Injustice: Gods Among Us Ultimate Edition Review
Xbox 360 | PS4 | PC
Injustice: Gods Among Us Ultimate Edition Box Art
System: PS4*, Xbox 360, PC, PS4*
Dev: Netherrealm Studios
Pub: Warner Bros. Entertainment
Release: November 12, 2013
Players: 1 (2+ Online)
Screen Resolution: 480p-1080p Blood, Language, Suggestive Themes, Use of Tobacco, Violence

Zatanna is an incredibly interesting character with a trait that totally changes her fighting style. When she puts on her hat and takes out her wand, she can no longer dash, jump, crouch, or block, essentially rendering her almost immobile. However, her attacks become very powerful and have vastly increased range. They also have the ability to put the opponent into different types of hit-stun and work incredibly well as reset set-ups. She is perhaps the most interesting character of the bunch.

Injustice: Gods Among Us Ultimate Edition Screenshot

Finally, there is Scorpion, a guest character from Mortal Kombat. When Scorpion first released, he was incredibly problematic. His teleports gave him free mix-ups and allowed him to get the opponent into vortex situations that could quickly deplete a foes entire health bar. He has since been de-fanged, however, and is far easier to handle. Still, he is very newbie friendly and is one of the first characters I suggest picking up if you should drop the cash for Ultimate Edition.

Speaking of defanging, Ultimate Edition starts the game off at its most current patched version. This means that a lot of the easier to abuse tactics from the game’s early days no longer apply. Character damage has been normalized to around 30% without meter with even the best combos. Stage transitions no longer do different amounts of damage per stage. Spammable moves now have cooldown that prevents them from being spammed, and characters who were getting near 100% combos have had either their damage or their hit-stun tweaked. It’s a far fairer version now than it was before.

That being said, nearly everything I have discussed in the last few paragraphs is available in the original version of the game. You can just pick up the DLC characters, download the balance patches, and even download the new S.T.A.R. Lab Missions and costumes if you really want to. On the upside, this means that NetherRealm isn’t squeezing you for money the way that Capcom and Arc System Works did when they released Super Street Fighter IV: Arcade Edition and Blazblue Continuum Shift EX respectively. But on the downside, this means there is virtually no reason to pick up this game if you already picked up the original. So Injustice: Gods Among Us Ultimate Edition is a great buy if, and only if, you missed the original release. That’s great for a very small portion of the gaming community, but is a total pass for the rest of us.

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NEXT-GEN UPDATE

Injustice: Ultimate Edition hasn’t been changed much for the PS4. As far as graphics go, every character is using the same type of model that they did for the PS3 and Xbox 360 version. It’s not like the sports games that literally use entirely different character models for current and next-gen versions of the game. As a result, it’s hard to tell the differences. The game does seem “smoother,” but this is because it runs at a native 1080p. It’s not actually running at a higher frame rate or anything. In fact, that would wreak havoc on the game’s frame data if it did. It’s still 60 FPS.

The PS4 version does have touchpad controls, but I’d like to reiterate that these are actually just gimmicks. There is no way to reliably control a fighting game with a touch pad. The PS4 controller does a decent enough job as a fighting game controller. The sticks are far more responsive than the PS3 controllers are. The buttons feel less squishy as well. Unfortunately, don’t expect all your PS3 fight sticks to work on the PS4 version right out of the box, especially if they are customized.

There’s not much reason to get the PS4 version of Injustice: Gods Among Us over the PS3 version. But then again, the PS4 version is part of Sony’s digital upgrade program that lets you get an incredibly discounted version of the game if you already own it for the PS3. So there’s also not a whole lot of reason not to upgrade considering how cheap it is. As more arcade sticks come out for the PS4, it is going to become a powerhouse for fighting games, especially because of its built-in streaming capabilities. My personal suggestion is to buy the PS3 version and shell out a couple extra bucks for the PS4 version. That way you can safely play on whatever version is more popular at the time.

By
Angelo M. D’Argenio
Contributing Writer
Date: November 14, 2013

RATING OUT OF 5
RATING DESCRIPTION
4.2
Graphics
Nothing has really changed here. The graphics are still quite good, even on the Vita version.
2.1
Control
Ultimate Edition still suffers from the unfortunate control problems the original suffers from.
4.2
Music / Sound FX / Voice Acting
Good voice acting. Good Music. They really do manage to capture the essence of DC Comics here.
2.8
Play Value
The game isn’t bad, there’s just no reason to pick it up if you already picked up the original version.
3.0
Overall Rating - Fair
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Six new characters including Lobo, Martian Manhunter, Zatanna, Zod, and Batgirl.
  • 40 character costumes.
  • 60 additional S.T.A.R. Labs Missions.

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