|Dev: Grasshopper Manufacture|
|Pub: GungHo Online Entertainment|
|Screen Resolution: 480p-1080p|
by Angelo M. D’Argenio
Prepare to die!
Whoa whoa wait! Don’t go calling 911 or anything! I’m just talking about Let It Die, the brand new action/survival game by Suda 51 announced at E3 this year.
Are we all calm now? Good, cause you are going to die… a lot.
Let It Die is a game that is completely and utterly based around death. Your goal is simple: stay alive in a world where a whole bunch of other psychopaths are trying to kill you. You spawn in basically nothing other than your underwear and are instantly put into a warped maze filled with twisted catacombs, crumbling city streets, construction sites, dark alleyways, train tracks and more. To survive you will have to somehow find tools, weapons, and clothes, and then protect your fragile easy to bleed body from everyone else.
You might think that this was going for a Day Z sort of feel, with people scavenging weapons from the environment, but think again. The primary source of new weapons and equipment is other people. When you first spawn you will have to use your wits to kill other players. You will have to sneak up on them after a long and draining fight, throw sand in their eyes, and otherwise use cunning to take them down, even though they are much better equipped than you. Then you can loot their body, taking their clothes, weapons, items, and more. Each item makes you slightly more powerful, either allowing you to take more hits or deal more damage. You’ll find weapons such as bats, chainsaws, guns, and even weird makeshift weapons like you would find in Dead Rising. In addition, Suda 51 said there are “other items” important to survival, likely food or medicine or something, but he wasn’t yet ready to say what these things are.
You can only carry what you can hold in your arms, or sling on your back in a pack. There is no hammer space here. You can’t just loot corpses over and over again even if you don’t want their gear. This means that a lot of corpses that are killed by high level players will be left on the ground with all their gear still on them. This allows new players to scavenge the dead body as they get into the game.
Leveling will also play an important part in the game. As you beat up your enemies and leave the ground littered with corpses, you will learn new abilities and increase in power. Suda 51 wasn’t ready to get into the intricacies of the leveling system just yet, but you can probably assume that the longer you stay alive, the more powerful you will become.
You’d think that a game like this is actually completely based on multiplayer right? Wrong again! The multiplayer in Let it Die is actually all asynchronous. Whenever you die, your “death data” is uploaded to the cloud, a death cloud as it were. It records exactly what equipment you were using, what level you were at, what abilities you have, and so on so forth. Then, when a new player starts a session, the game downloads player data from the death cloud and uses this data to populate the game world. Every enemy you fight, every person you kill, will have been a player who at one time died in their own game. You’ll loot them and make your own invincible killing machine until you too die, creating yet another enemy for other players to face. This way, the game world keeps getting fed with more and more enemies every time someone dies. Low level enemies will spawn at the beginning of the game and high level enemies will spawn at the end, but you will never have the same gameplay experience twice as different player data will always be downloaded.
Let it Die will be a PlayStation 4 exclusive, but an official release date has not yet been given. Suda 51 is planning to release more information about the game in the near future so keep your ears open and your eyes peeled. We will bring you more info about Let It Die as it becomes available.
Angelo M. D’Argenio
Date: July 24, 2014