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Element combinations in Genesis

Combine the indicated elements to create the listed item:

Starting elements

    Flatlands
    Sky
    Mountains
    Life
    Magic
    Sea

Dwellings

    Lumber + Peasant = Hut
    Human + Stone = House
    Hut + Hut = Village
    Forest + Stone = Ruins
    Magic + Stone = Stone Circle
    Noble + House = Castle
    Castle + Village = Town
    Dwarves + Stone = Statue

Magical Creatures

    Egg + Magic = Dragon
    Druid + Stone Circle = Ent
    Fire + Life = Fire Elemental
    Magician + House = Mage Tower
    Human + Magic = Magician
    Fire + Bird = Phoenix
    Magician + Stone = Rune
    Thunder + Bird = Thunderbird

Dwarvenkind

    Life + Mountain = Dwarves
    Cave + Darkness = Catacombs
    Dwarf Miner + Mine = Gold, Gem
    Dwarves + Mountains = Cave, Dwarventown, Mine
    Dwarves + Mine = Dwarf Miner, Ore
    Dwarves + Weapons = Dwarf Warrior
    Statue + Life = Golem
    Dwarven Warrior + Mythril Armor = Dwarven King

Materials

    Humans + Lightning Bolt = Ash, Bones
    Humans + Forest = Lumber, Berries
    Humans + Poison = Corpse
    Dwarf Miner + Mine = Gold, Gem
    Domestic Animal + Tools = Meat, Skin
    Berries + Darkness = Poison
    Humans + Mountains = Stone

The Sea

    Sea + Town = Atlantis
    Life + Sea = Fish
    Demon + Sea = Kraken
    Human + Fish = Mermaid
    Lumber + Sea = Raft
    Elves + Sea = Triton
    Cart + Sea = Ship
    Sea + Mountain = Iceberg

Elvenkind

    Bow + Elves = Ranger
    Elves + Weapons = Bow
    Beast + Bird = Pegasus
    Domestic Animal + Magic = Unicorn
    Catacombs + Elves = Dark Elf
    Forest + Magic = Druid
    Elves + Forest = Elventown
    Life + Forest = Elves

Weapons

    Lumber + Wheel = Cart
    Dwarves + Lumber = Catapult
    Soldier + Team = Chariot
    Lumber + Troll = Ram
    Cart + Ram = Siege Tower
    Cart + Domestic Animal = Team
    Lumber + Tools = Wheel
    Hunter + Tools = Trap

Blacksmithing

    Metal + Skin = Armor
    Dwarves + Lava = Forge
    Fire + Ore = Metal
    Magic + Metal = Mythril
    Dwarves + Mythril = Mythril Armor
    Dwarves + Mine = Dwarf Miner, Ore
    Dwarves + Metal = Tools, Weapons

Elements

    Earthquake + Mountains = Avalanche
    Cave + Earthquake = Collapse
    Cave + Dwarves = Fire, Darkness, Lava
    Sky + Island = Flying Island
    Sky + Darkness = Thunder
    Fire + Mountain = Volcano

Demonkind

    Orc + Warg = Orcrider
    Darkness + Elves = Orc
    Life + Stone = Troll
    Magician + Necronomicon = Cultist
    Castle + Darkness = Dark Fortress
    Cave + Dwarves = Fire, Darkness, Lava
    Lava + Life = Demon
    Ash + Life = Ghost
    Beast + Darkness = Warg
    Ghost + Humans = Zombie

Nature

    Flatlands + Life = Beast, Forest, Humans
    Sky + Life = Bird
    Beast + Field = Domestic Animal
    Bird + Forest = Egg
    Peasant + Flatland = Field

Magical Items

    Fire + Magic = Fire Storm
    Sky + Magician = Lightning Bolt
    Darkness + Spellbook = Necronomicon
    Skin + Tools = Parchment
    Poison + Scroll = Poison Cloud
    Life + Scroll = Resurrection
    Magic + Parchment = Scroll
    Magician + Scroll = Spellbook
    Phoenix + Scroll = Summon

Humans

    Knight + Soldier = Army
    Flatlands + Life = Beast, Forest, Humans
    Bow + Humans = Hunter
    Chariot + Noble = Knight
    Peasant + Weapons = Militia
    Humans + Power = Noble
    Flatlands + Humans = Peasant
    Gold + Humans = Power
    Humans + Weapons = Soldier

Element combinations in "How To Train Your Dragon"

Combine the indicated elements to create the listed item:

Starting elements:

    Egg
    Grass
    Water
    Earth
    Candle

Materials

    Egg + Water = Fish
    Grass + Water = Leaves, Tree
    Dirt + Grass = Moss
    Moss + Water = Weed

Elements

    Fire + Leaves = Ash
    Fire + Tree = Coal
    Earth + Water = Dirt
    Candle + Grass = Ash, Fire
    Earth + Fire = Lava
    Stone + Water = Sand
    Lava + Water = Stone

Miscellany

    Glass + Water = Aquarium
    Fire + Sand = Glass
    Egg + Fire = Omelet

Fire Dragon

    Stone + Stone = Stone Nest
    Lava + Stone Nest = Hot Nest
    Egg + Hot Nest = Egg
    Egg + Fire = Baby
    Ash + Baby = Child
    Child + Coal = Young
    Lava + Young = Adult

Stone Dragon

    Stone + Stone = Stone Nest
    Egg + Stone Nest = Egg
    Egg + Sand = Baby
    Baby + Earth = Child
    Child + Sand = Young
    Stone + Young = Adult

