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The
last time I was inside a computer I was installing
a sound card. Man, is my PC ever dirty. I can't imagine
how it keeps running with all that crap in there.
Of course I didn't clean it. I'm not anal retentive,
you understand. If the computer can't work under those
conditions what the hell good is it anyway? I just
won't buy another until the planet becomes dust free.
Coded
Arms for the PSP may be your first ever visit inside
a computer as you enter into a cyber world in search
of riches. These treasures are in the form of files
that you locate and extricate. Things are really going
your way until you encounter a program developed by
the government called A.I.D.A. It's like a firewall
designed to stop viruses and hackers. It's been abandoned
for some time now but it's evolved on its own, not
unlike those gators rumored to be in the sewers of
New York. The A.I.D.A. is a nasty program rife with
a plethora of creatures and soldiers that will definitely
challenge your skills. It's protecting some of the
best treasures in cyber space - the very ones that
you want to get your hands on.
As
far as a storyline goes that's about all there is.
There's not a lot of motivation to drive you to completing
the game. The scenery is excellent but the boxy, digitized
format gets to be a little tiring as does the gameplay
which is basically a Doom clone.
For
a shooter Coded Arms isn't a bad offering. It has
some originality but it really lacks magic. It's a
functional game at best, although the four-player
modes let you have some fun with your pals - or enemies.
One
of the game's best features is the configurable control
system. Not only can you map the controls to any buttons,
including moving or aiming with the analog stick,
but you can also adjust the speed of your character's
movement as well as the sensitivity of the lock-on
targeting system. As more enemies take to the screen
you will encounter some bad slowdown which renders
any adjustment moot. Too bad.
There
are more than 30 weapons including sniper rifles,
assault rifles, rocket launchers and various energy
guns. You can upgrade weapons and gear to take on
an assortment of creatures that run, jump, crawl and
fly at you. All of the enemies are highly imaginative
and there's a good assortment of them. It's just too
bad the game is linear and affected by slowdown.
Visually
everything looks amazing but you do tend to get used
to it quickly. To replicate the inside of a network
there are numbers, codes and integrated circuit patterns
assimilated into all the environments. After a while
I was dying just to see a tree. The music straddles
the fence as it attempts to sound computerized yet
organic enough to convey the appropriate mood for
the situation. It's not something I would like to
listen to out of context but it works well within
the confines of the gameplay. Whatever you do, don't
forget to manually save your progress because the
game won't do it for you.
Deathmatch,
Last Man Standing and Keep the Mark are the three
multi-player modes. They break up the monotony of
the linear gameplay and the redundant level designs.
You can bring your weapons from the single-player
mode into these modes which is great if you're attached
to a certain gun or explosive device.
Since
Coded Arms is the only shooter on the PSP, it's safe
to say that it's not only the best shooter but it's
also the worst. Actually it's somewhere in between.
If you love Doom you'll like Coded Arms, but if you
didn't care for Doom you'll hate this one.
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