|System: PS4, Xbox One, PC|
|Dev: Respawn Entertainment|
|Release: October 28, 2016|
|Players: 1 Player (2+ online)|
|Screen Resolution: 480p-1080p||Blood and Gore, Language, Violence|
Multiplayer has also matured and evolved, and much for the better. This is a point of sharp division among the player-base, because Titanfall 2's multiplayer is definitely a bigger, slower experience compared to the original. The first game is remembered for being, at all times, an all-out war zone online. Players in command of their mobility would zip across entire maps without touching the ground, and everywhere you went there were pilots, Titans, and AI fighting each other.
Titanfall 2 expands the scope and variety of gameplay in its multiplayer modes, and maps are generally much larger than in the original. There are also six different Titans to choose from - three more than in the original. The larger maps, varied Titans, and range of pilot abilities make for a more thoughtful and strategic game overall.
Most of you who hated the Titanfall 2 multiplayer beta will likely hate it in the full game as well. The TTK (time to kill) seems to be the same, most of the maps are still larger with an emphasis on exterior spaces, and even in the Attrition game made, the action is still a little dialed back, comparatively. This is no longer the nonstop, crazy firefight that made the original what it was.
That, in my opinion, is a good thing. Titanfall was special in its own way, but it's tough to find any populated servers these days. Titanfall 2's more methodical approach will give it staying power in the end. We may lose some original fans along the way, but the new ones will be playing until Titanfall 3 arrives.
And there will be a Titanfall 3. Respawn no longer has anything to prove. Prepare to see Titanfall 2 in every top-10 list, decorated with accolades, and nominated as a GOTY contender for every gaming award show. Its praise is well-deserved, and it's apparent that a lot of heart and soul were poured into it. Don't hesitate to pick this one up, folks. Everything that makes a shooter fun - mobility, action, and a sense of empowerment - has been perfected here, and we're already waiting to see what Respawn does next.
Date: October 28, 2016