Water Dragon

    Aquarium + Weed = Water Nest
    Egg + Water Nest = Egg
    Egg + Sand = Baby
    Baby + Water = Child
    Child + Weed = Young
    Fish + Young = Adult

Green Dragon

    Grass + Stone Nest = Soft Nest
    Egg + Soft Nest = Egg
    Egg + Grass = Baby
    Baby + Moss = Child
    Child + Leaves = Young
    Tree + Young = Adult

Element combinations in "The Necromancer's Uprising"

Combine the indicated elements to create the listed item:

Starting elements

    Dark Magic
    Cave
    Warlock
    Graveyard
    Forest
    Lake

Forces of Darkness

    Forest + Warlock = Beast
    Catacombs + Dark Magic = Demon
    Demon + Lake = Horror of the Depths
    Cave + Warlock = Cauldron, Orc, Shovel
    Orc Warrior + Warg = Orc Rider
    Orc + Weapons = Orc Warrior
    Dark Magic + Orc = Troll
    Forest + Ghost = Walking Tree
    Beast + Dark Magic = Warg
    Beast + Ghost = Werewolf

Materials

    Crypt + Warlock = Bones
    Grave + Orc = Corpse
    Corpse + Lake = Drowned
    Forest + Orc = Lumber
    Orc + Stone = Ore
    Forest + Warlock = Beast, Plant
    Dark Magic + Plant = Poison Plant
    Cave + Orc = Stone

Nature

    Cave + Shovel = Catacombs
    Graveyard + Warlock = Crypt, Grave
    Lumber + Stone = Empty Forge
    Empty Forge + Skeleton Servant = Forge
    Lake + Poison = Poisoned Lake

Tools

    Cave + Warlock = Cauldron, Orc, Shovel
    Cauldron + Lake = Cauldron With Water
    Cauldron With Water + Poison Plant = Poison
    Cauldron With Water + Plant = Soup
    Forge + Ore = Weapons

Undead Warriors

    Dark Magic + Ghost = Cursed Ghost
    Crypt + Warlock = Bones, Ghost
    Drowned + Ghost = Mereman
    Bones + Dark Magic = Skeleton
    Cave + Skeleton = Skeleton Servant
    Skeleton Servant + Weapons = Skeleton Warrior
    Corpse + Dark Magic = Zombie
    Weapons + Zombie = Zombie Warrior

Element combinations in "The Return Of The King"

Combine the indicated elements to create the listed item:

Starting elements

    Prince
    Castle
    Forest
    Village

The Town

    Castle + Rockshaper = Castle Wall
    Castle + Smith = Forge
    Rockshaper + Village = Mill
    Prince + Village = Peasant, Tavern

The Subjects

    Prince + Tavern = Drunken Smith, Innkeeper, Thief
    Lazy Knights + Potion of Persuading = Knights
    Drunken Peasants + Prince = Militia
    Prince + Village = Peasant, Tavern
    Peasant + Plow = Plowman
    Peasant + Pickaxe = Rockshaper
    Drunken Smith + Potion of Sobriety = Smith

The Supernatural and the Sots

    Forest + Prince = Backwoods, Druid
    Beer + Peasant = Drunken Peasant
    Prince + Tavern = Drunken Smith, Innkeeper, Thief
    Castle + Prince = Lazy Knights, Rusty Weapons
    Pond + Prince = Mermaid, Water Lily
    Dark Cave + Prince = Sleeping Dragon, Stone

Nature

    Forest + Prince = Backwoods, Druid
    Backwoods + Prince = Dark Cave, Dogberry, Pond
    Knights + Sleeping Dragon = Dragon's Blood, Empty Cave, Gold

Miscellany

    Gold + Innkeeper = Beer
    Backwoods + Prince = Dark Cave, Dogberry, Pond
    Knights + Sleeping Dragon = Dragon's Blood, Empty Cave, Gold
    Dogberry + Water Lily = Fragrant Mixture
    Gold + Peasant = Meat, Milk
    Mermaid + Necklace = Potion of Persuading
    Dragon's Blood + Fragrant Mixture = Potion of Sobriety
    Druid + Prince = Dragon's Blood, Recipe
    Pond + Prince = Mermaid, Water Lily

Tools

    Sleeping Dragon + Thief = Broken Necklace
    Knights + Sleeping Dragon = Dragon's Blood, Empty Cave, Gold
    Broken Necklace + Smith = Necklace
    Empty Cave + Prince = Ore
    Ore + Smith = Pickaxe, Plow
    Castle + Prince = Lazy Knights, Rusty Weapons
    Forge + Rusty Weapons = Sharp Weapons
    Dark Cave + Prince = Sleeping Dragon, Stone

Trophies

Successfully complete one of the following tasks to get a trophy:

    Adventurer (Bronze): Complete 3 quests.
    Creator (Bronze): Create all elements in Genesis mode.
    Quest complete! (Bronze): Complete 1 quest.
    Spell master (Bronze): Create all spells in Genesis mode.
    Bestiary (Bronze): Create all magic creatures in Genesis mode.
    Lord of the elements (Bronze): Open all elemental elements in Genesis mode.
    Urbanizer (Bronze): Create 3 towns in Genesis mode.
    Wise man (Silver): Create 3 new elements in a row.
    Headhunter (Silver): Kill 300 enemies in My Hero mode.
    Witcher (Silver): Kill 30 bosses in My Hero mode.
    Treasure hunter (Silver): Open 500 chests in My Hero mode.
    Marathooner (Gold): Run 20000 meters in My Hero mode.
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