|System: PSP||Review Rating Legend|
|Dev: Novarama||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Sony||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Oct. 12, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
by Cole Smith
Invizimals is a fantastic concept. Using the supplied camera, you search for strange, unseen creatures in your own home. They are there, but you can only see them with the PSP camera. Upon capturing an Invizimal, you train it and put it into battle. Its part Fatal Frame and part Pokemon, and its more than a novelty. Its a fun, playable game, but its not perfectly executed. I cant help feeling this is the prototype for the real game, but I suppose well have to wait for Invizimals 2 for a more flawless product. In the meantime, this is as good as it gets.
Younger gamers are going to get the most mileage from this game. Any gamer will appreciate the camera-capturing feature, mini-games, and the combat that is conducted in real-time. It does become repetitive in the broad sense, in terms of gameplay procedure, and thats where the more mature and experienced gamer is likely to break ties with Invizimals. For those who are hooked on the game, the differences among the various creatures and what they can do in battle will be enough to keep fans riveted.
A friendly (as opposed to mad) scientist in the Sony R&D department invents a camera capable of detecting creatures invisible to the human eye. With the aid of simple video tutorials youll learn how to capture these Invizimals with your camera. Then youll be introduced to another friendly character, Professor Dawson, who will explain how to train your creature and take it into battle. The tutorials are done well, but definitely aimed at a younger audience with oversimplified terms and pandering dialogue. At least I was able to understood the concepts the first go-round.
Get your camera out and start searching around your house. Like magic these creatures will begin to appear all over the place. Youll find them next to the TV, in front of the microwave, atop your bedroom dresser, or behind a locked door. As you move about the house, a detector will indicate an Invizimals proximity, letting you know when youre getting closer to one. Once youve got one in your sights, you place a special Invizimal card (also supplied with the purchase of the game) on the closest surface, and entice the Invizimal toward it in an effort to capture it. The surface must be flat, and you have to make sure the card is always framed in the camera otherwise your Invizimal will become invisible again.
Its fascinating to see virtual creatures come to life in your home. Despite the somewhat temperamental and finicky nature of the motion-detection mechanics, its worth the effort. If you adjust your mental attitude and consider these flaws as challenging aspects of the gameplay, youre bound to feel less frustrated. There are more than 100 different Invizimals to capture - 123 to be exact. In the single-player mode you will have to capture them all in order to continue in the story mode. Some are more difficult to capture than others but youve got to get them all anyway so you may as well enjoy the challenge. Not all of them reside in your home, youll come across plenty of them in-game.