Midnight Club: LA Remix Review
Xbox 360 | PS3 | PSP
Midnight Club: LA Remix box art
System: PSP, X360, PS3 Review Rating Legend
Dev: Rockstar London 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Rockstar Games 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Oct. 21, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-4 (Online) 3.0 - 3.4 = Fair
ESRB Rating: Teen 3.5 - 3.9 = Good

Vehicle congestion may be a problem for you, but the opponent A.I. never flinches. Rarely will you witness the other racers getting into accidents. They also exhibit an astounding knowledge of the tracks. Part of this goes to the plot – you're the new kid in town and they're established, so they know the lay of the land – but it results in constant restarts because you simply didn't know that a particular side street cut shaved several seconds off your time. The A.I. isn't brutally hard. In fact, during the beginning of the game, it will often exhibit rubber band behavior, useful for helping you learn the controls and layout of the city.

Midnight Club: LA Remix screenshot

What is hard to put up with is making sure you have a car up to snuff for the later races and, unfortunately, this relies on the game's leveling system. Sure, there are tons of cosmetic things you can do to your car like changing the paint, license plate, and slapping on custom rims (usually done at no cost), but those don't help win races. You want engine upgrades, a nitrous system, and a better transmission. If you're not a car nut, the game has an auto-upgrade feature that will allocate your cash to the best parts; but that's just it, better means faster and you have to continually race to get more cash for upgrades. Instead of this system delivering the best bit of RPGs, all you get is a system that represents the worst of that genre – you're constantly grinding. By making you race and race to get better parts, it's the same as a mediocre RPG saying you're not a high enough level to do a particular quest.

Strip out the career mode and grind-based leveling system and you've got LA Remix's best feature: its large assortment of arcade modes (in both single-player and online multiplayer varieties). There are standard types of races like Circuit, Red Light, and Time Trial, but the other modes really deliver. Frenzy has you racing around from point-to-point, hitting plumes of colored smoke before a timer runs out; hit a point in time and the timer gets extended. Payback pits you against an opponent as you chase him around the city trying to wreck his ride, and Capture The Flag brings over a first-person staple in a surprisingly functional manner – racing from pre-established bases while trying to swipe the flag from others is a lot of fun. Modes like Delivery – where you simply deliver a package before time runs out – and Cruise, which allows you to drive around a somewhat empty city, could have been cut. The one thing all these modes share in common? You can turn off traffic – a much appreciated option.

Midnight Club: LA Remix delivers an extremely proficient racing experience. However, potential boons for the game – like the open world and RPG-like leveling system for your car – are its biggest problems. Los Angeles feels bland and barren and instead of the Rep mechanic encouraging you, it forms a gaming mountain that you must continually climb up.

By Jason Lauritzen
CCC Freelance Contributor

RATING OUT OF 5
RATING DESCRIPTION
4.0
Graphics
Scope is no problem – the city looks impressive, as do the cars. Detail is where the game falters. Oncoming traffic often look like dotted specs (making dodging a problem) and the load times – while less than the previous game – are still significant.
4.0
Control
The PSP's analog nub works well when it comes to controlling your car. There's an overall solid feel to your car gripping the road, but when it begins to slide, you'll quickly lose control and find yourself in last place.
3.0
Music / Sound FX / Voice Acting
It's a contemporary licensed soundtrack – don't expect any timeless classics or solid tunes. Do expect plenty of generic hip-hop, pop, and rock.
3.5
Play Value
The sizable amount of arcade and multiplayer options is a definite plus. However, the actual racing component – although competent – is hampered by the Career Mode and the Rep mechanic gets monotonous.
3.5
Overall Rating - Good
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Optimized for portable gameplay with quicker races and reduced load times.
  • Multiplayer racing for up to four players through local ad-hoc Wi-Fi.
  • Includes the additional map of the city of Tokyo, with its own unique races.
  • Los Angeles map includes real landmarks and streets, variable weather patterns, and three different times of day.
  • Multiple game modes include Career mode with Reputation points and open-ended mission structure.


  • Screenshots / Images
    Midnight Club: LA Remix screenshot - click to enlarge Midnight Club: LA Remix screenshot - click to enlarge Midnight Club: LA Remix screenshot - click to enlarge Midnight Club: LA Remix screenshot - click to enlarge

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