|System: PSP||Review Rating Legend|
|Dev: SONY Japan||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: SONY||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Feb. 10, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
The way the gooey ball bounces, rebounds, and latches onto random plants can sometimes be tricky, undermining the patience of some. On most occasions players will figure things out by themselves, but not having played much of the first game, I found myself stuck a few times, wondering how to launch from a swinging vine effectively, or how to go from a branch to the next without falling into the dangerous spikes. The MuiMui are supposed to help you with new abilities, but they're not always there when you need them.
It's a given you can't do it all perfectly the first time around. The goal is to reach the end of the stage with 20 LocoRoco, all fruit, musical notes, and treasures collected, and enemies defeated. Of course, that will only happen with time. At first you'll only be able to collect a few things, and as you learn all the possible paths in each stage and try your luck with slightly different strategies, you'll be able to collect more and more. If you really want to take advantage of the game and collect what's needed to build and fortify the MuiMui's home, there's no option but to replay the levels several times.
Like in the first title, players will be tasked with the construction and decoration of a new site. This time around, you'll be helping to expand and decorate the MuiMui's headquarters. You'll be able to create new furniture, rooms, and objects by combining certain materials found throughout the game and paying some Pickories. Some objects are just mere decoration, while others will be interactive. You can make the MuiMui play with them, sing songs, etc. It's a fun little trinket that extends the goal of the game and, therefore, its play value.
In addition, there are six unlockable mini-games that will become part of the main menu (the globe) as you find hidden pieces and Pickories. Chuppa Chuppa is back with its golf-inspired gameplay, and then others will have you pilot a MuiMui plane while shooting enemies, play a game of LocoRoco-centric Whack-a-Mole, etc. One of the mini-games is also playable locally (ad-hoc) against up to three other players. The goal is to collect objects and push your enemies towards the spikes to make them smaller. These are all fun mini-games, though none of them is particularly addictive.
The ingenious presentation, full of vibrant colors, minimalistic level design, and inventive characters is perhaps what stands out the most in LocoRoco 2, other than its daring soundtrack. The originality in the design may remind you of its cousin Patapon, but LocoRoco is definitely a game of its own. It's interesting to see how such a minimalistic approach can translate into new dimensions like texture. The carefully crafted animations always transmit the right feel at the right time, whether you're bouncing over a spongy surface, gliding through windy areas, or sliding on ice. Everything in this game is charming; it has a cheery vibe you won't be able to find elsewhere.
CCC Site Director