|System: PlayStation 4|
|Dev: Naughty Dog Inc.|
|Pub: Sony Computer Entertainment|
|Release: May 10, 2016|
|Players: 1 to 10 players|
|Screen Resolution: 480p-1080i||Blood, Language, Use of Alcohol and Tobacco, Violence|
Combat remains relatively unchanged, but again, it’s geared for a slower-paced, more thoughtful approach. Tall grass is abundant in Uncharted 4, leaving you ample opportunity for stealth takedowns. You’re not limited to just waiting in the grass hoping for an unwitting fool to cross your path; you can also climb up onto buildings and chuck goons off, or you can swing from the rope and land right on top of someone. At its worst, you’re pinned down by the enemy who are grenade-happy and have skin that’s tougher than Kevlar. While Uncharted is a series that’s best used for combining platforming with combat, the grenades has always been an issue and a cheap way of enticing the players to keep moving, especially when enemies can flank them while they’re taking cover, focused on other enemies. It also would have been nice to see more options in stealth combat, considering it’s a smart tactic to use throughout the majority of the game. However, while it doesn’t have the most in-depth combat, platforming, or puzzles, it combines them all in a way that elicits feelings of being an action movie star. And it’s hard not to feel like that action star when you can take out a troublesome sniper by latching onto a ledge, swinging to the other side of the cliff, landing on top of the sniper, and then shooting his buddy.
If you want more fast-paced gameplay, there’s always the multiplayer mode. Admittedly, it’s much more fun, albeit incredibly difficult, to swing to the other side of the cliff and pounce on an unsuspecting player. Of course, on the surface it’s not the most impressive multiplayer mode, and it won’t displace Destiny or Call of Duty’s fan base. Currently it features the following standard multiplayer modes: Team Death Match (5 vs 5), Plunder (Capture the Flag, essentially), and Command (capture territories), although Naughty Dog will provide more in the coming updates. You also have 8 maps to explore that survey the levels you experienced in the single-player campaign – all of which are full of exciting terrain to climb and exploit for your team’s advantage. There are different classes, although you can also customize layouts. There’s also a currency model where you collect money; you can buy these with actual money, but it never felt necessary. Multiplayer is designed to be about teamwork. If you go in solo, then you’re in for a terrible time (and likely bring down the rest of the team while you’re at it). It runs at 60FPS, which is a nice touch considering the multiplayer mode is faster-paced than the single-player campaign. It’s not the most revolutionary multiplayer around, but considering the single player is already huge, it is a nice bonus that contributes to the game’s value with platforming that helps separate it from the pack.
Uncharted 4: A Thief’s End is different from the others. It eschews the supernatural elements of the previous games in favor of a slower-paced, deeply personal story that’s marred by some pacing issues. However, as usual, this entry pushes Sony’s console to the max. Whether or not A Thief’s End usurps Among Thieves’ position as the best in the series is unclear; however, this is Drake’s best tale.
Date: May 5, 2016