like a comic book, except that it's 100% completely
portable! Wait a sec...by
21, 2006 - Is
Snake's story that good that it needs to be retold
for the third time? Well, if you're a Solid Snake
fan, you probably can't get enough of the Shadow Moses
incident, and besides, the story has never been told
like this before.
Gear Solid Digital Graphic Novel is a combination
of a comic book, videogame and interactive movie.
The story is told through various renderings, both
static and animated, in a text-based format. Yes,
sadly you're going to have to read. Who says that
videogames don't teach you anything? The presentation
and the story are so engrossing that you won't mind
all the reading, in fact, after a few minutes you
won't even be aware of it. Well, maybe you will be
but it won't seem as much of a burden as when you're
reading the instructions for assembling a barbecue.
I'm not going to spoil any of the storyline for you
so feel free to read on. You might as well get used
to reading if you're going to get this title. If you're
just interested in the story, you can sit back, relax
and enjoy it as it automatically unfolds for you.
You just set the pace and away you go. It will take
about two hours. If this is all you want to get out
of this title then I suggest you rent it. If you're
looking for a little more action then there are a
few extra modes which make things more interactive.
The Mental Search mode lets you analyze scenes for
special items and icons that you can collect. There
are tons of them and they aren't always easy to find.
Once you amass a sizeable collect you can put them
to use in the Memory Building mode where you can connect
these items to create new branches to the storyline.
the main story mode you have the option of going through
it automatically or manually. If you choose the manual
method, you will be enticed to add items to your collection.
You can do this by zooming in on the pages and examining
the graphics in great detail. It can be a very time
consuming activity, one that can take up to three
or four times longer than just viewing the mode on
autopilot. There are a couple of different ways to
get hints as to where these collectibles are located.
The cursor will begin to rotate at a more rapid pace
the closer you get to an item, or a display called
the sync rate graph will show you on what pages you
can expect to find item relative to where you are
in the digital novel. For instance the graph may indicate
that there are items on the pages ahead, or on some
that you passed. Just press the square button to enter
into the Mental Search mode and you can begin collecting.
PSP's nub is almost always responsible for some kind
of control issue and it's no exception in this title.
The nub is highly inaccurate when directing the cursor
and makes things more difficult than they need be.
It slips, slides, glides and flies around the screen
like a drunken figure skater. There's really not much
in the way of control in a game like this, and considering
that it's not really a game, that makes it all the
collectibles are referred to as Memory Elements and
are used in the Memory Building Simulation mode. By
combining various Memory Elements you will open new
paths that connect to the main storyline. These new
paths are seen in the form of memories; situations
in Snake's career that are responsible for shaping
his character. Some of these items just don't relate
and it's your responsibility to figure out exactly
what can be connected. Eventually things do make sense
but it's not easy combining over 100 different elements.
The game will warn you when you have things wrong
and it's in your best interest to disconnect them
immediately. The game would have you make a mental
note of the items that can't be connected so that
you don't make the same mistake in the future. Good
luck. If your memory is that good you're just wasting
your time playing these crazy games when you could
be out making a fortune of Jeopary or becoming a lawyer.
art is handled by the same artist responsible for
the official MGS comic book. The quality changes from
page to page. It ranges from gritty outlines to superbly
detailed, photo-realistic scenes. Most of the images
are static but occasionally they break from the page
and come to life, fully animated. The animation itself
varies from crude storyboard sketches to fully rendered
cutscenes complete with sound effects and music. It's
a great way to punctuate the action scenes and make
some scenes more memorable. And no, there is no recorded
dialog. At all. So just deal with it, okay?
from the relative lack of replay value, Metal Gear
Solid: Digital Graphic Novel is more than just rehash
or a novelty. It's a new, fully-realized medium of
entertainment that I predict we're going to see a
lot of in the future, especially on handheld systems.
Budget priced at under twenty bucks, you'd be hard
pressed to find something comparable in a used book
developed by franchise creator Hideo Kojima and
producer Noriaki Okamura.
Metal Gear Solid comics edited to music and sound
to give an all new MGS experience and feel
story adapted for comics by Kris Oprisko and artwork
by acclaimed artist Ashley Wood
Database Library- Highlight 300 different items
during comic viewing to unlock a history and library
of all things Metal Gear Solid
Content and Artwork unlock through multiple view