|
RPG
enthusiasts have been waiting for a PSP exactly like
this. by Daemia
January
10, 2006 - An
action RPG that is actually action-packed. Kingdom
of Paradise is so engrossing and plays out so naturally
that you will forget that you're playing an RPG. It's
got a complex battle system that will take some time
to master but it's so much more fun than your average
turn-based combat system.
Kingdom
of Paradise includes most of the RPG elements that
you've come to expect such as traveling, exploring,
collecting, gaining experience, leveling-up and conversing
with NPCs. KOP also includes real-time sword fighting
and devastating magical attacks. There are lots of
sword-fighting combinations to discover and experiment
with that continually keep the gameplay fresh. By
collecting sword sheets in the form of scrolls and
adding Kenpu to them you can acquire new moves and
combine them for a wide range of attacks. The entire
adventure is long but not tedious. You can expect
to extract some 20 hours of gameplay from KOP.

Steeped
in ancient Chinese and Japanese mythology, the storyline,
when stripped to basics, is as about as generic as
they come but the presentation can't be overlooked.
By combining the mythologies of two different cultures
the developers have a lot of raw material to work.
Even though that may cause educated mythologists to
shudder, most of us in North America won't know the
different and we wouldn't even know if things are
based on authentic mythology or just made up for the
game. There are a lot of details to grasp at the beginning
of the story but fortunately we don't have to keep
track of all of it. The point is that we are thrust
into an enchanted Oriental kingdom with a main character
called Shinbu that engages lot of enemies with his
sword and magical attacks in support of a noble cause.
Pure textbook.
Shinbu
was once a member of the Eastern Seiryu clan of the
continent of Ohka. Shinbu was banished when he performed
the forbidden act of gazing at an ancient monument
that bestowed him with magical Chi powers. During
his banishment, his learns his clan has been slaughtered
by the warring continent of Sema which is also attacking
and destroying what's left of Ohka. Being the good
guy that he is, Shinbu returns to Ohka to combat the
enemy and preserve his clan's legacy. Endowed with
the mighty powers of the Chi, Shinbu is a one-man
army.
There
is so much focus on the combat system that you'll
forget that you're playing a RPG. Leveling is limited
to three main areas: Mind, body and technique. These
areas are leveled-up automatically so you don't even
have to be aware of them. There is no customizing
although you do have the option of purchasing new
swords, although I was able to get through the game
nicely just by upgrading my main sword.

Shinbu
has two main attacks. One is with his sword and the
other is with his Chi. The Chi attacks are basically
magical spells that encompass four elementals: Wood;
water; fire, and earth. By finding an enemy's elemental
weakness, such as using water against fire, you can
unleash devastating attacks. These attacks are very
powerful and can overshadow the sword skills. This
is one way that beginners can proceed through the
game until they get the hang of the sword-wielding
style of combat which is where you'll experience the
most fun.
Sword
fighting is not just a button-mashing, hack-and-slash
affair. There are a lot of different moves you can
perform with the sword other than just slicing and
dicing, which is still a lot of fun regardless. You
can block attacks, throw your sword and impale enemies,
call your sword back to you and even juggle enemies
into the air and continue to swipe at them while they
are vulnerable - all of this with one press of a button.
Other moves will have your character jumping, twisting,
turning and swirling with an acrobatic display that
is not only awe-inspiring to watch but deadly effective
against foes.
Sword
moves are dictated by a scroll called a Bugei. These
scrolls are rare. You will start out with one and
find more hidden throughout the game. But these moves
have to be activated as each of the slots are empty
and require Kenpu to bring them to life. Kenpu is
similar to experience points. You will acquire them
from defeated enemies and the successful completion
of side quests.
By
the time you get halfway through the game you should
have a good command of your combat skills and have
acquired at least a half-dozen or so sword moves.
While your character performs his Martial Arts ballet,
you are preparing to strike with pinpoint accuracy.
The controls are responsive and attacks are well placed
and timed. Aiming accuracy and the collision detection
system are nearly flawless. When you connect, the
enemy will feel it. You can take on multiple enemies
with nothing but your sword techniques but when things
get a little overwhelming you can just power-up a
Chi attack and do some massive damage.

The
enemy can be really tough and if you're caught off
guard can seriously hurt you. When you're under attack
from multiple enemies some may be launching ranged
attacks against you. You do have the power to reverse
some of these attacks and send them back but when
all else fails you can always run away to a relatively
safe location and regain your composure.
As
in virtually all RPGs you will wander around from
village to village conversing with the other characters.
Here you can temper your sword which is another way
of upgrading it. You can take on side quests to obtain
more Kenpu and items for your inventory. There is
tons of dialog in this game and it's all delivered
with professional panache. As entertaining as some
of it is you'll find yourself sifting through it for
clues for directions to your next destination. These
conversations are filled with names, locations and
plot developments but so little of it pertains to
your immediate situation that I would be remiss if
I didn't mention that it can get really boring after
a while. Most of the time I couldn't tell you what's
going on in the story and I don't even care since
it doesn't really help me with the gamplay. The map
isn't of much help either. It tells you where you've
been not it's not so useful when it comes to telling
you where you should be going.
For
such a big game KOP is remarkably good looking. Some
of the backgrounds and textures are recycled but they
are reassembled to look like new locations. Outdoor
environments are spacious with hills, valleys and
mountains in the distance. The characters display
smooth, fluid animations even when there are several
enemies onscreen. The camera is automated and while
there are a few times when it obscures your view it
really does a great job of taking care of this task
for you.

Using
the Wi-Fi mode you can battle another player in a
one-on-one mode. It's limited in that you can only
use one scroll and you can't use any Chi attacks.
It's good practice but unless both players are evenly
matched it's not much more than a novelty. You can
trade moves with friends. Online you can download
various scrolls and Kenpu as well as new content but
the code is in Japanese and can't be inputted into
this version. We'll have to wait and see if that's
going to be remedied. But even if it isn't what is
available here should not be overlooked. This is definitely
one of the best RPGs I've played this year.
Features:
- Create
your own martial arts style by combining more than
150 skills, yielding countless combinations.
- Easy
to control with simple one-button operation, unleashing
deadly sword actions.
- Download
new shields, skills and a sword via Infrastructure
Mode to develop your swordsmanship skills.
- Show
off and exchange your skills with wireless connectivity
using AdHoc mode.
- Expand
your arsenal of moves by finding and collecting
various skills as you progress
By
Daemia
CCC
Staff Writer
|