|Dev: Japan Studios|
|Release: November 15, 2013|
|Screen Resolution: 480p-1080p||Fantasy Violence|
Unfortunately, there are a few issues with Knack. Not really life-destroying issues, but things that require mention. For starters, this is meant for a younger audience. Therefore, there’s not as much depth to the gameplay as you would find in some other games. However, this truly goes hand-in-hand with the overall simplistic approach. So while seasoned gamers will have issue, I can’t bring myself to say it makes this game horrible.
The other thing that’s equally a good and bad issue is the co-op. Having local co-op in any game is something sorely missing from the past generation. Well, not really missing, but certainly lacking. So having a launch game have it built in is certainly a pleasant surprise, but if it comes at the expense of making the second player feel important, maybe it should have been left out. The second player is Robo-Knack, a metal version of the main character, but instead of dying and having to restart at the last checkpoint cleared, he respawns right back into the action. However, just like I said, the second player doesn’t really hold a purpose or change up the narrative. While this isn’t exactly a deal killer, it is frustrating for young players who want to share an experience with siblings or friends and everyone feel “important.”
With all this said though, Knack is a game you need to have. I say “have” because you will want to keep playing Knack. Much like Jak & Daxter, which I have gone back and played numerous times since originally completing, Knack has that same allure. It is an accomplishment not many games can tout. If you picked up the PlayStation 4, you owe it to yourself to pick this game up: You owe it to the kid inside you and the friends you know who don’t know how to have fun anymore. Knack may not be the most revolutionary game, but it is yet another promise from team Sony for what the company plans to achieve with the PS4. A promise I am glad I experienced. You will be too.
Date: November 16, 2013