. 3. You can't bail, but if you just fall off your skateboard without falling down, it's okay. You are still on a time limit, but you can walk it off from a half-bail and come back on it with a gesture successfully. 4. Rewards: next Rob mission, 1000 dollars ------------------------------------------------------------------------------- Danny Way Missions [5233] ------------------------------------------------------------------------------- Thread 'Em 1. Objective: Thread the circles and land 2. Fairly easy to get the jump right to get through the circles, but you won't be able to land it unless you place a ramp down there for transition. 3. There is a stray ramp laying down there next to where you land, just move it under the arrows and you should be fine. 4. Rewards: next Danny Way mission, 1000 dollars ******************************************************************************* Pump it Up 1. Objective: Air into the Pool and land on the opposite balcony 2. First of all, getting to Danny Way here can be a challenge. Even if you teleport to this spot, you have to get off your board and walk up some stairs. 3. The next set of stairs is broken, so you need to move a nearby dumpster in the hole area so you can jump across and get up to him. 4. Ollie over the edge up on this balcony to drop into the pool. 5. Just run over to that end, pump if you can, and fly up without ollie-ing, holding up on your left analog stick. 6. Even if you just stall on the opposite balcony's deck, this should count. 7. Rewards: next Danny Way mission, 1000 dollars ******************************************************************************* Going Down? 1. Objective: Land in the bowl and air into the pool 2. Only some parts of the snaky bowl area below will actually let you land in them, so aim for the arrows on the ground. 3. Don't worry about landing on the sloped part of the pool or anything, on the ground will do. 4. Rewards: next Danny Way mission, 1000 dollars ******************************************************************************* Bone Drop 1. Objective: 180 spin into the tranny 2. Take one push, and let yourself fall down into the bowl. If you're pointing in the right direction, you should easily land this. 3. Rewards: next Danny Way mission, 1000 dollars ------------------------------------------------------------------------------- Spots [5234] ------------------------------------------------------------------------------- As you skate around the world, you'll find "spots" which all require that you beat a certain point value using a specific object or area. There is first a "to own" score then a higher "to kill" score for you to beat. Owning a spot unlocks it in the party play Spot Battle mode. You only need to own spots for the trophy/achievement "Urban Legend Too". ********************************************************** * http://www.mahalo.com/Image:SpotMapScaled.JPG * * Skate 2 Spot Map by Nathaniel Edwards for Mahalo.com * ********************************************************** ******************************************************************************* 1. No Need for Speed 1. Own: 1500; Kill: 2400 2. Warp to the spot once you've found it (in the spillway) to get a good starting point. As the name suggests, you shouldn't be going really fast for this one. 3. There are three pipe-rails next to one another, the middle one is preferable for a big gap bonus if you land the jump afterwards. 4. The jump off of the middle rail is a bit difficult for some reason, but try your best to aim for the bottom of the bank sloping down to the left below. This spot tends to let you land more often. 5. With good fliptricks in and out of the grind, with a few spins, you should easily have the kill score if you can survive that long drop. ******************************************************************************* 2. The Wall 1. Own:500; Kill: 1500 2. There are several items you can grind, but all of them are difficult enough to hit square and trick off of it. 3. You should be able to complete this just by jumping off of the top of the quarterpipe area with a fliptrick, some spins, and a good grab. The extra points for the big drop may put you over the score required. ******************************************************************************* 3. Urban Curves 1. Own: 1200; Kill: 2000 ******************************************************************************* 4. Mini-Mega Redux 1. Own: 1800; Kill: 2250 2. One of the most popular spots from Skate. You can do any number of tricks off of this little ramp to get the own score, make sure you spin. 3. For a kill score, it may be necessary to flip into a manual at the very top of the ramp, then jump out of it at the bottom with your trick from before. ******************************************************************************* 5. Welcome Hut 1. Own: 600; Kill: 1200 ******************************************************************************* 6. Rock the Gap 1. Own: 1500; Kill: 2500 2. Just making it over the gap can give you the 1500 points necessary to own the spot. There isn't a whole lot of room for tricks here. 3. To kill it, you have to work in a fliptrick, hopefully a tweaked grab, and some spins. You don't really have a lot of time to get all that in, but that's what's necessary. ******************************************************************************* 7. Bus Stop 1. Own: 800; Kill: 1500 ******************************************************************************* 8. Alphabet 1. Own: 1250; Kill: 2000 ******************************************************************************* 9. Books 1. Own: 450; Kill: 1000 2. Walk away from the books sculpture in the direction with a handicapped ramp next to some stairs. Coming down from that direction, you should get a lot of speed and a viable ramp from one of the books. 