|System: X360, PS3, Wii, PS2, PSP, DS||Review Rating Legend|
|Dev: EA Tiburon||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: EA Sports||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Aug. 10, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
by Adam Brown
What is the one complaint commonly leveled at the Madden series every year? Of course, the answer is that this years is just like last years but with a roster update. While Id like to tell all those Madden fans out there that this year is different, it is just not the case. With that in mind, anyone who has played last years Madden for the PSP can skip right to the scoring section of the review without fear of missing any vital information, as this is virtually the same game that was released last year but with a roster update. However, anyone who didnt play last years PSP Madden should stick around for the details, as Madden NFL 11 is still a solid football experience on the go.
Similarly to last year, Madden for the PSP is just as notable for what isnt in the package as what is. You wont find any of the improvements made the series on the HD consoles, like the innovative and interesting GameFlow play system. You wont find any online infrastructure, as multiplayer for this version of the game allows for local wireless play only. You wont find accurate physics or jaw dropping visuals either. What you will get out of Madden NFL 11 is a competent football experience that you can play for countless hours no matter where you get the urge to go for a Hail Mary pass or bust a fifty yard touchdown run.
The meat of the Madden experience can be found in the games franchise mode. This mode allows players to choose their favorite team and play through up to thirty consecutive seasons. Along the way, youll also be responsible for dealing with injuries, trading for players, signing rookies, and keeping your team out of salary cap troubles. All in a days work for a virtual football team caretaker. Youll also have the opportunity to develop your current players during each preseason, putting them through drills in order to sharpen their skills.
This aspect of the game is handled almost exactly as it was last year. Prior to beginning the preseason, youll have the chance to take some of your players through a handful of different training mini-games in order to earn points that can be used to improve their overall skills. These mini-games are position specific, meaning that you wont be asked to try to rack up sacks with a running back, nor will you need to run a slant route with a defensive end.
Perhaps even more so than last year, these mini-games are a good way to pick up the skills required to play these positions during an actual game. For example, there is one training mini-game in particular that puts your defensive secondary skills to the test, having you trying to stop a specific number of passes from being completed to on-field dummies. While these dummies wont move around the field as a real receiver will, this mini-game does a great job of introducing the player to the basic concepts of positioning yourself between the quarterback and the receiver, holding down the X button to remain facing the ball while moving, and the difference between holding the triangle button to try to get an interception and using the L button to simply swat the pass away.
These mini-games also form the foundation of a new mode in the game, Mini-Camp Competition mode. While it is technically a new mode, I hesitate calling it such because it is essentially just playing through several of these mini-games and trying to get a better score than your opponents. You can choose from nineteen different mini-games and compete against up to three other players, but while these mini-games can be a great learning tool for newcomers, they arent exactly enjoyable enough to play through many times. In fact, they can even get incredibly annoying due to their excessive load times. For instance, when it takes you between fifteen to twenty seconds to load a mini-game that takes less than ten seconds to complete, then another fifteen to twenty seconds to go back to the menu, it hardly seems worth the effort.