Resident Evil: Revelations 2 Episode 3 – Judgement Review
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Resident Evil: Revelations 2 Episode 3 – Judgement Box Art
System: PC*, PS4, Xbox One, PS3, Xbox 360
Dev: Capcom
Pub: Capcom
Release: March 11, 2015
Players: 1-2
Screen Resolution: 480p-1080p Blood and Gore, Intense Violence, Strong Language

Another shortcoming of the puzzles in RE:R2 Episode is the way they manage to constantly break the player's suspension of disbelief. Convoluted traps and puzzles that make very little sense for their environment are nothing new for the Resident Evil series. However, this time around the game unabashedly draws from the “most overused tropes” pile. Like I said before, there is a pushing a box puzzle, something we have rarely seen out of JRPGs since the days of the SNES. The frequency of these puzzles does sometimes make you groan, wondering why your characters can’t just climb a fence or something to get past the whole thing.

Resident Evil: Revelations 2 Episode 3 – Judgement Screenshot

The puzzles also cause a particularly jarring shift when you are suddenly plunged into boss fights. Both boss encounters this time around feel longer than previous ones, but since combat has been a footnote everywhere else in this episode, they feel like they are there just because they could be. Honestly, I think it would have been better if you simply ended the episode after a big puzzle moment and story revelation. With episodic games, you can afford to do things like that that you couldn’t do in non-episodic games.

Still, the slower pace of this chapter is welcome, not only for the respite from the action of Episode 2, but also for the chance to focus on character development and story. While the mystery continues to heavily hang over our character’s heads, there is more dialogue and exposition in this episode which finally makes us feel like we aren’t completely in the dark. It gives the episode a sense of purpose that previous episodes didn’t have, and pushes you on toward the finale. In a way, episode 3 was getting RE:R2 “over the hump.” If you stuck with it this far, you absolutely want to see the finale.

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That’s my recommendation for anyone out there thinking about picking up Episode 3. If you aren’t sold on the series yet, this is your opportunity to cut and run. But if Episode 1 and 2 have kept you playing, Episode 3 will push you forward straight through the end. It’s not the greatest Resident Evil title out there, but it has successfully taken us on a trip through Resident Evil’s variety of different gameplay styles, and the trip has been quite fun so far.

By
Angelo M. D'Argenio
Contributing Writer
Date: March 11, 2015

RATING OUT OF 5
RATING DESCRIPTION
3.0
Graphics
The grey-brown environments are starting to really get to me, but the character models are still impressive.
4.0
Control
Same controls. Nothing to see here.
3.5
Music / Sound FX / Voice Acting
The voice acting actually shines in this episode, which is more focused on story and exposition.
3.8
Play Value
The slowed down pace is nice, but the puzzles can be tedious, especially single-player.
3.6
Overall Rating - Good
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Survival horror returns - A brand new tale in the Resident Evil Revelations saga comes to current and next generation gaming consoles.
  • Clare Redfield and Moira Burton star - Fan favorite Claire returns to the horrors that haunted her in the past alongside Moira Burton, daughter of Resident Evil legend Barry Burton.
  • Evil is watching - Set in what appears to be an abandoned detention facility on a remote island, the horror awaits players around every dark corner. Will there be a way to escape?
  • A brand new type of enemy - Not as mindless as zombies, the scary design of the 'Afflicted' means they are able to move quickly and attack the player with basic weapons, making them a genuine threat to players' survival.
  • Assistive co-op play - Players will need to switch between the two characters to overcome the nightmares in either single player mode with an AI partner or offline co-op. Utilize Moira's torch to temporarily blind the enemy before Claire takes them out!

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