3. To kill the spot, you'll have to use that approach and get a grind on one of the books' edges, flipping in and out of the trick. The timing to get on the grind is difficult, but almost entirely necessary for 1000 points. ******************************************************************************* 10. Stink Pit 1. Own:750; Kill: 1100 2. The main difficulty on this spot is finding it, the halfpipe itself gives you plenty of opportunities to reach the demanded scores. 3. There are stairs up to a secret pipe you must reach on one of the "shortcut" areas going down Cougar Mountain. The Welcome Hut spot is the closest spawn point, just go downhill from there and check to your left at every shortcut area for the stairset. ******************************************************************************* 11. Glass Awning 1. Own: 800; Kill: 1500 2. The ledges leading up to the glass awning itself are all skate-blocked. You can unlock them, but it's not necessary to kill the spot. 3. If you unlock them, you can rather easily grind on the ledge before the awning and jump up onto it, flipping in and out as much as possible. 4. If you don't, get off your board and jump up onto the ledge area. There is a short run before you get to the glass awning, about one and a half pushes worth. This gives you enough room to get up to speed, get the grind on the top half of the awning, and do an impressive trick out to the ground below. ******************************************************************************* 12. Winged Bench 1. Own: 300; Kill: 1300 2. To kill the spot, flip in to a grind on the right edge of the object, then quickly flip-trick into a grind on the middle ledge. If you can keep on, this will shoot you out into the road below, so get some more spins and a grab or fliptrick as you land there. ******************************************************************************* 13. Thrice the Hubba 1. Own: 550; Kill: 1400 2. There is a ramp you can move around in this area that should help you beat this one. ******************************************************************************* 14. By the Bridge 1. Own: 650; Kill: 1150 ******************************************************************************* 15. The Statue 1. Own: 650; Kill: 1350 ******************************************************************************* 16. Razor's Edge 1. Own: 600; Kill: 1250 2. Outside the Matrix, this spot sits in the middle of a huge fountain. Drain it for 200 dollars, and this will be much easier to hit. 3. Go up (off your board) the hubba ledge in-between the stairs leading up to the Matrix itself. Place a session marker there so you can try this over easily. 4. Ride down the ledge, and fliptrick onto the sharp top edge of the spot. If you were going fast enough, you may be able to shoot off the end of it onto the ramps on the other side, but it's not necessary. 5. During that long grind up, do fliptricks (no spins or you'll fall off) into different grinds, then fliptrick off the end, whether you land on the ground or a ramp. If you haven't drained the fountain, you can't land on the ground successfully. ******************************************************************************* 17. Off Street 1. Own: 1200; Kill: 2000 ******************************************************************************* 18. Getting Technical 1. Own: 800; Kill: 2100 ******************************************************************************* 19. Lilypads 1. Own: 500; Kill: 900 2. Do combinations of manuals, fliptricks, and if you can without falling, grinds to get the points. ******************************************************************************* 20. Manny Hop Set 1. Own: 700; Kill: 1500 ******************************************************************************* 21. Swiss Cheese Moon 1. Own: 700; Kill: 1500 ******************************************************************************* 22. Poop Deck Pool 1. Own: 1000; Kill:1500 2. Fairly straightforward pool if a bit hard to find without getting the Thrasher mission set here. Grinds on the coping count just as well as air tricks so long as you're moving quickly. ************************************************************** ************************************************************** * * * Thanks for reading this walkthrough. All credit goes to * * http://www.mahalo.com/Skate_2_Walkthrough. * * * ************************************************************** **************************************************************