Torment: Tides Of Numenera Trophies
Successfully complete one of the following tasks to get a trophy:
- The Last Castoff (Platinum): Unlocked all trophies!
- Live Another Life (Silver): Completed a Mere.
- A New Home (Bronze): Learn the truth of where Jherem came from.
- Always in Touch (Bronze): Found the Hall of Relics.
- Beloved (Bronze): The entire party loves the Last Castoff.
- Buckle Down (Bronze): Tybir made a dangerous deal with Tol Maguur.
- Death Wish (Bronze): Died by drinking too much Bloom juice.
- Despised (Bronze): The entire party dislikes the Last Castoff.
- Foremen Don’t Forget (Bronze): Discovered Min of Tan Liang’s embarrassing secret.
- Hall of Memories (Bronze): Unlocked all elements in the Calm.
- I Clank When I Walk (Bronze): Equipped every one of Jernaugh’s upgrades.
- Ill-gotten Gains (Bronze): Found the murdens’ treasure room
- Inside Man (Bronze): Coty betrayed the First on your behalf.
- Keep Your Friends Close (Bronze): Made Aligern believe that you’re the Changing God… and earned his love anyway.
- Limits of Human Capacity (Bronze): Reached maximum character level.
- Mere Explorer (Bronze): Found all Merecasters.
- Overload (Bronze): Acquired one too many cyphers.
- Peace Bringer (Bronze): Brought peace to Choi’s spirit.
- Priest Restored (Bronze): Aligern found his friends and family.
- Successor (Bronze): Matkina became the new Memovira.
- This is MY Cult (Bronze): Convince the Cult in Sagus Cliffs that you’re the Changing God.
- War Machine (Bronze): Defeated Waits-for-Prey in combat.
Additionally, there are 30 secret trophies:
- Legacy (Gold): Completed the game.
- A City Carved in Stone (Silver): Reached Sagus Cliffs.
- Belly of the Beast (Silver): Reached the Bloom.
- Crystalline Vista (Silver): Reached the Ascension.
- Monuments to the Past (Silver): Reached the Valley of Dead Heroes.
- Not Dead Yet (Silver): Escaped the Sorrow… for now.
- Sanctuary (Silver): Found Miel Avest.
- A God in Human Skin (Bronze): Became The Changing God.
- A New Beginning (Bronze): Woke up in the Calm after dying.
- A New Family (Bronze): Rhin stayed with the Last Castoff.
- Accidental Savior (Bronze): Rescued the Memorialists in the Valley of Dead Heroes by failing to find them.
- All Too Human (Bronze): Callistege became fully human again.
- Ascended (Bronze): Translated Callistege’s consciousness into the datasphere.
- Back to the Farm (Bronze): Freed Erritis from the Audience.
- Dangerous Ideals (Bronze): Matkina turned away from her isolation.
- For Knowledge? (Bronze): Slew the Nychthemeron.
- Free Minds (Bronze): Defeated the Adversary.
- Going Home (Bronze): Rhin returned to her true home.
- Homeworld Bound (Bronze): Returned the lascars to their home.
- It’s For the Best (Bronze): Rhin found a new family through the House of Empty Time.
- Just a Taste (Bronze): Became the main course in a Dendra O’hur feast.
- Knowlege Seeker (Bronze): Undertook Tantalum’s quest to explore the tombs of the Necropolis.
- Love Restored (Bronze): Helped Tybir make peace with Auvigne.
- Memovira (Bronze): Became the new Memovira.
- Private Property (Bronze): Purchased a slave.
- Rising Phoenix (Bronze): Helped Phoenix find the answer he seeks.
- Terminal Velocity (Bronze): Ended your life before it truly began.
- The Dying Light (Bronze): Powered up Erritis’ nanites.
- Transdimensional Midwife (Bronze): Brought a new minnim pair to life.
- Valley’s Hero (Bronze): Freed the Valley from the Children of the Endless Gate.